Blizzard
Here are the full patch notes for Patch 7.2.5.
New Features
Timewalking: The Black TempleThe time has come to join a raid of 10-30 adventurers and venture back in time to
The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.
All New Story ScenarioIn this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.
New Events- The Trial of Style
The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser.
Moonkin Festival - A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
Auction House Dance Studio - The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
The Great Gnomeregan Race Pet Battle Dungeon: DeadminesSomething is amiss in the Deadmines and it will take you and your battle pets to put a stop to it. Speak to Breanni in Dalaran to begin the quest. Requires completion of Pet Battle Dungeon: Wailing Caverns.
Darkmoon Faire RocksThe forsaken band
Blight Boar has invaded the Darkmoon Faire! Every hour on the half-hour, the band will rock out with a death metal tune. Battle the Metal Knight to earn achievements, consumables, and a monthly chance at a brutal helm or killer guitar mace.
Changes
Classes- Smart heals such as 급속 성장 and 빛의 권능: 신성화 now favor player targets over non-player targets, regardless of their health.
- 죽음의 기사
죽음의 일격 damage increased by 10%. - Blood
Damage of all abilities increased by 15%. - 심장 강타 damage increased by 10%.
- 얼음같은 인내력 is now learned at level 57 (was 65).
- Soulforge replaced with new talent: 얼음 심장
죽음의 일격 increases the duration of 얼음같은 인내력 by 2 seconds.
흡혈 is now learned at level 60 (was 57).
Frost - Damage of all abilities increased by 3%.
- 한파 폭발 (Artifact trait) now increases damage dealt by 울부짖는 한파 by 6% per rank (was 10% per rank).
- 단단한 얼음 now procs at half the 절멸 rate for 서리낫.
- 왕좌파괴자 (Artifact trait) now procs at a half the 절멸 rate for 서리낫.
Unholy - The damage of all Unholy abilities has been increased by 5%.
- 어둠의 중재자 now has a duration of 20 seconds (was 15 seconds).
- 어둠의 중재자's 발키르의 일격 damage has been reduced by 24%.
- 죽음의 고리 damage increased by 40%.
- 죽음의 고리 now costs 45 runic power (was 35).
- 죽음의 선구자 now gives 2 runes (was 3).
- 파멸 damage increased by 38%.
- 교관의 네 번째 수업 now activates 1-2 고름 상처s (was 1-3).
Developers' notes: The random number of Wounds that could drop off your target made the rotation very unpredictable to manage at times, and we're reducing that a bit.
암흑 주입 now reduces
어둠의 변신's cooldown by 7 seconds (was 5 seconds).
불시의 파멸 now procs 20% slower.
Demon Hunter - 대혼란
혼돈의 칼날 now increase damage done by 30% (was a scaled increase based on Mastery), duration increased to 18 seconds (was 12). - 지옥 포화 no longer uses charges, and now has a 1 minute cooldown (was a 30-second recharge time). Your damaging abilities now have a chance to reduce the cooldown by 5 seconds.
- 지옥 포화 damage increased by 100%, and now deals damage over 2 seconds (was 1 second).
- 준비 now generates 100 Fury over 10 seconds (was 40 Fury over 5 seconds).
Vengeance - Damage of all abilities, including talents, increased by 15%.
- 칼날 전환 redesigned: Parrying an attack increases your 고통 generation by 20% for 5 seconds.
- 악마 쐐기 can only be extended to a maximum of three times its base duration.
- 악마 주입 cooldown reduced to 1.5 minutes (was 2 minutes).
- 영혼의 향연 total healing increased by 20%.
- now costs 30 고통 (was 20 고통).
- periodic damage increased by an additional 22%.
- 최후의 수단 will not absorb a killing blow of more than 200% of the player's maximum health.
- 하급 영혼 파편 generation from 절단 has been increased by 10%.
- 영혼 베어내기 now costs 25 to 50 고통 (was 30 to 60), and now heals for 6.6 times Attack Power per 25 고통 spent.
- 영혼 폭탄 redesigned: Consume all Soul Fragments within 25 yards and then explode, afflicting nearby enemies with Frailty for 20 seconds and damaging them for 3.0x Attack Power fire per fragment. You heal for 20% of all damage you deal to enemies with 약화.
- When 악마 쐐기 is activated and a 악마 쐐기 buff is already present, the values of the two buffs are now correctly averaged.
- When Soul Fragments are created that exceed the cap of 5 active fragments, the oldest fragment is now automatically consumed if it is within 60 yards of the Demon Hunter. If it is more than 60 yds from the Demon Hunter, it despawns.
Druid - Balance
now increases 's damage by 50% (was 60%). - damage increased by 11%.
Feral - damage increased by 30%.
- 숲의 영혼 now causes your finishing moves to deal 5% increased damage and grant 5 Energy per combo point.
Guardian - Healing from 광포한 재생력 and 스카이섹의 보루 is no longer increased by Mastery: 자연의 수호자.
- 은하의 수호자's proc rate reduced by 30%.
- 꿰뚫기 is now also activated by 후려갈기기.
- 무쇠가죽 now increases armor by 65% (was 80%).
- 후려갈기기 damage increased by 650%, cost increased to 45 Rage (was 20). 후려갈기기 is now on the global cooldown, and has no self-cooldown (was 3 seconds). 후려갈기기 damage not increased in PvP.
- Mark of Ursol removed.
- Rage generated per melee swing reduced by 14%.
Restoration - Damage of all abilities increased by 25%.
- The healing done by all Restoration healing spells has been decreased by 4%.
- 재배 healing reduced by 16%.
- 특화: 화합 now increases the healing done by 변신의 징표.
사냥꾼 - 죽은 체하기/깨우기 no longer has a maximum range (was 100 yards).
- Beast Mastery
All damage dealt by abilities and pets increased by 6%. - 광포한 야수 now has 2 charges baseline.
- 날카로운 사격 now has 2 charges baseline.
- 야생의 상 now reduces the global cooldown of all damaging spells by 0.2 seconds while active.
- 키메라 사격's cooldown increased to 15 seconds (was 9 seconds), damage increased by 100%, and missile speed increased by 25%.
Marksmanship - 조준 사격 "first attack" bonus is now 50% (was 100%).
- 조준 사격 damaged increased 55%.
- 윈드러너의 유산 damage increased by 55%.
- 침착한 저격수 bonus reduced to 6% (was 10%).
- 관통 사격 damage increased by 55%.
- 흔들림 없는 화살 bonus reduced to 3% (was 4%).
- 취약 bonus reduced to 30% (was 100%).
Developers' notes: This set of changes preserves the damage of all the abilities while affected by Vulnerable, but substantially reduces the downside of hitting a target without 취약.
흑방울뱀 damage increased by 20%.
Survival - 용불꽃 수류탄 damage increased by 33%.
- 폭발 덫 now has a damage radius of 8 yards (was 5 yards).
- 마법사
Fire
불사조의 온기 duration increased to 12 seconds (was 10 seconds).
Frost - 두뇌 빙결's delay has been modified so that it's no longer possible, with Haste, to land two 얼음창s during a single 혹한의 추위.
- 혜성 폭풍's missile radius increased to 6 yards (was 4 yards).
- 냉기 돌풍 damage increased by 170%.
- 진눈깨비's tooltip has been updated to reflect that while 두뇌 빙결 is active, 진눈깨비 applies Winter's Chill to the target.
- 진눈깨비 missile speed increased by 11%.
- 얼음창 missile speed increased by 30%.
- 열기 동공 redesigned: Increases Icy Veins' duration by 10 seconds. Your Ice Lances against frozen targets extend your 얼음 핏줄 by an additional 1 second.
Monk - 기의 물결 healing increased by 73%.
- Brewmaster
Brewmaster passive armor bonus increased to 25% (was 15%), and is now a visible passive trait “양조사의 균형”, learned at level 10. - 후려차기's cooldown is no longer affected by Haste.
- 용숨결 맥주 (Artifact trait) now also increases the duration of 불의 숨결 by 100%.
- 다혈질 (Artifact trait) now reduces damage taken by 1% per rank (was 2%).
- 무쇠가죽주 can only be extended to a maximum of three times its base duration.
- now increases 정화 % by 20% (was 15%).
- 강화주 increases 시간차 % by 10% (was 20%)
- 강한 내성 now grants 8/12/15% Haste (was 5/10/15%).
- 흑우 니우짜오의 원령 now deals 50% increased damage.
- 무쇠가죽주 increases 시간차 by 35% (was 40%).
- Mastery: 교묘한 투사 is now also triggered by hitting with 후려차기 and 불의 숨결.
- 정화주 now clears 40% of your damage delayed with 시간차 (was 50%).
- 비취 돌풍's duration has been increased by 50% for Brewmasters only.
- 특별 배달 proc chance increased to 100% (was 30%), and damage reduced by 70%.
- Staggered damage cannot exceed 1000% of your maximum health.
- 비틀비틀 (Artifact trait) has been redesigned:
정화주 clears an additional 1/2/3/4% of the damage delayed by 시간차.
- Mistweaver
All healing spells now do 4% increased healing. - Damange of 범의 장풍, 후려차기, 해오름차기, and 회전 학다리차기 increased by 14%.
- 포용의 안개 mana cost reduced by 14%.
- 정수의 샘 now has a 12 second cooldown and a duration of 8 seconds (was 6 seconds).
- 정수의 샘 cost reduced by 10%, and direct healing increased by 23%.
- 정수의 샘 can now be cast while moving.
- 기의 고치 absorb increased by 35%.
- 상쾌한 비취 바람 cost reduced by 30% and duration increased to 9 seconds (was 6 seconds).
- 상쾌한 비취 바람's cooldown is now reduced by Haste.
- 상쾌한 비취 바람 no longer buffs Essence Font.
- 해오름차기 mana cost reduced by 25%.
- 집중의 천둥 차 now causes Essence Font to channel 100% faster.
- 생기 충전 healing increased by 9% and mana cost reduced by 11%.
Windwalker - Damage of most abilities increased by 10%.
- 타격 연계 maximum stacks reduced to 6 (was 8).
- 백호 쉬엔의 원령's damage reduced by 10%.
- 분노의 주먹's range increased to 8 yards (was 5) and damage reduced by 20%.
- 비취 돌풍 now applies 주학의 징표 to up to 2 (was 4) nearby targets.
- 회전 학다리차기's 주학의 징표's damage bonus per target reduced to 40% (was 50%) per target.
- 성기사
참회 and 눈부신 빛 no longer deal damage. - Holy
열렬한 순교자 no longer has a 빛의 봉화 requirement, now reduces health as well as mana cost of 순교자의 빛, and now reduces mana cost by 25% per stack (was 50%). - 빛의 망치 cost reduced by 20%.
Protection - 헌신적인 수호자 will not absorb a killing blow of more than 200% of the player's maximum health.
- 정의의 방패 can only be extended to a maximum of three times its base duration.
Retribution - All damage increased by 3.5%.
- 파멸의 인도자의 축복 now grants 4% strength (was 2000 strength).
- Divine Hammer damage reduced by 25%.
사제 - Discipline
마력 주입 has been moved to level 100, 사악의 정화 has been moved to level 90, and 의지의 명료함 has been moved to level 75. - 속죄's duration has been reduced to 15 seconds without the Contrition Talent.
- 천상의 별 cost reduced by 20%.
- New talent at level 100: 사도
Extends the duration of all active 속죄s by 7 seconds.
now correctly benefits
.
후광 cost reduced by 25%.
The Mastery effect for Discipline has been increased by 7%.
마력 주입 reduces mana costs by 25% (was 20%).
신의 권능: 방벽 mana cost reduced by 37% and radius increased by 23%.
신의 권능: 광휘 now has 2 charges, an 18-second recharge, and a cast time of 2 seconds (was 2.5 seconds).
신의 권능: 광휘 now heals 5 targets (was 6), and now applies 6
속죄s (was 3) at 60% of normal duration (was 100%).
damage has been increased by 14%.
base mana cost increased by 400%, but no longer costs additional mana per
속죄.
신의 권능: 보호막 cost increase by 15%.
사악의 정화 periodic damage increased by 4%.
New talent at level 75:
- 성역's absorption effect is increased by 50%.
moved to level 75, replacing Contrition.
어둠의 권능: 고통 damage increased by 5%.
성역 damage increased by 16%.
성역 now costs 0.5% of base mana (was 1.0%).
뒤틀린 운명 replaces
at level 15.
's effects are now included in
회개.
Holy - Damage of 신성한 불꽃, 빛의 권능: 응징, and 성역 increased by 25%.
- Damage of 신성한 폭발 increased by 14%.
- 결속의 치유 cost reduced by 32%.
- 치유의 마법진 healing increased by 15% and cost reduced by 40%.
- 천상의 별 cost reduced by 20%.
- 후광 cost reduced by 25%.
- 성역 damage increased by 11%.
Shadow 도적 - Pickpocketing: Griftah in the Hall of Shadows has found a lamp, which may lead the sticky-fingered among you to interesting challenges and great profit.
- Griftah now sells a selection of items for 바람의 주화 to his distinguished clientele.
- Items purchasable with 때묻은 강철 동전 are now also purchasable with 바람의 주화.
- Assassination
Damage of all abilities increased by 10%. - has been removed.
- New talent added, replacing Agonizing Poison: 맹독 칼날
Costs 20 Energy, generates 1 Combo Point, 25 second cooldown. - Stab your enemy with a toxic blade, dealing Nature damage. Your Nature damage abilities against the target are increased by 35% for 9 seconds.
피를 머금은 칼날 now causes your Bleed effects to bleed out 150% (was 100%) faster.
피를 머금은 칼날 now costs 25 Energy.
칼날 부채 damage increased by 40%.
원한 now affects
독폭탄 damage.
Outlaw - Developers' notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
- All damage increased by 8%.
- 아드레날린 촉진 Energy regeneration increase reduced to 60% (was 100%). Duration increased to 20 seconds (was 15 seconds).
- 매복 damage increased by 33%.
- 치명적인 장식 proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
- 공포의 검의 저주 (Artifact trait) now works with 매복.
- 행운의 일격 redesigned. Now increases 치명적인 장식's proc rate by 2% per point (was +1 Energy per 치명적인 장식 proc per point).
Developers' notes: The net result of the two 치명적인 장식 and 행운의 일격 changes is that 치명적인 장식 should generate half as much Energy, twice as often.
잠들지 않는 칼날 has returned. Finishing moves reduce the remaining cooldown on
아드레날린 촉진,
미간 적중 연마,
전력 질주,
갈고리 던지기,
,
광기의 학살자,
죽음의 표적,
죽음의 내리꽂기,
소멸 by 0.5 seconds per combo point spent.
난도질 now increases attack speed by 125% (was 100%).
뼈주사위 - Developers' notes: The distribution of the number of buffs you get from 뼈주사위 has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast 뼈주사위 when you get 1 buff.
- 집중 공격 now also increases the damage of your combo-point generating abilities by 20%.
- 숨겨진 보물 increases Energy regeneration by 30% (was 25%).
- 대난투 now increases attack speed by 55% (was 50%).
- 진방위 causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
Subtlety - Developers' notes:Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow Dances, which equates to more frequent 군중 제어/utility or damage in PvP, to keep the PvE rotation engaging, and to make 죽음의 상징 more engaging.
- All damage dealt increased by 20%.
- 기습 base damage increased by 35%.
- 기습 damage bonus from being behind the target reduced to 20% (was 30%).
- 짙은 어둠 is a new talent at level 90: While Shadow Dance is active, all damage you deal is increased by 30%.
- 깊어지는 어둠 now causes your finishing moves to reduce the remaining cooldown on 어둠의 춤 by 1.5 seconds (was 3 seconds) per combo point spent.
- 원기왕성한 기습 (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with 기습.
- 뒤덮는 암흑 redesigned. 깊어지는 어둠 reduces the remaining cooldown of 어둠의 춤 by an additional 1.0 second per combo point spent. 어둠의 춤 gains 1 additional charge.
- Etched in Shadow (Artifact trait) is now named 약점: Increases the critical strike damage of 기습 and 그림자 일격 by 5% per point.
- 탐식의 광란 (Artifact trait) now lasts for 30 seconds (was 20 seconds).
- 깜빡이는 그림자 (Artifact Trait) redesigned: Now reduces the cooldown of 전력 질주 by 10 seconds and 소멸 by 30 seconds.
- 어둠칼날 damage increased by 10%.
- 죽음의 표적's cooldown reduced to 40 seconds (was 60 seconds) for Subtlety.
- 어둠의 대가 now gains 25 Energy over 3 seconds when you enter 은신 or 어둠의 춤.
Developers' notes: Pooling energy going into a 어둠의 춤 has long been the way to play Subtlety, and we'd like to bring that back. This design still gives you more energy for a 어둠의 춤, but in a way that allows the Rogue to fully utilize pooling gameplay.
암흑칼날 now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
- Developers' notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives 암흑칼날 a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
사전계획 has been removed.
가혹한 일격 now causes your finishing moves to generate 6 Energy per combo point spent.
두 번째 표창 (Artifact trait) damage increased by 200%.
어둠의 춤 now has 2 charges (was 3), and is no longer on the global cooldown.
어둠의 춤's base duration increased to 4 seconds (was 3 seconds).
암흑 회오리 (Artifact trait) damage increased by 67%.
어둠의 속삭임 (Artifact trait) now increases Energy gain by 8 (was 5).
그림자 밟기 now has 2 charges for Subtlety.
그림자 일격 now hits at melee range (was a 15 yard range) and generates 2 combo points (was 1).
그림자 일격, when used while Stealthed, now deals 25% increased damage (was 9%) and teleports you up to 25 yards behind your target. This does not happen while in
어둠의 춤 or during
기만.
표창 연계 is a new passive talent available at level 70:
표창 폭풍 increases the damage of your next
절개 by 10% for each enemy hit beyond the first. Stacks up to 5 times.
- Developers' notes: This aims to remove maintaining Nightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
표창 폭풍 base damage increased by 67%.
전력 질주 now allows Subtlety Rogues to run over water. This is only possible when running forward.
기만's duration increase to
어둠의 춤 reduced to 1 second (was 2 seconds).
죽음의 상징 redesigned. Invoke ancient symbols of power, generating 40 Energy and increasing your damage done by 15% for 10 seconds.
조용한 칼날 (Artifact trait) now increases damage dealt by
기습 by 5% (was 3%) per point.
주술사 - 대지의 정령 has 600% of the 주술사's armor (was 400%) and 150% HP (was 100%).
- 대지의 정령 has 6% melee crit reduction.
- Elemental
지진 damage increased by 30%, and no longer gains additional ticks with Haste. - 대지 충격 damage increased by 20% in non-PvP situations.
- Storm Elemental's Wind Gust and Call Lightning damage increased by 25%.
Enhancement - Damage of all abilities increased by 10%.
- 승천 no longer generates 12 소용돌이/second, and now reduces the cooldown and cost of 폭풍의 일격 by 80%.
- New level 100 talent, 바위주먹: 's recharge time is reduced by 15%. 바위주먹 additionally increases damage by 20%.
- 낙뢰 damage increased by 20%.
- now costs 20 소용돌이 (was 0).
- damage increased by 25%.
- now increases Nature and Physical damage you deal to the target by 30% for 10 seconds (was 15%).
- proc damage increased by 28%.
- 바람의 격노 damage increased by 10%.
- 정령의 맹공 damage increased by 11%.
- 뜨거운 손 proc rate reduced by 29%.
- 산사태 is now a level 15 talent, replacing 바위주먹.
- 번개 화살 damage reduced by 15%.
- 특화: 원소 강화 proc chance bonus reduced by 36%.
- damage increased by 77%, and now generates 25 소용돌이 (was 20).
- now has 2 charges, with a recharge time of 6 seconds.
- 폭풍인도자fc now procs from all weapon attacks.
- 폭풍의 일격 cooldown reduced to 15 seconds (was 16 seconds).
- 폭풍 redesigned: 폭풍인도자 gives your next 폭풍의 일격 40% increased critical strike chance.
- 바람의 일격 now increases your attack speed by 3% per point (was 10%) for 6 seconds (was 3 seconds).
- 바람 쇄도 (Artifact trait) now increases damage done by 질풍의 무기 by 8% per point (was 5%).
- now increases your attack speed by 30% (was 35%).
Restoration - Damage of all abilities increased by 25%.
- 샘솟는 물살 cost reduced by 43%.
흑마법사 - All Warlock pets and summons now have the same bounds and combat reach, including the glyphed versions of the base pets.
- 영혼 거두기 duration is now 12 seconds + 4 seconds per target, for a maximum of 36 seconds (was 15 seconds + 2 seconds per target, maximum 35 seconds).
- Affliction
All spells and pets' damage increased by 20%. - 전염 damage bonus reduced to 15% (was 18%).
- is a new talent replacing 영혼 인형.
고통, Corruption, 불안정한 고통, 유령 특이점, Seed of Corruption, and 영혼 흡수 deal up to 50% increased damage to enemies below 35% health.
영혼 인형 removed.
유령 출몰 cooldown reduced to 25 seconds (was 30 seconds), and damage bonus reduced to 15% (was 30%).
재앙의 손아귀 damage bonus reduced to 25% (was 70%).
유령 특이점 moved to level 60 (was level 100).
유령 특이점 cooldown reduced to 40 seconds (was 60 seconds), damage increased by 5%, healing reduced to 20% of damage done (was 30%), and radius reduced to 15 yards (was 25 yards). Now taps targets immediately.
부패의 씨앗 damage reduced by 20%.
생명력 착취 moved to level 100 (was level 60).
생명력 착취 damage increased by 30%, and healing reduced to 60% of damage done (was 100%).
영혼의 불길 damage reduced by 20%.
잠식하는 분노 (Artifact trait) damage per stack reduced to 1% (was 2%).
고통의 몸부림 now allows Agony to stack up to 15 stacks (was 20).
Demonology - 굴단의 손 impact damage increased by 180%.
- 불지옥 용광로 (Artifact trait) damage increase per point reduced to 8% (was 10%).
- 어둠의 왼손 (Artifact trait) now increases the damage of your pet by 2.5% (was 5%) when the 흑마법서: 우월함 talent is chosen.
Destruction - Developers' Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular 영혼의 조각 generation, prevent random overcapping of resources, rein in 영혼의 조각 generation slightly, and reduce the number of 혼돈의 화살s being cast.
- All damage increased by 21%.
- 대재앙 cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
- 악마불 집중 damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
- 혼돈의 화살's damage increased by 40%, and projectile speed increased by 25%.
- 혼돈의 화살 cast from the 혼돈의 화살 rift now deals 60% increased damage.
- 점화 연마 now generates 5 Soul Shard Fragments (was 1 full 영혼의 조각/10 Soul Shard Fragments).
- 점화 연마 now generates double resources from hitting a second 대혼란 target.
- 차원의 균열 (Artifact trait) now generates 3 Soul Shard Fragments
- 박멸's damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
- 유황 불길 now causes Incinerate to generate 1 Soul Shard Fragment per target.
- 대혼란's duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
- 제물's periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 영혼의 조각).
- 제물's periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 영혼의 조각).
- 소각 now generates 2 Soul Shard Fragments, and now generates 3 Soul Shard Fragments on a critical strike.
- 소각's mana cost reduced by 16%.
- 불의 비's damage increased by 25%.
- 불확실성 역전 redesigned slightly: 혼돈의 화살 and 불의 비 restore 35% of your maximum mana and deal 10% increased damage.
- 어둠의 연소 now generates 5 Soul Shard Fragments and an additional 5 if the target dies within 5 seconds.
- 영혼 전도체 now causes every 영혼의 조각 you spend to have a 15% (was 20%) chance to be refunded.
- 영혼 탈취 (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 영혼의 조각.
- now reduces the cooldown of 대혼란 by 20 seconds, and no longer increases its duration.
전사 - Arms
All abilities damage increased by 10%, in addition to any damage changes below. - Auto-attack rage generation increased by 10%. Critical strike auto-attacks now generate 30% bonus Rage (was 50%).
- The effect of Mastery has been reduced by 20%.
- 분노 제어 now spends 20 Rage per 1 second of cooldown reduction (was 10 Rage per 1 second), and now also reduces the cooldown of 칼날폭풍.
- Cleave damage increased by 20%.
- 거인의 강타 cooldown reduced to 20 seconds (was 30 seconds), and damage increased by 10%.
- 강건함 cost reduction is now 10% (was 20%).
- now reduces Rage costs during 무모한 희생 by 75% (was 100%).
- damage increased by 25%. If the target does not die, 30% of the Rage spent on is refunded.
- 전투의 열정 is now moved to Level 75.
- 전투의 열정 damage bonus increased to 80% (was 45%).
- 집중된 분노 is now moved to Level 90.
- 집중된 분노 now costs 20 Rage (was 15 Rage).
- 살상의 기회 is now moved to Level 90, passively causes Colossus Smash to grant you 10% Haste for 8 seconds.
- 살상의 기회 now refunds 40 Rage (was 30 Rage).
- 필사의 일격 damage increased by 20%.
- now causes your extra attacks to generate 5 Rage, with a 0.5 second internal cooldown.
- 제압 no longer costs Rage, no longer procs from auto-attacks, and may not proc itself.
- 정밀한 일격 (Artifact trait) now causes Colossus Smash to increase the critical strike chance of your next 필사의 일격 or by 10% per rank.
- now generates 7 Rage per tick if it damages at least one enemy, for a maximum of 49 Rage over its duration if every tick deals damage.
- 분쇄 cost increased to 30 Rage (was 10 Rage).
- 분쇄's first hit now deals 150% weapon damage.
- 분쇄's duration decreased to 8 seconds (was 15 seconds).
- 분쇄 now deals damage every 2 seconds (was 3 seconds).
- 분쇄's periodic damage has been increased to 2.5x attack power (was 2.4x attack power).
- Initial hit decreased to 150% weapon damage, down from 280%.
- Periodic damage increased to 2.5x AP per tick, up from 2.4x AP.
- 으스러진 방어 (Artifact trait) now causes Colossus Smash to increase the damage of your next 필사의 일격 or by 60% (was 30%). This effect no longer increases the critical strike chance of 필사의 일격 or .
- 격돌 damage increased by 35%.
- 티탄의 힘 now increases the duration of 거인의 강타 by 8 seconds (was 16 seconds), and now also reduces the cooldown of 거인의 강타 by 8 seconds.
- 중증 외상 is now moved to Level 45.
- 중증 외상 is now also activated by .
- 공허의 회전베기 (Artifact trait) damage increased by 100%.
- 소용돌이 damage increased to 90% weapon damage per hit, now costs 30 Rage (was 25 Rage).
Fury - All damage increased by 5%.
- now lasts 15 seconds (was 10 seconds).
- 돌격전차 (Artifact trait) now lasts 8 seconds (was 6 seconds). 돌격전차 can now be activated when an off-hand hit killed the target.
Protection - 고통 감내 absorb amount increased by 20%
- 백절불굴 now increases maximum health by 20% (was 25%) and maximum effect of 고통 감내 by 20% (was 25%).
- 복수 damage reduced by 12%.
- 방패 올리기 can only be extended to a maximum of three times its base duration.
Dungeons and Raids- 신화 쐐기돌 enemy health and damage now increase by 10% per level (was 8% per level).
- Mythic Keystones no longer deplete when used. They now downgrade by 1 level if a dungeon is not completed within the time limit.
- The Mythic Keystone end-of-dungeon reward chest now contains a third item for the group when the dungeon is completed within the time limit.
- In Mythic Keystone dungeons, beating the timer by a very large margin upgrades the Keystone by 2 or 3 levels instead of just 1, but no longer awards additional loot chests.
- Clearing Mythic Keystone levels above 15 will have a chance of dropping additional items (roughly one extra item awarded per 3 difficulty levels beyond 15).
- Added Group Finder activities for Mythic Trial of Valor and Nighthold.
- Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.
- Legion Raid bosses now have a new Artifact Power item that drops 100% of the time, once per week, on all difficulties except Raid Finder. Bosses in the newest Raid drop more Artifact Power than older Raids.
- On Raid Finder difficulty, bosses no longer drop Artifact Power items. Artifact Power is now rewarded once per week at the completion of each Raid Finder wing.
Events한여름 불꽃축제- 불꽃감시자s have constructed new bonfires in Draenor and the Broken Isles.
- 타오르는 꼬마 불의 정령 (pet) and 성냥갑 (toy) can now be purchased with 불타는 꽃s.
- The Frost Lord Ahune is now available to players beginning at level 60, and scales with player level.
Items- Legion Follower equipment that previously granted an Artifact Power item 100% of the time now grants an Artifact Power item of 5x value, 20% of the time.
- Heirlooms can now increase to a maximum level of 110. Visit Estelle Gendry in the Undercity or 크롬 스타우트암 in Ironforge to purchase upgrades, or collect new upgrades during holidays.
- Heirloom vendors now offer toy items that can be used to teach the flight paths of Kalimdor and Eastern Kingdoms to Azeroth's adventurers.
- 영혼의 비약 effectiveness has been reduced by 40% for Arms and Fury Warriors.
- 청지기의 저녁 식사 종: The secondary stat buff granted by this trinket now only matches your 포만감 buff if you are a Tank specialization. For non-tanks, the secondary stat is always random.
- 어둠 속의 속삭임's casting speed bonus and penalty now scale like a secondary stat.
- 죽음의 기사 - 공포고룡 전투판금 장비
Frost 4-piece: 울부짖는 한파 now generates 6 Runic Power (was 8 Runic Power) while Rime is active.
Demon Hunter -
꿰뚫어 보는 눈의 예복 - Havoc 4-piece: Now increases your 혼돈의 일격 critical strike chance by 8% (was 10%).
사냥꾼 –
독수리발톱 전투장비 - Beast Mastery 4-piece: 광포한 야수/날카로운 사격 nowreduces the cooldown of 날카로운 격노 by an additional 4 seconds (was 8 seconds).
- Marksmanship 2-piece: Every 45 Focus you spend reduces the cooldown of by 1 second (was 35 Focus).
- Survival 2-piece: now has 2 times the normal chance to trigger 사냥의 동반자 (was 3 times chance).
- Survival 4-piece: When 살쾡이의 격노 reaches 6 applications, you gain 15% increased damage to all abilities for 10 seconds (was 20%).
마법사 –
영원히 불타는 지식의 의복 - Fire 4-piece: 몰아치는 열기 has a 10% chance to also grant you 15% Haste for 10 seconds (was 20% Haste).
- Frost 2-piece: Frost Bolt has an 5% increased chance to trigger 두뇌 빙결 (was 10%).
Monk – Vestments of Enveloped Dissonace
- Mistweaver 2-piece: has a 1% increased chance to increase the healing of your next 생기 충전 (was 2%).
성기사 –
대영주의 전투판금 장비 - Protection 4-piece: 정의의 방패 has a 25% chance to reset the cooldown on (was 35%).
- Retribution 2-piece: Your Holy Power spending attacks deal 7% more damage (was 10%).
사제 –
정화자의 예복 - Shadow 4-piece: For 2.5 seconds after activating 공허의 형상, the cooldown on 공허의 화살 is reduced by 100% (was 4 seconds).
도적 –
파멸칼날 전투장비 - Assassination 2-piece: 절단 also causes the target to 출혈 for 20% additional damage over 8 seconds (was 30%).
- 4-piece: 독살 deals 7% additional damage per 출혈 you have on the target (was 10%).
주술사 –
구속된 정령의 의복 - Enhancement 2-piece: Stromstrike damage increased 10%.
- Enhancement 4-piece: 용암 채찍 has an additional 10% chance to trigger 폭풍인도자.
- Elemental 4-piece: increases damage and healing by an additional 7% (was 10%).
흑마법사 –
아즈아퀴르의 유산 - Affliction 4-piece: 고통 has 1.1 times the normal chance to generate a Soul Shard (was 1.15 times chance).
- Demonology 4-piece: 공포사냥개 last 2.5 seconds longer (was 4 seconds).
- Destruction 4-piece: 점화 연마 gains an additional charge and has 2 seconds reduced cooldown (was 3 seconds).
전사 –
흑요석 위상의 전쟁판금 - 무기 4-piece: Increases the duration of 무모한 희생 by 1 second (was 2 seconds).
- Fury 4-piece: Increases the duration of your Enrage by 1 second (was 1.5 seconds).
- Protection 2-piece: You gain 10% (was 20%) increased chance to critically block while 방패 올리기 is active.
Legendary Items Demon Hunter
- 대혼란
아코어 - 끝없는 굶주림: Redesigned. 복수의 퇴각 now heals you for 25% of your maximum health and grants 20% leech for 8 seconds. - 모아그 생체 안정기 now increases damage per enemy hit by 25% (was 50%).
Druid
- Balance
에메랄드 꿈잡이: reduces the 천공의 힘 cost of your s by 5 천공의 힘 (was 7) for 5 seconds (was 3 seconds), stacking up to 2 times.
Restoration
- 아만툴의 지혜 now increases Rejuvination's duration for a maximum of 9 seconds (was 15 seconds).
사냥꾼 - Beast Mastery
지휘의 책무: Redesigned. 광포한 야수 / 날카로운 사격 increases the damage done by your pets by 5% for 8 seconds.
사제 - Discipline
에스텔 - 데자나의 감화: now increases your Haste by 1% per stack (was 2%) for each target with your 속죄 for 8 seconds (was 5 seconds). - 캄 지라프: Using 빛의 분노 reduces the mana cost of all spells (was damaging spells) by 50% (was 75%) for 1 second, increased by 1 second per ally affected by your 속죄.
도적 - Subtlety
공포의 군주의 기만 now rewards 25% increased damage per stack (was 35%).
흑마법사 Destruction
- 영혼의 성골함: Casting a damaging Fire spell now has a 6% (was 10%) chance to generate a Soul Shard.
- 오더 - 이미야르의 어깨망토: Enemies marked by your 대혼란 now take 15% (was 8%) increased damage from your single target spells.
전사 Legion Companion App- Fixed a bug causing the display of inaccurate mission durations.
- Fixed a bug that caused the display of inaccurate mission costs.
- Fixed a bug causing one champion to appear to counter multiple mission effects in error.
Player versus PlayerDemon Hunter- 대혼란
탈태 no longer stuns players. - 탈태 reduces the movement speed of players by 70% for 3 seconds.
- 고독 now properly increases attack speed (was haste).
- 고독 now increases Fury and 고통 generation (was an increase to damage dealt).
Vengeance - 불행의 인장 now has a 5 second PvP duration.
죽음의 기사- Unholy
지하 열병's damage has been increased by 58%.
Druid- Restoration
풍요's cast time bonus is no longer reduced in PvP situations. - 집중 성장 now reduces the mana cost of 피어나는 생명 by 60% (was 50%).
- 집중 성장 now increases the healing of 피어나는 생명 by 50% per stack (was 20%).
- 강화된 무쇠껍질 has been replaced by 휘감는 껍질:
휘감는 껍질 grants the target of your Ironbark Nature's Grasp, which roots the first two enemies that attack the target. Nature's 붙잡기 will not proc if the enemies are already affected by 휘감는 뿌리 or 대규모 휘감기.
no longer reduces the cast time of
.
과성장 no longer casts the initial heal of Regrowth on the target.
활력 has been redesigned:
회복 연마 (and
회복 연마 (
싹틔우기)) grant the target 2 stacks of
활력.
활력 will heal the target for 2x spell power and increase the duration of
회복 연마 or
회복 연마 (
싹틔우기) by 3 seconds (whichever has the lowest remaining duration).
사냥꾼- Beast Mastery
Beast Mastery PvP template agility has been reduced by 5%. - 분리 불안 has been redesigned:
분리 불안 increases your pet's (and Hati's) movement speed by up to 50%, and damage taken reduced by 25%. Effect only occurs when your pet is 20 or more yards away from you, and scales up to your pet at 50 yards away.
The Beast Within's Bestial Wrath cooldown reduction has been reduced to 10 seconds (was 15 seconds).
야생의 수호자 reduces damage done to allies by 10% (was 15%).
숨통 노리기 has been removed.
광포한 야수:
매 replaces
숨통 노리기.
광포한 야수:
바실리스크 replaces
광포한 야수:
매.
참전 replaces
눈속임:
- If your pet is within 10 yards of your 참전 target, the next hostile spell will be redirected to your pet. Once this occurs, your pet will redirect the next 3 seconds of hostile spells.
- 참전's cooldown begins when the aura is consumes.
사격 - 분산 사격 now replaces 방출 사격.
- 분산 사격's cooldown has been increased to 30 seconds to match 방출 사격.
- 돌풍 reduces the cooldown of 분산 사격.
- 분사 and Pray has been removed.
- Ranger's Grace now replaces 분사 and Pray.
- Ranger's Grace reduces the remaining cooldown of 거북의 상, 치타의 상, and 활기 연마 by 5 seconds when casting Aimed Shot on a 취약 target.
- TNT has been redesigned:
방출 사격's radius is increased by 30%. - 방출 사격 applies Concussive Shot to all targets hit.
마법사- 굴절의 망토 no longer causes spells to miss the 마법사.
- 굴절의 망토's tooltip now changes between 점멸 and 일렁임.
- 굴절의 망토 now reduces magical damage taken by 50% for 2 seconds.
- Fire
화염포 now only increases the range of Fire spells.
Frost - 냉기 폭발 damage bonus to Cone of Cold reduced to 400% (was 800%).
Monk성기사- Retribution
집행의 오라 has been redesigned. - 앨리s with your Greater Blessings taking damage grants you a stack of Reckoning.
- Consume 50 stacks of Reckoning to throw a hammer and gain 응징의 격노 / 성전 for 6/12 seconds.
- 집행자 has been redesigned, and no longer increases the duration of 심판.
- 집행자 is now applied to all initial targets hit by 심판. This does not work with spreading effects such as 존재의 심판관.
- 집행자 now applies a 30 second debuff to the target(s), which causes them to take 5% of their health in 신성 damage when 심판 is cast.
- 고위 천사의 축복 now causes your next Flash of Light to be instant cast. Cooldown reduced to 15 seconds (was 60 seconds).
사제- Shadow
광기에 내몰리다 now grants 12 정신 이상 over 3 seconds when attacked. - 덧없는 선물 no longer increases the number of targets healed by 흡혈의 선물.
- 정신적 외상 has been redesigned:
- Fully-channeled Mind Flays (duration ends normally, this will not count a late refresh on 정신의 채찍) steal 1% haste from the target for 20 seconds. If the target's 정신적 외상 debuff is removed by any source (dispels, duration ending), the 사제 loses that amount of stolen haste. Only 10% Haste can be stolen per target, up to 20% Haste total.
- no longer increases the healing of 흡혈의 손길.
- 공허의 보호막 no longer heals based on damage dealt by 흡혈의 손길.
도적- Subtlety
어둠 속의 비수's radius is increased to 20 yards (was 10 yards). - 어둠 속의 비수's duration is increased to 10 seconds (was 5 seconds).
- 어둠 속의 비수 no longer activates during 어둠의 춤, only 은신 or 소멸.
- 한밤의 장막 no longer activates when 어둠의 춤 ends, only 은신 or 소멸.
- 유령 암살자 has been redesigned: 유령 암살자 now increases your critical strike chance by 35% while 은신 or 어둠의 춤 is active (including 소멸).
- 도둑의 거래 no longer increases your damage while stealthed, now always increases your damage by 10%.
- 도둑의 거래 now reduces maximum health by 15% (was 25%).
- 도둑의 거래 now reduces 소멸's cooldown by 60 seconds (was 90 seconds).
주술사- Spiritual Recovery now additionally increases the minimum and maximum speed of 늑대 정령 by an additional 10%.
- Elemental
Frost Shock's PvP duration now scales correctly with 소용돌이: 4-8 seconds based on 소용돌이 consumed (was 8-8 seconds based on 소용돌이 consumed). - Fire and Ice has been redesigned:
Your Flame Shock and Frost Shock no longer consume up to an additional 20 소용돌이. The duration of your 냉기 충격 and is increased by 100%, and the damage of your 냉기 충격 is increased by 100%.
고양 Restoration - 해일인도자 now also increases the jump distance of 연쇄 치유 by 100%.
흑마법사- 고통
now increases the duration of 불안정한 고통 by 6 seconds, but now causes Unstable Affliction to deal the same damage over time as without the talent. - 일몰 (new talent) replaces :
일몰 gives Corruption ticks a chance to reduce the cast time of your next 부패의 씨앗 by 100%.
Amplified Afflictions has been removed.
관문 특화 (new talent) replaces Amplified Afflictions:
- Increases the range of 악마의 관문 by 20 yards.
- Decreases the cast time by 30%.
- Players can use your gateway 30 seconds more often.
Destruction Professions- Obliterum-modified items can now be increased to a maximum item level of 885 (was 875).
연금술- Significantly increased the drop/proc chance to receive rank 3 recipes.
- The amount healed by 고대 치유 물약s and 고대 회복 물약s was increased.
요리- Added 노미 과자, a new item that can be used to complete the next 5 노미 recipe researches instantly. 노미 과자 can be obtained from any 노미 research, and it is tradeable.
채광- Significantly increased the proc chance to start each of the rank 3 questlines.
약초채집- Significantly increased the drop/proc chance to start each of the rank 3 questlines.
무두질- Significantly increased the drop chance to start each of the rank 3 questlines.
재봉술UI- Death Knight Runes are now sorted from left to right based on their cooldown status, to make it easier to differentiate between available runes and those on cooldown. Each specialization now has a different rune color.
- The Warlock soul shard UI has new art.
- Unobtainable battle pets are now hidden from the list unless collected.
- A death counter has been added to the 신화 쐐기돌 tracker.
- Dispellable debuffs have been added to friendly nameplates.
Appearances- 병기: 은빛 성기사단의 장비 now includes the Silver variant of the 1-Hand mace. This will be added retroactively to characters who have purchased the armament.
- Pandaria Challenge Dungeon sets have been added to Appearances for players who have completed them.
- The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.
- Favoriting an appearance in your Appearance Collection will now soulbind the item granting you the appearance.
Premade Groups- 신화 쐐기돌 level searches will now display flexible results. For example, searching for “+5” will also display results for “+4” and “+6”.
- Groups under the Questing category will be delisted when it reaches a full party.