neat!
It'd be nice if they baked in the craftsim explanations on what recipes benefit from what perks into the base game better. It can be tough figuring out exactly what's useful for a given craft as opposed to what you assume to be the case.Other than that, looking forward to trying the new DF system without the weekly KP RNG farm wasting hours of my playtime.
Finally, have been asking for this for quite a while.
yeah but its still wasy to complicated.. all I want to know I want to make a neck with haste and intel what gem color do I need to do that ? etc..
Can't fully spec Tailoring (Threads of Devotion -> Making a Statement). But then again, on Beta I can't either.
I hate the fact that engineer is the only profession that have bonuses in combat, engineers gadgets should be available to everyone
me as an angler fan knowing that I'll be getting 200 threads for my fishing pole and maybe another fishing mount over the course of 2 years :')
Does this mean that the engineering wormhole is confirmed to just be random? I didn't see any nodes like we had in DF for calibrating it.