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Top 5 Most Broken Tier Sets in PvP on Shadowlands Patch 9.2 PTR
PTR
2022/01/31 시간 19:24
에
Piecez
에 의해 작성됨
Shadowlands Patch 9.2 is bringing an influx of systems that are going to significantly impact player power and shake up the balance across all facets of the game. Among these systems is the long-awaited reintroduction of tier set bonuses, which for the first time in a long time, will be widely used in competitive PvP formats.
Our Fire Mage PvP writer,
Piecez
, will be showcasing his predictions on the strongest tier set bonuses in the context of PvP, the potential impact they'll have on the meta, as well as a snippet of bonuses that have been previously available and the potential pros and cons that can arise from them.
Types of Bonuses
Before we hop into the Top 5 list, I want to highlight and categorize some of the common types of bonuses that have been available in recent memory and the impact they have had on PvP. While none of these are inherently unhealthy for the game, I believe the saying is "everything in moderation". Three of the main types of power bonuses that come to mind are:
Damage Modifiers
Cooldown Reduction
(CDR)
Passive Defensives
If you're interested in some examples of the impact these types of bonuses have had on WoW arena, feel free to check out the table below. If not, skip to the Top 5 List.
Pros
: Gives players a sense of control over their damage output and allows from a certain level of skill expression when dealing damage.
Cons
: Stacking an excess of multiple modifiers can lead to "one-shot" scenarios where players die incredibly fast and leave them feeling as if there is little room for counterplay.
When it comes to stacking damage modifiers, Fire Mage has been the king and it just so happens that Shadowlands might highlight this the best. Between
쏟아지는 지옥불
,
발화
,
마력의 룬
, and
지도편달
, Fire Mage has been able to sync these up with hard hitting abilities such as
유성
and
불덩이 작렬
(with the aid of the off-GCD
화염 작렬
) to instantly delete players with little time to react.
Many of these modifiers have had multiple and significant nerfs to their power in an attempt to bring Fire Mage burst down to reasonable levels.
Pros
: Allows for less static and scripted options for cooldown usage as well as enabling classes that are heavily reliant on their cooldowns.
Cons
: High levels of cooldown reduction on classes with powerful cooldowns often mitigates their only weakness and it can be difficult to poke holes in their game plan.
The most prominent example of CDR spiraling out of control is with Holy Paladins in Battle for Azeroth and the
형언할 수 없는 진실
corruption.
응징의 격노
has been one of the strongest healer cooldowns in the game for a long time and has often been able to contest the most powerful offensive cooldowns. With enough solid RNG, Holy Paladins were able to attain incredibly high uptime on
응징의 격노
as well as create some silly interactions with
심판의 주먹
, allowing them to compound on these CDR mechanics to reset the cooldown of
심판의 망치
before the stun had even ended.
Some attempts were made to alter these interactions, however, they had to be reverted due to having unintended consequences for other classes using similar mechanics.
Pros
: Increases the viability of classes that may have competitive damage throughput and utility but lack in durability.
Cons
: High levels of passive mitigation can lead to long and stale battles where it can feel like your decision making is unimpactful until Dampening kicks in.
While none of the tier sets I'll be mentioning today have direct defensive bonuses, some of them do indirectly trigger defensive effects so I wanted to bring this up as these are often the types of bonuses that have historically been viewed negatively. The most recent example of powerful defensive bonuses in arena that comes to mind is the middle-to-late Battle of Azeroth. Players were given access to powerful defensive Azerite traits like
아제라이트 강화
, weapons such as
심해의 삼지창
, trinkets like
공허의 돌
and
피에 굶주린 성게
, and eventually a stacking Versatility amplifier from corruptions.
While these bonuses did increase the viability of squishier classes, they also dragged the pace of the game down to a snail's pace and reduced participation levels. In the end, many of these effects had to be adjusted to speed up the flow of PvP.
Top 5 Strongest Tier Sets in PvP
Disclaimer
: These bonuses are not ranked in any particular order and tuning may alter their strengths by the time the Shadowlands 9.2 patch launches. This list takes into account the relative strength of the specialization and class in the current meta as well as the design of the tier bonus itself.
Fire Mage
2-Set -
불타는 격정
- Increases the duration of
발화
by 2 sec.
4-Set -
불타는 격정
- While
발화
is active your
화염 작렬
and
불사조의 불길
recharge 50% faster.
Fire Mages have reigned as a top tier caster in PvP for quite a long period of time and these set bonuses further highlight the main draw of the specialization. The 2-set is nothing special;
발화
rarely gets to stick for full duration before being dispelled. Having said that, in conjunction with the 4-set and the many modifiers Fire Mage has access to during
발화
, it's a nice boon against compositions that lack offensive dispels or in situations where you can lock down opponents that can counter
발화
.
The real juice comes from the 4-set bonus which is a spin on an extremely powerful Azerite Essence that was available during Battle for Azeroth,
자각몽
.
One of the issues you can run into as a Fire Mage in PvP is popping your resources/cooldowns and having your opponent respond with a strong defensive to shut down your offensive push, and this
자각몽
-esque effect can extend your burst phase so that you get enough resources to swap to a different target. This will be especially potent for Rogue/Mage/Holy Priest as the common setup involves using
빛의 권능: 응징
and
용의 숨결
on off-targets which means they are able to be stunned for full duration on a swap during the same setup.
One interesting thing to note is that this CDR mechanic is tied to your
발화
which likely makes it more powerful than
자각몽
was from a damage output perspective, considering that
자각몽
was a 2 minute cooldown and the cooldown of
발화
can be reduced via
덧불
and
염화술
. Still,
자각몽
had some powerful defensive benefits (Leech and a Versatility bonus) so it's not entirely superior.
Demon Hunter
2-Set -
치명적인 춤
- Increases Blade Dance and Death Sweep$?a162264 damage by 20%.
4-Set -
치명적인 춤
-
탈태
duration is increased by 6 sec. Every 60 Fury you consume reduces the cooldown of
탈태
by 1 sec.
Demon Hunters are in a unique position from a PvP standpoint. The class has unparalleled levels of sustained damage but also access to hefty consistent burst in 30 second cycles with
지옥 분출
and
안광
. Demon Hunter is also a class that utilizes a multitude of modifiers to amp up its burst with
악마성
,
고립된 사냥감
,
첫 번째 피
,
운명의 춤
, and
악마의 영혼
. Looking at how many raw modifiers Demon Hunters use to beef up
칼춤
and
죽음의 휩쓸기
makes the 2-set a clear contender for one of the stronger bonuses.
The Demon Hunter 4-set has the potential to open up some interesting options;
탈태
is usually an extremely long cooldown but thanks to the honor talent
일리다리의 정점
, it can be reduced by 2 minutes. The penalty for doing so is a reduction in the duration of
일리다리의 정점
, which will be somewhat offset by the 4-set bonus, as well as denying opponents the option of lining up
속박을 벗어던진 검투사의 메달
with
탈태
which will grant Demon Hunters significantly more opportunities to create pressure windows.
Aside from raw damage throughput, it's worth mentioning that 9.2 is bringing the ability to equip two Legendary slots which will lead to some interesting interactions. For Demon Hunter, one of the issues they have often struggled with as a class is survivability and many high-profile Demon Hunters have already swapped to Necrolord to shore up this weakness. The Necrolord legendary is another tool that aids in survivability as
악마의 서약
will apply
불타는 낙인
to nearby enemies when you kill your demon from
불길의 양식
. The level of durability and damage Demon Hunter is gaining in 9.2 leads me to believe these bonuses are going to be quite strong.
Windwalker Monk
2-Set -
원시의 주먹
- Increases
분노의 주먹
damage by 40%.
4-Set -
태고의 잠재력
- After 10 offensive abilities, your next 3 offensive abilities deal an additional 22% damage.
If there was a melee version of Fire Mage, I think Windwalker Monks would have to take the title. Windwalker Monks have so many ways to stack modifiers (depending on Covenant/Talent/Legendary choice) with options like
키퍼의 하늘탑
,
,
질서의 무기
/
골분주
alongside the corresponding conduits that they can often create kill scenarios that are virtually impossible to react to unless you're hyper-aware of their cooldown usage.
While the 2-set is a massive modifier on
분노의 주먹
, I would still expect most of the strength to come from the 4-set.
분노의 주먹
does respectable damage, however, its over a longer period of time whereas the 4-set enables you to control and line up your burst around hard hitting abilities like
해오름차기
and
소용돌이 용의 주먹
.
There isn't anything unique or innately flashy about this tier set bonus that leads me to believe it will be strong, Windwalker Monks are just an extremely powerful class and I'm confident that skilled players utilizing the 4-set bonus during burst windows will shine that much brighter.
Survival Hunter
2-Set -
광기 어린 폭격수
- When
살상 명령
resets, it has a 40% chance to make your next
야생불 폭탄
incur no cooldown.
4-Set -
광기 어린 폭격수
- Your
야생불 폭탄
deal 30% additional damage. This bonus is increased to 80% for bombs empowered by
광기 어린 폭격수
.
Hunters are one of the few pure DPS classes that have three viable PvP specs and all of their tier set bonuses appear quite powerful. For today, I'm going to focus on the Survival Hunter tier set bonus as its design stands out as the most impactful in a PvP environment.
Survival Hunters have a wide variety of damage sources but
야생불 폭탄
is one of the burstiest abilities in their toolkit. Looking at the 2-set, you'll be activating this quite often during
페로몬 폭탄
with
야생불 주입
and potentially gaining a huge 80% modifier on subsequent bombs. This kind of bonus burst is important to note as one of the strongest hunter compositions is Junglecleave (Feral Druid/Hunter/Healer) which revolves around dishing out high pressure during crowd control chains.
From a mathematical standpoint, this set bonus is much stronger in multi-target situations than in single target. Personally, I'm going to chalk that up as another strong point for Junglecleave as the composition is quite strong at tunneling healers which will naturally force the enemy team to dogpile for
야생불 폭탄
.
Holy Paladin
2-Set -
여명의 도래
- Casting
영광의 서약
causes your next
여명의 빛
to heal for 50% more and cast twice. Cannot occur more often than once per 30 sec.
4-Set -
여명의 도래
- Each target hit by
여명의 빛
has a 100% chance to reduce the remaining cooldown of
응징의 격노
by 2 sec.
This might be one of the more controversial picks for this list as Holy Paladins have fallen from grace in favor of more throughput-based healers such as Restoration Druid. However, that is precisely the reason why I am including Holy Paladin in this list as I think this tier bonus has the potential to cover the specializations major weakness.
Holy Paladins have a history of being absolute gods during their cooldown periods and quite lackluster outside of them. In Battle for Azeroth, this weakness was almost completely eliminated via the
형언할 수 없는 진실
corruption, which is what this 4-set bonus reminds me of the most. From what I have observed on the PTR, there are a variety of Kyrian and Necrolord builds that generate excess amounts of Holy Power that will enable extremely high
응징의 격노
uptime. As it stands, I expect the 9.2 meta to be fast-paced which is an environment that Holy Paladin thrives in, especially if they are able to access
응징의 격노
often.
Given how strong Holy Paladins were early on in Shadowlands, I truly think these set bonuses have the potential to propel them back to the top.
Final Thoughts
Shadowlands Patch 9.2 in general brings a plethora of exciting changes and I think double Legendary items alongside these tier set bonuses will provide for some high-octane gameplay. As you can see from this list, one of the prominent themes in what I think constitutes a strong set bonus are powerful damage modifiers on hard hitting abilities, as well as cooldown reduction mechanics. Some of the tuning may need another pass over, especially when there are so many factors to consider such as item level and conduit scaling, but overall I'm excited to see how the meta turns out!
About the Author
Piecez has been a Rank 1 Mage dating back to Burning Crusade and previously played for
Complexity Limit
. Most notably, he placed 1st in Armageddons 3v3 tournament, with multiple appearances in both BlizzCon and MDI regionals. He also has 10 Rank 1 titles exclusively on Mage across all three specializations. Find him here:
Armory
Twitch
Twitter
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