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Glyph of the Gladiator
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Post by
95950
This post was from a user who has deleted their account.
Post by
Salali
EDIT
: Not only did my initial, albeit incorrect, mathematical findings surprise me, but the correct (let's hope so) findings may surprise others. Below is the updated math.
20 resilience rating is 0.51% reduced critical hit
16 defense rating is 0.27% reduced critical hit
Each gives something unique: 0.85% dodge, 180 health, & the last 15 block value (among other things)
Felsteel Helm
(w/ 3x Solid Stars of Elune)
Enchanted:
w/ Glyph of the Gladiator
Health 810
Armor 1284
Effective Health 897
-----
Defense rating 33
Avoidance/Block 2.2344
Crit Reduction 0.55836 (+0.6 from Resilience)
=====
Grand Total Crit Reduction 1.15836
w/ Glyph of the Defender
Health 630
Armor 1284
Effective Health 698
-----
Defense rating 49
Avoidance/Block 3.31632 (+0.85 Dodge)
=====
Grand Total Avoidance/Block+Dodge 4.16632
Total Crit Reduction 0.82908
w/
Presence of Might
Health 730
Armor 1284
Effective Health 808
-----
Defense rating 43
Avoidance/Block 2.91024
Crit Reduction 0.72756
-----
Originally, I just did some numbers on the two Glpyhs, but thanks to Fame & Kazeyonoma over at TankSpot, I've re-written my conclusions based on updated math & the inclusion of...
Presence of Might
.
-----
It looks as if for highest Effective Health, Glyph of the Gladiator edges out Presence of Might, but is still better than Glyph of the Defender.
For avoidance, it looks as if Defender comes out on top, with Might coming in second, and Gladiator trailing behind.
For reducing critical hits, Gladiator again takes the lead. Defender comes in second, with a Might as a close third.
-----
Druids have known this for a long time, but not many warriors understand, or even care to understand, the use of resilience in PVE. Resilience does a few things, but for tanking warriors the primary focus is the crit reduction. As we can tell from above, the resilience can bridge a much needed gap in some suits of armor -- exactly the type of suit which would be using this helmet, most likely.
How much defense does one need if using the resilience Glyph? From the baseline of 490, a player with 20 resilience (from this enchant) would only need 477 defense rating. That's quite a realistic option.
Post by
blademeld
Simple breakdown:
maintanking/offtanking set: Gladiator
trashtanking set: Defender
no?
Post by
Salali
Simple breakdown from what I determined:
Highest Effective Health: Glyph of the Gladiator > Presence of Might > Glyph of the Defender.
Highest avoidance: Defender > Might > Gladiator
Most crit reduction: Gladiator > Defender > Might
That's what I know so far, and even if my math is wrong, I can't see it changing the above statements.
Post by
69354
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Post by
140351
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Post by
142317
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Post by
95950
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Post by
Salali
Bullya, I think the debate you present is clear: do you want the stamina & resilience or do you want attack power & hit rating? Personally, I think it looks like PVP vs. PVE.
-----
Yakra
, what do you think of the findings? I mean, in terms of Presence of Might. I haven't garnered any attention at all on TankSpot really, but I think this is a worthwhile case to review!
It could potentially change things for entry-level raiding & players in Zul'aman in terms of stacking defense, and perhaps even for some other players. Did I do all that work on Felsteel Helm for nothing? t_t
Post by
Aris
well like yakra, i'm a stam #$%^&. so its a clear winner in my book. upgrading to the new glyph of the gladiator.
Also, for all those people still using the S1 shield, and now this new glyph. your def rating requirment to maintain crit immunity would now be: 459 def rating to be crit immune to a lvl 73 mob.
(gruul and jan'alai never drop my upgrade shields. grrrrr....)
One last thing to note, is this glyph is great to put on a resistance helm, for fights like hydross. To maintain crit immunity while keeping your resistances as high as possible.
Post by
Salali
Aris, your presence is already greatly welcomed back. That is an absolutely excellent point. For fights which need both resistance & crit immunity, it's a lifesaver. I can't believe I totally forgot about it.
Post by
119446
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Post by
Salali
I think this head enchant may be perfect for players who are straddling the 490 mark, regardless of resistance fights. This is the point I meant to stress when I said, "entry-level raiding ."
Post by
122711
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Post by
Salali
Well, I didn't check the math, but you can use this page with a calculator to find out how much resilience compensates for crit reduction from defense:
http://www.tankingtips.com/tanking-formulas
Post by
bfillmer
@ Bullya regarding the PvP applications:
As mentioned above, it would be a preference thing for the most part. However, I would say that the
Glyph of Ferocity
is your best bet while starting to gear up for PvP, perhaps until you are fulling decked out in S1 or greater gear. At some point in your PvP career, assuming you are moving toward doing Arena almost exclusively then I would consider switching it up to the
Glyph of the Gladiator
, at higher levels of play your burst won't insta-gib anyone anyway and the battles are all out-lasting-the-healer matches.
It's also worth noting that by this point in your progression you should be hit-capped as well, so losing the extra hit on the
Glyph of Ferocity
would not be a big deal.
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