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IGN Interview with Steve Danuser and Ion Hazzikostas on WoW Dragonflight - Master Loot, Great Vault, Talent Tree
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由
Squishei
发表于
2022/04/19,14:34
In an interview with IGN, Game Director Ion Hazzikostas and Narrative Director Steve Danuser discuss Master Loot, the Great Vault, how often you can swap talent loadouts in World of Warcraft: Dragonflight and much more!
Dragonflight Expansion Reveal
Encrypted Dragonflight Build
Dragonflight Memes Roundup
Sign Up for Dragonflight Beta
Reveal Livestream Blog
Cinematic Trailer Analysis
Dragonflight Cinematic Reveal
Preorders Not Yet Available
Art and Visual Updates
Gray and White Transmog
Tuskarr Otter Mount
Evoker Class Color
More Dracthyr Customizations
Dracthyr Customizations and Animations
Primalist Tier Classes
Primalist Tier Set Concept Art
Dragonflight Key Art
Expansion Features
Dragonriding Replaces Flying
Reputation from Renown
Mythic+ Dungeon Rotation
Old Dungeons in Mythic+
Dragonriding Replaces Flying
Dragonriding Flying System
Dracthyr Evoker Class/Race Combo
Dragon Isles Zones
Systems Updates
Customizable UI/HUD Overhaul
WoD PvP Gearing Returns
Profession Systems Revamp
Talent Tree FAQ
Talent Tree Redesign
Talent System Revamp
Leveling and Chrome Time
Trasmog Common-Quality Items
Solo Shuffle Covered to Rated Solo Queue
Interviews
WellPlayed Interview - Dragon Riding Customization
Hazel Interview - Renown & Accessibility
Judgehype Interview - Pre-Patch, Mythic+
AusGamers Interview - Exploration & Dragonriding
IGN Interview - Master Loot, Great Vault
Dragonflight Group Interview with Ion Hazzikostas
IGN Dragonflight Interview
IGN interviewed
Game Director Ion Hazzikostas and Narrative Director Steve Danuser on many aspects of World of Warcraft Dragonflight.
We've summarized some key points below, but check out the full interview on IGN for more details on Dracthyr and the Evoker class, the UI revamp and more!
IGN Dragonflight Interview with Steve Danuser and Ion Hazzikostas
Key Takeaways
Master Loot
Nothing specific to announce on Master Loot. They're not rapturously happy with Personal Loot and its complexities, causing frustrating when you can't understand why you can't trade something. There's room to improve there. Some form of collaborative cooperation loot allocation is not completely off the table, but there's nothing specific they've settled on yet.
Great Vault
Overall happy with how the Great Vault has played out. There's room for improvement and something they're continuing to iterate on similar to the consolation prize in 9.2.
That weekly structure to complement Mythic+ and PvP makes sense and we feel that the Great Vault is a better system than a single item chest in Legion and BFA.
Talent Loadouts - Swap Loadouts Anywhere
On swapping Talent tress, the goal is maximum flexibility and returning to being a hybrid. Are you Ret/Holy or Ret/Prot?
Players expect flexibility in being able to optimize and problem solve specific settings such as Mythic+, different types of raid encounters or swapping roles. They don't want to go back to increasing gold cost for respeccing, instead the plan is to have multiple loadouts that you can change in town and once you have loadouts set, you can just swap from your Mythic+ loadout to your raid loadout!
Professions
They think that Professions have lacked depth and an identity in WoW. The closest they've been is back in the old days if you went out and collected all the enchants, people could seek you out and they knew you had what they want. That has been lost.
One of the goals in Dragon Isles is for crafting and gathering to go deep and specialize and master their art, be able to make some of the most powerful items around and able to interact socially. Work Orders and Collaborative crafting that can allow players to get BoP item from a dungeon or in the world that they can bring to a crafter to have the crafter turn into something they can wear. Or they can go to the Work Order area of the Auction House and their can list their Work Order with mats and a Commission Fee, then crafters can come along and fill this work order.
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