Broggok
The Maker Broggok Keli'dan the Breaker Broggok is the second boss in The Blood Furnace wing of Hellfire Citadel. When first approached, Broggok floats through the air on the far side of a gate with a lever in front of it. The encounter starts when the lever is pulled, releasing four increasingly difficult waves of Fel Orcs. Once each wave is defeated (or approximately two minutes has passed since the last wave was released) the next wave will come immediately. In Normal Mode, the first wave consists of three non-elite Fel Orcs, the second of three non-elites and one elite Nascent Fel Orc , the third has two elites and two non-elites, and the fourth and final wave has three elites and two non-elite Fel Orcs. Once the fourth wave is defeated, the gate will open and Broggok will come immediately. Entrance BroggokStrategy The Broggok encounter is fairly difficult and heavily reliant on crowd control to survive the four waves of Fel Orcs that come before Broggok himself. Most players thus far have found it helpful to have Priests or Warlocks use AoE Fear abilities or AoE snares like the Hunter's Ice Trap or Shaman's Earthbind Totem as each wave emerges, to give the group a little more time to prepare. The non-elite Fel Orcs are fairly easy and can be DPSed down quickly. The elites, however, hit rather hard and have an off-target Intercept ability that makes them difficult to keep under control. It is generally wise to crowd control as many of the elites as possible, and off-tank or stunlock any remaining elites. It is possible for a Mage to AoE the first 2 groups, and then it becomes harder, because the third group will be 3 elites and 1 non-elite. Once the fourth wave of Orcs is dead, Broggok himself will enter the room. He isn't particularly difficult - if you can survive the fourth wave of Orcs, Broggok should be no problem. He drops rings of poison on the ground directly beneath him that will slowly expand outward; the tank will need to move him to avoid taking damage. He also has an AoE poison bolt with a DoT component that will need to be dispelled. The poison rings also persist for a time after his death and can still kill party members at that point. Heroic Mode The boss itself is similar to normal mode. For heroic mode, each wave and the boss are on a timer to come out. The groups before him, all elite, are much harder. On the third and fouth waves there are now four mobs in each group. In all but the first group, there will be a Fel Orc Neophyte , who can not be crowd controlled, but can be snared or feared. He should be tanked and die first. The non-stop combat puts a heavy strain on mana so it is best to use potions early and have mana regenerating consumables for the encounter.
Gains After killing this NPC you will gain:
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