此站点大量使用JavaScript。
请在您的浏览器中启用JavaScript。
经典怀旧服主题
Thottbot主题
小知识
屏幕截图
视频
评论
评论来自
Umega
I don't understand how to get this achievement. Does your team have to win 2000 - 1500+?
评论来自
Copz
any advise how to?...
cant do it 2 days with randoms
评论来自
Firedwarf
Its a pretty random achievement. I have 53/100 victories without getting it. One of the hardest achievement in bg's for a single battle
EDIT: 1,5 year later I finally got the achievement and the battlemaster title ! It required a premade group.
评论来自
Sabmiqys
Got this one a week or so ago. Here's how it went: We were outnumbered at the start (which is common if you're Horde since we're outnumbered by allies 2-1 on most servers; hence more allies in each battlegroup to queue up and play) and fell behind while the ratio was about 13-15 for about the first five minutes of the game. We fell behind 540 points.
Eventually the group filled up and I believe we got lucky with some of less skillful players dropping out or leaving for another battleground. Because almost out of nowhere, we started completely turning the tables on them. We ended up winning by about 2000-1880. I was hoping we'd get the "We had it all along" achievement, too, but we did a little too well at the end, holding 4-1 for a considerable amount of time.
I spent more than half the game holding LM with a well-geared ret pally and a blood DK. I'm a rogue specced mut/prep so that was a pretty lethal combination. Pretty much squashed all comers even when outnumbered 5-3 or so.
So for me it was pure luck. Fell behind. Scrubs left the battleground. Good players joined in and turned it around.
评论来自
111622
It's pretty easy to do on purpose. The only thing you need is a Premade. Basically, capture stables. Rogues do best for this for Burst and ninja'ing flags. After you're 500 points behind, just rip them apart and cap everything and play normally again.
101 - Let them win for a minute. Then pwn.
评论来自
24970
As of patch 3.2 this achievement became much harder to do (at least accidentally, without premade group) in contrary to
We Had It All Along *cough*
.
评论来自
403922
268 AB's played with 158 of them won battles and still haven't came close to this. It is my last achieve to get BM. Anyone have any ideas how to keep people from afking when we start off losing? I would do a premade but my server sucks and I probally would have better luck with a pug.
评论来自
88626
I don't understand how this works can someone clarify this a bit more? Like do you need to 5 cap or something? I remember my team starting at 10 and the opposing team had 800 and we ended up 4 capping winning and no achievement. Like do you need to 5 cap?
评论来自
DrCheis
Could somebody do a number crunch for me? With a 500 resource disadvantage, can you still win by controlling 3 bases, or do you need 4? What's the highest the opposing team can have their score at and still get this achievement with 3 or 4 bases?
edit: See
pigmonkey
's (purged), ebullana's, Enthorn's and my own responses below.
评论来自
492910
Your post is a good start, Pigmonkey, and not too bad for a general idea, but you are missing some key details:
1. You are assuming that all nodes cap and start earning points at same time.
2. You are forgetting that while a node is in conflict no one earns points. You could, in theory, get behind 0-500, and win the game by only controlling ONE node (by keeping the dirty, stinking alliance from controlling any of the other four). Very unlikely, but the point is you can win even from a large deficit with 3 or fewer, if you can keep the other nodes in conflict (often enough that the ally bastards aren't earning much from them).
3. Most importantly, you are forgetting that the points earned for nodes is NOT LINEAR. I don't remember the exact formulas, but you earn points
more
than 4x faster with 4 nodes than with 1 node. At 5 nodes, you win the game in very short order.
As for you people wondering how to get this done now that games end at 1600,
read Heckle's first post above
(a full BS zerg from the start makes this achievement doable). My own comments on that strat, having done it succesfully with a 5-man "premade":
it's best not to even cap BS from the start (easier to come back from 0-500, than from say 150-650).
Cap BS and go after other nodes when score is about 0-350 -- if your timing is right and you can take nodes quick, you will start turning the tide JUST as the score is 0-500 or perhaps 30-550. This gives you more breathing room if you're unable to dominate your way back to a 4-cap or 5-cap and hold it.
A full premade is best, but you can do it with partial premade and a bit of begging in chat. The few dissenters (who annoyingly cap Farm every goddamn time) typically get stomped....
P.S. Of course it doesn't work *every* time - I still need the achievement on my main.... : (
评论来自
moocow
I've had this happen a fair few times in pugs, with several people leaving once they see we're losing. Then the replacements + rest kicks ass. Go figure.
评论来自
DrCheis
The exact formula is:
for 1 node controled: 10 resources per 12 seconds
for 2 nodes controled: 10 resources per 9 seconds
for 3 nodes controled: 10 resources per 6 seconds
for 4 nodes controled: 10 resources per 3 seconds
for 5 nodes controled: 30 resources per 1 second
I'm afraid I don't know the time it takes for a base to go from "in-conflict" to under your side's control.
The 60 seconds it requires for a node to go from in-conflict to under your control was ignored for simplicity's sake, and instead I assume that all bases are "in conflict" and not producing resources for anybody during this time (as if all 5 nodes were assaulted at once and then captured/rescued by the appropriate teams 60 seconds later).
Based on this, I decided to fudge a few charts, and, assuming you hit your number of nodes controlled, and they hit theirs at the exact time that each side has the specified resources, this is the result:
I don't remember enough from math class to do the whole thing in once nice set of formulas, so I had to make a series of charts and keep modifying the starting scores until I found the values needed, so I'm afraid I have no nice math to post for wowhead to see.
Side A has 600 resources and 2 nodes;
Side B has 100 resources and 3 nodes;
Both sides will reach 1600 resources simultaneously
(I doubt this can actually happen as the timing required on both sides would have to be perfect).
Side A has 1430 resources and 1 node;
Side B has 930 resources and 4 nodes;
Side B will win with 1600 resources while Side A is at 1590 resources
So, roughly speaking: at the point where the resource discrepancy reaches 500,
if the other side has 600 resources or less, you can win controlling 3 bases.
if the other side has 610-1430 resources, you can win controlling 4 bases.
if the other side has 1440 resources or more, you can win controlling 5 bases.
Of course this is a perfect scenario in which you take control of the nodes at the exact moment you need to, and nobody deprives you of a node for even a second. It also disregards the chance of attacking the enemy node without capturing it, which would still put a dent in their resource counter. I wouldn't bet on being able to get the achievement while controlling 3 bases due to all the variables involved and the small window of scores at which it would work. What really matters is knowing when you can still win with 4 bases and when you have to 5 cap.
Looks like pigmonkey's formula worked out pretty well after all.
评论来自
Enthorn
if the other side has 600 resources or less, you can win controlling 3 bases.
This doesn't seem accurate. Here's why:
Once the opposing team has reached 273 points, you would want to cap your flag. It will take 8 seconds to cap and 60 seconds to control it. Thus, 68 seconds later, the opposing team will have earned 227 points, putting them just at 500 when you gain control of your first flag.
You would also want to begin capping their flags 8 seconds before they hit 500. You can round this one second down to 6 seconds beforehand to make the scoring exact, which means you'll want to start capping flags at 480 points.
Once they hit 500 points, you will control 1 flag and, let's say, 3 other flags will be in dispute (since a 5 cap is obviously a win if it's defended). In that one minute, you will gain 50 points. The opposing team will also gain 50 points. The score will be 550 to 50.
1600 - 550 = 1050 points needed to win. With 1 flag, this is 1260 seconds, or 21 minutes.
1600 - 50 = 1550 points needed to win. With 4 flags, this is 465 seconds, or 7.75 minutes.
It's clear then that if the 'achievement' is started at 500 - 0, a 4-cap will easily win the game, assuming perfect defense.
With a 3 cap, the opposing team will earn from 2 flags in the minute of capping time, giving them 66 points.
1600 - 566 = 1034 points needed to win. With 2 flags, this is 931 seconds, or 15.52 minutes.
1600 - 50 = 1550 points needed to win. With 3 flags, this is 930 seconds, or 15.5 minutes.
Your scenario is as follows:
1600 - 600 = 1000 points needed to win. With 2 flags, this is 900 seconds, or 15 minutes.
1600 - 100 = 1500 points needed to win. With 3 flags, this is also 900 seconds, or 15 minutes.
The problem is that a 600 - 100 scenario won't happen. As I've shown above, in the best possible scenario (outside of capping an additional flag and having them defend it, thus buying you a few seconds or whatever), the score won't be 600 to 100, but rather 566 to 50. That's because in the time it takes for you to get to 50 points, they've gained 66 points. Your scenario has both sides gaining 100 points in the same time frame, which wouldn't happen, because in a 3 vs 2 scenario, one flag is controlled by the team trying to get the achievement (from which they earn points during the minute of capping time on the other two flags). And the opposing team earns points from
two
flags during this same minute. Thus the score ends up 566 to 50. In other words, it should be corrected to say:
If the other side has no more than 566 resources, and your team has at least 50 resources, and all flags are in control (not in conflict), by respective sides, and no flags enter into conflict at any time, you will win by one second by controlling 3 flags and the opposing team controlling 2 flags.
评论来自
515845
I just don't understand Blizzard sometimes. Multi- Billion dollar company with perhaps the best game franchises in history.
They made this achievement initially expecting you to overcome a 1/4 down deficit. 2000 points, overcome 500, 500 is 1/4 of 2000.
They lower the total score to 1600 to "speed up BG's".
Once again. Initial philosophy. Overcome a 1/4 deficit. That logic should still hold regardless of the total points.
1/4 of 1600 is 400
Would it kill them to lower this to 400?
评论来自
Lebaidin
Interestingly, I just got this achievement when I didn't even meet the criteria.
It was an Alliance vs. Alliance match and we won 1600-10.
However, both of the following were technically true.
- The Alliance won.
- The Alliance was down at least 500 points.
链接
百折不挠
在阿拉希盆地资源落后500点的情况下反超并获胜。
相关
贡献
在发表评论前,请留心以下提示:
您的评论必须为简体中文,否则将会被删除。
不知道如何发评论?参考我们的
格式指南
!
发表前最好先自行校对一次。
有问题可以访问我们的
论坛
来寻求帮助。
发表评论
你没有登录。
请登录
或者
注册账号
来添加你的评论。
使用下面的表格浏览您的截屏。
[Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.]
质量越高越好!
[Please review our
Screenshot Guidelines
before submitting!]
您没有登录。请
登录
后提交截屏。
将视频URL输入下列表格即可。
URL:
支持:仅限 YouTube
说明:您的视频需通过审核才能在站点上显示。
我们用
Wowhead 客户端
保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
它还维护WoW的一个插件
Wowhead Looter
, 在您游戏时采集数据!
它将
采集所得数据
上传至Wowhead,保证数据库时刻掌握最新信息!
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即
下载客户端
整装待发吧。
我们用 Wowhead 客户端保证数据库的及时更新,向您提供额外的有趣的功能!
两大目的:
您可以用它追踪完成的任务、配方、坐骑、伙伴宠物以及头衔!
您还在等什么?立即 下载客户端 整装待发吧。