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Patch 6.2 Armor Models and Set Bonus Preview
Publié
18/05/2015 à 12:10
par
perculia
Patch 6.2 adds Tier 18, Wild Gladiator PvP, and Honor/LFR armor sets for stylish new looks. Now that we have all the stats for Tier 18 gear up on the PTR, we wanted to preview all the new gear, their set bonuses, and their appearances.
This page is intended to be a visual reference during the PTR before the models are finalized and added to our transmog set database.
Click on the images below to view them in our 3D modelviewer, which lets you change the race of the character and try out many animations! Also check out our
6.2 Weapons Preview
for more 3D models.
Tier 18
These models are for Normal, Heroic, and Mythic Hellfire Citadel gear. Mythic Hellfire Citadel sets are on the right-hand side and are more elaborate than the other sets.
Armure du regard démoniaque
:
2 pieces (Blood) :
Blood Boil and Soul Reaper have a 25% chance to grant 1 extra stack of Scent of Blood. In addition, Scent of Blood now stacks up to {5+5} times.
2 pieces (Frost) :
When you critically hit with Obliterate you gain 5% haste for 12 sec. When you critically hit with Frost Strike, your critical damage is increased by 10% for 12 sec.
2 pieces (Unholy) :
Your Death Coil applies double the amount of Shadow Infusion onto your Ghoul.
4 pieces (Blood) :
Your Death Strike only consumes 80% of the stacks of Scent of Blood.
4 pieces (Frost) :
Frost Strike and Obliterate have a 25% chance not to consume Killing Machine.
4 pieces (Unholy) :
Your Dark Tranformation now transforms your Ghoul into a Crazed Monstrosity, increasing both the Monstrosity's and your damage and attack speed.
Atours de guerre des serres du serment
:
2 pieces (Balance) :
Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.
2 pieces (Feral) :
Increases the chance for Omen of Clarity to trigger, and increases your maximum Energy while in Cat form by 20.
2 pieces (Guardian) :
Savage Defense also increases heals done to you by 20% while active.
2 pieces (Restoration) :
Your Lifebloom has a 60% chance to bloom when it periodically heals.
4 pieces (Balance) :
When a Faerie Dragon is summoned, your arcane and nature damage is increased by 6% for 30 sec.
4 pieces (Feral) :
During Omen of Clarity, your next Cat Form ability generates 50% of its Energy cost when used.
4 pieces (Guardian) :
While Savage Defense is active, the cost of Frenzied Regeneration is reduced by 50%.
4 pieces (Restoration) :
You can Lifebloom two targets at once.
Tenue de combat de la chasse sauvage
:
2 pieces (Beast Mastery) :
Arcane Shot and Multi-Shot increase the duration of your Focus Fire by 3 sec.
2 pieces (Marksmanship) :
When you critically hit with Chimera Shot, you have a 40% chance to gain Rapid Fire for 4 sec.
2 pieces (Survival) :
Your Black Arrow increases all elemental damage done to the target by 10% for 15 sec.
4 pieces (Beast Mastery) :
Your Focus Fire effect also summons a Fel Boar to assist you. The Fel Boar lasts for the duration of Focus Fire.
4 pieces (Marksmanship) :
The cast time of your Aimed Shot is reduced by 100%.
4 pieces (Survival) :
Your Explosive Shot causes a shadow nova on targets afflicted by your Black Arrow.
Grande tenue du conclave arcanique
:
2 pieces (Arcane) :
Your Arcane Blast has a 40% chance to trigger Presence of Mind without triggering its cooldown.
2 pieces (Fire) :
Pyroblast has a 25% chance to conjure a Fiery Phoenix, dealing (350% of Spell power) additional Fire damage to the target.
2 pieces (Frost) :
Water Jet generates Brain Freeze when used, and the Brain Freeze effect increases Frostfire Bolt damage by an additional 40%.
4 pieces (Arcane) :
Presence of Mind has a 10% chance to create a Time Anomaly, summoning a random hero through time to assist you in battle for 30 sec.
4 pieces (Fire) :
When the pheonix is summoned, you gain 5% spell damage and 5% spell haste for 15 sec.
4 pieces (Frost) :
Increases the duration of Water Jet by 4 sec, and increases the total Fingers of Frost stacks by 2.
Ensemble de combat de l’œil du cyclone
:
2 pieces (Brewmaster) :
Expel Harm now has no cooldown when you are below 50% health in Stance of the Sturdy Ox.
2 pieces (Windwalker) :
Your Rising Sun Kick has a 40% chance to generate Combo Breaker.
2 pieces (Mistweaver) :
Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for (105.8% of Spell power) and increasing all healing done to them by 15% for 12 sec. Your Rising Sun Kick increases the damage the target receives from your abilities by an additional 6%.
4 pieces (Brewmaster) :
Every time you use Expel Harm, the remaining cooldown of your Guard is reduced by 5 sec.
4 pieces (Windwalker) :
Increases the chance for you to gain Combo Breaker by 10%, and increases your maximum Energy by 20.
4 pieces (Mistweaver) :
When you heal with Enveloping Mist or Uplift, 50% of the heal is also applied to targets with your Extend Life effect. When you Rising Sun Kick, you have a 45% chance to apply Renewing Mist on a nearby injured ally.
Guet de la veille incessante
:
2 pieces (Holy):
Increases the amount of healing transferred to your Beacon of Light targets by 25%.
2 pieces (Prot):
Each time you cast Avenger's Shield, you heal for 1.5% of your maximum health over 10 sec.
2 pieces (Retribution):
Avenging Wrath now has 2 charges.
4 pieces (Holy):
Your spell haste is increased by 2% every time you heal your Beacon of Light target. Lasts for 6 sec. Stacks up to 4 times.
4 pieces (Prot):
Your Avenger's Shield has a 50% chance to have it's cooldown instantly reset when used.
4 pieces (Retribution):
After using Avenging Wrath, your damage is increased by 5% every 1 sec for 10 sec.
Costume de piété
:
2 pieces (Discipline) :
Your Penance damage and healing is increased by 8% each time it deals damage or heals. This effect stacks up to 6 times.
2 pieces (Holy) :
You gain 2% spell haste for 15 sec when Prayer of Mending bounces. This effect can stack up to 3 times.
2 pieces (Shadow) :
Reduces the cooldown on Shadowfiend by 130 sec and the cooldown on Mindbender by 20 sec.
4 pieces (Discipline) :
Each time Penance heals, it has a 33% chance to heal another injured ally near your target.
4 pieces (Holy) :
Your Prayer of Mending has a 10% chance to split when it bounces, healing an additional target nearby.
4 pieces (Shadow) :
When your Shadowfiend or Mindbender expires, you gain Premonition, increasing your Multistrike chance by 25% for 15 sec.
Armure de gangrelame
:
2 pieces (Assassination) :
Your Dispatch deals 45% additional damage as Nature damage.
2 pieces (Combat) :
You have a chance while Slice and Dice is active to again the Adrenaline Rush effect for 4 sec.
2 pieces (Subtlety) :
Your Vanish now awards 5 Combo Points when used and increases all damage done by 10% for 10 sec.
4 pieces (Assassination) :
Your Dispatch now generates 2 additional Combo Point.
4 pieces (Combat) :
Increases your damage while Adrenailine Rush is active by 25%.
4 pieces (Subtlety) :
Your Eviscerate and Rupture reduce the cooldown of your Vanish by 4 sec per Combo Point used.
Étreinte de la montagne vivante
:
2 pieces (Elemental) :
Your Earth Shock has a 33% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset.
2 pieces (Enhancement) :
Whenever you gain a Maelstrom Weapon charge, you Electrocute all nearby enemies within 10 yards for 0 Nature damage.
2 pieces (Restoration) :
Increases Riptide's critical strike chance by 50%.
4 pieces (Elemental) :
For every 20 Lightning Shield charges consumed, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes.
4 pieces (Enhancement) :
Maelstrom charges increase the damage done by your Nature spells by an additional 10%, and you may now have a maximum of 10 Maelstrom charges.
4 pieces (Restoration) :
When you Chain Heal, you also apply Riptide to the primary target.
Tenue de parade du râle d’agonie
:
2 pieces (Affliction) :
Each time Drain Soul deals damage, it has a 20% chance to extend the duration of your Dark Soul: Misery by 2 sec.
2 pieces (Demonology) :
Your Soul Fire increases the damage done by your Demons by 5% for 15 sec. This effect can stack up to 5 times.
2 pieces (Destruction) :
Reduces the cast time of your Chaos Bolt by 1.0 sec and increases its damage by 5%.
4 pieces (Affliction) :
While Dark Soul Misery is active, your Drain Soul damage also refreshes the duration of your Haunt effect on the target.
4 pieces (Demonology) :
When Molten Core occurs, you have a 30% chance to summon a Demon from the void to assist you in battle.
4 pieces (Destruction) :
Your Chaos Bolt has a 9% chance to not consume an Ember.
Tenue de combat de courroux de Fer
:
2 pieces (Arms) :
Your Rend periodic damage ticks have a 30% chance to reset the cooldown of Mortal Strike.
2 pieces (Fury) :
While Bloodsurge is active, your Wild Strike critical strike chance is increased by 12% and Wild Strike critical strike damage is increased by 12%.
2 pieces (Protection) :
Reduces the cooldown of your Last Stand by 50%. While in Gladiator Stance, the damage bonus from being Enraged is increased by 20%.
4 pieces (Arms) :
Your Rend deals damage 30% more often.
4 pieces (Fury) :
Your Wild Strike critical strikes reduce the cooldown of Recklessness by 20 sec.
4 pieces (Protection) :
Shield Barrier's effect is increased by 200% when used during Last Stand. Your Shield Charge also causes you to Enrage.
Wild and Warmongering Gladiator
These models are for Alliance, Horde, and Elite PvP gear. They are recolors of the Tier 18 gear. It appears that the
Wild
and
Warmongering
Gladiator sets swap colors--similar to Grievous and Prideful Gladiator gear in Siege of Orgrimmar.
**redo all as orcs
LFR/Honor Gear
LFR and Honor gear have less-flashy models than the Tier 18 gear, as they are easier to acquire.
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