Bear is way better than Prot in early TBC. It's not really an argument in my opinion. Druids are WAY better for Gruul/Mag almost inarguably.
The healer part feels strongly innacurate at best.While most people will agree that Shamans are the most potent healer in TBC, they will often forget to mention their biggest drawback : Shamans simply ruin other healers gameplay. The fact that chain heal is so overpowered is a bit of a lure as the bounces are impossible ton control and will always target the lowest HP player nearby. This means that there is no way to forsee this for other healers, and it will end up wasting their mana by ruining HoTs, making hard cast heals go to waste and so on.When you go on the "pure hps" ranking, shamans are below Priests and druids, but their numbers will look great due to the fact that they will do spot healing that no other healer can do, due to chain heal.They of course are still insanely good due to Bloodlust, totems and stuff, but if you can provide your raid enough non-healer shamans, then they are outshined by nearly every other healers.Same goes for Paladins. They have and insane scaling with haste due to their talent tree, but are quite useless before that. They "are the best tank healers" but actually not at all. Their numbers of pure single target hps are ages below druids and even slightly below priests without haste. They also don't provide inspiration like Shamans and priests wich is key to tank healing.Therefore, their spot healing is unmatched! Holy light on a 2sec cast time is quite good, even if it doen't provide an enormous HPS. They also provide a blessing wich is the main reason that makes you pick 3 Paladins for raids.This is why this ranking is an absolute nonsense. Healer tuning in TBC is better than any other xpack that I have played. Healers have strengths and weaknesses, but no one clearly outhsines another.
It's too subjective to make a tier list like this. If you wanted to make a heroic dungeon farming tier list, a kara tier list, a mag tier list, etc then go for it. All of these classes have so many strengths and weaknesses that trying to put a one size fits all overall tier list together is basically pointless. Every one of these specs have a category where they are better than the others.
Good luck finishing Mount Hyjel without Prot pala.. Like this guy clearly does not know anything about TBC.
The problem with this kind of list is that raid composition, builds, and what you're fighting are just way more important in TBC than your class' raw ability. Hell, my feral druid is going to have a completely different spec for raiding versus 5-mans, simply because I will or will not use demo roar.
That's not even their argument, though. They're saying Warriors come in with better gear from Naxx; therefore, they're A Tier. It's so mindlessly useless...
It isnt that these rankings are laughable/garbage or whatever, it is that the available specs for the roles really are that close in usefulness without the mindnumbing lame tiresome statement that "all tank specs are viable" or "all healer specs are viable". for instance warriors are ideal when there is only a single target to control threat/dps on, I'm not at all saying they dont have ae threat as they obviously do; its just that pala and druid have lower maintenance ae threat since you will be doing consecration and swiping anyway so the ae threat is lower maintenance for them than having to macro in stance dancing rend for warrior(which doesn't really get good til they get blood & thunder as a talent, but thats NEXT expansion) all tank specs and healing specs are in a generally good place here.
The whole S tier thing is crapIt is A B C D E and F or 1,2,3,4,5,6,..... Also don't make two the same tier, have some guts and rank them. Healer should look like this from best to worst.1. Restoration Shaman2. Priest3. Holy Paladin 4. Restoration Druid
You clearly haven't played a Restoration Druid.
I think the obsession over the "topping of the meters" is absolutely stupid. https://tbc.cuckhead.com/guides/druid-healer-rotation-abilities-burning-crusade-classicThis is a great overview of resto druid healing.Druids are actually great tank healers and one of the best healers who can maintain healing on the move for stability and the obvious they handled bleeds and dot damage efficiently. Lifebloom is extremely mana efficient and ticks every second. With enough haste Resto Druids can keep Lifebloom up rolling on as many as 4 tanks at a time.Typically they can easily keep hots rolling on two tanks and do so pretty much indefinitely without running out of mana. Tree of Life makes Lifebloom even more effective to keep rolling and increases the healing received in the group by 25% of the druid’s total spirit. Keeping a ToL Resto Druid in a tank party for the additional bonus healing was strong. Also to mention the fact that rejuvenation is also extremely strong on both the tank and the raid. Swiftmend will heal for the entire amount the hot would have ticked when used. So a resto druid can basically time it around 2 seconds left on an active rejuvenation for an immediate burst heal. Druids are not as good in AOE raid healing due to losing the benefits of mana efficiency of lifebloom and lacking a strong tool kit when it comes to immediate burst damage. Healing meters are often skewed.The burst healing on expiration of Lifebloom doesn't even count as healing on the meters for Resto Druids. It's obviously healing... it's obviously there. Lifebloom 'burst' healing is counted towards the person that HAS Lifebloom active, not you.It actually makes Lifebloom a threat generation tool for tanks as well. The threat generated from the healing goes to the person who got healed and took credit for that healing and not the Resto Druid.Their main weakness is absolutely handling spike damage but that doesn't even become a real problem in raids until much later in the expansion. It is a bit difficult at first when doing heroic dungeons. Healing Touch hits hard but is pretty slow. Regrowth is fast but expensive.Managing threat is a major weakness for Resto Druids. Precasting a rejuvenation or a Regrowth in dungeons before pull is basically a death sentence if you’re not careful. ToL’s snare absolutely sucks on high movement fights.
Now that logs are out, it's kind of funny to see how wrong this guide is, especially on resto druid.