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Datamined 10.0.7 PTR Class and Spell Tuning Build 48220
PTR
Pubblicato
23/02/2023 alle 16:34
da
Squishei
Here are the datamined class and spell tuning changes for the Patch 10.0.7 PTR Build 48220.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (3)
Continuously deal 60.7373%75.92% of Attack power) * -- 2H, DW / Attack power] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.
Generates 2 Rune at the start and end.
Cost changed from 0 Runic Power, plus 16 per sec to 0 Runic Power, plus 18 per sec
Chill your 68.042%74.8462% of Attack power)] Frost damage.]45.98%45.5202% of Attack power) + (45.98%45.5202% of Attack power)] Frost damage.]
Cost changed from 25 Runic Power to 30 Runic Power
While Pillar of Frost is active, Frost Strike
Glacial Advance
Glacial Advance
Soul Reaper
Soul Reaper Soul Reaper
and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
Procs per minute changed from 1 to 2
Talents (3)
During
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk your combo point-generating abilities bleed the target for an additonal 125%additional 100% of their damage over 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 125100
Strikes all nearby enemies with a massive slash, inflicting (49.2%52.15% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 0.4920.5215)
Shred deals 20% increased damage and
Brutal Slash
Brutal Slash
Swipe deals 10%15% increased damage against bleeding targets.
Effect #1 Apply Aura: Dummy: Modifies Max Stacks
Value: 1015
Talents (1)
Autoattacks have a 20% chance to empower your next
Raze
Raze
Maul, stacking up to 2 times.
Empowered
Raze
Raze
MauldealsMaul deals 40% increased damage, costs 100% less rage, and reduces the target's damage to you by 15% for 6 sec.
Spells (2)
Shred the target, causing (68.37%72.5% of Attack power) Physical damage to the target.
Balance, Guardian, Restoration (Level 13)
While stealthed, Shred deals 60% increased damage, has double the chance to critically strike, and generates 1 additional combo point
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.68370.725)
Strikes all nearby enemies, dealing (9.8%10.4% of Attack power) Bleed damage and an additional (31.2%33.05% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.0980.104)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.06240.0661)
Class Tools
Devastation
Talents
Preservation
Talents
PvP Talents (2)
Trap the enemy in a time loop for 5 sec. Afterwards, they are returned to their previous location and health. Cannot reduce an enemy's health below 20%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 020
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Grab an enemy and fly with them to the target location.
Range changed from 15 yd range to 20 yd range
Talents (1)
Casting Echo grants one stack of Ouroboros, increasing the healing of your next Emerald Blossom by 15%30%, stacking up to 105 times.
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (6)
While active, Yu'lon and Chi'Ji heal up to 6 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for over 6 sec, and increasing the healing they receive from you by 10%.
When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing damage for 10 sec.
Name changed from Empowered Celestial to Celestial Harmony
Wraps the target in healing mists, healing for (261.63%286.8% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #2 Effect #3 Heal
Value: 0 (SP mod: 2.61632.868)
(Pvp Multiplier: 1.251.2)
Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.436050.478)
(Pvp Multiplier: 1.251.2)
Summon a whirling tornado around you, causing healing over 15 sec to up to 6 allies within 10 yards.
NEW Effect #3 Dummy
Value: 21
Each time you cast Sheilun's Gift, you learn one of Shaohao's Lessons for up to 30 sec, with the duration based on how many clouds of mist are consumed.
Lesson of Doubt: Your spells and abilities deal up to 40% more healing and damage to targets, based on their current health.
Lesson of Despair: Your Critical Strike is increased by 30% while above 50% health.
Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 25%.20%.
Lesson of Anger: 25% of the damage or healing you deal is duplicated every 4 sec.
Draws in all nearby clouds of mist, healing up to 3 nearby allies for (105%114% of Spell power) per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.
Effect #1 Heal
Value: 0 (SP mod: 1.051.14)
Receive a jolt of energy, empowering your next spell cast:
Enveloping Mist: Immediately heals for (266%286.8% of Spell power) and is instant cast.
Renewing Mist: Duration increased by 10 sec.
Vivify: No mana cost.
Rising Sun Kick: Cooldown reduced by 9 sec.
Essence Font: Channels 100% faster.
Thunderous Focus Tea
Crackling Jade Lightning: Knockback applied immediately.
Essence Font: Movement speed increased by 70%
Talents (1)
Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 sec. Your abilities have a 50% chance to affect the target a second time at 40% effectiveness as Shadow damage or healing.
Windwalker
Spinning Crane Kick refunds 1 Chi when striking enemies with your Bonedust Brew active
Bountiful Brew
Your abilities have a low chance to cast Bonedust Brew at your target's location.
Attenuation
When Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec
Talents (1)
Heals the target for (440% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Unison
Soothing Mist heals a second injured ally within 15 yds for 100% of the amount healed
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Specialization (1)
Holy Paladin core passive
Effect #2 NEW Effect #16 Apply Aura: Modifies Range
Value: 10
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Range
Value: 10
Affected Spells:
Talents (1)
Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
This effect can only occur every 30 sec.20 sec.
Talents (7)
Releases a blinding flash from your shield, causing (56.7% of Attack power) Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
Talent position has changed.
During Divine Shield, all targets within 15 yardsyds are taunted.
Eye of Tyr deals 300% increased damage and has 25% reduced cooldown.
Talent position has changed.
Grand Crusader's chance to prococcur is increased to 20% and it grants you 2% strength for 8 sec.
Word of Glory heals for an additional over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodicdamage over time effect.
Rank 1: Word of Glory heals for an additional ((105% of Attack power) * 1) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodicdamage over time effect.
Rank 2: Word of Glory heals for an additional ((105% of Attack power) * 2) over 15 sec.
Increased by 50% if cast on yourself while you are afflicted by a harmful periodic effect.damage over time effect.
Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target.
Talent position has changed.
Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 20% reduced cooldown.
Rank 1: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
Rank 2: Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 30% reduced cooldown.
Talent position has changed.
PvP Talents (1)
When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yardsyds of the target.
Talents (36)
Critical strike chance increased by 2% and Hammer of Wrath has a 5% increased critical strike chance and deals 10% increased critical strike damage.critical strikes cause a Blessed Hammer to spiral around you dealing (30% of Attack power) Holystrike damage to enemies.
Effect #3 REMOVED Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 5
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Critical Strike Damage
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Now a Retribution spell
Category changed from Uncategorized to Talents
Your auto attacks and Crusader Strike have a 15%20% chance to reset the cooldown of Blade of Justice.
Now a Retribution spell
Category changed from Uncategorized to Talents
Crusader Strike, Judgment and Hammer of Wrath now deal Holystrike damage.
Now a Retribution spell
Category changed from Uncategorized to Talents
Crusader Strike hits an additional 2 targets for 85% damagebut deals 50% damage to secondary targets.
Rank 1: Crusader Strike hits an additional 2 targets for 85% damagebut deals 50% damage to secondary targets.
Rank 2: Crusader Strike hits an additional 4 targets for 85% damage.but deals 50% damage to secondary targets.
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 85
NEW Effect #2 Dummy
Value: 50
Judgment hits an additional 2 targets for 85% damagebut now deals 50% reduced damage to targets.
Rank 1: Judgment hits an additional 2 targets for 85% damagebut now deals 50% reduced damage to targets.
Rank 2: Judgment hits an additional 4 targets for 85% damage.but now deals 50% reduced damage to targets.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8550
Blade of Justice has a 40% chance to cast Consecration at the target's location.
Talent position has changed.
Crusader Strike replaces your auto-attacks but now only generates 1 Holy Power every 2 attacks.
NEW Effect #2 Apply Aura: Modifies Effect #2's Value
Value: -1
Affected Spells:
NEW Effect #3 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #4 Dummy
Value: 2
Talent position has changed.
Final Reckoning and Execution Sentence grant 3 Holy Power.
Now a Retribution spell
Category changed from Uncategorized to Talents
Divine Hammers spin around you, damaging enemies within 8 yds for * (14% of Attack power)%] Holy damage over 9 sec.
Generates 1 Holy Power.12 sec.
Generates 1 Holy Power.
REMOVED Effect #2 Dummy
Value: 1
Duration changed from 9 sec to 12 sec
Talent position has changed.
NEW
Increases the duration of Avenging Wrath or Crusader by 3 sec.
Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% additional damage.
Talent position has changed.
A hammer slowly falls from the sky upon the target, after 8 sec, they suffer Holy damage
Executioner's Wrath
and enemies within 8 yards will suffer 20% of the damage taken from your abilities in that time
, plus 10%25% of damage taken from your abilities in that time.
Divine Auxiliary
Generates 3 Holy Power.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1025
Talent position has changed.
Final Verdict
Final Verdict
Templar's Verdict and Justicar's Vengeance extend the duration of Final Reckoning and Execution Sentence on targets by 1 sec.
This duration cannot extend beyond an additional 8 sec.
NEW Effect #2 Apply Aura: Modifies Buff Duration (Label)
Value: 3000
Affected Spells:
Removed
Category changed from Talents to Uncategorized
NEW
Final Verdict and Execution Sentence's durations are increased by 4 sec.
Your Blade of Justice causes the target to burn for 60% of the damage dealt over 6 sec.
Talent position has changed.
Call down a blast of heavenly energy, dealing (287.5% of Attack power) Holy damage to all targets in the target area and causing them to take 50%40% increased damage from your Holy Power abilities for 8 sec.10 sec.
Divine Auxiliary
Generates 3 Holy Power.
Effect #3 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 5040
Affected Spells:
Duration changed from 8 sec to 10 sec
When your health is brought below 25%, you instantly cast a free Word of Glory at 100% effectiveness on yourself.
Cannot occur more than once every 60 sec.
Talent position has changed.
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Word of Glory's healing is increased by up to 100%, based on the target's missing health.
Talent position has changed.
Crusader Strike and auto-attacks deal 10% inceased damage and have a 10% increased critical strike chance.
Now a Retribution spell
Category changed from Uncategorized to Talents
JudgmentJudgment's duration is increased by 2 sec and causes targets to take increased damage from your next 2 Holy Power abilities.
Rank 1: JudgmentJudgment's duration is increased by 2 sec and causes targets to take increased damage from your next 2 Holy Power abilities.
Rank 2: JudgmentJudgment's duration is increased by 4 sec and causes targets to take increased damage from your next 3 Holy Power abilities.
NEW Effect #3 Apply Aura: Modifies Buff Duration (Label)
Value: 2000
Affected Spells:
Blade of Justice generates 1 additional Holy Power.
Talent position has changed.
Every 32 sec, gain 5% increased damage to your next Divine Storm, stacking up to 10 times.
Talent position has changed.
Judgment deals 10% increased damage, increases your movement speed by 10% for 5 sec and slows enemies by 30% for 15 sec.
Now a Retribution spell
Category changed from Uncategorized to Talents
Focuses Holy energy to deliver a powerful weapon strike that deals (140% of Attack power) Holystrike damage, and restores health equal to the damage done.
Damage is increased by 50% when used against a stunned target.
Range changed from Melee Range to 8 yd range
Flash of Light casts instantly, its healing done is increased by 50%, but it now has a 6 sec cooldown.
Talent position has changed.
Increases the damage of your periodic effects by 15%.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Now a Retribution spell
Category changed from Uncategorized to Talents
All Physical damage you deal is increased by 20% and secondary effect NYI.
Now a Retribution spell
Category changed from Uncategorized to Talents
Templar's Verdict, Final Verdict and Justicar's Vengeance have a 25%20% chance to reset the cooldown of Blade of Justice.
Fire damage dealt increased by 10% and secondary effect NYI.
Now a Retribution spell
Category changed from Uncategorized to Talents
Wake of Ashes now causes you to lash out 3 times for 3s12 extra times for (40% of Attack power), and (3s140% of Attack power) Radiant damage. Deals significantly reduced damage to secondary targets.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Creates a barrier of holy light that absorbs damage for 15 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Talent position has changed.
Haste increased by 2% Blade of Justice and Hammer of Wrath cooldown reduced by 1 sec.and secondary effect NYI.
REMOVED Effect #2 Apply Aura: Modifies Cooldown
Value: -1000
Affected Spells:
Now a Retribution spell
Category changed from Uncategorized to Talents
Versatility increased by 2% and (Judgment cooldown reduced by 0.5 sec.secondary effect NYI).
REMOVED Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -500
Divine Storm projects an additional wave of light, striking all enemies up to 20 yards in front of you for 20% of Divine Storm's damage.
Talent position has changed.
NEW
Your single target Holy Power abilities cost 1 additional Holy Power and deal 20% increased damage.
Rank 1: Your single target Holy Power abilities cost 1 additional Holy Power and deal 20% increased damage.
Rank 2: Your single target Holy Power abilities cost 2 additional Holy Power and deal 40% increased damage.
Hammer of Wrath has 1 extra charge, deals 10% increased damage and on enemies below 20% health generates 1 additional Holy Power.
Talent position has changed.
Spells (3)
Increases mounted speed by 20% for all party and raid members within 40 yards.yds.
Hammer of the Righteous
Increases the range of Hammer of the Righteous, Rebuke, and Hammer of Justice by 3 yards
Retribution (Level 10)
yds
Retribution (Level 10)
Increases the range of Crusader Strike, Templar's Verdict, Rebuke, and Hammer of Justice by 3 yards
Crusader Strike
yds
Crusader Strike
Increases the range of Crusader Strike, Rebuke, and Hammer of Justice by 3 yards
yds
Party and raid members within 40 yardsyds are bolstered by their devotion, reducing damage taken by 3%.
When any party or raid member within 40 yardsyds takes more than 50%30% of their health in damage in a single hit, you gaineach member gains 5% increased damage and healing for 10 sec. This cannot occur more than once every 30 sec.
Effect #4 REMOVED Effect #1 Apply Area Aura: Dummy: Modifies Damage/Healing Done
Value: 8
Effect #3 Dummy
Value: 5030
REMOVED Effect #4 Dummy
Value: 4
NEW Effect #1 Apply Area Aura: Mod Melee Attack Power: Modifies Damage/Healing Done
Value: 0
Talents (17)
Learn Retribution Aura and Crusader Aura:
Retribution Aura:
When any party or raid member within 40 yardsyds takes more than 50%30% of their health in damage in a single hit, you gaineach member gains 5% increased damage and healing for 10 sec. This cannot occur more than once every 30 sec.
Crusader Aura:
Increases mounted speed by 20% for all party and raid members within 40 yards.yds.
Hammer of the Righteous
Increases the range of Hammer of the Righteous, Rebuke, and Hammer of Justice by 3 yards
Retribution (Level 10)
yds
Retribution (Level 10)
Increases the range of Crusader Strike, Templar's Verdict, Rebuke, and Hammer of Justice by 3 yardsyds
Crusader Strike
Increases the range of Crusader Strike, Rebuke, and Hammer of Justice by 3 yards
yds
Learn Concentration Aura and Devotion Aura:
Concentration Aura:
Interrupt and Silence effects on party and raid members within 40 yardsyds are 30% shorter.
Devotion Aura:
Party and raid members within 40 yardsyds are bolstered by their devotion, reducing damage taken by 3%.
Emits dazzling light in all directions, blinding enemies within 10 yardsyds, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Talent position has changed.
Your Crusader Strike
Hammer of the Righteous
Hammer of the Righteous
Crusader Strike Rebuke and auto-attack range is increased by 3 yds and using Crusader Strike
Hammer of the Righteous
Hammer of the Righteous
Blessed Hammer
Blessed Hammer
<br /> heals you for 2% of your maximum health.
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 1: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Talent position has changed.
Hurls a divine hammer that strikes an enemy for 120%140% of Attack power) * 1] Holy damage. Only usable on enemies that have less than 20% health
Hammer of Wrath
or during Avenging Wrath
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.21.4)
Armor and critical strike chance increased by 2%.
Rank 1: Armor and critical strike chance increased by 2%.
Rank 2: Armor and critical strike chance increased by 4%.
Talent position has changed.
Divine Storm heals you and up to 0 nearby allies for 5% of maximum health.
NEW Effect #2 Dummy
Value: 4
Now available to all specs
Talent position has changed.
NEW
Shield of the Righteous heals you and up to 0 nearby allies for 2% of maximum health.
Speed and Avoidance increased by 2%.
Talent position has changed.
Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
Now a Retribution spell
Category changed from Uncategorized to Talents
Forces an enemy target to meditate, incapacitating them for 1 min.
Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Talent position has changed.
Golden Path strikes the lowest health ally within it an additional time for 100.0%100% of its effect.
Holy:
Mastery increased by 2% and intellect increased by 2%.
Protection, Retribution, Initial:
Mastery increased by 2% and strength increased by 2%.
REMOVED Effect #1 Apply Aura: Mod Stat %:
Value: 2
NEW Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 2
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
Talent position has changed.
NEW
Hammer of Wrath always critically strikes.
Effect #1 Apply Aura: Add Modifier - Flat
Value: 100
Affected Spells:
Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of
Echo
Crusade
Avenging Crusader
Avenging Crusader
Sentinel
Sentinel
by 0.5 sec.
Talent position has changed.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (2)
Increases the healing of Earthliving by 15%.
Earthliving always triggers on targets below 25% of their maximum health.
Rank 1: Increases the healing of Earthliving by 15%.20%.
Earthliving always triggers on targets below 13% of their maximum18% health.
Rank 2: Increases the healing of Earthliving by 30%.40%.
Earthliving always triggers on targets below 25% of their maximum health.35% health.
Primordial Wave increases the healing done by your next Healing Wave by 15%.
Rank 1: Primordial Wave increases the healing done by your next Healing Wave by 8%13%.
Rank 2: Primordial Wave increases the healing done by your next Healing Wave by 15%25%.
Talents (1)
Restoration:
Your Lava Burst orand Riptide casts restore 350 mana to you and 4 allies nearest to you within 40 yards.
Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
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