The most important stat to first get for PvP as a
术士 is Spell Penetration up to 70. Spell Penetration offsets the target's Resistance. Why 70? Because this is enough to offset buffs like
防护暗影 from a priest or
暗影抗性光环 from paladins or to off-set another SLSL Warlock using Felhunter in combination with
恶魔学识大师. The last thing you want is for your
恐惧 or other crowd control to be resisted.
Just as you do not want your spells to be resisted, you also don't want to actually miss them. As such you will need also a bit of Hit Rating on your gear to offset the 4% miss chance versus same level targets. This comes down to 38 Spell Hit Rating. Resulting in a 1% miss chance which is unavoidable.
Resilience reduces the chance of a critical hit is landed on you and reduces its damage if it does land. At 493 Resilience there is a "soft" cap. There is a 12.5% Crit Chance reduction and 25% Crit Damage reduction. Gaining more resilience will still increase the Crit chance reduction but not the Crit Damage reduction that is capped at 25%.
- 38.4 Resilience results in 1% Crit Chance Reduction
- 19.7 Resilience results in 1% Crit Damage Reduction
Besides the stats you want to aim for there are also general items that will add to your toolkit. Some you might have already obtained in Classic such as
林克的回旋镖 or
潮汐咒符. Most warlocks will also want to keep a
极效法术石 close for dispelling harmful magic effects.
不屈的力量 gives a solid amount of Resilience especially if you have both for the set bonus.
强能之大地风暴钻石 helps versus all those stuns from pesky rogues. You will also want to get an on use trinket such as
银色新月徽记 for burst and a PvP freedom trinket.
潜行者 /
法师Rogue / Mage is one of the most powerful team compositions in the 2's bracket, because of how strong both classes are. Both Rogues and Mages have potent crowd control abilities such as
闷棍,
致盲,
肾击, and
变形术. Both classes have interrupts with
脚踢 and
法术反制, as well as insanely strong defensive abilities such as
暗影斗篷,
消失, and
寒冰屏障.
Both Rogue and Mage also have the ability to quickly swap targets and pump out major burst damage. Mages have the ability to control when a
碎冰 combo goes off, by using
召唤水元素 and using the Pet's Freeze. On top of that burst damage, the Mage has the ability to use
法术偷取 to take away protective buffs from the target, such as
真言术:盾 or a
德鲁伊's Healing Over Time buffs.
A Healing class can easily be swapped to once a Trinket has been burned from getting out of a
闷棍,
致盲, or
变形术. Once the Rogue swaps to the Healer and begins stacking
致伤药膏, if a five point
肾击 connects to the Healer without any defensive cooldowns, that Healer can die in 1 Shatter combo from the Mage. Because of this massive burst, swap potential, and potent crowd control, the Rogue / Mage composition is extremely dangerous in 2's.