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Тема «Classic»
Тема «Thottbot»
Class Tuning on the Dragonflight Pre-Patch PTR - Beta Hotfixes Now Live on PTR
PTR
Опубликовано
22.10.2022 в 23:01
Squishei
The class tuning that previously occurred on the Dragonflight Beta has now been pushed to the Dragonflight Pre-Patch PTR in hotfixes, allowing you to test out these changes if you don't have a Beta key.
Many of the below changes already have occurred on the Dragonflight Beta, but have now been pushed to the PTR ahead of the Pre-Patch launching this Tuesday.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
While active, you gain 40% parry chance.
Duration changed from 13 sec to 8 sec
Specialization (1)
Effect #6 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 58 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 58 more.)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 58 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 58 more.)
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 0-5
Effect #4 Apply Aura: Effect Aura #531 Modifies Damage/Healing Done
Value: 0-5
Talents (6)
Bursting a Festering Wound deals 25%20% more damage, and deals (20%18% of Attack power) Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2520%
Affected Spells:
Deals (50.784%55.8624% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.507840.558624)
Causes each of your Virulent Plagues to flare up, dealing (24%22.8% of Attack power) Shadow damage to the infected enemy, and an additional (9.6%9.12% of Attack power) Shadow damage to all other enemies near them.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Sudden Doom triggers 15%30% more often and can accumulate up to 2 charges.
Effect #2 Apply Aura: Dummy Modifies Proc Chance
Value: 1530
Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 2: Diseased enemies take 2% increased damage from you per disease they are affected by.
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 1
Affected Spells:
NEW Effect #6 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 1
Affected Spells:
NEW Effect #9 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 1
Affected Spells:
NEW Effect #12 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 1
Affected Spells:
Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal 15.75%14.9625% of Attack power) * 15] Shadow damage over 15 sec to enemies between you and your pet.
Spells (2)
A shadowy disease that drains 64 health from the target over 24 sec.
Effect #1 NEW Effect #6 Apply Aura: Mod Damage Taken From Caster % Modifies Damage/Healing Done
Value: 0
A disease that deals -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
NEW Effect #4 Apply Aura: Mod Damage Taken From Caster % Modifies Damage/Healing Done
Value: 0
Talents (1)
Increases Avoidance by 3%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Rating
Value: 2
NEW Effect #1 Apply Aura: Mod AoE Damage Taken %
Value: -3
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (1)
Each time Immolation Aura deals damage, 40%35% of the damage dealt by up to 3 critical strikes is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4035
Specialization (1)
Sigil of Flame deals an additional (29.22%41.4% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Talents (1)
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (11.85%14.7% of Attack power) Fire damage, and an additional (29.22%41.4% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Specialization (2)
Your Nature spells deal 9%7% additional damage to targets affected by Sunfire. Your Arcane spells deal 9%7% additional damage to targets affected by Moonfire.
Effect #2 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 0 (SP mod: 1.10.9)
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 0 (SP mod: 1.10.9)
Affected Spells:
Hurl a ball of energy at the target, dealing (60%54% of Spell power) Nature damage.
Balance (Level 10)
Generates 0 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.60.54)
Talents (4)
When a Faerie Dragon is summoned, your Arcane and Nature damage is increased by 6%4% for 30 sec.
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals (104%67.6% of Spell power) Arcane damage to the target.
Calls down waves of falling stars upon enemies within 40 yds, dealing 14.755%12.5418% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap.
Aetherial Kindling
Extends the duration of active Moonfires and Sunfires by 2 sec
Celestial Alignment blasts all enemies in a targeted area for (200% of Spell power) Astral damage and applies Stellar Flare to them.
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -60000
Affected Spells:
Talents (3)
Ferocious Bite hits all nearby enemies affected by your Rip for 20%25% of the damage dealt. Damage reduced beyond 5 target.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2025
Instantly restores 50 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.
Raging Fury
Finishing moves increase duration by 0.4 sec per combo point spent
Rip, Rake, and Thrash last 25% longer.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 25%
Affected Spells:
Talents (2)
While in Bear Form, you deal 30%10% increased Arcane damage, and are healed for 30% of all Arcane damage done.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
(Pvp Multiplier: 0.51)
While in Bear From, you deal 10% increased Arcane damage.
Rank 1: While in Bear From, you deal 10% increased Arcane damage.
Rank 2: While in Bear From, you deal 20% increased Arcane damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 0.51)
Specialization (2)
Cures harmful effects on the friendly target, removing all Magic
Improved Nature's Cure
Curse, and Poison
effects.
Restoration Druid core passive
Effect #6 NEW Effect #14 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -8%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -8%
Affected Spells:
Talents (6)
When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (28.8%18.72% of Spell power) over 6 sec.
Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (75%67.5% of Spell power).
Rank 1: Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (75%67.5% of Spell power).
Rank 2: Wild Growth has a 100% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (75%67.5% of Spell power).
If you cast Innervate on somebody else, you gain its effect at 50% effectiveness.100% effectiveness.
Your mana regeneration is increased by 5%.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Critical Strike Chance
Value: 50100
Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Rank 1: Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%15%, healing for more on low-health targets.
Rank 2: Rejuvenation healing is increased by up to 20%, and Tranquility healing is increased by up to 40%30%, healing for more on low-health targets.
Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200%150%, or your next Wild Growth by 60%50%.
Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 1012 sec.
Effect #1 Apply Aura: Dummy Modifies Effect #3's Value
Value: 1012
(Pvp Multiplier: 0.80.66667)
Spells (2)
Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 8 sec.
Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.
Shred the target, causing (54.65%68.37% of Attack power) Physical damage to the target.
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.54650.6837)
Talents (6)
Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 10 sec.
Natural Wisdom
If cast on somebody else, you gain the effect at 50% effectiveness100% effectiveness
Rake the target for (27%16% of Attack power) Bleed damage and an additional (115.55% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Double-Clawed Rake
Also applies Rake to 1 additional nearby target
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.270.16)
Heals the target for (98.6% of Spell power) over 12 sec.
Germination
You can apply Rejuvenation twice to the same target
Incarnation: Tree of Life
Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.
Cost changed from 11.0% of base mana to 12.0% of base mana
Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Launch a surge of stellar energies at the target, dealing (134.55%114.367% of Spell power) Astral damage.and empowering the damage bonus of any active Eclipse for its duration.
Effect #1 School Damage
Value: 0 (SP mod: 1.34551.14367)
Effect #2 Dummy
Value: 40
Effect #3 Dummy
Value: 40
Launch a surge of stellar energies at the target, dealing (162% of Spell power) Astral damage.and empowering the damage bonus of any active Eclipse for its duration.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (4)
You and your pet leap to the target and strike it as one, dealing a total of 1.49 * (1 + Versatility)) + ((149%2.24 * (1 + Versatility)) + ((223.5% of Attack power))] Physical damage.
Generates 30 Focus for you and your pet.
Effect #1 Effect #1 Dummy
Value: 149224
Furiously strikes all enemies in front of you, dealing 26.25%39.4% of Attack power) * 9] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec
Ruthless Marauder
and the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec
Give the command to kill, causing your pet to savagely deal 0.951.43 * (1 + Versatility) * 1] Physical damage to the enemy.
Kill Command has a 10% chance to immediately reset its cooldown.
Tip of the Spear
Kill Command also increases the damage of your next
Mongoose Bite
Raptor Strike
by 0%, stacking up to 3 times
Generates 15 Focus.
Effect #1 Dummy
Value: 95143
Fury of the Eagle now gains bonus critical strike chance against targets below 25%35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 1: Fury of the Eagle now gains bonus critical strike chance against targets below 25%35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec.
Rank 2: Fury of the Eagle now gains bonus critical strike chance against targets below 30%50% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec.
Rank 3: Fury of the Eagle now gains bonus critical strike chance against targets below 35%65% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.5 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 515
Affected Spells:
Spells (1)
Furiously strikes all enemies in front of you, dealing 26.25%39.4% of Attack power) * 9] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec
Ruthless Marauder
and the cooldown of Wildfire Bomb and Flanking Strike by 0.0 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.26250.394)
Talents (1)
You attempt to finish off a wounded target, dealing (220%297% of Attack power) Physical damage. Only usable on enemies with less than 20% health.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.22.97)
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (1)
Your target burns for an additional 6.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast
Meteor
Meteor
Phoenix Flames
Phoenix Flames
Cinderstorm
Cinderstorm
, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Fire Blast causes your Ignites to spread to 4 nearby enemies.
Effect #2 REMOVED Effect #3 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 0
NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
NEW
Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
to assist you for 12 sec.
Talents (6)
Wraps the target in healing mists, healing for (324%275.4% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #2 Effect #3 Heal
Value: 0 (SP mod: 3.242.754)
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.540.459)
Cost changed from 5.6% of base mana to 4.8% of base mana
Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for (47.2%42.48% of Spell power), plus an additional (16.8%15.12% of Spell power) over 8 sec.
Gust of Mists will heal affected targets twice. Castable while moving.
Summon a whirling tornado around you, causing 11.6%13.92% of Spell power) * 13] healing over 915 sec to up to 6 allies within 10 yards.
Cost changed from 3.5% of base mana to 5.0% of base mana
Cooldown changed from 9 sec cooldown to 45 sec cooldown
Duration changed from 9 sec to 15 sec
Surrounds the target with healing mists, restoring (225%207% of Spell power) health over 20 sec.
If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for (28%25.2% of Spell power), and extends those effects by 4 sec, up to 100% of their original duration.
Trigger a Zen Pulse around an ally. Deals (98.44%137.816% of Spell power) damage to all enemies within 8 yds of the target. The ally is healed for (115.5%138.6% of Spell power) per enemy damaged.
Effect #2 School Damage
Value: 0 (SP mod: 0.98441.37816)
Specialization (1)
Effect #4 Effect #18 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
(Pvp Multiplier: 10)
Effect #16 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
REMOVED
REMOVED
REMOVED
REMOVED
(Pvp Multiplier: 01)
Effect #18 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
(Pvp Multiplier: 10)
Effect #16 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
(Pvp Multiplier: 01)
Talents (2)
Strike with both fists at all enemies in front of you, dealing 250%332.5% of Attack power) + (150%200% of Attack power)] damage and reducing movement speed by 50% for 6 sec.
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500%350% of Attack power) Nature damage.
Artifact Traits (1)
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (500%350% of Attack power) Nature damage.
Talents (3)
Mistweaver:
Windwalker:
Initial:
Weapons of Order calls forth Chi-Ji, the Red Crane to assist you for 12 sec.
Windwalker:
Weapons of Order calls forth Xuen, the White Tiger to assist you for 12 sec.
Initial:
Weapons of Order calls forth Yu'lon, the Jade Serpent to assist you for 12 sec.
Inventory Type: Legs, Feet
Now available to all specs
Category changed from Talents to Runecarving Power
Removes all Poison and Disease effects from the target.
Turns your skin to stone for 15 sec, increasing your current and maximum health by 15% and reducing all damage you take by 15%.20%.
Combines with other Fortifying Brew effects.
Runecarving Powers (1)
Kyrian Covenant
Gain the legendary effect of Call to Arms:
Weapons of Order calls forth
Brewmaster
Niuzao, the Black Ox
Mistweaver
Chi-Ji, the Red Crane
Windwalker
Xuen, the White Tiger
Yu'lon, the Jade Serpent to assist you for 12 sec.
Venthyr Covenant
Gain the legendary effect of Sinister Teachings:
Fallen Order summons 1 additional adept for 24 sec. While your mystic portal is open your abilities that critically hit reduce the cooldown of Fallen Order by
Mistweaver
2.5
Brewmaster, Windwalker
5
sec.
Necrolord Covenant
Gain the legendary effect of Bountiful Brew:
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Night Fae Covenant
Gain the legendary effect of Faeline Harmony:
Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.
Inventory Type: Head, Neck, Shoulder, Chest, Waist, Legs, Feet, Wrist, Hands, Finger, Back
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (2)
Cleanses a friendly target, removing all
Improved Cleanse
Poison, Disease, and
Magic effects.
Holy Paladin core passive
Effect #2 NEW Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -8%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -8%
Affected Spells:
Talents (7)
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
All affected allies will be healed for 30% of the amount of your other healing done.
Casting Flash of Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 2.0 sec.2.5 sec.
Casting Holy Light on targets affected by Tyr's Deliverance extends the duration of your Tyr's Deliverance by 4.0 sec.5.0 sec.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20002500
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 40005000
Lay on Hands grants the target 15%30% increased armor for 1 min.
Triggers a burst of Light on the target, dealing (68%61.2% of Spell power) Holy damage to an enemy, or (155%139.5% of Spell power) healing to an ally.
Holy (Level 18)
Has an additional 30% critical effect chance
Generates 1 Holy Power.
Judgment causes the next 25 successful attacks against the target to heal the attacker for (7%3.5% of Spell power).
Unleashes a wave of holy energy, healing up to 5 injured allies within a yd frontal cone for (105%92.4% of Spell power).
Light of the Martyr's damage and healing is increased by 8%10% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Talents (5)
Art of War has a 20%35% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2035
Call upon the Light and begin a crusade, increasing your haste
Avenging Wrath
and damage
by 3% for 25 sec.
Each Holy Power spent during Crusade increases haste
Avenging Wrath
and damage
by an additional 3%.
Maximum 10 stacks.
Sanctified Wrath
While active, each Holy Power spent causes you to explode with Holy light for (27%13.5% of Attack power) damage to nearby enemies
Avenging Wrath
Hammer of Wrath may be cast on any target
Combines with Avenging Wrath.
NEW Effect #7 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
Unleashes a whirl of divine energy, dealing (95.81%86.229% of Attack power) Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Effect #1 School Damage
Value: 0 (AP mod: 0.95810.86229)
Replaces Wake of Ashes with Radiant Decree.
Radiant Decree
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (250%225% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Deals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light for (27%13.5% of Attack power) damage to nearby enemies.
Spells (2)
Call upon the Light to become an avatar of retribution, 27%13.5% of Attack power) damage to nearby enemies,]
Hammer of Wrath
allowing Hammer of Wrath to be used on any target
Avenging Wrath: Might
increasing your damage, healing and critical strike chance by 0% for 20 sec
Avenging Wrath
and activating all the effects learned for Avenging Wrath for 20 sec
Judges the target, dealing (63.4%57.06% of Spell power) Holy damage
Greater Judgment
and causing them to take 20% increased damage from your next Holy Power ability
Protection, Retribution
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6340.5706)
Talents (3)
Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 0%1% increased <Primary Stat> for 6 sec. Multiple applications may overlap.
Rank 1: Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 1% increased <Primary Stat> for 6 sec. Multiple applications may overlap.
Rank 2: Your
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
now also grants you 2% increased <Primary Stat> for 6 sec. Multiple applications may overlap.
Judgment causes the target to take 20% increased damage from your next Holy Power ability.
Talent position has changed.
Judgment causes the target to take 30% increased damage from your next Crusader Strike or Holy Shock.
Category changed from Uncategorized to Talents
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Dispels harmful effects on the target, removing all Magic
Improved Purify
and Disease
effects.
Talents (13)
Power Word: Shield absorbs 50%30% additional damage, but the absorb amount decays by 3% every 1 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5030
When you heal with Penance, everyone with your Atonement is healed for (14.4%9.36% of Spell power).
Rank 1: When you heal with Penance, everyone with your Atonement is healed for (14.4%9.36% of Spell power).
Rank 2: When you heal with Penance, everyone with your Atonement is healed for (14.4%9.36% of Spell power).
Critical heals create a protective shield on the target, absorbing 15%5% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 15% additional damage.5% additional damage.
Rank 1: Critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 5% additional damage.
Rank 2: Critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 15 sec.
Critical heals with Power Word: Shield absorb 10% additional damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 155
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 155
Power Word: Radiance applies Atonement at an additional 15%10% of its normal duration.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 1510
Affected Spells:
Increases the duration of Rapture by 35 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 30005000
Affected Spells:
Atonements granted by Power Word: Shield last an additional 32 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 32
Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and increasing the duration of Mindbender by 1.0 sec.
Rank 1: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 0.5 sec.
Rank 2: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for ((190% of Spell power) * 0.442) Shadow damage and increasing the duration of Mindbender by 1.0 sec.
Talent position has changed.
Maximum rank has changed from 1 to 2
When your Penance deals damage, the duration of Atonement on yourself is increased by 1 sec and when your Penance heals, the duration of Atonement on your target is increased by 1 sec.
Talent position has changed.
Summons a Mindbender to attack the target for 12 sec.
Generates 0.5%0.2% mana each time the Mindbender attacks.
A burst of light heals the target and 4 injured allies within 30 yards for (105%157.5% of Spell power), and applies Atonement for 60% of its normal duration.
Effect #2 Heal
Value: 0 (SP mod: 1.051.575)
Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield has no cooldown and absorbs an additional 30%40%.
Effect #2 Apply Aura: Dummy Modifies Cooldown
Value: 3040
Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 1: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.
Rank 2: Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -3000-6000
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -1000-2000
Talent position has changed.
Maximum rank has changed from 2 to 1
Your Penance bolts increase the damage of your next Smite by 8%12% or the absorb of your next Power Word: Shield by 3%.5%.
Stacks up to 7 times.
Specialization (2)
Holy Priest core passive
Effect #2 NEW Effect #14 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -10%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -10%
Affected Spells:
Your direct healing spells heal for an additional 10.0%9.0% over 6 sec.
Effect #1 Apply Aura: Dummy Modifies Threat
Value: 0 (SP mod: 1.251.125)
Talents (6)
Your Prayer of Mending has a 15%12% chance to leave a Renew on each target it heals.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Spell Effectiveness
Value: 1512
Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25%20% for 8 sec.
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (87.5% of Spell power).
Cost changed from 4.0% of base mana to 4.4% of base mana
Increases healing done by Renew by 35%, but decreases its base duration by 3 sec.
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: -1
Your healing on allies with your Renew is increased by 8%6%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 86
Affected Spells:
Prayer of Healing has a 30%25% chance to apply a 6 second Renew to allies it heals.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3025
Spells (1)
Shields an ally for 15 sec, absorbing 2.83.36 * (1 + Versatility) * 1 * 1 * 1 * 1] damage.
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (5)
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : 20%22% of Attack power) * 1] damage, 2 sec
2 points: 20%22% of Attack power) * 2] damage, 3 sec
3 points: 20%22% of Attack power) * 3] damage, 4 sec
4 points: 20%22% of Attack power) * 4] damage, 5 sec
5 points: 20%22% of Attack power) * 5] damage, 6 sec
Deeper Stratagem
6 points: 20%22% of Attack power) * 6] damage, 7 sec
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.20.22)
Sprays knives at all enemies within 10 yards, dealing (36.8%44.16% of Attack power) Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.
Awards 1 combo points.
Effect #1 School Damage
Value: 0 (AP mod: 0.3680.4416)
Garrote the enemy, causing (145.8%174.96% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.1620.1944)
Attack with both weapons, dealing a total of 42%46.2% of Attack power) + (42%46.2% of Attack power) * 0.5] Physical damage.
Awards 2 combo point.
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 41.31%45.44% of Attack power) * 2] over 8 sec
2 points: 41.31%45.44% of Attack power) * 3] over 12 sec
3 points: 41.31%45.44% of Attack power) * 4] over 16 sec
4 points: 41.31%45.44% of Attack power) * 5] over 20 sec
5 points: 41.31%45.44% of Attack power) * 6] over 24 sec
41.31%45.44% of Attack power) * 7] over 28 sec]
41.31%45.44% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.206550.2272)
Talents (11)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (4.746%5.6% of Attack power) Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 30% increased damage. Max 20 stacks.
Garrote and Rupture damage increased by 10%15%.
Rank 1: Garrote and Rupture damage increased by 10%15%.
Rank 2: Garrote and Rupture damage increased by 20%30%.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1015%
Affected Spells:
Finishing move that slashes all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Deals reduced damage beyond 8 targets. Lasts longer per combo point.
1 point : 5.382%12.11% of Attack power) * 2] plus over 4 sec
2 points: 5.382%12.11% of Attack power) * 3] plus over 6 sec
3 points: 5.382%12.11% of Attack power) * 4] plus over 8 sec
4 points: 5.382%12.11% of Attack power) * 5] plus over 10 sec
5 points: 5.382%12.11% of Attack power) * 6] plus over 12 sec
Deeper Stratagem
6 points: 5.382%12.11% of Attack power) * 7] plus over 14 sec
Effect #2 School Damage
Value: 0 (AP mod: 0.053820.1211)
Cost changed from 35 Energy / 1 Energy to 30 Energy / 1 Energy
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Nature damage.
Garrote silences the target for 6 sec when used from Stealth.
Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 30000
Affected Spells:
(Pvp Multiplier: 0.51)
Effect #2 Dummy
Value: 6
(Pvp Multiplier: 0.3333330.5)
Release a lethal poison from your weapons and inject it into your target, dealing (120%132% of Attack power) Nature damage instantly and an additional (140.7%154% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 1.21.32)
Effect #4 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2010.22)
Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 33%26.4% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 5% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((33%26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 10% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((33%26.4% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Infect the target's blood, dealing (313.2%375.84% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (124.1%148.92% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.31320.37584)
Embed a bone spike in the target, dealing (144%158.4% of Attack power) Physical damage and (12%13.2% of Attack power) Bleed damage every 3 sec until they die or leave combat.
Refunds a charge when target dies.
Awards 1 combo point plus 1 additional per active bone spike.
Effect #1 School Damage
Value: 0 (AP mod: 1.441.584)
Ambush and Mutilate refunds 57 Energy when used against a poisoned target.
Effect #1 Apply Aura: Dummy Modifies Effect #1's Value
Value: 57
You regain 56 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 56
Specialization (3)
Stab the target, causing 49.3272%54.26% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target
Improved Backstab
and critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.4932720.5426)
Strike the target, dealing (87.35%96.085% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.87350.96085)
Sprays shurikens at all enemies within 10 yards, dealing 24.3%31.59% of Attack power) * -- 2H, DW / Attack power] Physical damage. Deals reduced damage beyond 8 targets.
Improved Shuriken Storm
Critical strikes with Shuriken Storm apply Find Weakness for 10 sec
Awards 1 combo points per target hit.
Effect #1 School Damage
Value: 0 (AP mod: 0.2430.3159)
Talents (6)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow
1 point : 8%8.8% of Attack power) * 1] damage
2 points: 8%8.8% of Attack power) * 2] damage
3 points: 8%8.8% of Attack power) * 3] damage
4 points: 8%8.8% of Attack power) * 4] damage
5 points: 8%8.8% of Attack power) * 5] damage
8%8.8% of Attack power) * 6] damage]
8%8.8% of Attack power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.080.088)
Your finishing moves reduce the remaining cooldown on Shadow Dance by (10%6% / 10) sec per combo point spent.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 106
Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 1230 sec.
Rank 1: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 1230 sec.
Rank 2: Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 30%. Lasts 1230 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1230
Punctures your target with your shadow-infused blade for (56.5812%62.24% of Attack power) Shadow damage, bypassing armor.
Improved Backstab
Critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.5658120.6224)
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : 11%14.3% of Attack power) * 1 * 3] total damage
2 points: 11%14.3% of Attack power) * 2 * 3] total damage
3 points: 11%14.3% of Attack power) * 3 * 3] total damage
4 points: 11%14.3% of Attack power) * 4 * 3] total damage
5 points: 11%14.3% of Attack power) * 5 * 3] total damage
11%14.3% of Attack power) * 6 * 3] total damage]
11%14.3% of Attack power) * 7 * 3] total damage]
Cooldown is reduced by 1 sec for every combo point you spend.
Cooldown changed from 45 sec cooldown to 1 min cooldown
Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 30%50% additional damage as Shadow for 20 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3050
Spells (1)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (2.40622%2.8% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Talents (1)
Restore 100 Energy. Mastery increased by (8 * $mas)% for 6 sec.
NEW Added: Reset cooldown when boss encounter ends
Covenant Abilities (3)
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for 7.12%7.832% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (5.085%5.6% of Attack power) Shadow damage.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
PvP Talents (1)
You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 14 sec.10 sec.
Use Ethereal Form again to shift out.
Effect #1 NEW Effect #5 Apply Aura: Mod % Damage Taken
Value: 0
Cooldown changed from 45 sec cooldown to 1 min cooldown
Duration changed from 14 sec to 10 sec
Talents (2)
Astral Shift reduces damage taken by an additional 15%.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: -15
Affected Spells:
Reduces the cooldown of Astral Shift by 30 sec and increases its duration by 4 sec.
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -15000
Affected Spells:
NEW Effect #4 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 4000
Affected Spells:
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Active Wild Imps grant 1 stack of Demonic Servitude. Active greater demons grant 23 stacks of Demonic Servitude.
Demonic Tyrant deals 3%5% additional damage for each stack of Demonic Servitude active at the time of his summon.
Specialization (2)
Burns the enemy, causing (39.84%53.784% of Spell power) Fire damage immediately and an additional (149.4%201.69% of Spell power) Fire damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.39840.53784)
Draws fire toward the enemy, dealing (96.9192%130.841% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #2 School Damage
Value: 0 (SP mod: 0.9691921.30841)
Talents (4)
Calls forth a cataclysm at the target location, dealing (180%216% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with
Destruction (Level 11)
Immolate
.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.82.16)
Unleashes a devastating blast of chaos, dealing a critical strike for 117.6%152.88% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 School Damage
Value: 0 (SP mod: 1.1761.5288)
Triggers an explosion on the target, dealing (93.5%116.875% of Spell power) Fire damage.
Backdraft
Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec
Generates 5 Soul Shard Fragments.
Effect #1 School Damage
Value: 0 (SP mod: 0.9351.16875)
Calls down a rain of hellfire, dealing 8.964%12.1014% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Inferno
Rain of Fire has a 20% chance to generate a Soul Shard Fragment
Talents (1)
When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 5%
Rank 1: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 5%
Rank 2: When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 10%.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 10%
Effect #2 REMOVED Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
NEW Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Talents (2)
Thunderclap deals 10% increased damage
Protection
and if you have Rend, Thunder Clap affects 5 nearby targets with Rend
Arms, Fury
costs 10 more Rage and if you have Rend, Thunder Clap affects 5 nearby targets with Rend
Effect #1 NEW Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Blasts all enemies within 8 yards for (46.2% of Attack power) Physical damage
Thunderstruck
rooting them for 1 sec
and roots them for 1 sec
and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets.
Protection
Generates 0 Rage.
Cost changed from 0 Rage to None
Summons and dismisses this mount.
Mount type changed from Flying to Ground.
Summons and dismisses this mount.
Mount type changed from Flying to Ground.
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