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评论来自
74
Anyone know if this works in druid forms?
评论来自
Elnimrod
Do you know if the amount healed causes agro?
评论来自
22231
Anyone tested this for its actual proc rate?
评论来自
Dirae
does it heal my self too or just the party members?
评论来自
27559
At the risk of sounding ridiculous:
I will be doing this on my dual-wield shaman while wearing +healing gear... just to try it.
I am guessing awesomeness will come from it.
评论来自
25370
Just got it on my new Big Bad Wolf's Paw, and it seems to proc often enough. I haven't noticed a graphic, and it sadly has no glow, but I came out of a Shattered Halls run with about 25000 healing done. Needless to say, I'm liking it a lot so far.
As a point of interest, the mats cost me just over 300g on the AH, and the enchanter charged me a 50g fee.
评论来自
6202
Put this on my Fireguard last night and did some testing - Just with auto-attacks, seemed to average about 0.6 procs/minute (posted a screenshot here).
Ran heroic Slave Pens tonight and managed to hold around 2.1 procs/minute (now that I was using instants as well - posting a screenshot now).
It also did 8% of the healing for the run. That's free aggro I'll take any day!
评论来自
25970
Putting this on your Shaman is a bad idea (especially with heal gear). It does not do a *significant* amount of healing and the added threat is either going to kill your Shaman or force you to reduce your damage output to keep from pulling aggro.
A very poor idea indeed. Even putting this on a rogue is a better idea because they at least have vanish.
This is pretty good for an off-tanking Warrior. A good example would be one who is wielding a 2h and waiting for when he has to switch to shield and tank something. Keeps his health up and adds threat so he can pull the aggro when he needs to.
评论来自
8620
I'm curious as to how reliable this might be for a prot pally. Any additional threat is good and this is quite benificial to the party. Any thoughts? I see a lot here about everyone but pallies.
评论来自
Poppa
Schnitzel: Tbh i wouldnt expect this kind of enchant be good enough for healing just for one person anyway, since if it would heal while in grinding alot, it means it might be insane while in party.
I group alot myself tho, so im gonna try out double enchant with daggers (im rogue), mongoose is just a bit too expensive for me so ill hope this works out, might help a bit our arena 5on5 team, (ranked 10 atm).
And at PvE with always slice and dice up, it can't be all that horrible, i hope.
Gonna paste some stats on this later on.
评论来自
Poppa
After using this at pvp with shadowstep build, and pve with 15/41/5 build, im not too happy with the enchant.
for pvp, if you aren't using slice and dice or some other attack speed buffs, i would say this enchant is hardly worth of using, it simply doesent proc enough, even if you are pvp'ing with group or doing 5on5 arena.
At pve it can be quite ok, with nonstop slice and dice on and using daggers (fast weapons), it procs enough so you can see the little heal everynow and then, but alot of heals gets wasted too cos of overheal, but ot some boss fights or trash mobs its usefull.
At grull kill i had 19795 healed by battlemaster. And this was with double enchant
http://koti.mbnet.fi/thantos/WorlfofWarcraft/screenshots/WoW%202007-03-25%2022-34-07-16.jpg
I healed 4 players with it (including me), hunter didnt get heals because didnt have enough range.
评论来自
43653
Pensonally I think this enchant is very useful, just like PAL's light judgement. Maybe MT or PAL in a team should get one.
评论来自
Poppa
http://video.google.com/videoplay?docid=8739634915893569729
Finally added glow effect at test realm.
评论来自
48956
nice nice really cool
and yes i most say total imba for PvP standard and arena
评论来自
41310
Does everyone in the party get healed for 180 - 300 our is it split between the party so each member get healed for 180/5 - 300/5 = 36 - 60?
评论来自
44004
As a twink warrior I'd reccomend Savagery on a 2h... there is no doubt, savagery pwns shit. If you're a 1h user use mongoose or 20 str. You're no healing class, let others take care of the healing.
评论来自
Poppa
If you want selfhealing enchant, go for something else then battlemaster, it doesent proc enough just for yourself.
If you grind mobs its only about one proc every 3rd mob.
评论来自
28077
I got this chant yesterday, my gm told me to get it over mongoose.
so far im lovin it, not only are the heals nice, it DOES EXTRA THREAT!!
im lovin the extra threat more then the heals. It actually procs quite alot for me.
well worth enchant for tanks , maybe even over mongoose, ( and you save alot of money getting this over mongoose)
so far so good. Amazing chant.
评论来自
70854
Great enchant for the gold. The cost of this is half or less than that of a Mongoose. A great thing about this is the amount of aggro gained from having a heavy melee or having casters in range is the extra threat generated. If everyone in your group is in range it is an instant 1k aggro or so which is very helpful for a tank who is tanking more than one mob.
评论来自
brock
what is the range on the heal?
评论来自
80594
This is a whatif question i have been wondering. Would this be a good consideration for a BE Ret Pally using Seal of Blood for raid DPS. It seems this would be a decent choice for an enchant for them due to the fact of post i have seen saying that SoB out does SoComm. I figure that instead of wasting self mana for the small mana pool of a ret pally and wasting others mana to heal back the dmg that SoB does to one self, this would be a decent option to use this to gain back the health you lose for using SoB and JoB. I firgure the slow speed of a 2h that a ret pally would use would cause this to proc often and maybe a shadow priest in a group would make the effect of SoB minor in the loss of health and stress on yours and others mana. If anyone has anything to differ or agree with i would appreciate the comments and suggestions. No need to bash a ret raiding pally or bash SoB im not asking for replies to that i just wanna know if this will be a plausable consideration to the loss of health factor of SoB
评论来自
orcishmailbox
this works really good in pvp for rogues and melee classes with
https://www.cuckhead.com/tbc/item=19287
评论来自
71410
I was very displeased with this enchant. Put it on my fireguard for tanking, it rarely procs. It may have some better use... but for a tank I would rather have a weapon chain.
评论来自
space
I got this enchantment yesterday and the mats required for it are reported wrongly in this page.
The right mats are:
2 Void Crystal
8 Large Prismatic Shard
8 Primal Water
cheers
评论来自
5315
No. Patch 2.2 Change Mats:
Void Crystal (8)
Large Prismatic Shard (8)
Primal Water (2)
Btw this enchant is sux and mats cost up. ;/
评论来自
85693
the quantities of mats are wrong, I got it yesterday, formula says, 2 Void Crystals, 8 large prismatic shards and 8 primal waters
评论来自
Gant
it can proc more then ones every min, screenshot added.
评论来自
5315
Patch 2.2 Change Mats:
Void Crystal (8)
Large Prismatic Shard (8)
Primal Water (2)
评论来自
5315
Btw. Chance on hit = 2%, or u get 2x battlemaster in 1 min.
Very good for TankLadin (Reckoing incrise battlemaster proc)
HF
评论来自
32660
OK, is this PPM based or % based? I have seen both mentioned, and it will make a difference in the weapon i get- I'm thinking about getting a slower weapon (gavel of unearthed secrets) over the HH spell sword to guarantee a proc for vengeance every time i swing
but if battlemaster is % based, ill get the +40 spell. if its ppm, im just as good using a nice slow weapon. any definitive answer?
评论来自
23104
This enchant should increase threat generation by 2-10 tps (2 tps if it only hits your tank, 10 tps if it consistently hits the entire group). The tanks in my guild are generating an average of around 650 tps now, so that's a ~.7% increase. The average 1% dodge the tanks would be getting from mongoose seem far better than this enchant, to me.
评论来自
MrMathers
The proc on this enchant must have a very brief CD if it even has one. During a single pull in SH the other day it proc'd twice on the same single trash mob. The procs could not have been more than fifteen seconds apart. Also, this enchant can crit. It says 180-300, but i have had it crit me for 450. With buffs in party, it has crit on a warlock for 558. For a prot AOE pally farmer, this is an alright enchant, but... If you wanna pull 12+ mobs at once in Shattered Halls this enchant owns. I suggest a backup healer just in case.
As a pally tank, I have this on my Cystalforged Sword and its amazing. Reckoning gives so many hit chances. I judge Light for everyone else, throw up Wisdom for myself and there is HP flying everywhere. In a single SH run, I did a total of 185k healing with just Judgement of Light and Battlemaster. Makes the healer get bored tho.
评论来自
62787
i am thinking about getting this for my mir glad offhand dagger for raids i am a rogue and am usualy in groups with the other meleers so we all take the aoe damage from bosses ex:voidreaver and i see that it couses threat and i dont want to use my energy using feight (how ever it is spelled) when i could be attaking but i see the enchant as being very helpful on healing us. i am asking if you guys think this would be good a rogue to use in raids. i have a 1.3 speed wepon if it makes a difference.
评论来自
71213
This enchant has no cooldown. As with most ppm enchants this can proc 3 times in a row, or not at all for 10 mobs. After using this on my prot warrior I have decided this enchant is more of a novelty. After running a few heroic instances my total healing per instance was 6200, or one big heal from a healer. It has a smokey white glow and little sparkle trails. Also this enchant can proc from other abilities, like stomping and sunder armor. BTW if your guild enchanter has mongoose get it instead, you wont regret it.
评论来自
113288
How about a guild party where all members have this enchant (at least all melee)... reduce down time to make it worth it? Assuming tanks will already generate enough threat to hold aggro... whatever...
any chance of this being a worthwhile attempt? Can it be worth it enough to have more slots for melee players, less healing?
and yes i'm a nub, that's why I'm here asking questions... :)
评论来自
117687
The only problem on using this enchant in pvp is the "when an enemy is struk" part.... as u can see the effect will never proc if you are alone attaking a target, simply because the enemy will be "less struk", the effect will occur more instead if more ppl are on the same target.. i am saying this cause i put this enchant on my lvl 29 twinks Crescent of Folorn spirits, thinking it would have been as a lifestealing enchant, unfortunaltely it is not like that, the effect never occurred at me in pvp, and occurred once after 87 hits at 1.60 speed (that will be more than 2 minutes of continuous hits on the same target, ALONE ofc) hitting a lvl 70 friend in duel... this enchant goes increbibly in raid, the problem is... who would chose Battlemaster instead of a good Moongoose or Executioner? I would like to see blizz make Battlemaster enchant proc normal and NOT "when an enemy is struk"... thats what i think tho.. thx for reading
评论来自
farlig
5 rogues in 5v5 arena team, all dw Battlemaster. Try to kill them.
Word.
评论来自
136627
Wouldn't this enchant, on proc, effect more than simply a main target as well? Doesn't healing the whole party add aggro over all monsters in combat? If that's the case it could be overly useful in pulling extra threat against every monster in aggro range. In effect, if something breaks trap or sheep, the monster should come to the tank, instead of the CC. That should/could in effect save raid members.
I intend to get the enchant and find out. The Spyglass of the Hidden Fleet does so, when my tank heals himself, and pulls threat on every mob nearby. If that's the case isn't that something to take into consideration when using this?
评论来自
Shivacode
It should be noted that this enchant is amazing for twinks in 30-39. While the amount healed is insignificant at 70, it's MASSIVE in the lower PVP brackets. Add in the fact that it heals nearby party members and your team becomes an unstoppable juggernaut in WSG midfield if you run double melee weapons with this enchant as a rogue/warrior.
评论来自
seidule
This enchant is terribly useful if you are looking to level up weapon skill: enchant some daggers/maces/a staff/whatever with it, go to blasted lands and attack one of the servant mobs. The battlemaster will outheal their damage, thus allowing you to level skill all the way to 350!
评论来自
Elementx
I was thinking... Would it be worthwhile to dualweild this enchant for Arenas? I haven't put much thought into it... but if a dual weild shaman were to have 2 of these enchants... Could that possibly be worth it? I'm sort of torn as to what to get for enchants and was thinking this might be effective. (I'm not really a fan of 2-handers) Obviously, there are better enchants damagewise... but for utility purposes, assuming they aren't going to hit the same inner cooldown (if this has one) couldnt an enh shaman churn out some decent healing without ever having to stop swinging? And if its affected by +healing I can already get up to about 1200+ healing (In enh gear) and prolly more besides. Any thoughts?
评论来自
119865
This might sound dumb, but as of now I'm gearing up to be the *Pally* OT for Kara for my guild. As such, I am just wondering if perhaps this mightbe a better choice than +40 spell dmg?
I do have a theory as to why it might be better, but haven't had a chance to test it out:
While spell damage does increase a Pally's aggro with Concecration and other such spells, Battlemaster would keep health up raid-wide, thus making it easier on our Healers. Not to mention there have been multiple confirmations that the healing from Battlemaster does indeed add threat, so it would help me stay second on the list for single targets and on top if I'm tanking something in a"multi-boss" pull like Romulo and Julianne. (Rofl, gotta love copyrights)
评论来自
166696
Sorry, but no. This wont realy help you. While I agree it would fit a Paladin fluff-wise and I love this when aoe-grinding it sucks for tanking compared to +40 spell damage.
In short:
You only get threat for each healthpoint healed. If your not in the same group as the main tank you are propably not going to heal anything in most of the cases.
The a bit to long rantish version:
Your problem reminds me of my problems (and those of many other tankadins I have talked to since bc came out) had when starting out with tanking. I wasnt allowed to maintank and struggled horrible to stay in the middle of the agro list. Reaching 2nd place as I was supposed to be was impossible. One day our MT couldnt make it and I finaly was allowed to maintank all of Kara and since then I maintank everything that makes sense to be tanked by a paladin.
Ps: I actualy prefare to heal when I cant tank efficiently in an encounter. Wich with enough mp5 actualy isnt too bad considering my 0 (in words "zero") points invested into holy. (:
评论来自
Allakhazam
It seems to me this is as useless as the darkmoon card Heroism.
Hope it prock more often or else there will be a lot of dissappointed ppl
Edited, Mar 26th 2007 9:02am by urugkai
评论来自
Allakhazam
Is this affected by +healing gear? I might have missed a statement or two below. If I'm tanking (Paladin) and my gear gives me 600 +dmg/heal I think it would be extremely nice.
评论来自
Allakhazam
I'm a dual wield fury war at lvl 70 with crusader on both my weaps atm. i really want to get this chant instead cause i tanked arcatraz when i was prot with 1 crusader weap and the rogue in my group had double battlemaster. the heals were great and my healer loved it...idk bout u all, but i really suggest this chant to anyone who engages in a lot of melee.
评论来自
Allakhazam
On a raid if you have a group of nothing but rogues and each has this on one weapon they might not require much other healing...
Or try putting two dagger rogues with this on both weapons in the main tank group.
Alone this enchant probably isn't great, if a full group has it though...
评论来自
Allakhazam
It's not a hot. It does crit. It has about an 8-10 yard range from what I can see as all the casters in my groups never see the heals.
My big problem is that the proc rate on this is few and far between. I've been using a faster sword and i am lucky if I get this 2 proc twice on a boss fight. I have gone hours just farming and not had a proc. This enchant needs an adjustment.
评论来自
Allakhazam
Title
评论来自
Allakhazam
yes it heals you 2.
评论来自
Allakhazam
I just saw in post that when it procced it only healed you and party members who were WITHIN 8-10 yards...is that true as of now? b/c if it's only 8-10 yards then I don't think it's worth it and I would rather save up for mongoose or something
评论来自
Allakhazam
Does this proc in animal forms?
评论来自
Allakhazam
...
Edited, May 28th 2007 2:23am by funness
评论来自
Allakhazam
I have a lvl 70 tankadin. im wondering how well this MIGHT help if i used this instead of +40 spell damage...i dont have problems with threat ever, im almost always double the threat of second on dps (dont even wanna know what its like in kara and stuff with undead/demons) but in heroics when im tanking 5-6 mobs spamming consecrate, holy shield..ect would this be better for surviving and decent on aggro or just a giant waste? (p.s. can someone seriosly tell me how much this procs..heard it procs like 1/3-4 hits and some only twice a boss fight..wtf figure it out peeps plz)
Ultimer 70 Tankadin
Negergy 70 Warlock
评论来自
Allakhazam
dual wield fury warrior this on both weapons, enchancement shammy duel wield both with this, dagger rogue both weapons,feral druid for the aura and a shadow priest and windury totem out at all times. if shadow priest needs to drop out of shadow form and heal i would be impressed.
评论来自
Allakhazam
as a 70 warrior for a long time, tanked allmost anything in the game I do know how ot play my class and to all of you saying this is rox0r enchant l2tank if you need the healing proc to gen aggro you're a bad tank. this is just like heroism card, get it see it proc once see how it's useless and put it in bank. if the 180 hp proc is gonna safe you while tanking snap at your healers because they're making a mess out of it, yes 5 people with all battlemaster whould heal 180x5x2 (rogues + fury warrior) which is 1800 minimal if all proc once well wooptiedoo. this enchant is just like crusader, it's nice to have but you don't have it for the heal you had crusader for the +100 str proc in the first place and still +15 agi was a better tank enchant
to all tanks out there don't bother with this unless blizz understands it's worthless and buffs it hard save your voidies for mongoose, which when it procs gives a halleluja better buff
I > Magtheridon I > Karazhan I > gruul I = Kahgar
评论来自
Allakhazam
this is the main tank's enchant of choice. extra healing on the millions of sunder spams can't be wrong. don't really know who else would want this enchant but every tank in the game should have this on his main and backup weapons for tanking.
Edited, Feb 20th 2007 10:40am by wdfly
评论来自
Allakhazam
Is it still a HoT or is it instant now?
I'm Arms/Fury Duel Swords... And I PvP a lot with a Sham dropping windfury, hoping this will keep me alive through the battle.
评论来自
Allakhazam
So, if this proc causes healing threat... I can think of a damn good use for it. Put it on a prot warrior's weapon and they'll be causing threat like no tomorrow. Also... if the proc heals the user as well, why not put it on the weapons of a dual wield fury warrior so they can tank without a shield... and still hold agro.
Just my 2c
评论来自
Allakhazam
If you'd like this enchant, send me a whisper or in-game mail, i can do it for you :)
Server - Bronzebeard (Europe)
Character - Gnorme (Alliance)
评论来自
Allakhazam
Well this enchant is kick@#% Lets just say you are in Kara you got 2 tanks 2 rogues and 1 pally and they all have this...a good group with a good MT tank and everyone having a threat meter. You could have possible 900-1500hp healing to them all, mutiplied by 5 ppl your looking at 4500-7500hp total that the healers dont have to worry about. Which means alot less aggro to the healers.
Plus if this procs as much as crusader(which say occasionaly) then that alot of healing over the 5+ minute battles that go on in raids.
评论来自
Allakhazam
fury tanking with dualwield - and noone can outaggro me anyways, so it would only be to help on heals.
but if its a scaled proc that follows speed on weap it doesent matter if its a MS warr, fury warr dual wielding - or a rogue enchancement shammy or whatever. will come with same proc scaled with speed.
评论来自
Allakhazam
I generally don't like to say something is useless because people find interesting ways to use things, but I wonder if anyone will want this?
Occasionally healing for so little amount doesn't seem worthwile compared to other enchants you can put on a weapon that directly benefit the user's class. Damage improvement for melee or caster classes, healing for dedicated healers, stat improvement for classes that benefit.
But occasional healing? Would a palladin want this more than damage improvement or bonus healing? I doubt it.
If anyone has a brilliant idea of why someone would want this enchant, I am curious to hear because inquiring minds want to know...
评论来自
Allakhazam
MH enchant on a rogue keep SnD up and just watch it proc... the more who have it the better and as for threat (if any on such little healing) i know a few healers who would want a rogue to threaten a mob more then them off heals ;D
Have fun^^
评论来自
Allakhazam
Does anyone have actually numbers on the AVE amount of threat produced by this enchant? Currently with +40spellpower I'm recouping up to 275 threat/s just form the Weap enchant. (this doesn't include the rest of my gear.)
I would be curious to find out how Battle master stacks up against that. For a Tankidin it sounds nice but I worry about the proc rate and amount of threat I can loose from a static enchant.
评论来自
Allakhazam
As a main tank, anything that gives you health, even the littlest amount can save your life when you're up against mobs that hit for as much as you're getting healed for. Having as little as 1 hp left after being hit and being able to be healed can make the difference between success and failure.
评论来自
Allakhazam
Anyone know how far this thing heals?
评论来自
Thottbot
Which is a little less than fiery, which procs all the time. This is more usefull for raiding rogues, as a way to compliment the main tank, who is going to apparently need to be buffed to the point of near invincability at all times apparently, look at things like this, the 4k damage absorb item they can put on shields, all the new enchants etc... we've got alot in store and I really doubt they would make an awesome villan like Illidan remotely easy enough to be considered even close to "hard"... hes gonna be out there... and we will need to be too.
评论来自
Thottbot
Most of the formulas that are not soulbound are world drops.
This means that there isnt really a place where you can farm these, since they can drop of every mob within a certain level range.
评论来自
Thottbot
Proc'd 354 times for me in our Karazhan raid last night. Healed for 90.000 hp's = 254.24 hp on average.
We killed Curator, Shade of Aran, Illhoof and did Chess event. Don't know how many % it procs though, but I saw it pretty often.
评论来自
Thottbot
I had this drop farming near The Bone waste. Still looking into seeing how well it works. Enchanted a guild member with this and I'm gonna go on some runs with him to see how well this enchant works.Also this Enchant does NOT glow sadly, it does have a kind of shadowy blackish cloud look to it rather than a glow=(
评论来自
Thottbot
I went on a run threw Arcatraz with the a tank in our guild that i enchanted with Battlemaster .The % of heals that this enchant healed was awesome it heals an average % of around 16% he was 2nd on meter under me(a holy spec priest) i was healing group around 72% .The heals averaged between 184-328 heals per party member this also DID include the tank as well so it does heal ALL party members including the wearer of the enchant.This was a great add to the run.I would like to know what others think of maybe rogues getting this maybe on both daggers? haha..anyways i saw what i needed and this enchant is AWESOME!
评论来自
Thottbot
getting the materials as we speak , and as a rogue am extreamly interested in how much this will heal.
currently using aldor exhaulted sword in MH and The night blade in OH.
from what i have heard... dual weilding the enchant with slice and dice up should generate quite a bit of healing on not only my grinding ability but also in 5 man raids.
hell i might even be considered as an "off healer" in 5 man raids if it is doing as much as 16% on a run.. rogue-a-din... hmm has a nice ring to it.
评论来自
Thottbot
MT, got on my wep. did 10% of the healing 400k in 4 hours. not to bad tbh
评论来自
Thottbot
It has a faint black glow to it i have enchanted 10 er so people with it and all their weapons have a black glow to em
Dragontrait
Gurubashi alliance
评论来自
Thottbot
Would you guys say the frequency of heals is related to the speed of the weapon? If I recall, crusader and lifestealing both had an increased chance to proc on slower weapons, like 3.5 second axes and such.
I only as because my whirlwinding and bloodthirsting (its a 2h template, not a dual wield) warrior would find this really handy if it were so.
评论来自
Thottbot
Procs on white damage alone, has a 3% proc rate.
In all your tests, you aren't going to get a 3% proc rate unless you go up around at least 25000 hits. Anyone with a basic knowledge of statistics knows this.
For shammies: Windfury weapon procs are yellow. Windfury totem procs are white.
Warriors: heroic strike still counts as white, although it's yellow, because it's just a beefed up regular attack. Procs on windfury totem proc.
Rogues: Procs on auto attack alone. Not sinister strike, hemo, backstab. Also procs on windfury totem proc.
评论来自
Thottbot
I don't know why people are so short sighted with this enchant. Sure, you're not going to become the healer for a party with an extra 150-300 heal now and again.
But if you're a rogue, and you get two of these... that adds up.
You put it on Blade of Unquenched Thirst:
https://www.cuckhead.com/tbc/item=31193/
无尽渴望之刃
There's a little more healing.
You add Heroism Card:
https://www.cuckhead.com/tbc/item=19287/
暗月卡片-英雄
There's a little more.
Top off with some Crystal Restores...
https://www.cuckhead.com/tbc/item=11562/
恢复水晶
And all of a sudden, you're a rogue with some serious staying power that the priest will barely have to touch.
Sure, you don't need that kind self healing all the time in a group. But I can think of SEVERAL boss fights that aren't JUST about DPS. And having this as an option would make you a GREAT asset.
评论来自
Thottbot
You can blabber rubbish about proc chance all you wan't. Unless you'll find a schema or diagram, you won't have a finnal proc chance.
replies*
NO - a fast 1,6 speed weapon won't make it proc more often.
YES - this can be used succesfully on a 2H mother***ing slow weapon.
- 'cause as EVERY other proc enchants, the proc is N-O-R-M-A-L-I-Z-E-D. The proc chance is >based< on the weapons speed and not a certain amount of percentage carved into rock and stone for all eternity.
(Quick sum up for all of the dummies)
fast weapon - low proc chance
slow weapon - high proc chance
- can you sleep now?
PS. - Yes .. a special ability is an attack and CAN proc every kind of proc that is activated by a meelee/ranged attack.
评论来自
Thottbot
Yes it does proc of instant attacks it does of my shaman Storm strike
评论来自
Thottbot
NOT FOR DRUIDS
评论来自
Thottbot
the healing effect of this proc does not cause threat - anyone with a threat meter will see that the threat caused by your swing + proc is identical to your threat caused by just a swing (no proc).
The glow is somewhat sparkly and foggy all at the same time.
Testing on two 1.8 speed weapons (both enchanted) shows it procs roughtly once every 33 hits. That's not great, considering two enchants were required to get this proc.
It means you will typically have it proc once or twice per fight with an elite - depending on what elite it is, and how long it takes you to down it - obviously.
In other words; it will not make much of a difference. 280 (approx) HP to everyone in your team - once per fight - is nice, but does not make you 'uber'.
If you have a really solid holy-spec priest in your group, you should not have any more than maybe 5% of the total healing by the end of a run (assuming no one other than the priest heals, and no potions are used, etc). 5% is nice, since you're not ACTIVELY healing - but it's not going to save a teammate who is dropping fast in a fight.
While it does add up over an instance run, or in kara, etc - it is not as uber as some people would believe. Considering it takes 2 void crystals, 8 LPSs, and 8 Primal Waters for just ONE enchant... it's my humble opinion that Blizz needs to look at either making the cost of the enchant lower, boosting the amount it heals for or boosting the proc rate - maybe even doubling it.
评论来自
Thottbot
Tested this with a 1.8 speed weapon and auto attack only under patch 2.1.3.
Out of 1000 hits (1046 swings) I had it proc 31 times or 3.1% of the time.
With a 1.8 speed weapon I can get 33.3333 hits per minute (60/1.8). With a 3.1% proc chance (33.3333*0.031) it will proc 1.0333 times out of those 33 hits. In other words
1 proc per minute (ppm)
. The average proc for me was 244.7 healing. Theoretically the average is (180+300)/2=240. If you want to compare it to a health/5 item its the same as an item that restores 20 (240/(60/5))health evey 5 seconds (for each group member).
Its kind of disappointing but keep in mind that it will proc more often if you use instant attacks. The above is if you auto-attack only.
Best case scenario with a 1.8 weapon:
You use an instant attack every 1.5 seconds while also auto attacking. Thats potentially 33.3333+40=73.3333 hits in 1 minute.
73.3333*0.031=2.2733 procs per minute
2.2733*240=545.5920 healing per minute per person
545.5920*5=2727.96 healing per minute on the whole group (assuming they arent already at full health)
评论来自
Thottbot
Mongoose vs Battlemaster
(with an eye for tanking)
In short, get battlemaster if you want more threat on tank and less on party. Get mongoose if you want more avoidance. Generally speaking, mongoose is better for a main tank, and battlemaster for offtank.
Mongoose
1 PPM (melee) with additonal procs refreshing timer*. (~1.5 PPM with instant attacks)
15s duration and 2% attack speed buff (buff active approx 30% of the time)**
Buff gives 120 agility, which for warriors is:
240 armor (small physical mitigation)
3.64 crit bonus
4% dodge
no +AP for warriors
2% haste
more swings...
more chances at enemy reactive abilities like parry etc
NOT haste rating. dps unchanged, just faster swings.
yellow attacks reduced in dmg if based off white dmg
Battlemaster
procs "heal"(arcane spell):
180-300 heals to party/pets (~ 255 healed per player)
30 yards range.
can crit. can't overheal
1 PPM (melee)***
Does NOT create any threat.****
+spelldmg appears to help, but likely not +healing
Conclusion:
Overall mongoose is better to tank with but you will likely have smaller yellow dmg. Overall a threat generation reduction, but with 4% avoidance well worth it.
As a tank, think about what happens more frequently...
Do you loose aggro often? Other players are taking damage that will need to be healed, generating more threat on healers when they heal it. Battlemaster helps take that edge off.
Do you take so much dmg the healers can't keep up? If so get Mongoose. Consider having both enchants on different weapons and swap in combat based on situation.
Battlemaster is better as an offhand enchant since instant swings do not proc it. If you are melee dps or offtank, seriously consider battlemaster for an offhand or to offtank.
Only rogues gain attack power from mongoose generated agility, no other class does because they can't proc it in a useful form. For example, Mongoose would be perfect for a druid... if feral form could proc it. Neither do, so druids stay clear of both.
BTW If battlemaster does cause threat, paladins tanks do not cause additional threat because the heal proc is arcane, not holy and does not get multiplied. If battlemaster healed 5 targets for ~255 each, it would be equivalent threat to 1 attack by a melee dps in endgame, and does not occur often enough to make much difference.
Dps should NOT be worried about pulling aggro due to battlemaster.
*Chance each hit with a weapon procs the effect is PPM * weapon speed / 60.
**Hard to calc duration % because proc refreshes the buff to 15sec rather than add 15sec to it.
***Instant attacks do not seem to boost proc rate like other 1PPM enchants. Has proc cooldown or activates on white dmg only. Either way, it's stable for all classes at 1 proc per minute regardless where it is or what attacks made.
****Consensus not reached on battlemaster threat generation. Generally believed to cause threat, however people who checked threat meters say proc swings generated same threat as normal swings. (see next post about threat.)
评论来自
Thottbot
just what is the radius on the proc?
评论来自
Thottbot
Effect radius is 30 yards.
评论来自
Thottbot
if in a raid does this heal the entire raid or just your little group of 5?
If it heals the whole raid has anyone considered
trying a 20+ man raid with all melee chars and
everyone having this enchant...?
I know it would cost a lot of gold to put it together but it could be fun.. and I for one would like to see the vid...
评论来自
Thottbot
Ok so here is what i know about the enchant. I took two level 70 characters and enchanted 1 weapon on each char. I ran both chars around terrokar and noticed a few things.
1) it's expensive.
2) it's expensive.
3) wtf why is it so fing expensive.
4) It Procs off MH and OH swings.
5) It has no hidden cooldown.
6) it has a large range. tooltip say 30 i believe it
7) it's still really really expensive
8) In the combat log it says ie: players battlemaster heals player for x. which means that it is attributed to a certain person. whether there is a threat increase due to the healing i dont know still needs more testing.
9) it does not proc in a shapeshifted form ( pretty sure nothing does i might be wrong)
10) It seems to react the same as every other enchant in the game for proc rate vs weapon speed meaning my 29 hunter with 3.4 speed axe with fiery is pretty much every freakin hit and with my rogues fiery on 1.5 is like every 4th or 5th. so i thinkt hat is what is reffered to as " NORMALIZED PROC RATE" which is a good thing.
11) it seems to be finicky. U can fight 5 guys in a row (pve) and not have it proc then u will fight one guy and it will proc 3 or 4 times.
12) Pretty sure i have seen this thing proc off Sinister Strike. like maybe 94.3 % sure
13) Pretty sure it's not proccing of WF Weapon ( totem not tested b/c enchant was on OH not MH)
soon my friend and i will be wielding 4 of these enchants in 2v2 arena Enhance shaman and rogue. Hoping that it procs at least a few times for some decent healing. I will report when that happens hope this helps someone
yoog of durotan
评论来自
Thottbot
I used it on a DW enhance shaman for a while and was disappointed with the result.
Solo: It doesn't heal you often enough to be valuable for solo questing. A few hundred here and there is really of little benefit.
Party/Raid: When it procs it heals your party (not the entire raid, which was understood before getting the enchant). It overhealed 70-80% of the time in groups due to healers keeping the group topped off. It doesn't proc often enough to be valuable in times where the entire party could benefit from the healing.
In a kara run, the enchants made up about 12% of my own healing (being enhancement). My few lesser heals and chains crushed the overall healing of the enchants (especially with most of it going as overhealing).
Put mongoose on my weapons instead. Much happier. Just my two cents.
评论来自
Thottbot
this is actually at lvl 365 not 370
thottbott should really upgrade right?
链接
附魔武器 - 作战专家
附魔武器 - 作战专家
5秒 施法时间
需要等级 35
工具:
符文精金棒
施法材料:
虚空水晶
(8),
大块棱光碎片
(8),
源生之水
(2)
永久性地为一把近战武器附魔,使它有一定几率在命中目标后为附近的小队成员恢复180到300点生命值的效果。该装备等级不得低于35级。
魔法增益
施法材料
虚空水晶
(
8
)
大块棱光碎片
(
8
)
大块棱光碎片
(
8
)
小块棱光碎片
(
24
)
转化连结水晶
(
24
)
连结水晶
(
24
)
虚空碎裂
(
4
)
虚空水晶
(
4
)
源生之水
(
2
)
制造源生之水
(
2
)
水之微粒
(
20
)
转化:源生之土至源生之水
(
2
)
源生之土
(
2
)
制造源生之土
(
2
)
土之微粒
(
20
)
转化:源生火焰至源生之土
(
2
)
源生火焰
(
2
)
制造源生火焰
(
2
)
火焰微粒
(
20
)
转化:源生空气至源生火焰
(
2
)
源生空气
(
2
)
制造源生空气
(
2
)
空气微粒
(
20
)
转化:源生法力至源生火焰
(
2
)
源生法力
(
2
)
制造源生法力
(
2
)
法力微粒
(
20
)
转化:源生生命至源生之土
(
2
)
源生生命
(
2
)
制造源生生命
(
2
)
生命微粒
(
20
)
转化:源生暗影至源生之水
(
2
)
源生暗影
(
2
)
制造源生暗影
(
2
)
暗影微粒
(
20
)
全部展开
全部展开
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
5秒
冷却
n/a
GCD
0秒
效果
Enchant Item:
作战专家
(2675)
PVP 倍率:1
标记
形变时无法使用
不产生威胁
[Ignore Weaponskill]
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