He’s witty, kind, and always looking to lift those in need—sometimes literally.
Hailing from Thailand, Lifeweaver is characterized by his love and respect for nature as well as his advanced biolight technology. This groundbreaking technology is woven throughout his abilities, and it plays a pivotal role in the healing and utility aspects of his kit.
Lifeweaver has a unique playstyle that introduces a few new mechanics into the game, so let’s take a walk through his kit and how he was developed. His final look is the result of a culmination of many different teams, including various concept art, hero design, and narrative. One of these pieces features an older physician who drew healing energy into his hands and blasted it into his allies, a bit like Moira’s Coalescence.
We ideated further based on these concepts and landed on something that offers an all-new playstyle to the game while also expanding our support class.
Healing Blossom is Lifeweaver’s first primary fire (more on that in a bit). With this weapon, he charges a luminescent flower and sends it to his allies. The longer he charges the blossom, the more healing it provides.
Healing Blossom was the starting point for this kit, and from there, we built out his other abilities. Our goal with Lifeweaver was to create an accessible support hero who is viable in many different scenarios and skill levels. Healing Blossom is soft target-based, like Brigitte’s Armor Packs, and we feel this ability enables players across the board to find value in his kit and playstyle.
His alternate primary fire is called Thorn Volley. With this weapon, he fires biolight thorns at enemies in a scattered pattern. While mainly intended as a form of defense, Lifeweaver can deal a decent amount of damage with Thorn Volley as well.
You’ll get the most value out of Lifeweaver by healing your team, but his weapon has relatively high damage for a support hero. Keep in mind, you will be unable to heal your allies while using Thorn Volley, so be aware of your surroundings and manage these two primary fires wisely!
For those playing against Lifeweaver, don’t underestimate Thorn Volley when rushing him. As Lifeweaver says: “Thorns in the face are an inconvenience.” He isn’t wrong.
Petal Platform is Lifeweaver’s secondary-fire ability. He throws a pod that blooms into a flower-like platform upon landing. Whether ally or enemy, anyone stepping on the platform causes it to elevate, and it will remain airborne for a certain amount of time.
Anyone using the platform can launch themselves high into the air by timing a jump right as the platform reaches maximum height. It won’t quite be as tall as Baptiste’s Exo Boots, but enemies and allies alike can use the platform for a well-timed super jump thrust into the air!
Petal Platform was the most challenging ability to lock down in development, and it was iterated many times. We landed on the platform mechanic because it adds something to the support lineup that we’ve only ever seen with Mei’s Ice Wall, adding a new verticality consideration for players beyond map design or heroes that can launch themselves into the air.
Use Petal Platform to get away from enemies, or to enable your allies. If you have a Bastion who wants to post up somewhere, Petal Platform can get him there quick! Or maybe you want to lift your ulting Cassidy with the hope of getting more Deadeye kills.
Lifeweaver is a team player who loves collaboration. There are so many ways to support and enable your team with this ability, and we’re excited to see how players use Petal Platform in creative ways!
Rejuvenating Dash lunges Lifeweaver in his traveling direction while lightly healing himself. This ability will look and feel like Hanzo’s dash, so we baked it into his kit to give him mobility and self-sustain.
A well-timed jump at the apex of his Petal Platform will launch you into the air. Pair this ability with Rejuvenating Dash to cover a fair amount of distance both horizontally and vertically.
Life Grip envelops an ally in protective biolight and pulls them to Lifeweaver’s position. While an ally is within Life Grip, they are invulnerable to all damage.
The inspiration for this mechanic came from many places, as we’re sure some of you have been on the unhappy end of an enemy Roadhog hook, but we wanted to ideate on a friendly pull between allies. Our challenge was to conceptualize what an ability like this would look like in Overwatch. We tried it out in our internal playtests, and the team had a lot of fun with it.
Before you ask, we’ll clear this up now: you can’t disrupt an utling ally with Life Grip!
This ability speaks to him as a protector and healer, but it also lends some insight into his personality and perspective. Lifeweaver is cool, confident, and he has the best intentions for anyone he encounters. Even though he’s doing the right thing in his mind, there can be consequences to pulling your teammate out of position. Use Life Grip (carefully!) to save teammates and enable them to stay in the fight.
For his ultimate ability, Lifeweaver places a large biolight tree that pulses with healing energy. This tree provides cover for your team, meaning you can’t shoot, be shot, or pass through it. The developer responsible for the concept describes it as, “Healing Bob meets Mei’s Ice Wall.”
How a hero is developed can vary—sometimes their look and feel inspire their abilities, and sometimes it’s the other way around. In Lifeweaver’s case, his ability kit was built out before his personality, lore, and aesthetic. Tree of Life is what shaped his character into the nature-loving supporting hero you will meet in-game.
Lifeweaver’s ultimate filtered through a few iterations, including a healing Earthshatter-like ability— which was super cool, but not super useful. We also tried a healing totem, but it wasn’t quite right for him.
It was around Arbor Day when his ultimate started to come together. Trees were already on the team’s mind. The original Tree of Life gave its life to allies, withering over time. It was incredibly poetic but not very intuitive or clear on the battlefield. This ability, however, morphed into the final Tree of Life that’s currently in-game.
Whether you’re playing as, against, or with Lifeweaver, he brings something new and exciting to the game through his mechanics, playstyles, and perspectives. Whether he’s raising his teammates up with his Petal Platform, pulling them to safety with Life Grip, or sustaining their health with Healing Blossom—Lifeweaver is a well-rounded support who adds massive sustainability and utility to his team.
We look forward to seeing how you combine his abilities with those of other heroes, and the ways he will save teammates from the brink of death.
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Lifeweaver saunters into the support line up on April 11 at the beginning of Season 4. Grab your Premium Battle Pass to unlock him instantly or try him out in the training room, custom games, and the limited-time game mode, B.O.B. and Weave.
This game would be 5x better if they didn’t lock new heroes behind 50 levels of the battle pass for the season they release in. Simply the most dog#$%^ design idea ever thought of by a video game company. New characters are what people come back to overwatch for albeit sparsely but no one is coming back ever if they have to work a part time job to @#$%ing get their hands on it. And these little side events aren’t the solution quick play and comp are the main game modes of ow and the only ones that really matter in terms of testing how new heroes feel and actually work in tandem with others. And like initially this healer does look really cool, its pretty inventive with the raised platform and life grip but this being a hero that releases where half the playerbase isn't going to play him for the next month and a half is just soooooo stupid. Either BP exp gain needs to increase like 10fold or omit the whole garbage placing the hero on the bp entirely
Interesting they reference Arbor Day as like a timeline for the hero’s development. That happens in April so this guy has been around over a year. How many heroes are probably ready to ship but they’re holding them back for season passes? Guess they were actually working during the dead period between Echo and overwatch 2.
A flower power himbo! Love it, lol!
Not a fan of the tree being killable, might need a lot more health as 1k health is nothing in the game and it will die very quickly without any sort of defense or higher health.
This is WOW-Head. Where is there Overwatch stuff here?
i'll try this one.
So Mercy but let's make her a dude
With all that concept art this is the model they pic