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Datamined Class and Spell Changes on War Within Beta Build 55789 - Lots of Class Tuning
The War Within
Criado
24/7/2024 em 20:54
por
Squishei
Here are the datamined class and spell changes for War Within Beta build 55789 which includes lots of class tuning!
Edit #1: New Hotfixes for Tanks and Rogues have now been applied.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (2)
Every 200300 Rage you spend causes a burst of restorative energy, healing allies within 12 yds for (600% of Attack power).
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200300
When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to heal for an additional 200%130%, and to be instant, free, and castable in all forms for 30 sec.
This effect cannot occur more than once every 20 sec.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Specialization (2)
Your Armor is increased by 50%45% and Stamina increased by 45%.
Effect #1 Effect #1 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 5045
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 58% effectiveness.\
Effect #1 Apply Aura: Dummy:
Value: 117113
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
When you cast Word of Glory on yourself, it is increased by up to 250%300% based on your missing health.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 250300
Talents (1)
Avenger's Shield also shields you for 8 sec, absorbing 50%60% as much damage as it dealt, up to 50% of your maximum health.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5060
Spells (2)
Holy:
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (150160 * $INT / 100) for 4.5 sec.
Protection, Retribution:
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (150160 * Strength / 100) for 4.5 sec.
Calls down the Light to heal a friendly target for (346.5% of Spell power).\250%300% based on your missing health]
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (7)
Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
(and 94 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
(and 94 more.)
Effect #22 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 010
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : \27.5%36.3% of Attack power) * 1] damage, 1 sec
2 points: \27.5%36.3% of Attack power) * 2] damage, 2 sec
3 points: \27.5%36.3% of Attack power) * 3] damage, 3 sec
4 points: \27.5%36.3% of Attack power) * 4] damage, 4 sec
5 points: \27.5%36.3% of Attack power) * 5] damage, 5 sec \27.5%36.3% of Attack power) * 6] damage, 6 sec]
Effect #1 School Damage
Value: 0 (AP mod: 0.2750.363)
Sprays knives at all enemies within 10 yards, dealing (58.3%70% of Attack power) Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 5 targets.
Awards 1 combo points.
Effect #1 School Damage
Value: 0 (AP mod: 0.5830.7)
Garrote the enemy, causing (235.719%282.87% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.261910.3143)
Attack with both weapons, dealing a total of \56.0291%67.235% of Attack power) + (56.0291%67.235% of Attack power) * 0.5] Physical damage.
Awards 2 combo point.
Throws a poison-coated knife, dealing (17.6%21.12% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.1760.2112)
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : \52.4832%63.5046% of Attack power) * 2] over 8 sec
2 points: \52.4832%63.5046% of Attack power) * 3] over 12 sec
3 points: \52.4832%63.5046% of Attack power) * 4] over 16 sec
4 points: \52.4832%63.5046% of Attack power) * 5] over 20 sec
5 points: \52.4832%63.5046% of Attack power) * 6] over 24 sec
\52.4832%63.5046% of Attack power) * 7] over 28 sec]
\52.4832%63.5046% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2624160.317523)
Talents (8)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (6.16%7.4% of Attack power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point.
Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : \39.6%52.28% of Attack power) * 4] over 6 sec
2 points: \39.6%52.28% of Attack power) * 5] over 8 sec
3 points: \39.6%52.28% of Attack power) * 6] over 10 sec
4 points: \39.6%52.28% of Attack power) * 7] over 12 sec
5 points: \39.6%52.28% of Attack power) * 8] over 14 sec \39.6%52.28% of Attack power) * 9] over 16 sec]
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.1980.2614)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for \8.6152%10.34% of Attack power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (6.16%7.4% of Attack power) Nature damage.
Kidney Shot also deals up to \16.5%19.8% of Attack power)] / \16.5%19.8% of Attack power)]] Bleed damage over 6 sec, based on combo points spent.
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to \16.5%19.8% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Release a lethal poison from your weapons and inject it into your target, dealing (130.9%157.1% of Attack power) Nature damage instantly and an additional (154%184.8% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%.
Awards 1 combo points.
Effect #2 School Damage
Value: 0 (AP mod: 1.3091.571)
Effect #4 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.220.264)
Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals \29.04%34.848% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((29.04%34.848% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((29.04%34.848% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target.
Serrated Bone Spike:
Deals (132%158.4% of Attack power) Physical damage and (13.2%15.84% of Attack power) Bleed damage every 3 sec until the target dies or leaves combat.
Refunds a stack when the target dies.
Awards 1 combo point plus 1 additional per active bone spike.
PvP Talents (1)
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals (23.76%28.512% of Attack power) Nature damage, and reduces their movement speed by 90% for 2 sec.
Specialization (7)
Finishing move that deals damage with your pistol, increasing your critical strike chance by 20%.
1 point : \26%34.32% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 1] damage, 3 sec
2 points: \26%34.32% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 2] damage, 6 sec
3 points: \26%34.32% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 3] damage, 9 sec
4 points: \26%34.32% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 4] damage, 12 sec
5 points: \26%34.32% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 5] damage, 15 sec
\26%34.32% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 6] damage, 18 sec]
\26%34.32% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 7] damage, 21 sec]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.260.3432)
Strikes up to 5 nearby targets for (50%100% of Attack power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
Blade Flurry now instantly strikes up to 8 nearby targets for (50%100% of Attack power) Physical damage.
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : \31.5%42% of Attack power) * 1] damage
2 points: \31.5%42% of Attack power) * 2] damage
3 points: \31.5%42% of Attack power) * 3] damage
4 points: \31.5%42% of Attack power) * 4] damage
5 points: \31.5%42% of Attack power) * 5] damage
\31.5%42% of Attack power) * 6] damage]
\31.5%42% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.3150.42)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
Effect #18 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 010
Draw a concealed pistol and fire a quick shot at an enemy, dealing \37.6%54.6% of Attack power) * \\ -- 2H, DW / Attack power] Physical damage and reducing movement speed by 30% for 6 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.3760.546)
Viciously strike an enemy, causing \60%80% of Attack power) * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.\
Awards 1 combo point each time it strikes.
Effect #1 School Damage
Value: 0 (AP mod: 0.60.8)
Talents (5)
Charge to your target with your blades out, dealing \60%80% of Attack power)% * 200 / 100] Physical damage to the target and (60%80% of Attack power)% to all other nearby enemies.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Ambush, Sinister Strike, and Dispatch have a 10%15% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Strikes an enemy, dealing (160%211.2% of Attack power) Physical damage and causing the target to take 15% increased damage from your abilities for 12 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 1.62.112)
Finishing move that teleports to an enemy within 10 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point.
100% of damage taken during effect is delayed, instead taken over 8 sec.
1 point : \80%105.6% of Attack power) + (80%105.6% of Attack power)) * 2] over 0.40 sec
2 points: \80%105.6% of Attack power) + (80%105.6% of Attack power)) * 3] over 0.80 sec
3 points: \80%105.6% of Attack power) + (80%105.6% of Attack power)) * 4] over 1.20 sec
4 points: \80%105.6% of Attack power) + (80%105.6% of Attack power)) * 5] over 1.60 sec
5 points: \80%105.6% of Attack power) + (80%105.6% of Attack power)) * 6] over 2.00 sec
\80%105.6% of Attack power) + (80%105.6% of Attack power)) * 7] over 2.40 sec]
\80%105.6% of Attack power) + (80%105.6% of Attack power)) * 8] over 2.80 sec]
Roll the Bones has a 10%15% increased chance of granting additional matches.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Specialization (6)
Stab the target, causing \57%69% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target \.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.570.69)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.\
1 point : \8.78%11.69% of Attack power) * 1] damage
2 points: \8.78%11.69% of Attack power) * 2] damage
3 points: \8.78%11.69% of Attack power) * 3] damage
4 points: \8.78%11.69% of Attack power) * 4] damage
5 points: \8.78%11.69% of Attack power) * 5] damage
\8.78%11.69% of Attack power) * 6] damage]
\8.78%11.69% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.08780.1169)
Strike the target, dealing (150%181.5% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 1.51.815)
Sprays shurikens at all enemies within 10 yards, dealing \34.75%42.0475% of Attack power) * \\ -- 2H, DW / Attack power] Physical damage. Deals reduced damage beyond 8 targets.\
Awards 1 combo points per target hit.
Effect #1 School Damage
Value: 0 (AP mod: 0.34750.420475)
Throws a shuriken at an enemy target for \19.656%23.7838% of Attack power) * \\ -- 2H, DW / Attack power] Physical damage.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.196560.237838)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 94 more.)
NEW Effect #11 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 10
Talents (4)
Lash the target for (50%60% of Attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (10% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 12 sec after their torment fades.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.50.6)
Punctures your target with your shadow-infused blade for (65.352%79.0759% of Attack power) Shadow damage, bypassing armor.\
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.653520.790759)
Lashes out at the target, inflicting (270%326.7% of Attack power) Shadow damage and causing your next 3 finishing moves to cost no Energy.
Awards 3 combo points.
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : \17.64%21.3444% of Attack power) * 1 * 3] total damage
2 points: \17.64%21.3444% of Attack power) * 2 * 3] total damage
3 points: \17.64%21.3444% of Attack power) * 3 * 3] total damage
4 points: \17.64%21.3444% of Attack power) * 4 * 3] total damage
5 points: \17.64%21.3444% of Attack power) * 5 * 3] total damage
\17.64%21.3444% of Attack power) * 6 * 3] total damage]
\17.64%21.3444% of Attack power) * 7 * 3] total damage]
Cooldown is reduced by 1 sec for every combo point you spend.
Fatebound (2)
When your Fatebound Coin flips the same face for the seventh time in a row, keep the lucky coin to gain 7% Agility until you leave combat for 10 seconds. If you already have a lucky coin, it instead deals (170%210% of Attack power) Cosmic damage to your target.
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 3%10%, lasting 15 sec or until you flip Tails. Tails deals (100%120% of Attack power) Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 1% and Tails increases its damage by 10%.
Trickster (2)
Outlaw:
Blade Flurry damage is increased by 15%20% while Flawless Form is active.
Effect #2 Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: 1520
Affected Spells:
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4050
Subtlety:
and Shadowstrike now also strike with an Unseen Blade dealing (150%180% of Attack power) damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
Outlaw:
Sinister Strike and Ambush now also strike with an Unseen Blade dealing (150%180% of Attack power) damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
Spells (4)
Ambush the target, causing (151.228%181.474% of Attack power) Physical damage.\
Awards 2 combo point\.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.512281.81474)
Finishing move that disembowels the target, causing damage per combo point.\
1 point : \21%28% of Attack power) * 1] damage
2 points: \21%28% of Attack power) * 2] damage
3 points: \21%28% of Attack power) * 3] damage
4 points: \21%28% of Attack power) * 4] damage
5 points: \21%28% of Attack power) * 5] damage
\21%28% of Attack power) * 6] damage]
\21%28% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.210.28)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy which instantly inflicts (5.6%6.72% of Attack power) Nature damage.
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (3.08%3.7% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Talents (2)
Deal (260%314.6% of Attack power) Physical damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.63.146)
Attack with your \, dealing (95.04%114% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.95041.14)
Covenant Abilities (3)
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \8.6152%10.34% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (6.16%7.4% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \8.6152%10.34% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (6.16%7.4% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \8.6152%10.34% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (6.16%7.4% of Attack power) Shadow damage.
Tier 3 Azerite Powers (Item Level 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional \1.151.00 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by \1.151.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.151.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals \1.151.00 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals \1.151.00 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
Related Azerite Power Spells (Item Level 220) (5)
Fan of Knives damage is increased by \1.151.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.151.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Fan of Knives damage is increased by \1.151.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.151.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Some of these changes, like the Arms Warrior are hotfixes applied on the last Beta or Pre-Patch.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Specialization (1)
Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
Talents (4)
When you would pull an enemy generate 1 charge of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (88100 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 6%8%, stacking up to 5 times.
Smash the target, dealing (63.954% of Attack power) Physical damage and generating 3 charges of Bone Shield.
Bone Shield
Surrounds you with a barrier of whirling bones, increasing Armor by (88100 * Strength / 100) \. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
Consume up to 5 Bone Shield charges. For each charge consumed, you gain 56 Runic Power and absorb damage equal to 5%6% of your maximum health for 8 sec.
Effect #2 Effect #3 Dummy
Value: 56
Effect #4 Dummy
Value: 56
PvP Talents (1)
All enemies within 8 yards take 4% increased magical damage.
Removed
Category changed from PvP Talents to Uncategorized
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-5%
Affected Spells:
(and 77 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-5
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-5
Specialization (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-10%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-10%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-10%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-10%
Affected Spells:
(and 77 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-10
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-10
Talents (1)
Deals (85.572%107% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.855721.07)
Deathbringer (2)
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (306%275.4% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (204%183.6% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (382.5%286.875% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (244.8%183.6% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
Viciously slice into the soul of your enemy, dealing (150% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (26%18.2% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Blood:
Viciously slice into the soul of your enemy, dealing (80% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (15.6%10.92% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
San'layn (2)
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 2%3% per stack.
Effect #1 Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 23
Affected Spells:
Blood:
When Crimson Scourge is consumed, you gain 5%6% Strength for 8 sec.
Unholy:
When Sudden Doom is consumed, you gain 5%6% Strength for 5 sec.
Rider of the Apocalypse (1)
Unholy:
shatters Trollbane's Chains of Ice when hit, dealing (216%140.4% of Attack power) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
Frost:
Obliterate shatters Trollbane's Chains of Ice when hit, dealing (216%140.4% of Attack power) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
Talents (1)
Blood, Unholy:
Focuses dark power into a strike that deals (46.4256% of Attack power) Physical damage and heals you for 22.00%25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Frost:
Focuses dark power into a strike with both weapons, that deals a total of \ Physical damage and heals you for 22.00%25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
Effect #1 Effect #2 Dummy
Value: 2225
Cost changed from 50 Runic Power to 45 Runic Power
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (5)
Strike nearby enemies for \14.0184%15.84% of Attack power)% + (42.0552%47.5224% of Attack power)%] Physical damage. Deals reduced damage beyond 5 targets.
Slice your target for \55.8586%63.12% of Attack power) + (87.7711%99.2% of Attack power)] Chaos damage. Chaos Strike has a \% chance to refund 20 Fury.
Quickly attack for (84.5132%95.5% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.8451320.955)
Rush forward, incinerating anything in your path for (38.4666%43.4673% of Attack power) Chaos damage.
Place a Sigil of Flame at the target location that activates after 2 sec.
Deals (43.66%49.3358% of Attack power) Fire damage, and an additional (109.296%123.504% of Attack power) Fire damage over 8 sec, to all enemies affected by the sigil.
Generates 30 Fury.
Talents (10)
\ and Throw Glaive leave open wounds on your enemies, dealing (65%73.45% of Attack power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%.
May be applied to up to 3 targets.
Your auto attacks deal an additional (14.9325%16.8737% of Attack power) Shadow damage and generate 7-12 Fury.
Slash all enemies in front of you for (250%282.5% of Attack power) Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.52.825)
Blasts all enemies in front of you,\ for up to {?a320415\16.1874%18.29% of Attack power) * 10 * 2]}]\16.1874%18.29% of Attack power) * 10]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.\
Unleash a torrent of Fel energy, rapidly consuming Fury to inflict (30.888%34.9034% of Attack power) Chaos damage to all enemies within 12 yds, lasting 8 sec or until Fury is depleted. Deals reduced damage beyond 5 targets.
Impales the target for (32.76%37% of Attack power) Chaos damage and stuns them for 4 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.32760.37)
Blade Dance deals \14.0184%15.84% of Attack power)% + (42.0552%47.5224% of Attack power)%) * 195 / 100 * 1] Chaos damage to the first target struck.
Launch two demonic glaives in a whirlwind of energy, causing \19%21.47% of Attack power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (188.5%213% of Attack power) Chaos damage to all nearby enemies. Deals reduced damage beyond 5 targets.
The final slash of Blade Dance inflicts an additional (63.68%72% of Attack power) Chaos damage over 4 sec.
PvP Talents (2)
Throw Glaive now deals damage from a random school of magic, and increases the target's damage taken from the school by 10% for 20 sec.
Removed
Category changed from PvP Talents to Uncategorized
You fly into the air out of harm's way. While floating, you gain access to Fel Lance allowing you to deal damage to enemies below.
Cooldown changed from 1 min cooldown to 1.5 min cooldown
Specialization (1)
Sigil of Flame deals an additional (109.296%123.504% of Attack power) Fire damage over 8 sec, to all enemies affected by the sigil.
Talents (1)
Immolation Aura increases your armor by 20% and causes melee attackers to suffer \5.356%6% of Attack power) / 1] Fire damage.
Rank 1: Immolation Aura increases your armor by 10% and causes melee attackers to suffer ((5.356%6% of Attack power) / 2) Fire damage.
Rank 2: Immolation Aura increases your armor by 20% and causes melee attackers to suffer ((5.356%6% of Attack power) / 1) Fire damage.
Fel-Scarred (6)
Havoc:
Your blades burn with Fel energy, causing your Chaos Strike, Throw Glaive, and auto-attacks to deal an additional 10%15% damage as Fire over 6 sec.
Vengeance:
Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 10%15% damage as Fire over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Havoc:
Metamorphosis now also causes Demon's Bite to generate 15 additional Fury.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (100%180% of Attack power) Fire damage to nearby enemies.
Vengeance:
Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (100%180% of Attack power) Fire damage to nearby enemies.
Havoc:
The effects of your demon form persist outside of it in a weakened state, increasing Chaos Strike and Blade Dance damage by 5%10%, and Haste by 3%.5%.
Immolation Aura has 2 yd increased radius and 30%40% increased critical strike damage bonus.
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 3040%
Affected Spells:
Agility increased by 5%8% while not in demon form.
Sigil of Flame applies Student of Suffering to you, increasing Mastery by (812 * $mas)% and granting 5 Fury every 2 sec, for 8 sec.
Spells (7)
Slice your target for \55.8586%63.12% of Attack power) + (87.7711%99.2% of Attack power)] Chaos damage. Chaos Strike has a \% chance to refund 20 Fury.
Quickly attack for (84.5132%95.5% of Attack power) Physical damage.
Generates 20 to 30 Fury.
Rush forward, incinerating anything in your path for (38.4666%43.4673% of Attack power) Chaos damage.
Havoc:
Engulf yourself in flames, radiating \10.028%11.3316% of Attack power) * 6] Fire damage over 6 sec.
\
Vengeance:
Engulf yourself in flames, radiating \10.028%11.3316% of Attack power) * 6] Fire damage over 6 sec.
\
Generates 20 Fury over 6 sec.
Immolation Aura instantly causes (26.8548%30.3459% of Attack power) Fire damage to enemies within 8 yards.
Leap into the air and land with explosive force, dealing (38.92%44% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Upon landing, you are transformed into a hellish demon for 20 sec, \greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste\.
Throw a demonic glaive at the target, dealing (43.571%49.2352% of Attack power) Physical damage. The glaive can ricochet to \\ within 10 yards.
Talents (6)
Unleash an eruption of fel energy, dealing (24.32%27.4816% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.\
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.24320.274816)
Havoc:
Eye Beam summons an allied Vengeance Demon Hunter who casts Fel Devastation, dealing \15.87%17.9331% of Attack power) * 10] Fire damage over 2 sec. Dealing damage heals you for up to \ health.
Havoc
Charge to your target and deal (98.4073%111.2% of Attack power)% Fire damage.
Vengeance
Charge to your target and deal (98.4073%111.2% of Attack power)% Fire damage.
Demon's Bite has a chance to reset the cooldown of Felblade.
Generates 40 Fury.
Place a demonic sigil at the target location that activates after 2 sec.
Detonates to deal (378%427.14% of Attack power) Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Havoc:
Charge to your target, striking them for (450%508.5% of Attack power) Chaos damage, rooting them in place for 1.5 sec and inflicting (319.695%361.254% of Attack power) Chaos damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 10% of the damage you deal to your Hunt target for 20 sec.
Vengeance:
Charge to your target, striking them for (450%508.5% of Attack power) Chaos damage, rooting them in place for 1.5 sec and inflicting (319.695%361.254% of Attack power) Chaos damage over 6 sec to up to 5 enemies in your path.
The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt target for 20 sec.
Remove all snares and vault away. Nearby enemies take (14.18%16% of Attack power) Physical damage\.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (9)
Command a swarm that heals (157.5% of Spell power) or deals (180%216% of Spell power) Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25%.
Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times.
Go Berserk for 15 sec. While Berserk:
Generate 1 combo point every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap.
All attack and ability damage is increased by 10%.15%.
Effect #3 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1015%
Affected Spells:
Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 1015
Go Berserk for 15 sec. While Berserk:
Generate 1 combo point every 1.5 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap.
All attack and ability damage is increased by 10%.15%.
During \ your combo point-generating abilities bleed the target for an additional 135%150% of their direct damage over 8 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 135150
Strikes all nearby enemies with a massive slash, inflicting (147.6%192% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 1.4761.92)
An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation:
Energy cost of all Cat Form abilities is reduced by 20%, and Prowl can be used once while in combat.\10%]15%]
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1015%
Affected Spells:
Effect #6 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 1015
Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point.
1 point : \14.3%17.2% of Attack power) * 2] plus Rip for 4 sec
2 points: \14.3%17.2% of Attack power) * 3] plus Rip for 6 sec
3 points: \14.3%17.2% of Attack power) * 4] plus Rip for 8 sec
4 points: \14.3%17.2% of Attack power) * 5] plus Rip for 10 sec
5 points: \14.3%17.2% of Attack power) * 6] plus Rip for 12 sec
Effect #1 School Damage
Value: 0 (AP mod: 0.1430.172)
Ferocious Bite also deals (33.3% of Attack power) damage per combo point spent to all nearby enemies affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 50%100%. Damage reduced beyond 5 target.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100
Ferocious Bite deals 15%12% increased damage and an additional 15%12% during Tiger's Fury.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1512%
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1512
Specialization (1)
Effect #8 Effect #13 Apply Aura: Modifies Effect #1's Value
Value: -50-68%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -70%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
Effect #13 Apply Aura: Modifies Effect #1's Value
Value: -50-68%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -70%
Affected Spells:
NEW Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
Specialization (1)
Restoration Druid core passive
Effect #6 Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 8476%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 9674%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 3124%
Affected Spells:
Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 8476%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 9674%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 3124%
Affected Spells:
Druid of the Claw (3)
Feral:
Ferocious Bite damage increased by 5%8% and Primal Wrath's direct damage increased by 50%.
Effect #2 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 58%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 8%
Affected Spells:
Feral:
Ravage also inflicts a Bleed that causes (55%60% of Attack power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.
Feral:
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
$?a137010\$?a137011\ damage, \78.7%98.4% of Attack power) * 1 / 5] in an arc
2 points: \ damage, \78.7%98.4% of Attack power) * 2 / 5] in an arc
3 points: \ damage, \78.7%98.4% of Attack power) * 3 / 5] in an arc
4 points: \ damage, \78.7%98.4% of Attack power) * 4 / 5] in an arc
5 points: \ damage, \78.7%98.4% of Attack power) * 5 / 5] in an arc]
Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
$?a137010\$?a137011\ damage, \78.7%98.4% of Attack power) * 1 / 5] in an arc
2 points: \ damage, \78.7%98.4% of Attack power) * 2 / 5] in an arc
3 points: \ damage, \78.7%98.4% of Attack power) * 3 / 5] in an arc
4 points: \ damage, \78.7%98.4% of Attack power) * 4 / 5] in an arc
5 points: \ damage, \78.7%98.4% of Attack power) * 5 / 5] in an arc]
Wildstalker (3)
Healing you receive is increased by 3%4%.
Effect #1 Effect #1 Apply Aura: Mod Healing Taken - %:
Value: 34
When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing (70%91% of Attack power) physical damage to nearby enemies. Damage reduced above 5 targets.
When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (20% of Spell power).
Feral:
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (135%121.5% of Attack power) Bleed damage over 6 sec.
Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (120% of Spell power) over 6 sec.
Multiple instances of these can overlap.
Restoration:
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (135%121.5% of Attack power) Bleed damage over 6 sec.
Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (120% of Spell power) over 6 sec.
Multiple instances of these can overlap.
Elune's Chosen (1)
Guardian:
Moonfire deals 20 additional damage.10% additional damage.
Balance:
Moonfire deals 20 additional damage.20% additional damage.
Spells (2)
Shred the target, causing (102.5%133.3% of Attack power) Physical damage to the target.\
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.0251.333)
Strikes all nearby enemies, dealing (20.2%26.3% of Attack power) Bleed damage and an additional (48.65%63.25% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.2020.263)
Talents (4)
Heals you for 15%24% health over 3 sec \.
Effect #1 Effect #1 Apply Aura: Mod Total Health Regen %: Modifies Damage/Healing Done
Value: 58
Balance, Guardian, Restoration
Rake the target for (21.54%28% of Attack power) Bleed damage and an additional (141.4% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Feral
Rake the target for (21.54%28% of Attack power) Bleed damage and an additional (141.4% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.21540.28)
Instantly heals you for 20%30% of maximum health. Usable in all shapeshift forms.
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : \50.24%55.26% of Attack power) * 2] over 8 sec
2 points: \50.24%55.26% of Attack power) * 3] over 12 sec
3 points: \50.24%55.26% of Attack power) * 4] over 16 sec
4 points: \50.24%55.26% of Attack power) * 5] over 20 sec
5 points: \50.24%55.26% of Attack power) * 6] over 24 sec
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.25120.2763)
Class Tools
Devastation
Talents
Preservation
Talents
Augmentation
Talents
Talents (2)
Casting an empower spell extends the duration of Dragonrage by 45 sec, up to a maximum of 1620 sec.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40005000
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1600020000
Essence Burst increases the damage of affected spells by 8.0%.
Rank 1: Essence Burst increases the damage of affected spells by 7.5%.
Rank 2: Essence Burst increases the damage of affected spells by 15.0%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 7.515
Maximum rank has changed from 2 to 1
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%.
Rank 1: Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%.
Rank 2: Each damage over time effect on a target increases the damage they receive from your pet's attacks by 10%.
Procs flags changes: NEW Deal Melee Ability, Deal Ranged Ability
Specialization (1)
Effect #2 NEW Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25%
Affected Spells:
Talents (3)
Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing (291% of Attack power) Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets.
Dispel type changed from Magic to None
Kill Shot critical strike chance and critical strike damage increased by 20%.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 20
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 20%
Affected Spells:
Aimed Shot coalesces 1 Wind Arrow that shoot your target for (20% of Attack power) Physical damage.
Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
Rank 1: Aimed Shot coalesces 1 Wind Arrow that shoot your target for (20% of Attack power) Physical damage.
Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
Rank 2: Aimed Shot coalesces 2 Wind Arrow that shoot your target for (20% of Attack power) Physical damage.
Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target.
ProcCategoryRecovery changed from 700 ms to 200 ms
Talents (5)
Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, causing your Kill Command to hit 2 additional nearby enemies for 10 sec.
Effect #1 Effect #2 Apply Aura: (Label)
Value: 85
Affected Spells:
You and your pet leap to the target and strike it as one, dealing a total of \300%285% of Attack power))] Physical damage.
Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.
A brutal attack that deals (202% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 15% \for 1514 sec, stacking up to 5 times.
You give the signal, and your pet charges your target, bleeding them for (300% of Attack power) damage over 10 sec and increasing your chance to critically strike your target by 30% for 10 sec.
Range changed from 50 yd range to 40 yd range
Hurl a bomb at the target, exploding for (78%74.1% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (156%148.2% of Attack power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.
Deals 40% increased damage to your primary target.
Dark Ranger (2)
Marksmanship:
Fire a Black Arrow into your target, dealing (180%360% of Attack power) Shadow damage over 18 sec.
Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot and reduce its cast time by 50%.
Beast Mastery:
Fire a Black Arrow into your target, dealing (180%360% of Attack power) Shadow damage over 18 sec.
Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Barbed Shot.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.20.4)
Marksmanship:
Aimed Shot and Rapid Fire deal 15% increased damage.20% increased damage.
Beast Mastery:
Barbed Shot and Kill Command deal 15% increased damage.20% increased damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1520%
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1520%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1520%
Affected Spells:
Talents (1)
Your damage over time effects deal 10% increased damage.
This effect is increased by 50% on targets below 20% health.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
(and 2 more.)
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5010
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Specialization (2)
Launches bolts of arcane energy at the enemy target, causing (97.2%42% of Spell power) Arcane damage.
For each Arcane Charge, deals 30%90% additional damage \
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.9720.42)
Blasts the target with energy, dealing (75.2%82.72% of Spell power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
Effect #1 School Damage
Value: 0 (SP mod: 0.7520.8272)
(Pvp Multiplier: 1.1341)
Talents (6)
Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (8.25%10% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Only castable when you have Clearcasting.
Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of \63.555%57.1995% of Spell power)] Arcane damage.
Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (102%91.8% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
Arcane Blast has a small chance to make your next cast of Arcane Blast free.
Procs per minute changed from 2 (Haste Param: 4 Coeff: 1) to 3 (Haste Param: 4 Coeff: 1)
Causes your next 2 Arcane Blasts to be instant cast.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 0.851)
Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 20%.
Rank 1: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 20%.
Rank 2: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 40%.
Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 20%
Affected Spells:
(Pvp Multiplier: 0.81)
Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: 20%
Affected Spells:
(Pvp Multiplier: 0.81)
PvP Talents (1)
Arcane Barrage slows enemies by 50%25% and increases your movement speed by 50% for 5 sec.
Specialization (3)
Effect #4 NEW Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: -75
Affected Spells:
Effect #7 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1500
REMOVED Effect #17 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: -75
Affected Spells:
Throws a fiery ball that causes (129.833%154.8% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.298331.548)
Calls down a pillar of fire, burning all enemies within the area for (66.0043%72.6% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (SP mod: 0.6600430.726)
(Pvp Multiplier: 1.2441)
Talents (11)
Meteor now turns 1 target hit into a Living Bomb. Additionally, its cooldown is reduced by 1510 sec.
Effect #1 Effect #1 Apply Aura: Modifies Cooldown
Value: -15000-10000
Affected Spells:
Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 10%.5%.
Living Bomb damage increased by 25%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 105
Casting Combustion grants Lit Fuse and Living Bomb's damage is increased by 50%40% while under the effects of Combustion.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3015
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 50
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40
Blasts the enemy for (131.538% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Effect #1 School Damage
Value: 0 (SP mod: 1.31538)
(Pvp Multiplier: 0.921)
Flamestrike leaves behind a patch of flames that burns enemies within it for \3.59816%4.68% of Spell power)] Fire damage over 8 sec. Deals reduced damage beyond 8 targets.
Consuming Hot Streak has a 15%8% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 sec, dealing (40%60% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 158
The target becomes a Living Bomb, taking 4 Fire damage over 2 sec, and then exploding to deal an additional (40%60% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Hurls a Phoenix that deals (70%77% of Spell power) Fire damage to the target and reduced damage to other nearby enemies.
Hurls an immense fiery boulder that causes (180.6%189% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.8061.89)
(Pvp Multiplier: 1.1241)
Flamestrike damage increased by 20%25%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2025%
Affected Spells:
While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 60% increased damage and reduce the cooldown of Combustion by 1.25 sec.
While Combustion is active, Flamestrike deals 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
Effect #4 Apply Aura: Modifies Effect #5's Value
Value: 35
Affected Spells:
(Pvp Multiplier: 01)
Specialization (2)
Ice shards pelt the target area, dealing \10.2671%15% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Effect #3 NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
REMOVED Effect #17 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Talents (7)
Calls down a series of 7 icy comets on and around the target, that deals up to \50%55% of Spell power)] Frost damage to all enemies within 6 yds of its impacts.
Launches an orb of swirling ice up to 40 yds forward which deals up to \12%13.2% of Spell power)] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (495%545% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Quickly fling a shard of ice at the target, dealing (55%60.5% of Spell power) Frost damage \55%60.5% of Spell power) * 8090 / 100] Frost damage to a second nearby target].
Ice Lance damage is tripled against frozen targets.
Causes a whirl of icy wind around the enemy, dealing (138% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yds, and freezing them in place for 2 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.38)
(Pvp Multiplier: 1.081)
Ray of Frost deals 25%30% of its damage to 5 nearby enemies.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80%90% of their damage.
Your Glacial Spike also hits a second nearby target for 100% of its damage.
Effect #2 Dummy
Value: 8090
(Pvp Multiplier: 10.25)
Sunfury (1)
Arcane:
Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 15%30% or your next Arcane Barrage by 30%.
Frostfire (1)
Fire
Reaching maximum stacks of Fire Mastery causes your next Fire Blast to apply Living Bomb at 150% effectiveness.
When this Living Bomb explodes, reduce the cooldown of Phoenix Flames by 10 sec.
Frost
Reaching maximum stacks of Fire Mastery causes your next Ice Lance to apply Living Bomb at 150% effectiveness.
When this Living Bomb explodes, gain Brain Freeze.
Effect #1 NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
Spellslinger (2)
Frost:
When you consume Winter's Chill, conjure a Frost Splinter that fires at your target.
Frost Splinter:
Conjure raw Frost magic into a sharp projectile that deals (10.3%20% of Spell power) Frost damage.
Frost Splinters embed themselves into their target, dealing (9%18% of Spell power) Frost damage over 18 sec. This effect stacks.
Frost:
Whenever you have 8 or more active Embedded Frost Splinters, you automatically cast a Splinterstorm at your target.
Splinterstorm:
Shatter all Embedded Frost Splinters, dealing their remaining periodic damage instantly.
Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (10.3%20% of Spell power) Frost damage to your target for each Splinter in the Splinterstorm.
Splinterstorm applies Winter's Chill to its target.
Effect #1 NEW Effect #3 Apply Aura: Modifies Max Stacks (Label)
Value: 242
Affected Spells:
Talents (1)
Enemies in a cone in front of you take (66.99% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #1 Effect #2 School Damage
Value: 0 (SP mod: 0.6699)
(Pvp Multiplier: 1.161)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
After casting Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for \\ of the damage done, split evenly among them. Lasts 15 sec.
While Ancient Teachings is active, your Stamina is increased by 5%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150170
Talents (2)
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (145%180% of Attack power) Nature damage to all enemies within 8 yards, reduced beyond 5 targets. The damage is increased by 5% for each stack of Chi Energy.
Strike of the Windlord grants you 4 stacks of Thunderfist and an additional stack for each additional enemy struck.
Thunderfist discharges upon melee strikes, dealing (350%161% of Attack power) Nature damage.
Artifact Traits (1)
Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thunderfist discharges upon melee strikes, dealing (350%161% of Attack power) Nature damage.
Master of Harmony (1)
Casting a Physical spell or ability increases the damage and healing of your next Fire or Nature spell or ability by 5%3%, and vice versa. Stacks up to 5.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Holy Paladin core passive
Effect #2 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 6544%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 6544%
Affected Spells:
Talents (3)
Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec.
All affected allies will be healed for 10% of the amount of your other healing done.
Effect #1 Effect #3 Apply Aura: Mod % Damage Taken:
Value: -5
(Radius 2: 030)
Triggers a burst of Light on the target, dealing (120% of Spell power) Holy damage to an enemy, or (265%251.75% of Spell power) healing to an ally.\
Generates 1 Holy Power.
Judgment heals you for (200%300% of Spell power) and its cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
Specialization (1)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 69 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 69 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 69 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 69 more.)
Talents (2)
Enemies hit by Avenger's Shield deal 10%0% reduced melee damage to you for 10 sec.
Effect #3 REMOVED Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: -10
NEW Effect #1 Apply Aura: Absorb Damage: Modifies Buff Duration
Value: 0
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
When Shield of the Righteous expires, gain 10% block chance and deal (22.7273% of Attack power) Holy damage to all attackers for 4 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
(Pvp Multiplier: 0.51)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
(Pvp Multiplier: 0.51)
Talents (1)
Unleashes a whirl of divine energy, dealing \ Radiant / (93.1273% of Attack power) Holy] damage to all nearby enemies.
Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.931273)
(Pvp Multiplier: 0.92591)
Lightsmith (1)
While wielding an Armament the duration of Fear effects is reduced by 50%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: -50
Affected Spells:
(Pvp Multiplier: 10.2)
Herald of the Sun (1)
Your Haste is increased by 3%2% for 12 sec each time you apply Dawnlight. Multiple stacks may overlap.
Talents (1)
Protection:
Call upon the Light and become an avatar of retribution for 25 sec, causing Judgment to generate 1 additional Holy Power.
Combines with Avenging Wrath.
Holy:
Call upon the Light and become an avatar of retribution for 25 sec, reducing Holy Shock's cooldown by 20%.
Combines with Avenging Wrath.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (2)
Pain Suppression also heals your target for 15% of their maximum health and applies Atonement.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2515
Immediately Power Word: Shield your target, and your next 3 Power Word: Shields have no cooldown and absorb 80% additional damage.
Duration changed from -1 ms to 30 sec
Specialization (1)
Holy Priest core passive
Effect #2 NEW Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: 3000
Affected Spells:
NEW Effect #30 Apply Aura: Modifies Effect #2's Value (Label)
Value: 3000
Affected Spells:
Oracle (4)
Discipline:
Power Word: Shield casts apply 24 stack of Prayer of Mending to your target.
Holy:
Prayer of Mending casts apply a Power Word: Shield to your target at 25% effectiveness.100% effectiveness.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 24
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25100
Discipline:
Increases the duration of Atonement by 13 sec and the duration of Renew by 3 sec.
Effect #1 Apply Aura: Modifies Buff Duration
Value: 10003000
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #3's Value
Value: 6000
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Effect #2's Value (Label)
Value: 6
Affected Spells:
Gain access to a spell that gives you an advantage against your fate. Premonition rotates to the next spell when cast.
Premonition of Insight
Reduces the cooldown of your next 3 spell casts by 7 sec.
Premonition of Piety
Increases your healing done by 10% and causes 50%15% and causes 70% of overhealing on players to be redistributed to up to 34 nearby allies for 15 sec.
Premonition of Solace
Your next single target healing spell grants your target a shield that absorbs 0 damage and reduces their damage taken by 15% for 15 sec.
Holy:
Increases the healing done by Prayer of Mending by 15%.25%.
All damage dealt by Smite, Holy Fire and Holy Nova increased by 15%.
Discipline:
Power Word: Shield absorbs 15% additional damage.25% additional damage.
All damage dealt by Penance, Smite and Holy Nova increased by 15%.25%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1525%
Affected Spells:
Effect #2 Apply Aura: Modifies Spell Power
Value: 1525%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 1525%
Affected Spells:
Archon (1)
Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec.
Additionally, the radius of Halo is increased by 10 yards.
Effect #1 NEW Effect #3 Apply Aura: Modifies Range
Value: 10
Affected Spells:
Talents (5)
Throw a Divine Star forward 27 yds, healing allies in its path for (70% of Spell power) and dealing \ Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Effect #1 NEW Effect #3 Dummy
Value: 31
Range changed from 30 yd range to 27 yd range
Discipline, Holy
Throw a Divine Star forward 27 yds, healing allies in its path for (70% of Spell power) and dealing \ Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Shadow
Throw a Divine Star forward 27 yds, healing allies in its path for (70% of Spell power) and dealing \ Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Generates 6 Insanity.
NEW Effect #5 Dummy
Value: 31
Range changed from 30 yd range to 27 yd range
Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (161% of Spell power) and dealing \ Holy damage to enemies.
Healing reduced beyond 6 targets.
NEW Effect #6 Apply Aura: Area Trigger:
Value: 0
Discipline, Holy
Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for (161% of Spell power) and dealing \ Shadow damage to enemies. Healing reduced beyond 6 targets.
Shadow
Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for (161% of Spell power) and dealing \ Shadow damage to enemies. Healing reduced beyond 6 targets.
Generates 10 Insanity.
NEW Effect #6 Apply Aura: Area Trigger:
Value: 0
Increases the range of most spells by 15%.
NEW Effect #8 Apply Aura: Modifies Effect #2's Value
Value: 15%
Affected Spells:
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (2)
Garrote the enemy, causing (235.719% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : \ over 8 sec
2 points: \ over 12 sec
3 points: \ over 16 sec
4 points: \ over 20 sec
5 points: \ over 24 sec
\ over 28 sec]
\ over 32 sec]
Talents (2)
Envenom also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 5
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #5's Value
Value: 5
Affected Spells:
Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target.
Serrated Bone Spike:
Deals (132% of Attack power) Physical damage and (13.2% of Attack power) Bleed damage every 3 sec until the target dies or leaves combat.
Refunds a stack when the target dies.
Awards 1 combo point plus 1 additional per active bone spike.
REMOVED Effect #1 Apply Aura: Periodically trigger spell: Modifies Damage/Healing Done
Value: 30
NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 30
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
PvP Talents (1)
Primordial Wave summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20%15% for 15 sec.
Specialization (1)
Effect #4 Effect #21 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 500250%
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 500250%
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
Talents (2)
Imbue your weapon with the element of Earth for 1 hour. Your Riptide, Healing Wave, Healing Surge, and Chain Heal healing a 20% chance to trigger Earthliving on the target, healing for (72%94.5% of Spell power) over 126 sec.
Every 810 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.
Effect #1 Effect #3 Dummy
Value: 810
Farseer (5)
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 6 sec.
Effect #1 NEW Effect #7 Dummy
Value: 6
Cooldown changed from 45 sec cooldown to 30 sec cooldown
Your next healing or damaging spell is instant, costs no mana, and deals 10% increased damage and healing.
If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 6 sec.
Ancestors have a 15%20% chance to call another Ancestor for 6 sec when they expire.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6
Ancestors last an additional 24 sec.
Effect #1 Apply Aura: Modifies Buff Duration (Label)
Value: 20004000
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 24
Affected Spells:
Elemental:
Lava Burst casts have a 8% chance to call an Ancestor
Restoration:
to your side for 6 sec.
Restoration:
Riptide has a 15% chance to call an Ancestor to your side for 6 sec.
NEW Effect #7 Dummy
Value: 6
Stormbringer (4)
When Tempest strikes more than one target, your next 32 Chain Lightning spells are instant cast and deal 75% increased damage.
Increases the critical strike chance of your Nature damage spells by 10%5% and the critical strike damage of your Nature spells by 5%.
Effect #6 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 10%
Affected Spells:
(and 10 more.)
NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 5
Affected Spells:
(and 10 more.)
NEW Effect #3 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 5
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 5
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Critical Strike Damage (Label)
Value: 5%
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Critical Strike Damage (Label)
Value: 5%
Affected Spells:
Enhancement:
Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest.
Tempest0.2% of base mana40 yd range2 sec cast
Requires ShamanDeal (270% of Spell power) Nature damage to your target, and \7050 / 100] Nature damage to other enemy targets within 8 yds of your target.
Elemental:
Every 400 Maelstrom spent replaces your next Lightning Bolt with Tempest.
Tempest0.2% of base mana40 yd range2 sec cast
Requires ShamanDeal (270% of Spell power) Nature damage to your target, and \7050 / 100] Nature damage to other enemy targets within 8 yds of your target.
Enhancement:
Spending Maelstrom Weapon stacks grants you 3%1% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration.
Elemental:
Spending Maelstrom grants you 3%1% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration.
Totemic (2)
Restoration:
Increases the duration of your Earthliving effect by 6 sec.3 sec.
Effect #1 Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: 60003000
Affected Spells:
Enhancement:
Summons a totem at the target location that creates a Tremor immediately and every 6 sec for (130%91% of Attack power) PhysicalFlamestrike damage. Damage reduced beyond 5 targets. Lasts 24 sec.
Talents (2)
Enhancement
The effects of your weapon imbues are increased by 15%.
Restoration
The effects of your weapon imbues are increased by 20%.
Elemental
The effects of your weapon imbues are increased by 30%.
Effect #1 NEW Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Summons a totem with (5 * Total health / 100) health at the feet of the caster for 30 sec, granting the caster a shield absorbing 0 damage for 1015 sec, and up to an additional 0 every 5 sec.
Cooldown changed from 2 min cooldown to 3 min cooldown
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
PvP Talents (1)
Copies your damage over time effects and Haunt from the target, preserving their duration.
Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target.
Now a Affliction spell
Category changed from Uncategorized to PvP Talents
Talents (2)
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (28.1107% of Spell power) Fire damage to the target and (11.1804%13.9755% of Spell power) Fire damage to nearby enemies.
Calls down a rain of hellfire, dealing \20.6133%27.828% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
Hellcaller (1)
Dark Pact heals you for (18.2332%164.583% of Spell power) every 1 sec while active.
Talents (2)
Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional (Spell power * 2.5) for 20 sec. Usable while suffering from control impairing effects.
Effect #1 Effect #5 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1823321.64583)
Affliction, Destruction
Every Soul Shard you spend has a 10% chance to be refunded.
Demonology
Every Soul Shard you spend has a 5% chance to be refunded.
Demonology, Destruction
Every Soul Shard you spend has a 5% chance to be refunded.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 105
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 105
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Effect #8 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3043%
Affected Spells:
(and 87 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3043%
Affected Spells:
(and 87 more.)
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 5080%
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 3043%
Affected Spells:
(and 87 more.)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3043%
Affected Spells:
(and 87 more.)
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 5080%
Affected Spells:
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3043
Effect #8 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3043
Talents (2)
Overpower causes a seismic wave, dealing (24%26.4% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
Overpower the enemy, dealing (140.184%154.202% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.\\\140.184%154.202% of Attack power) / 10] Rage.]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.401841.54202)
Talents (2)
Enraged Regeneration lasts 3 sec longer and instantly heals for 15%10% of your maximum health.
Effect #1 Effect #2 Dummy
Value: 1510
Unleashes your power, dealing \136.85%95.795% of Attack power)% + (136.85%95.795% of Attack power)% + (136.85%95.795% of Attack power)% + (136.85%95.795% of Attack power)%] Physical damage and an additional (159.8%111.86% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Generates 15 Rage.
Specialization (1)
Effect #2 NEW Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: -33%
Affected Spells:
NEW Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: -33%
Affected Spells:
Mountain Thane (1)
Fury:
Shield Slam damage increased by 10%.
`s`
Bloodthirst and Rampage damage increased by 15%.
Spells (1)
Attempts to finish off a foe, causing up to \126.75%145.763% of Attack power)] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.\
Talents (1)
Instantly attack the target, causing (59% of Attack power) damage and healing you for 20%30% of your maximum health.
Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
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