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评论来自
Returner99
The name of this achievement somehow reminds me of Tom Lehrer's "We will all go together". It was written around the 50's and is about the nuclear weapons and how they're able to destroy an entire family at once. In other words; they would all go down together.
评论来自
216234
It is just as likely a reference to Billy Joel's song "Goodnight Saigon"...
We met as soul mates on Parris Island
We left as inmates from an asylum
And we were sharp, as sharp as knives
And we were so gung ho to lay down our lives
We came in spastic like tameless horses
We left in plastic as numbered corpses
And we learned fast to travel light
Our arms were heavy but our bellies were tight
We had no home front, we had no soft soap
They sent us Playboy, they gave us Bob Hope
We dug in deep and shot on sight
And prayed to Jesus Christ with all our might
We had no cameras to shoot the landscape
We passed the hash pipe and played our Doors tapes
And it was dark, so dark at night
And we held on to each other
Like brother to brother
We promised our mothers we'd write
And we would all go down together
We said we'd all go down together
Yes we would all go down together
Remember Charlie, remember Baker
They left their childhood on every acre
And who was wrong? And who was right?
It didn't matter in the thick of the fight
We held the day in the palm of our hand
They ruled the night, and the night
Seemed to last as long as six weeks...
...On Parris Island
We held the coastline, they held the highlands
And they were sharp, as sharp as knives
They heard the hum of our motors
They counted the rotors
And waited for us to arrive
And we would all go down together
We said we'd all go down together
Yes we would all go down together
评论来自
pabasa
Huh? Normal difficulty? There's a hard mode naxxramas?
Unless of course, they mean 10 man vs 25 man versions...
评论来自
K1boRG
does 10 and 25 man naxxramas is extally the same?
评论来自
52057
On normal difficulty, each horsemen has 800k health.
If you are doing the 2/2 split strategy, the 2 melee horsemen will always die a lot faster than the casters.
This means melee dps have to pace themselves to the caster dps.
They take more than 20 minutes to enrage, so beating the timer is less of an issue than mana.
评论来自
wasniahC
Just did this, oneshot, been raiding naxx for 3-4 weeks now. Reeaaaal easy.
Well, twoshot, the pull where my imp mysteriously aggro'd that wiped us doesn't count..
We had the following setup:
Tanks:
Warrior, Paladin
Healers: Holy priest, druidx2
Dps: Destr lock (me), boomkin, frostfire mage, ele shaman, arms warr
The warr tank, arms warr, and holy priest moved together in one corner at the front, as did the boomkin, pala tank and the better of the resto druids
Me (destr lock), frostfire mage, ele shaman, movin about at the back with the worse of the druids at the top.
Most important thing here is communication, making sure they die at the same time. Either DBM or my BigWigs gives me a few bars in the middle of my screen to show health on mobs, and knowing who is attacking what mob helps a lot. We just brought em down, slowed dps on ones that were low, I moved about to help people as neccessary.
What should you be careful of? Don't have the front mobs solo-tanked then brought down later, won't work, cos you'll get meteor deaths. You need dps spread well.
The only real issue was "Oh god will they all die in 15 seconds now" :p
评论来自
293782
Strat
Group Makeup
5 DPS
3 Healers
2 Tanks
Corner 4 Backleft(Northwest)Bluemax________________Corner 3 (Northeast)Zeliek
Healer, DPS(Strong) _________________DPS(Weak), DPS(Can heal if needed, ele sham, ret pally, Shad priest, Etc.)
Corner 1 Frontleft(Southwest)Thane______________Corner 2 Fronright(Southeast)Baron
Tank, Healer, DPS(Strong)_____________________________Tank, Healer, DPS(Strong)
The achievment is very simple just requires coordination.
All the DPS, healers and tanks that are in their corners will remain in their corners for the entire duration of the fight,
EXCLUDING CORNER 4/3(BLUEMAX+ZELIEK)
, The tanks in the front corners will meet at the midpoint, taunt a different mob and bring it back to your corner. This fight is all about indurance, so if your healers/tanks/DPS are undergeared, it will be hard due to healers going OOM at 50%, etc.
The groups in the back... You guys need to switch as a team, so corner 4 is team 1 and corner 3 is team 2. When one of the people on either side reach 3 marks both teams in the back do a simple transtion Bluemax <<<>>>Zeliek, the basic strat of the fight.
So basically what you do is just split the DPS up and do stead DPS until they die, the people in the back need to switch as a whole.
If DPS is weak in the back and more DPS is needed, when the front adds are doing a transition, the DPS that just got rid of Thane (IE Group is tanking thane, then you get 3 marks, thane is switching to other side, the DPS that was just on thane) will go shift up and DPS the adds and make sure he gets back down when thane comes back to his side to split the meator.
Basically in a nutshell... Split the raid up into 4 corners like I mentioned above, DPS them steadily, if some adds need more DPS, Have DPS shift to them as long as it doesn't risk anything (IE, DPS going to the back to help out and risk tank dying to meteor.) Then save bloodlust, if you have it towards the end when they are both at ~30k health and zurge them, tell DPS to slow down towards the end if they are uneven.
评论来自
mizore
I have a wording question. The achievement says "ensuring that they all die within 15 seconds of each other". Not trying to get too technical, but does this mean you have 15 seconds between each death or 15 seconds from the first one dying? I assume this means that once the first mob dies you have 15 seconds to kill the other three. However, you could read it that 1st boss dies, 15 seconds to 2nd boss death, 15 more seconds to 3rd boss, 15 more seconds to 4th boss for a total of 45 seconds from 1st boss death to 4th boss death.
Again I am pretty sure its 15 seconds from First boss to Fourth boss, but just wanting to make sure.
评论来自
kaiousama
Our group was:
Tanks: DK and Paladin
Healers: Shaman and Druid
Melee DPS: Paladin, Shaman, Rogue
Ranged DPS: Warlock, Hunter, Priest
We split it up in four groups:
Group 1 (Thane start): Paladin tank, Resto Shaman, Rogue
Group 2 (Rivendare start): DK Tank, Ret Paladin (in healing gear), Enhance Shaman
Group 3 (Blaumeux start): Hunter, Shadow Priest
Group 4 (Zeliek start): Warlock, Resto Druid
We had front switch left/right, back switch left/right just as the third marks came up for the front. DPS til the horsemen you're on is at 4%. We ended up having the enhance shaman run back to help kill the caster horsemen since one group was low on damage.
Once they're all at 4%, enhance shaman ran to the center, popped heroism, all DPS popped cooldowns, all 4 horsemen died about 5 seconds after.
评论来自
24543
We had a rather strange group for this achievement, and differently than some of the above suggestions, but we managed to make it work.
Tanks: Frost DK, Prot Paladin
Healers: Holy Paladin, Resto Druid, Balance Druid (in healing gear)
DPS: Destro Lock, Destro Lock, DW Frost DK, 2h Frost DK, Feral Druid
Our strategy, rather than to set up DPS in each of the four corners, was to have a roving group of all the DPS move from one Horseman to the next, getting them to ~15%, then once all four were ready, split to pre-assigned Horsemen, and finish them off. We figured, with the melee-heavy nature of the raid and the fact that we only had one offhealer, we'd be better off this way.
Starting positions were:
Thane - Frost DK Tank (our guild's 25-man MT, so better geared), Balance Druid healer
Rivendare - Prot Paladin, Resto Druid
Blaumeux - Destro Lock
Zeliek - Holy Paladin (healing both herself and the lock with Beacon)
The remaining DPS stated at Thane. On the pull, Thane was DPSed to ~30% before 3 marks. Horsemen were swapped, got Rivendare to ~40%. Swapped back, dropped Thane to 15%, then the DPS all moved to the room center to clear marks. Once Rivendare marks were cleared, went back to him and dropped him to 15%.
At this point, the DPS group moved back to Blaumeux and alternated between her and Zeliek until both were at around 15%. One of the Frost DKs held off from DPSing Zeliek to ensure that his Marks were clear for the finishing burn down phase. Once they were both ready, the four DPS split to their pre-assigned Horsemen (DKs on Zeliek and Blaumeux, Feral on Rivendare, Destro Lock on Thane) and finished them off.
Tricky, but it was a one shot, despite one destro lock (the non-tanking one) DCing at the start of the fight and the Holy paladin in the back dying at one point (she was battle rezzed by the Feral).
评论来自
TurboMoses
Did this tonight during our 8-man, 2 tanks, 2 healers, 4 DPS. As long as people switch every time, just bring them down real low, there are only 4 DPSers so there's little chance of them doing anything stupid with overcompensating and doing too much damage to one guy before the others, generally because only 2 people are DPSing at most on a dude.
We started by bringing the front two down fairly low (50-80k) if marks ever got out of control, DPS could come to Zeliek and Blameux and help me (lock) and our holy paladin who was just flash of lighting with beacon, I didn't have demon armor or was draining life, no problem whatsoever, I just DPSed till other people started coming over. Not that difficult of a challenge! Should be some fun if you're doing an 8-man group sometime. Four Horsemen isn't even necessary for the 8-man achievement, but we thought it would be a fun challenge. And it was.
Our makeup, if you were curious:
Tanks: Prot Warrior, Prot Paladin
Healers: Holy Paladin, Resto Druid
DPS: Aff Warlock, Fury Warrior, Shadow Priest, Elemental Shaman.
Edit: Apparently the Elemental Shaman healed, from what he told me.
评论来自
pedter
This is merely a speculation. I have not been able to find a video of a group attempting this method; I have also not been able to find anything that would prevent this from being a valid method. Please let me know if this will or will not work and I will edit accordingly. Thank you!
As much as I want this achievement, I usually only take 2 healers into naxx10, and I've often lacked self healers to either heal themselves through the damage of the caster bosses or to heal someone else through the damage; I figured that this may solve my problem. Split the raid into two groups (not 4), each consisting of one tank, one healer, and 3 dps. You may want to make sure that the dps coming out of one group is the same as the dps coming out of the other group, as it will keep the hp of the bosses closer together.
I'm going to present this in the viewpoint of one such "group;" please note that the other group will be mirroring these steps on the other side of the room. That's the left and right side, mind you,
NOT
the front and back.
The pull:
-Dps: run to the back and stand where the caster boss will be. You many need to eat a couple of casts before your tank shows up.
-Tank: stand near the front on the same side as the dps in your group. You are in charge of the pull; after doing so, you will head to your dps, boss in tow.
-Healer: stand between your tank and your dps. They're standing pretty far apart to start, so you'll need to watch your range.
After dragging the melee boss to the back, you are left with two bosses in each group; the two bosses should be, quite literally, stacked on top of one another to allow abilities like cleave, heart strike, and sweeping strikes to wreak havoc. Ideally, the tank will be taking the damage from both the caster boss and the melee boss; you will need to pay attention to the void zones spawned by the caster bosses and move accordingly. After three marks (from
both
bosses, mind you; healers will need to really pay attention at this point!),
everyone
will need to switch sides. The tank will need to taunt the melee boss off of the other group's tank to ensure that both of the marks are allowed to run their duration. Continue switching after three marks until each of the bosses are in the 5% range (dps may need to stand around and wait for the other group to catch up), then burn them down.
This should work for groups that do not have off-healers available; at the same time, however, it will be extremely hard on the two healers you
do
have. The caster bosses use their marks on a slightly different timer that the melee bosses do, so each person will not be hit with two marks (one from the caster, one from the melee) simultaneously. I'm hoping to try this out within the next few days, and I'll let you know the results!
评论来自
427664
Interestingly, we did this in a totally different fashion than has been mentioned thus far. Do not in advance that our group was quite overgeared for the encounter, with seven bosses in Ulduar down.
The group setup was as follows: One holy priest, one cat druid, two bear druids (the two MT's in the following scenario), one resto druid, one protection paladin who went in dps gear for this particular encounter (me), one fire mage, one destro lock, one rogue, one BM hunter.
We divided the raid in two groups, both with one tank, 3 dps and one healer. The two bear tanks stood in the front corners where Baron and Thane run to. Healers stand between the front and back corners, to have both the tanks and the dps in the back in range. We pulled, and then moved the Baron to Zielek and Thane to Blameux. The first target was for each group the caster boss (respectively Zielek and Blameux). When we reached three stacks, everyone switched. This included the tanks, who, when they met eachother halfway, picked up eachothers target (So that Baron and Thane remained with respectively Zielek and Blameux). We kept doing this, and with each switch, we also changed targets (for example: Zielek -> Blameux -> Baron -> Thane -> Zielek -> Blameux -> and so on), so each boss took about as much damage as the other.
When all bosses were at 60 or 70k, one of the druids died. Luckily I was in the same group as her, and took the melee boss over straight away. We then dropped the switching and just went for the kill, which we easily managed.
This may not be an option for groups with only 10-man naxx gear, but it is definitely doable, since we managed it on our first try with a slacker such as myself in the raid.
评论来自
540888
"where my imp mysteriously aggro'd that wiped us doesn't count..."
How does an imp wipe a raid with 9 dps nuking the boss and 1 tank spamming
https://www.cuckhead.com/wotlk/spell=7386
(Sunder armor)
链接
同生共死(10人)
击败纳克萨玛斯的天启四骑士,确保他们的死亡时间之差前后总共不超过15秒(10人)。
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