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Mythic Sludgefist Animations Mismatched After Castle Nathria Nerfs
Live
Pubblicato
23/03/2021 alle 21:11
da
Squishei
If you're planning on fighting Mythic Sludgefist tonight, it'll be helpful to know that Mythic Sludgefist has some mismatched animations after the nerfs to both the Destructive Stomp and Fractured Debris mechanics.
Edit: This has now been fixed.
Destructive Stomp Animation
The
Urto Distruttivo
animation doesn't fill the entire circle.
You can see this in the clip from
limit_maximum
below:
If you look closely in the clip, you can see the expanded circle only reach 16 yards and some of the melee DPS are slightly inside the large circle.
Fractured Debris Animation
The
Macerie Spezzate
animation of the Debris hasn't been changed and still lands at 1.5 seconds. However, the faint beige circle on the ground correctly marks the 2.5 seconds window that players have to soak the
Macerie Spezzate
. Because of how hard the circle is to see, you should make sure to stay inside these
Macerie Spezzate
soaks for a longer period of time to make sure you don't miss it.
This may throw players off who normally use the Debris animation to know when the
Macerie Spezzate
has been correctly soaked.
You can also see this in the following clip from
limit_maximum
:
In this clip, they actually miss a
Macerie Spezzate
, so you can see how much later the soaks actually land compared to the animation. Make sure not to leave the soaks early melee DPS!
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