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Best and Worst Mythic+ Dungeons to Complete on Raging, Quaking, Tyrannical Weeks
Moderna
Publicado
22/05/2021 a las 03:29
por
tettles
Welcome to this week's affixes!
Furibunda
,
Sísmica
,
Tiránica
, and
Orgulloso
are this week's affixes!
This week is the week that is before the best push week on the calendar.
Furibunda
+
Sísmica
by itself is not bad affixes for a
Tiránica
week. There is a lot of responsibility on the tank and on crowd control effects to not let the Raging get out of control with a potential enrage dispel being close to mandatory for this affix set. The upsides of this week is that there are minimal to no time losses that can be occurred by having these affixes outside of
Tiránica
. I think that if you are doing keys in the 15 range this week is particularly enticing as bosses and trash can get melted quite quickly with appropriately geared DPS.
Sísmica
is an incredibly easy to deal with affix as making sure you stay spread from your melee and not stacking on top of one another is the only real issues that you may face. There are some instances where this is difficult, but that is generally on a case by case basis. This can make healing
Orgulloso
a bit more challenging as well, but not nearly as difficult as the most recent week.
Check out our weekly Mythic+ Tip of the Week article which involved
use of Loyal Stoneborns in Halls of Atonement
!
Loyal Stoneborns in Halls of Atonement
Want to check out some Shadowlands Basic Routes or Tips and Tricks for each dungeon? Check out our helpful tools below:
Shadowlands MDT RoutesMythic+ Tips and TricksMythic+ Damage Calculator
A-Tier Dungeons
Halls of Atonement
Halls on
Furibunda
and
Sísmica
is very much a tank and healer struggle. There are a lot of mobs that get quite dangerous once enraged and managing the raging, kicks, and kiting is imperative once the mobs dip below 30% HP. Quaking is really not super relevant in Halls of Atonement as the dungeon typically allows for open areas and should not be super rough for quaking.
Pain Points
The biggest pain points in this dungeon are the trash mobs more often than not. On
Tiránica
the bosses can get long, but they don't get substantially more difficult even though they have more HP. Lets talk about the trash mobs that are very dangerous and how to deal with them potentially on
Furibunda
!
Obliterador depravado
- The obliterator casts
Descarga perversa
at the threat target, and this bolt hurts a lot. Making sure you get kicks or CC effects when the obliterators hit sub 30% is very important as tank mitigation versus magic damage is normally fairly low.
Gargon sañoso
- The dogs in this instance already murder your tank with their
Barrido serrado
bleed. This coupled with raging can absolutely melt your tank. Kiting is definitely the preferred method to deal with the Gargons in here.
Fragmento de Halkias
- with his
Vapulear
ability is absolutely mandatory to have an enrage dispel. You can also outrange the thrash at 40 yards, but even then I think an enrage dispel for your tank is really necessary.
Natopiedra fiel
is able to be tamed while
Furibunda
making it do insane damage. The only notable thing about
Sísmica
is on
Lord chambelán
during his telekinesis lines it can be dangerous if you have multiple people stacked in the bosses hitbox.
Halls of Atonement GuideHalls of Atonement Tips and Tricks
Mists of Tirna Scithe
Mists of Tirna Scithe is definitely one of the easier dungeons on the whole due to the lenient timer. In general on
Tiránica
weeks this dungeon can get more difficult due to most people being able to burn the bosses with
Orgulloso
prior to any real mechanics occurring on
Reforzada
weeks. Aside from that dealing with
Furibunda
is the only real difficulty from affix sets in this dungeon.
Pain Points
Mists once more does not have many difficult spots in the dungeon. There are a couple mobs that definitely get more difficult with
Furibunda
.
Rajaalmas Drust
are very scary when enraged with their
División de alma
ability that they put on themselves. It is imperative that your tank kites at this point. Also the
Flor de noche Velo de Niebla
/
Matriarca Velo de Niebla
/
Engullidor Velo de Niebla
mini bosses in the maze are very nice to have an enrage dispel for. Aside from those 2,
Atracador faucespina
are incredibly dangerous once enraged and if you pull them with other mobs then you can be in grave danger. Beyond that it is just about having maximum boss damage. Invite a moonkin, they will help you kill
Ingra Maloch
a lot faster :).
Some helpful tips with the
Ingra Maloch
encounter:
If you are going to get multiple burns, use stuff short cooldown cds like
Combustión
on
Droman Oulfarran
.
Use
Ansia de sangre
when there is 40 seconds left on your
Orgulloso
buff.
Do not commit to the boss if it is over 15% HP
Aside from all of this, if you have an abundance of boss damage then this dungeon is mega free.
Mists of Tirna Scithe GuideMists of Tirna Scithe Tips and Tricks
B-Tier Dungeons
Necrotic Wake
Necrotic Wake's timer is very lenient now as long as you understand how and when to use the weapons in the dungeon. This means that as long as you play a safer strategy then you should be well off. For advice, I think that using the 3 Javelins on
Amarth
,
Cirujano Cosecarne
, and
Nalthor Clamaescarcha
is a really solid play because you can ensure that the javelin is around for Nalthor. Especially as well on the
Tiránica
week making sure you have a lot of boss damage is important. Nalthor can actually become a 3+ minute encounter if you are not careful. That coupled with the pulsing AOE damage on tyrannical can be spooky.
Typical use of the
Ánima descargada
is well used on a large pull where you are wanting the silence. Typical spots for these are
Nar'zudah
mini-boss pull,
Nigromante de Zolramus
, necropolis
Recolector de cadáveres
pulls, or just bosses.
Jabalina sangrienta
is best used typically on bosses.
Forjamartillo olvidado
is best used almost always on bosses or on a
Orgulloso
that you do not have cooldowns for.
Furibunda
is very dangerous in the Necropolis area especially for the tank as the tank damage in there is massive.
Sísmica
can be annoying on
Huesoañublo
, but it should not be too annoying. Quaking can also be really stupid whenever you are trying to use the Exhaust or the Silence Orb, so be mindful of that.
Pain Points
This week the pain points of Necrotic Wake seem to be the bosses. Make sure you have armaments of some kind for
Amarth
,
Cirujano Cosecarne
, and
Nalthor Clamaescarcha
. For
Huesoañublo
just having the native Kyrian
Escape de ánima
ability should do wonders on this boss. For
Amarth
as well if you CC the adds during the
Última cosecha
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
Parálisis
or
Encadenar no-muerto
on every set to avoid having to kill the adds. This does require coordingation though. Interestingly enough, on Nalthor, after you come up from the
Exilio oscuro
you have 100% crit for 30 seconds and this works on the Necrotic Wake armaments as well, so using an armament with this crit buff is very cool.
Necrotic Wake GuideNecrotic Wake Tips and Tricks
C-Tier Dungeons
Spires of Ascension
DO NOT GO INTO THIS DUNGEON WITHOUT A
Calmar
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow. This timer is less lenient on
Tiránica
but still not super tight none-the-less. I think that the dungeon is quite difficult on
Furibunda
&
Sísmica
though if you are not in a coordinated group. If you are in a coordinated group, there shouldn't be too many problems though. There are a lot of kicks that need to happen and if you are not careful about the kick rotations during raging there are some abilities that will one shot people.
Pain Points
I think the biggest pain point in this dungeon is going to be the boss kill time, kick rotations late into trash packs, and the angel mini bosses. With it being
Tiránica
,
Ventunax
becomes even harder. The longer the fight goes on for the more black puddles he spawns shooting the missiles out of them. This boss and mechanic in my experience is the hardest part and is especially difficult on
Sísmica
as well. Getting your 60% or 80%
Orgulloso
right before you engage Ventunax is really helpful in killing the boss. The trash mobs that you have to watch out for are
Castigadora abjurante
,
Goliat abjurante
, and
Garrasigilo abjurante
. The castigator has
Carga de conocimiento
which should be kicked as often as possible, this ability is already brutal and if it goes on somebody whilst
Furibunda
is out then you will die. The goliath has
Puño rebelde
which if it goes off normally it will drop you super low (potentially kill you but not often on Tyran), but when this is enraged this will probably be a full group wipe if it goes off. The stealthclaws just beat up your tank and should be kited like your life depends on it.
The angels at the end I would say have a mandatory enrage dispel for
Furibunda
. The nature of those mini bosses in this dungeon just require them to be soothed once they enter raging.
Spires of Ascension GuideSpires of Ascension Tips and Tricks
Plaguefall
Plaguefall's lenient timer with use of
Perforapeste desdichado
s and
Bote inestable
s in this dungeon make it very forgiving to deaths and pulling slow. I do think all the affixes of
Tiránica
,
Sísmica
, and
Furibunda
are all rough in their own ways in this dungeon making this dungeon more difficult than most other weeks that this dungeon is ranked, which is why the slide has occurred.
Pain Points
This dungeons difficulty comes with the final 2 bosses and a lot of the trash in the back half of the instance. The notable trash packs that are difficult here are the packs with
Emboscador de linaje
,
Francotirador venenoso
, and
Defensor de muchos ojos
. The ambusher melees incredibly hard on the tank and has a
Emboscada
which is an AOE leap. These occurring while
Furibunda
can be super dangerous for the tank and he needs to be very careful if there is no dispel on the Ambusher. The group needs to be wary of the Sniper as his shot can be rough once he does also enter raging. The defender is chill though. The other notably scary trash on
Furibunda
are the
Garrababosa putrefacta
. Their
Garras corroídas
ability stacks on your tank and is super dangerous to melee as it is a Fervent Strike type ability.
The bosses of
Domina Hojaveneno
and
Margravina Stradama
are normally very rough on
Tiránica
. This coupled with
Sísmica
makes these bosses even more tedious as the spread mechanic on the quaking when having to deal with the tentacles or just stacking up on Domina makes quaking really annoying and / or cause deaths.
Also, be careful on your
Baba chorreante
pull. If you pull all the slimes and they enrage at the same time they can kill your tank immediately.
Plaguefall GuidePlaguefall Tips and Tricks
De Other Side
De Other Side on
Tiránica
is very time restrictive. The time it takes to kill
Hakkar el Cazador de Almas
,
Molino Tormenta de Maná
, and
Mueh'zala
normally is a really daunting task. That coupled with the only real part of the instance that has unique pulls is the Ardenweald area makes this dungeon rough if you do not have the raw DPS (or ilvl) to time the key. Fortunately though,
Furibunda
and
Sísmica
both do not affect this dungeon in a way that would be overwhelming. This dungeon, similar to Theater of Pain, is just a dungeon that is a damage check and if you have the damage then the dungeon is typically pretty easy.
Pain Points
I still think that the timer and
Hakkar el Cazador de Almas
are the biggest issues this week in De Other Side.
Hakkar el Cazador de Almas
is a run killer and there is a reason every group gets pride prior to pulling him. If you wipe to him your run is over and you drop the key and go again. Make sure you save bloodlust and have
Orgulloso
for him and you should be okay. Aside from that, you need to pull the Ardenweald area a bit aggressive to time the key. This leads to potential tank deaths as
Furibunda
and enormous pulls are very dangerous. The
Lubricador
are also quite potent if kicks are missed as well. This is the reason that a lot of higher end groups are skipping these mobs. As for
Sísmica
, you can die on
Mueh'zala
whenever you are getting ported back to the platform, but there really is not much counter play if this happens. I am sorry for your loss if it does though.
De Other Side GuideDe Other Side Tips and Tricks
D-Tier Dungeons
Theater of Pain
DO NOT GO INTO THIS DUNGEON WITHOUT A
Calmar
Theater of Pain is definitely one of the more difficult dungeons to deal with on
Tiránica
. The reason this dungeon is as low as it is is because of the very difficult timer, 5 Tyrannical bosses to deal with, and bosses that all take a substantial amount of time. While
Sísmica
is mostly irrelevant, it still can be annoying on
Kul'tharok
and
Tajasangre
as there are stack / grip style mechanics that are rough.
Furibunda
requires you to bring an enrage dispel to this dungeon to be able to deal with the mini bosses. Without the dispel your tank will get smoked.
Pain Points
The bosses and pride timings are the biggest road block in Theater this week. Make sure you have a strategy and route that sets up prides to be spawned into bosses as frequently as possible. The amount of DPS that is required to time this key on tyrannical is no joke. I don't think there are any major pain points that need to be addressed that also were not addressed in the introduction. Just make sure you also have a soothe for the champions that are in the Xav wing and you should be okay assuming you are overgeared.
Theater of Pain GuideTheater of Pain Tips and Tricks
Sanguine Depths
The bosses in Sanguine Depths will almost always be the gatekeepers in this instance regardless of whether it is Fortified or Tyrannical.
Sísmica
is incredibly annoying in Sanguine Depths due to the narrow corridors and lack of space. There are also some very bad overlaps on
General Kaal
with the shield + quaking that are a possibility. On top of that if your healer gets locked out by quaking then that is also very bad news.
Furibunda
can be really sketchy from time to time, but it should not be something that is overwhelming or mandatory to have an enrage dispel.
Pain Points
I think the biggest problem parts in this dungeon like I eluded to in the other section are the bosses.
Kryxis el Voraz
,
Ejecutor Tarvold
, and
General Kaal
are some of the hardest bosses individually and when they are slammed together in a dungeon they feel really difficult. On Kryxis you need to make sure to slowly soak the orbs from
Machaque mutilador
otherwise you can put yourself in deep trouble. You can also range the
Machaque mutilador
ability and it will not drop any of the orbs. This is something you can do, but I would use this liberally and only if you think your healer or tank need assistance. On Executor Tarvold, focusing down the adds is by far the highest priority. When there are bad overlaps with
Reprender
+ add pulsing AOE damage is very scary and heavy defensives / Immunities should be used here. Helpful tip: You can
Fingir muerte
every cast of the Castigation on a hunter. For General Kaal, making sure that you retain mana, minimize bleeds, and do not kill yourselves to quaking is super important. The boss + trash is normally rough, but on this weeks affixes it will generally be a bit easier as long as your tank is sturdy.
Sanguine Depths GuideSanguine Depths Tips and Tricks
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