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评论来自
WildW
This instance is found at the Hellfire Citadel. The easiest of the four seperate parts there, and the first one you do in Outlands There are 3 bosses, all with nice loot compared to what most people will have when they get tbc. a group of ok geared 60's can do it without too much trouble.
评论来自
Flyv
The entrance to the instance is over a bridge. The bridge entrance is at 48, 55.
评论来自
Arador
Lowest level and probably easiest instance in TBC.
The trash is simple and straightforward, although generous use of crowd control makes things much easier. Pulls should be done carefully, as there are a number of groups that are very close together and a handful patrols, both of which could cause unwanted adds.
评论来自
12334
Location: Middle of Hellfire Peninsula
Lore: Three bosses which guard the entrance to Hellfire Citadel
Difficulty: Easy
Length: Hour-Hour and a half with a good group
What Class Makes This Dungeon Easy: Mage/Feral Druid. CC, de-cursing for second boss fight, and OT for some of the bigger pulls. Bringing either one of these two classes makes it alot easier.
Hellfire Ramparts is one of four dungeons located in Hellfire Citadel. It is a 5 person dungeon aimed at lvl's 60-61 and is the very first instance that most of you will end up seeing as soon as this goes live. It is doable as soon as you walk through the Dark Portal and is good transition into future Burning Crusade Dungeons. If I had to give this a numerical rating on how easy it is, i would probably give it a 2, with one being easy and 10 being hard.
Before you start the instance make sure you pick up the quest Weaken the Ramparts (Too lazy to edit links to quest will do later...or Eill will probably ninja edit this sometime)
Anyways, the instance mainly takes place across many bridges etc, and the instance is semi-linear in design. The first boss of this zone is Watchkeeper Gargolmar. He's an incredibly easy fight, with about 10 pulls leading up to him. He comes with two healer adds that try to heal themselves or the Watchkeeper, and a SW:P. Basically, kill the adds, kill watchkeeper, loot and move on. This fight gets a 1 on the easy scale. If you wipe to the Watchkeeper please delete your character, go uninstall wow, and return to Hello Kitty Island Adventure.
Next you will come across an annoying trash pull which consists of about 4-5 warlocks and a normal melee mob. The pull is extremely annoying because the warlocks each do a 2-3 second fear which makes healing a bitch. Focus on interruption more than nuking as the fear has a cast timer.
From here you can take two paths, the right path goes to Omor the Unscarred and the left takes you to Vazruden and Nazan, which in my mind is the real finale. So, lets assume you go right to Omor the Unscarred. This boss, is also a simple tank and spank. He does a curse that does damage to people around them,...so you can either get a druid or a mage to decurse, or if you dont just have the cursed people move to away from the group. The curse itself doesn't do any damage to the cursed target, just to the others in the group.
He also summons fel hounds (roughly 2k hp) throughout the fight, which go straight for the healers. They're pussies and can be dealt with easily. Finally, he does a Shadow Whip, which basically tosses the MT up in the air, kicks him around a bit and causes the MT to plummet back down. This is where the most healing will be needed due to the fall damage. Besides that, just nuke him down, he doesn't have a whole lot of hp.
The next (final) boss is a two stage event. Its basically a dragon and a rider, you will fight the rider first, Vazruden the Herald. This guy is a chump and doesn't do anything. Only thing to note is that are two sentries and the boss fight will start as soon as the two sentries before him are killed. So make sure you mana up before that. After you kill Vazruden, his neterdrake Nazan comes down. Nazan does a cone fire breath so he needs to be positioned extremely quickly away from the group as he likes to start off with that. Besides that, just tank and spank.
评论来自
Saeljfkklhen
The following additional facts should be noted:
Before the first boss, there is a small group of 2 armored guards and a "Beastmaster". This beastmaster has a tennacy to "call" 3 of the dog-type beasts to his side if not slain fast enough. They run down the path twoards your group but will not aggro additional mobs.
Omor's curse deals damage to all allies within 15 yards. Simply run away from your allies for the duration if your group is for whatever reason unable to decurse.
During the period Omor has knocked whomever is highest on his aggro list up into the air, he roams wild. This means he will head twoards whomever is next on his list, yet it appears he does not wipe his aggro twoards the "leashed" person, as he focuses on them when they land. (As an added note, I find this quite fun when i'm thrown)
The Felhounds Omor summons, although weak, also cast an uninterruptable (at least unkickable) Life Drain.
The Vazruden + Nazran encounter is a 2 part event.
-It should be noted that the mount WILL land REGARDLESS of the status of the rider. I've had him land when Vazruden was at 25%, and sometimes a good 10-20 seconds after he had died.
-During the first phase, his steed will remain in the air, lobbing fireballs similar to the gryphons in AV dealing approximately 950 impact and 450 burn damage. These continue to burn the ground at which they land for a decent time period (30 seconds?) at which time they dissipate. Obviously, it is best for everyone to avoid the burning ground.
-During the second phase (when the steed lands) he will aggro whomever has caused him the most threat (almost always the healers, there's no way to harm him until this point), so the tank should pick him up ASAP. He also does a Cone of Fire attack that should be (as stated) directed away from the group.
-After the encounter is over, a chest will spawn in the middle of the platform. This chest is what contains the real spoils of the fight. It is also possible (as of Friday, January 26, 2007) to log offline, log on another character, have him invited to the group, summoned, and waltz in and open the chest, claiming the contents (assuming you have a willing group).
评论来自
19160
Did this tonight on heroic. Was very tough, we've been farming Shattered Halls, Steamvault etc. with ease and this was a real challenge to clear out. Normal mobs relatively easy, biggest difference is the damage they do. The Bonechewer Raveners were real hard-hitters (2 shot me as paladin with 9.2k armor), and the non-elite dogs did some hard damage. First boss was the same as before with higher damage. His Mortal Wound (-10% healing effect) stacked 4 times before we used the dps warrior as an offtank, which was some trouble. Easy first boss. Second boss was much tougher, he summoned felhunters -way- more then on normal, and they burnt a good 2k mana and dealt loads of damage with melee (1k+ on cloth). His curse is no longer a curse, so cant be dispelled, and instead of 400~ damage, does 4000~. We took him for pure nuking (required recklessness) and corpse-ran because of the amount of adds that spawned. Several tries at the last boss (15% was our best). The orc with the polearm was easy, just hit quite hard. The dragon however, did insane damage, easy 4k+ whites on cloth and his fire was 4k+ also. Very hard to keep tank alive, on him. After what I think was 6 tries, we came back and the boss was gone (1st February), whether it's bugged or planned I don't know. Anyway, a real challenge for non AQ40+ geared players.
Party setup; 70 Holy pala, 1k~ healing, 70 Shadow Priest 800~ spell damage, 13k health fury Warrior tank, arms Warrior with
https://www.cuckhead.com/tbc/item=27524
(418 top end), and a frost mage with 800~ spell damage.
评论来自
18009
They need 2 make a normal boss page and a heroic boss page so drops and %s rnt all messed up :P
评论来自
40030
Is this place too hard ot pug on heroic? or do you need a group of well geared toons
评论来自
44336
Easily 4manned on Normal with
64 Beast Mastery Hunter
64 Affliction lock
70 Feral Druid
67 Warrior
Also be wary of the beast master. Thats the only guy we had problems with.
评论来自
47923
Would a 58 tank do ok in this instance or should I wait for 60 to try it?
评论来自
42798
I'm gonna try to do it as 70lvl hunter with 64lvl priest (we downed 1st boss quite easily, but then we wiped and gave up)
评论来自
62244
If you have any targeting trouble around the entrance and a few mobs into it, the reason is because your camera is not in the instance. It is counted out of the instance if it is not over the ground. You must have your camera over the ground you are standing on to target people.
评论来自
10620
Heroic Guide from the perspective of a prot warrior:
Notes: I have about 10600-ish HP unbuffed, 480 defense.
Group Makeup: Prot War (me), Shadow Priest (few crafted epics, 2 kara pieces), well geared Marksman hunter (4/5 D3, kara bow, epic engy goggles, level 68-70 blues), warlock (couple crafted epics, rest blues), holy pally (~600 +healing).
Pull Difficulty (4/5): Exactly the same as you remember, only now the trash can erase non-plate wearers in 2-3 hits tops. I HIGHLY recommend you bring at least 2 forms of CC here. Shadow Priests are wonderful to bring here since you can MC the cloth wearing mobs and watch them get instagibbed by the melee. A decent hunter can keep one of the melee mobs frost trapped the whole fight. The 4 elite+ pulls here are just awful, so I recommend taking as many mobs out of the fight as possible.
Trash:
Bonechewer Hungerer: Now hits for around ~1100 and some change on middling quality plate. Will probably mash clothies for 2500ish non-crushing, and crush for 4k and change. No abilities I noticed enough to care about. Not MCable I don't believe.
Bonechewer Ravener: Tank killers. These guys can now ruin your ^&*!. Hits for 2.4k or so, and kidney shots. Not CC'able I think, but we always kill these first so we've never tried. Will easily one-shot clothies and 2-3 shot mail wearers on a crush. Your healer will need to be very quick if your tank has to handle one of these in addition to another mob or two.
Bonechewer Destroyer: Hits for 1.3-1.4k and change. Not really all that much tougher than the hungerers in regular melee damage, but they mortal strike, which not only makes it very hard to keep the tank up when he's handling 2-3 of the obscenely roided up melee mobs here, but gives them the ability to magically erase anyone not in plate. We tend to let the hunter trap these guys because they're easy alone, and 20 times worse + another mob.
Bonechewer Ripper: Eh. I barely noticed these guys since they always come with a cloud of caster mobs. Meleed for 1k on me decently fast, no CC. We burned these down first so I probably missed out on any abilities.
Beastmaster: Felt like a reskinned Hungerer, next.
Scryer/Darkcaster: Bolt for 1.2k-ish with no shadow resist. Easily CC'd and silenced. MCable, so do that if you have the option, because the melee will quickly erase them for you. Scryers do a single-target fear, but it's largely ignorable since they're rather weak after dealing with the melee mobs.
Archer: Annoying but like most ranged mobs they turn into kittens when corralled into melee range. Hit for 800ish non-crushing. Not CCable I don't think.
Bosses:
Gargolmar: Hits for less than the melee mobs before him. I wanna say 900-1.1k a whack tops. Charges more frequently, knocks back multiple people, anti-healing debuff now 10% per stack and more frequent so you actually notice it. Still laughably weak with quick DPS. Tip over, collect loot.
Omor: Free badge of justice with all ranged DPS, probably awful with 2-3 melee. His curse is now uncurable and has a casting time, which is good since it'll nearly instagib anyone near the cursed individual now. Fan out at the start of the fight. He summons felhounds that still have that nasty mana burn (a good strat is to have DPS kill them the instant they spawn and then get back to Omor), but he has pitifully little HP. You will honestly be stunned how fast he dies. DPS him hard and he's free loot.
Nazan/Vazruden: Not changed hardly at all. Naz's fireballs hurt more and come faster, Val hits harder (but not really any harder than the melee trash). Kill Val very quickly, preferably before or very shortly after Nazan lands. Nazan's breath now does obscene damage, so bring some FR gear + FR buffs (pally aura). I went from 10k HP to 1k almost instantly 3-4 times throughout the fight, so all HP buffs help, along with healthstones/trinkets. He also does a fear on the rest of the party now, which can be bad news. Other than that do the same old dance you did before, side-stepping the instant he breathes.
评论来自
6569
This is how you solo a chest in Ramparts without "hacks" or any programs, as a rogue and possibly with a lot of invisability pots and a class that can drop combat.
1st. Zone into a fresh instance, then kill the first 2 mobs at the beginning of the instance.
http://img108.imageshack.us/img108/3585/1editedtm8.jpg
2nd. Kill the mob that patrols the bridge, he can see through stealth so he needs to be killed to get past.
http://img370.imageshack.us/img370/1125/2editedld5.jpg
3rd. Sneak up to the platform where the chest is (It's the second and final one in the instance for refrence, if you can't find it I can post pics to a way up there) and prepare to pull dogs.
http://img525.imageshack.us/img525/3516/3editedjq6.jpg
4th. Pull the dogs from max range (where I am standing in picture 3) and turn around to run down back twards the enterence to The Ramparts, but don't jump down, instead run/jump into this little space, if done correctly, the mobs will sortof bug out and start running back to the entrence.
http://i180.photobucket.com/albums/x72/somethingcool07/4editedsj1.jpg
5th. Wait about 45ish seconds and then jump out of the space, and run for the chest, beware of the patrol that is usually up there, if you find you may not have enough time to loot the chest without the patrol getting to you, stay in the space.
http://img402.imageshack.us/img402/796/5editedqo7.jpg
6. Vanish when you reach the chest, loot, and enjoy the greens/blues, the 5g and the 2 or so pots that are in there, and reset!
http://img260.imageshack.us/img260/7144/6editedlr1.jpg
Enjoy!
credit goes to
http://www.mmoverload.com
评论来自
70409
When heroic mode , it drops "Badge of Justice" from bosses. Do everyone get those , or is there only 1 badge so only 1 can loot it ?
评论来自
72738
If you don't want to wipe on the heavy groups of 4 or 5 orcs just do this:
Sap one of the orcs and let a priest Mind Control one of the toughest orcs and fight the other orcs, if all the group stays back no one will get attacked yet.
While fighting with the orc he will probably die from the other orcs since he will be outnumbered, now you will have one orc about 50% hp and a dead orc and one or two orcs( depends if the group had 4 or 5 orcs) full hp and one sapped orc.
All what you have to do now is kill the orc with 50% and take on 3 or 2 orcs ( depends if the group had 4 or 5 orcs).
But there are rarely any groups of 5 but i saw one with my group and we managed to survive.
Hope this is useful :)
评论来自
76107
Any text from wowwiki hosted on wowhead requires the GPL 1.2 license
评论来自
56730
I don't think the ammount of rep gained is right because I was clearing trash in heroic ramps and was getting 16 from the regular orcs. Granted im human so i get 10% bonus but I definitely wouldn't have been getting 16-17 per mob if non humans get 5. Anyone know the correct ammount of rep gained for all of ramps?
评论来自
76037
Wish there was a way to gain rep. or honor to use at quartermaster like u have marks in shat , not just grinding instance and pvp.
评论来自
Saggy
You have to be careful with the last boss, Vazruden the Herald as rarely he will spawn twice. Either as you have fought him on the bridge (bug) or that he is evading due to not reaching someone (despawning from the explotation).
评论来自
90886
I hate Omor, i hell wanted my crystalfire staff and the drop chance is real low
he spawns adds as well, i think felbeasts but they are nothing to worry about tho
评论来自
79678
we ran this on heroic last night. wasn't bad. we did it with a fury warrior as tank, rogue, hunter, shaman and mage. most of the trash can be cc'ed. although they do hit hard. some of the pulls i (the rogue) had to tie up a mob with stun locking, because there were a few 5 pulls. just dont let them hit you, guage,kidney, blind w/e. anyway, we just had the tank thunderclap the fell puppies on the 2nd boss, then we he poppedo ut like 3 the warrior used his shout. the boss was dead before the puppies got out of fear. ( a lock would make this even easier) the boss is SO SQUISH it honestly took us longer to finish off his 4 puppies than it did to kill he himself.
then we got the last boss, and the two trash mobs before him bugged out and kept respawning and we could never fight the last boss. of course the gm's had the usual " this is a known problem blah blah blah" so your taking a chance when you run this thing.
in all, this is an awesome instant once you do it a couple times to get a primal nether. i think once you run this thing once or twice you could fly through it for a nether run if you wanted
评论来自
105075
Be warned, on Heroic the Vazruden/Nazzan encounter is bugged. Very frequently, the 2 trash mobs that need to be killed before the fight begins will continually respawn as you fight them. The number of respawns and what triggers them to stop respawning seems completely random.
Last night, the first time we tried at the boss it wasn't bugged. We wiped on him, and it was bugged when we returned. We killed around 10 of the trash before the boss descended. After wiping again due to wasting all of our mana on the trash, we came back and killed around 12 before moving off the ramp, having the boss descend, and wiping again. The next time, we killed somewhere in the realm of 15 after moving off the ramp did nothing. We got them to stop respawning by having our Off-Tank stand in between where the 2 mobs would respawn. We managed to down him on this try.
As of 12/03/07 this has not been fixed.
评论来自
Magmy
This has to be an addition with 2.3, or a hotfix Blizzard failed to mention. I've run Heroic Ramparts twice this week (12-10-07) and Omor the Unscarred is no longer stationary.
So he's a *little* harder now. Still easily doable though.
评论来自
94213
Two quest can be done in ramparts
https://www.cuckhead.com/tbc/quest=9572
https://www.cuckhead.com/tbc/quest=9588
Drops from last boss and leads to
https://www.cuckhead.com/tbc/quest=9590
Happy hunting
评论来自
112924
the normal version is soloable for a shaman with a ton of hp.
I did it but to be honest it is exhausting and potion depended.
I was fully buffed with pots foods oils used aroud 2 dozen of potions and in the end it was not that easy.
Especially fighting Vazruden and Nazan.
If you can solo lvl 70 group quests then you definately solo this whole instance.
But if you wanna pic my advice it's tough.
评论来自
42080
On heroic:
A Mage tank for Omor works best IMO.
Have the mage stay about 30 yards out and a healer behind him/her, unload DPS onto Omor and all he will do is cast shadow bolts at you. I have always used this tactic with a Paladin healer, though, for Shadow Resistance aura.
Have one or two other DPS to take the hounds and it'll be over in no time.
评论来自
161562
This instance is easily solo-able by a semi-to-well geared level 70 feral druid. Watchkeeper Gargolmar and Omor didn't get me below 80% health. Nazan & Vazruden took me down to about 33%.
16,000 HPs
33k Armor
405 Defense
41% Dodge
38 Resil
32% Crit
评论来自
78833
i really like this instance, and yes, if done correctly it is easy. I also find that alot of the advice for the heroic version is well applied to normal as well. for example, i am a tank and i find that nazran willl wipe most groups 59-62 level area if you dont keep moving. when i fought him i had him bleeding, armor sundered, and chasing me in circles the entire fight and the fire never touched me. did this with no problems with 4 people. heres my group
1) Me-61 arms warrior tanking
2)62 holy priest healing
3)59 Enhancement shaman DPS
4)68 restoration shaman DPS and off heals
simple run, got some great tank gear out of it
评论来自
144370
Unsure if anyone else has done this.
70 Druid, ran alt through Hellfire Ramparts for Ironsole Clompers off Reinforced Fel Iron Chest. Engaged final boss, and had alt die near the entrance of the instance within LoS. (Nazan's fireballs easily did the trick) Stand at the break away point of the bridge that leads you to the front of the entrance and out. Rebirth spell, and my alt was walking away with Plate boots. I would also come to expect this is as an easy way to get to Omor, although the clearing is tough backwards.
评论来自
Samad
The best thing I like about all the outland instances is that they are short and worth while. Someone like me can do them with confidence without having to worry about having to leave half-way. A lot of people aren't happy with the short lengths as they prefer things like brd but i prefer it this way and having multiple wings should (imo) solve the short length issues.
评论来自
49325
http://www.gamevee.com/viewVideo/World_of_Warcraft/PC/Hellfire_Ramparts_All_Boss_Fight/327976
评论来自
153122
Im about to enter outlands on my 1st toon (lvl 56 furry war) i dont plan on respecing to tank cause my guild has enough tanks (imagine that) so wut kinda gear would i need for this?
评论来自
178513
Nice and easy instance with just a few tricky pulls, most of those involving a patrol. The last boss is far harder than the first two. The Watchkeeper is easy with either some CC for the healers or just plain nuking them into oblivion first. He does do Mortal Wounds on normal, but I've never seen it stack above 2, and I'm not sure if that's a cap or if I just was lucky.
Omor is a bit harder, but only a tiny bit. Get someone on the adds, don't have people on top of each other and presto. Nazan and Vazruden are the most interesting. Nazan can spike for a fair amount of damage on a newly-geared Outland tank, so hope that your healer is up to the task and that the DPS walks out of the fire.
评论来自
195360
This is most likely the first place you will ever see gear with sockets. These items all require lvl 60.
This makes them IDEAL targets for WOTLK enchants and gems, thus making lvling in outlands even faster as characters can customize gear into very powerful levels.
For example:
Shifting Sash of Midnight (
https://www.cuckhead.com/tbc/item=24063
) could be socketed with 2 Delicate Bloodstone (
https://www.cuckhead.com/tbc/item=39905
), providing a total of +39 agility.
Ironsole Clompers (
https://www.cuckhead.com/tbc/item=24064#comments
) could be socketed with 2 Solid Chalcedony (
https://www.cuckhead.com/tbc/item=39919
) and enchanted with Enchant Boots - Greater Fortitude (
https://www.cuckhead.com/tbc/spell=44528
) to provide a total of +77 stamina.
...at lvl 60...
Sick
评论来自
235402
My guild and I were running a Heroic Ramparts just this last week to try out some of the new specs with WOTLK. Well needless to say we easily cleared our way to the last boss.
We noticed how you could target the flying dragon Nazan before you even engage the two guards. Our balance druid snuck past the guards and began nuking him. He did not attack and merely continued flying in circles. I the hunter of the group would shoot him when he was out of the druids range and the druid would do the same for me when he was out of my range without aggroing the guards. We did this until he had 1 hp left and he did not die. Our tank then began the fight. After we killed the rider Vazruden, the dragon then decended with 1 health and we one shotted him and still got all the loot from the chest.
I hope this helps with those who have trouble with the last boss because this certainly made the fight easier.
评论来自
Zukiji
As of 3.0.3, the Wolves can be tamed, and it isn't classed as an 'Exotic Pet' which is pretty cool! :D
评论来自
168278
Also to note, and perhaps to inspire; I finally reached a level 55 priest, to discover that i could in fact enter this great instance :) So needless to say that with all those fresh new Death Knights running around, i'm in full business, and will probably reach level 60 without doing a single quest for 5 levels :)
Just in case you're interrested in the manner, don't forget to remind your teammates to aoe asap, as 2-3 hits gets me downed, which is never enjoyable :/
评论来自
Nightshade90
Yesterday, i did a 5-DK Ramparts run and it was soooo easy. No one died during the run. Hell, no one even came CLOSE to dying. It is definitely possible and now i personally confirmed it. Try it - its very fun =D
评论来自
258919
While this is likely the easiest Outland instance on normal, it can be one of the toughest on heroic. You can get the key from Thrallmar (Horde) or Honor Hold (Alliance) from the quartermasters there once you are honored with the faction.
The instance itself is extremely short. It involves three major boss battles. Some people skip the second boss (Nazan & Vazruden) and fight the technical final boss, because Omor, which Blizzard recognizes as the final boss, is easier than Nazan.
If you take this instance carefully, you can avoid large battles and can focus more on DPS than AoE. This can be useful.
评论来自
240252
all these guides are spiffy and all, but where exactly is the entrance? i've been looking for it for hours.
评论来自
299156
an easy instance you can do it with 5 dks
评论来自
warhowl
if you have a friend at 80 willing to boost you go here and specialy if your rested.
with 150% rested i got 2 lvls out of 5 runs each of 20 min or so
评论来自
140360
any1 think a lvl 79 warrior MS can solo this? lookin to find some descent gold in there
评论来自
Regigo
This whole place is a big reference to the song Wonderboy by Tenacious D.
Some of the lyrics:
Now it's time for me to tell you about Young Nastyman,
archrival and nemesis of Wonderboy, with powers comparable to Wonderboy.
What powers you ask? I dunno, how 'bout the power of flight?
That do anything for ya? That's levitation holmes.
How 'bout the power to kill a yak, from 200 yards away...
with mind bullets! That's telekinesis, Kyle.
How 'bout the power... to move you?
**1
History of Wonderboy and Young Nastyman,
Riggah-goo-goo, riggah-goo-goog.
A secret to be told, a gold chest to be bold,
**2
And blasting forth with three-part harmony, go!
Wonderboy, what is the secret of your power?
Wonderboy, won't you take me far away from that mucky-muck man?
Take my hand!
Young Nastyman, we're gonna fly!
Bring out your broadsword.
There's the hydra.
**3
Slice his throat!
And grab his scrote.
You take the high road,
I'll take the low.
There, the crevasse,
Fill it with your mighty juice
Omor drops the belt "
Tenacious D
efender" and it has the orange text "It has the power... to move you."
**1
After you kill Nazan & Vazruden, you get the loot from a chest.
**2
And the hydra is being probably refered to Nazan, the dragon.
**3
The song starts
"High above the mucky-muck, castle made of clouds,
There sits Wonderboy, sitting oh so proudly. "
so that can be refered to the "tower" that the citadel is made of too, even tho it's not too good referance since the tower doesn't have much of a height.
Tell me if there's more, that's all I came up in a short perioid of time.
评论来自
Blaklader
I got in at 55, like the others above me said.
Had a friend boosting me, recorded some values for ya:
80 friend
64 warrior
55 warrior (me)
I got about 48k exp per run, unrested and with the BoA shoulders which give +10% exp.
After I had hit 56 I tried with just him and me:
80 friend
56 warrior (me)
It yielded 50-51k exp per run. I probably got a bit less due to the fact that we didn't have that 64 warrior there to lower the party's average level, but gained on the other hand because I was 57 instead of 56, closer to their level.
Nice exp, easy and quick to do as well!
评论来自
resistance125
This place is off the hook for me. i am an 80 DK decent gear blood spec.
i can Full clear in about 15-20 min. and each time i clear i get this
15g looted off corpse
5-10g out of boxes
50-80g off loot sold
now that makes for 1 hell of a nice way to get money.
200+g a hr on something that easy.. dead sexy.
~~~ Kenpåchi
~~~~~Uldum
评论来自
295413
Very easy as a 72 Prot warrior some Northrend Gear. Only died once with a bad pull in the room before Omor the Unscarred and Nazan & Vazruden. And yes the gold was a nice addition to my pockets :)
评论来自
339954
quite easy to solo as a 80 lvl shadow priest im naxx 25 and some ulduar gear atm although im quite certan that can be done in blues or even greans at that lvl nice gold must say especialy if your done with daily and your board :p
评论来自
258919
Extremely easy solo as an 80 frost mage. Hardest fight was the gatekeeper because I didn't bother to spellsteal his HoT or kill his adds.
The dragon/rider boss was easy, just popped a fire ward. Those guys have extremely low hits.
Omor was cake too, turned on ice bubble and icy veins and spammed frostbolt until he died.
Great for grabbing some enchanting mats.
评论来自
Piril
Normal mode is really easy to solo as a 71 DK with some North-quest gear.
I used a mix of Blood/Unholy and frost presence for bosses, my hp only went under 80% once during a bad pull, no wipe.
If you didn't level any job that is also a good way to get some golds :p (Usually get around 80-120 golds per run)
Edit : Any reason for downrating oO ?
评论来自
Morbius
I'm an 80 unholy/frost dual spec DK and I tried soloing this instance in both normal and heroic diffculty. I have decent gear with a couple of pieces of heroic but mostly hateful/deadly gladiator honor gear. The difference in difficulty between normal and heroic is crazy. In normal mode I can plow through this instance with no problem as unholy spec. I can handle groups of mobs easily and hardly take any damage.
In heroic its impossible as unholy so I switched to frost where I have 24k HP and 27k armor. I died 3 times clearing the first 3 groups of mobs and finally gave up. The problem isn't the mobs HP, they have like 2x the HP of normal mode, the problem is they hit like 9-10x harder and they constantly disarm you.
The difference in difficulty between normal and heroic in BC seems much larger than in WotLK. In WotLK heroics don't seem that much harder than normals. I'm going to need much better gear to try BC instances in heroic.
评论来自
295841
In 45min I was able to get two runs with an ok geared group of 59-64 group. A tip for all dps and healers: Stay behind Nazan when fighting him and let the tank stand in front because Nazan does somme sort of fire blast that can easily hit 3000 damage. Except for that its all pretty simple and really worth it.
评论来自
Sylvianna
As it seems they have removed the chests
评论来自
335030
Very easy but still fun instance
I first tanked this as a frost DK at lvl60 with mostly starting gear but a few upgrades. My group ran it twice and one wipe on the second run because I tried to pull the whole first part.
Trash Strategy is simple just pull normally and if you are a dk you might have to use DG To avoid over pulling. Just remember to pull the casters
The bosses are just a simple tank and spank. The last boss is fairly east but remember to make him face away from the group because of a conal fire breath
It took me no longer than 40 min to complete whole instance.
at level 63 I was able to two man it with a 65 shadow priest
Overall it's an easy instance but just make sure everyone in the group is paying attention because a small mistake can result in a wipe. And belive me as a tank I ALWAYS get balmed
评论来自
403699
This place is an amazing place to get Runecloth. If you're looking to farm rep or even some cash come here at 80 and solo it.
Not to mention as a Death Knight if you can get someone to run you it's very fast EXP.
评论来自
Thottbot
Final boss suggestion:
At around 50% health of the rider put on maximum dps so he doesn't stick around too long into the dragon fight. They both go down really fast.
评论来自
Thottbot
Fairly easy instance, this one more than Blood Furnace is heavy on cc, you have a lot of pulls with 3+, 4+. I've healed and tanked it, it's not too bad if people know what they're doing (60 Protection Paladin). Tip: AoE the dogs fast, they have fairly low life but their "Carnivorous Bite" stacks and starts to hurt a lot more than the other mobs >.< casters, you don't want these guys on you.
@alvarezrocks: I'm pretty sure you don't need a chain. The only quests I did before I got there were the ones from the Blasted Lands and right inside the Dark Portal (very easy, just talking to two people) and then reporting to Honor Hold (taking the FP). :)
评论来自
Thottbot
You have to complete a few quests before you can do the Ramparts quest. You have to do the first couple quests where you talk to the 2 guys at the East and West tower. Then you need to finish the quests they give you, which I believe one is to collect wood and iron scraps and the other is to talk to the guy at the outpost to the SE of Honor Hold near Zeth'Gor (the quest giver is a wind rider/flight path guy). After you talk to him you can get the quest for Ramparts.
评论来自
Thottbot
The pulls can be somewhat annoying because they tend to be 3-4 at a time, but the bosses are pretty easy.
The final boss is relatively easy nce you realise that the flame breath is CHANNELED and the tank can run out of it's range.
评论来自
Thottbot
You will get rep with honor hold in here until u hit honored after that u will need to do Quests or run shattered halls
评论来自
Thottbot
Completed a full run of Hellfire Ramparts tonight only to find out that Vazruden doesnt even drop Badges of Justice (later confirmed as correct by a GM).
Given that the boss is such a pain to down compared to some other heroics it is a bit of a let down to find out that the full run only yields 2 Badges.
Unless you REALLY need something from the instance that only drops in heroic mode I would suggest another instance for grinding out Badges.
评论来自
Thottbot
Horn summons him back if you wipe
评论来自
Thottbot
Ramparts can be done in 45 minutes to 1 hour depending on the group of course. Pretty short instance, with good loot.
评论来自
Thottbot
Solo'd at 70! woooo
Took me a while and my pet died a couple times but never me. First and last boss are tough, the middle guy is easier than a 5-pull (there's only a couple 5-pulls but they were close every time)
took a lot of traps and aggro manipulation but I got it done. Not the best money/hour though, it takes too long and each pull feels like an epic battle, but it was very fun and I recommend trying it.
70 hunter on Deathwing
评论来自
Thottbot
I currently have about +1550 healing on my paladin, and I would say you could probably get away with +1400 healing on heroic mode. Bear in mind that exceptions can be made with exceptional tanks or monstrous DPS. +1400 healing would be the average healing you would need for this instance in heroic mode when considering that specific mobs tend to hit like trucks no matter what kind of defense your tank may have.
评论来自
Thottbot
No one has mentioned that ranged DPS should target the dragon Nazzan while the tank holds Vazruden the Herald. I have healed on my priest, and dpsed on my shammy and the only time this fight went well was when you looked up, and killed the dragon.
Yes, you have to dance outta the flames, and dps Vazruden as well. But Nazzan is the big damage dealer, so dpsing him down while he's in the air is what all ranged DPS should be doing. Then, when he lands, let the tank get his aggro, and DPS both down.
评论来自
Thottbot
Now that I've seen the guard repop glitch on the last boss, I know what it is. You have to move forward on the bridge, because the dragon & his rider won't pull forward. So while standing back and dotting would be nice, move up!
评论来自
Thottbot
Firstly, check the chest in the back of the platform for the badge.
Secondly, FYI, just cleared on heroic and got 2200rep, skipping the unnecessary mobs.
Thirdly, your tank hates you hunters and rogues that say, "GOGOGO" before every pull. We've done this before, if we haven't pulled yet, we're waiting on an OOM healer to finish drinking, or waiting on a pat to walk back, or taking a drink of Mountain Dew, whatever the case, please, STFU!
评论来自
Thottbot
Be careful with any strategy that includes DPSing the dragon before he would come down on his own... this brings him down earlier as of the latest patches.
评论来自
Thottbot
1. Hunter traps don't last longer then there CD's traps (if your not survival) last 20 seconds and the CD is 30 seconds, if you ARE survival traps last 26 seconds if your specced right CD is still 30 seconds, i suggest that every tank waits atleast 25-30 seconds after the hunter lays a trap because then you will have no problems with what the hunters supposed to be CC'ing.
评论来自
Thottbot
58 DK
60 DK
62 DK
59 DK
61 DK
Went pretty smoothly
评论来自
Thottbot
Is this ever soloable now? An yes, stupid ppl, I mean solo as in ALONE not solo with a group :p
评论来自
Thottbot
Soloed as a 71 DK.It was fun as hell.Only thing i worried about was one of those orcs running off and grabbing 10 more of his buddies.That would have been a big problem.
评论来自
Thottbot
Yeah, Ive done it too as a 75 DK. It was a lot easier than I thought it was gonna be lol.
评论来自
Thottbot
Relatively easy instance, I solo'd it on my 72 druid. Going to continue running it til I get an epic drop.
评论来自
Thottbot
I was surprised as well. 71 Ret Pally ran it with a couple other guys - 60 Rogue and 60 DK. I wanted to help my Rogue friend through it and had a healer with us, but he dropped. I didn't think we'd stand a chance without the healer (I was wearing ALL greens from the Northrend Quests), but sure enough we made it through. Would have been a smooth run if the dumba$$ DK didn't keep pulling mobs before I could heal and get mana. I hate DKs. I'm the 71 - at least have the courtesy to wait for me. It got him killed a couple times and I laughed...except I had to ressurect him. I really hate DKs...more than words can express.
评论来自
Thottbot
All u need is a healer...a tank/offtank and 1 to 2 DPS.....(wat ever you like)
评论来自
Thottbot
What is the entrance level on this instance was wondering what level i could get my alts in there forr boost :D
评论来自
Thottbot
any BC heroics can be soloed now :D
评论来自
Thottbot
any BC heroics can be soloed now :D
Try Magister's Terrace. Post a screen shot of your damage meter after soloing the whole instance.
who do i kill to get the mount in ramps
PLEASE RESPOND I BEEN WANTING IT
FOR A LONG TIME ty :)
There is no mount drop in Ramparts.
评论来自
Thottbot
I solo-ed this on heroic (twice now) with my 80 blood/unholy DK. Not very hard tbh if you know what you are doing.
评论来自
Thottbot
If you are 80 and u need some cash, run Ramps as MUCH AS YOU CAN! I'm a tank DK, and I made 50-80g per run, and 1,000g in 4-5 hours, it got me my flying mount and my Cold Weather Flying training!
Skullken, Night Elf DK, Saurfang
评论来自
Kiria16939
I can confirm as of today 7/20/2021 you can indeed get into hellfire ramparts at lvl 55.
链接
地狱火城墙
音乐
指南
Hellfire Ramparts Dungeon Quests Guide for Burning Crusade Classic
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