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New Ghostcrawler Blog: Achievements in Mists of Pandaria
Ghostcrawler decided to tackle achievements in Mists of Pandaria, with some new information on account-wide ones.
<div xmlns="
http://www.w3.org/1999/xhtml"
class="detail"><p>We recently added account-level changes to achievements in World of Warcraft: Mists of Pandaria, and there’s still a lot of work left before we’re done. The plan here is to illustrate the intent behind our design, which should in turn help you figure out the answers to many of your questions.</p></br>
<p>Overall, we never want you to play Character A instead of Character B because of achievement concerns. If Character A had the Violet Proto-Drake, then you might not play Character B. If Character A was only one holiday away from the Violet Proto-Drake, then you may not play Character B. If Character A had completed most of the raid achievements from Dragon Soul, you may not want to bring Character B for one fight and miss out on the achievement. Having alts is cool and working on achievements is cool, but we don’t want the two systems to work against each other.</p></br>
<p>This goal is paramount and drives everyth
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News Round Up: Class Beta Feedback, PvP Gear, Leaders of Azeroth
Today's news round up has a ton of blue posts. First off, there's a lot of detailed beta feedback for
Друид
s,
Охотник
s,
Жрец
s, and
Воин
s, including discussions about Level 90 Druid talents and Rapture for priests. There's also discussion about PvP gear in Mists,
nerfs, Dungeon bugs on beta, and the recent completion of the Leaders of Azeroth short story series. Click the cut to see all the posts!
PvP Gear in Mists
You will have less resilience on your gear coming into beta. However, you will also have some base resilience and that base should offset the PvP power that everyone is getting. The net result should be that you take about the same damage you do today in a PvP setting, but will take less damage from someone not wearing PvP gear.
Currently on your beta build, I believe the ratio of power to resilience is off. You should have more resilience and less power than you do.
It is entirely possible that some new talents or spell changes will result in too much burst damage in isolated cases, but when giving feedback, it's useful for us if you distinguish between those and survivabili
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Noblegarden Giveaway Winners and News Round Up
Congrats to all the winners of the
The Great Noblegarden TCG Egg Giveaway
and thanks to all who participated (without cheating)!
Grand Prize
First Prize
Second Prize
Third Prize
Marrenus
Znuff
FatalHeaven
Erwinna
malgangsta
hintofbasil
eidyia
Spaxkle
Grundox
Nydyssi
Zhaktah
Aaldrus
Textasy
CHASETH
sandradee310
Zulayah[/ur
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News Round Up: Patch 4.3.4 Live, Hotfixes and Customer Support Changes
World of Warcraft: Cataclysm patch 4.3.4 is now available on all realms. Below you'll find the official patch notes.
Notes for all World of Warcraft patches can be found
here
.
Ticket Submission UI Improvements
A new Submit Bug button has been added. Clicking this option will open a report dialog box, along with basic instructions on what to include in your bug report.
A new Submit Suggestion button has been added. Clicking this option will open a text dialog box, along with a description of what to include in your suggestion.
The Report Lag button has been removed.
The Report Abuse button is now called Report Player.
The Report Player function offers four categories: Spamming, Language, Name, and Cheating.
Reporting a player for Cheating now opens a text window in which a description of the occurrence can be written.
Reporting a Name opens a window with three categories: Player Name, Guild Name, a
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News Round Up: Mistweaver Changes, New Beta Spellbook, and More
There's been many blue posts related to the Mists of Pandaria beta this weekend:
Blue feedback on Mistweaver
Монах
s,
for Feral
Друид
s,
for
Охотник
s, and Demonology
Чернокнижник
s.
The ability to respec on beta will be available soon--in the next patch or so.
Ghostcrawler explains the pros and cons behind the new spellbook redesign.
The 2012 Arena Pass registration is now open.
Finally, Blizzard put together a mini-guide to Cataclysm for Scroll of Resurrection players.
Click the cut to see the full list of posts.
Monk: Mistweaver Feedback
We're thinking that
Лапа тигра
and
Устранение вреда
saw a bit too much increase to mana last patch, and we’re going to reduce them somewhat.
We’ve increased the mana gain from
Маначай
. This spell will change whenever we tune mana and healing numbers, which has been happening a lot lately.
We've changed the number of serpent statues you can have out at once from 2 to 1. However, while in
, you now have
on yourself, causing half of yo
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Mists of Pandaria - Build 15544 - New Items, Icons, and Spell Changes
So early this morning there was a patch for Mists of Pandaria which will probably hit live servers tonight. There were a lot of added mounts, as well as profession things starting to make their way onto the beta. We also learned that the World of Warcraft class team has, well, class--they sign their notes with "XOXO":
!
Check out the latest additions on our beta website
.
Latest Additions
Like Cataclysm and Wrath of the Lich King, Scribes will have epic shoulder enchants:
Великое начертание когтя тигра
and
Великое начертание Журавлиного Крыла
There will be a new Recruit-a-Friend mount:
Призыв друга, ездовое животное III
Jewelcrafters:
Пантера из солнечного камня
,
Рубиновая пантера
,
Сапфировая пантера
, and
Нефритовая пантера
will be new craftable mounts
Given its similarity to
Фиал песков
, it's likely this mount will end up being crafted by Alchemists:
Сердце крыла ночи
You will be able to favorite your pets, as well as release them: BATTLE_PET_FAVORITE = "Set Favorite"; BATTLE_PET_RELEASE = "Release";
Prime glyphs continue to become minor cosmetic ones:
Обугленный символ
New Priest talent:
Божественное перышко
New Rogue abilities: [spell=121411
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New Ghostcrawler Blog: Mists of Pandaria Looting Explained
Well, we knew after the bombshells Blizzard dropped both at the press event and later that week about LFR and looting, Ghostcrawler would have to explain it for us. And here it is.
Hey, how about that landslide of Mists of Pandaria information? It has taken a few days, and will probably take a few more, for the nuance of everything to really sink in. One of the topics we've been getting lots of questions about is the crazy new loot model we're introducing in Mists. We've answered several related questions in the forums, but thought it might be prudent to just put all the information in one place.I should clarify that the systems we're introducing are actually pretty simple in practice. I'm only going into a fair amount of detail because those are the kinds of questions we are getting. You don't have to understand all the particulars to participate, and we're certain that it will just all make sense once you are experiencing it in-game instead of hearing it described (that whole "show, don't tell" thing). Let's begin:
Personal Loot
Here is how looting works in today's Raid F
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Interviews with Greg Street, Cory Stockton, Tom Chilton, and J Allen Brack
We had a chance to sit down with Cory Stockton and Tom Chilton for exclusive interviews about Mists of Pandaria. Lore from
Tankspot
got to sit down with Greg Street (Ghostcrawler) and J Allen Brack. Their answers are great and we've transcribed all of them down below.
However, in case you just aren't
that
into reading, we've also uploaded videos of all four interviews as well!
Make sure you also read our huge guide
and
the Mists of Pandaria official FAQ
for even more information!
Cory Stockton
Tom Chilton
J. Allen Brack
[url=
http://www.wowheadnew
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Mists of Pandaria Buff and Debuff Design
We recently released an update to the
Mists of Pandaria talent tree
. Since the expansion is still in development, these updates represent a snapshot of where we are at any given moment and not a final design where we step back and say “Ladies and gentlemen, we have achieved perfection. Let us not change a thing.” If you’ve been playing the game for a while, you’ve probably realized by now that we never think we’ll hit perfection, and we probably never will.
One design that we haven’t focused on much yet is the plan for various group buffs and debuffs. Some specs have their buffs in place and some do not. Rather than trying to describe each omission, we thought we’d just dump the whole design on you here. As with the rest of the expansion’s systems, we’re not even in beta yet, so there’s plenty of time for things to change.
First, some underlying design goals, so you might understand where we’re coming from. Our main goals for group buffs are:
Make you feel more powerful when grouped with other players.
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Cataclysm Post Mortem -- Greg “Ghostcrawler” Street
As part of our World of Warcraft: Cataclysm post mortem series, we sat down with World of Warcraft Lead Systems Designer Greg “Ghostcrawler” Street to talk about his thoughts on World of Warcraft: Cataclysm.
Q. What were your main goals going into Cataclysm?
A: Westfall was a seven-year-old zone with seven-year-old trees and seven-year-old quests. It naturally felt old. It felt tired for players going back to level up an alt, and it wasn’t inspiring for new players coming to the game. We just felt like it was time to give all of those old 1-60 zones some attention again. Beyond that though, we wanted to update the classes at low level as well. The spell flow, by which we mean the level you get certain spells, just hadn’t aged well. You would get some very group-focused buffs at low level and some powerful leveling tools at high level, which would have made more sense reversed. There were some specs that just weren’t functional at low level before because they lacke
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New Ghostcrawler Blog: Mists of Pandaria Stat Changes
Our recent talent calculator changes led to some players asking questions about how character and item stats were changing, because some spell and talent tooltips suggest that changes are coming. We compiled this list to attempt to explain more of what’s coming in Mists of Pandaria. First of all, please note that we actually aren’t making many stat changes compared to the ones we made in Cataclysm (“armor penetration -- gone!”). Second, the stuff below can get a little technical. If you’re not into the subtle nuance of gear itemization, then don’t worry about it -- you don’t need to be to enjoy the expansion -- but we know there are plenty of you who enjoy some nuts and bolts talk, so here we go.
Spell Resistance
Spell resistance is gone. There are no buffs that improve it and there shouldn’t be much, if any, spell resist gear left. We always thought the system was hard to understand and we weren’t getting much gameplay out of it. Now taking a step back, we can imagine how to develop a game where you’d want various forms of resist gear for certain situations and opponents. Resist gear could potentially be interesting, b
Live
New Ghostcrawler Blog: The Role of the Role
LFR Roll Clarifications
Blizzard Entertainment
Dungeons & Raids
Players no longer benefit from a role-based need bonus on the second of multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons (and wins the first) will only automatically roll 1-100 for the second from that particular boss.
Dev Watercooler: The Role of the Role
The Deluge
A monsoon is coming. We will soon inundate you with Mists of Pandaria information, starting with the upcoming media event and everything that follows. It’s going to be a very exciting time for World of Warcraft, and we are all super impatient for it to happen.
But… we’re not quite there yet. I want to make that clear upfront, because this blog isn’t directly Mists of Pandaria related. You won’t find any announcements here, just a philosophical discussion that you may or may not find interesting. If you’re looking for thrilling announcements, you know what I’m going to say: Soon™.
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Explanation of 4.3 Balance Changes, Part Two
It's a holiday for some, but Blizzard was at work releasing a new blog this morning--Ghostcrawler shared more of his thoughts on the class and balance changes in 4.3. Many classes received detailed explanations about upcoming changes--such as Holy Radiance, Mortal Strike, Fire Mage buffs, and bear form Stamina. However, rogues weren't mentioned at all--and it would have been interesting to hear more thoughts on Blizzard's concerns from the live Q&A how rogues were underrepresented in raiding and their perceived lack of utility.
<div xmlns="
http://www.w3.org/1999/xhtml"
class="detail"><p>Don’t take this as an announcement that the release of patch 4.3 is imminent. While <a href="
http://us.battle.net/wow/en/blog/3608419/">we
have completed a lot of work</a>, it’s just hard to know at this stage when the patch will be ready. Nothing is set in stone until the actual patch, and even then we still have the ability to hotfix any major problems that we missed or caused.<br />
<br />
First, here is <a href="
http://us.battle.net/wow/en/blog/3615095">the
link to Part One</a> of our balance explanations. W
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Blizzard Insider #42 -- Meet the Pandaren Monk
With the launch of the next World of Warcraft® expansion, the Mists of Pandaria™ will lift to reveal the pandaren, a long-secluded race that has spent generations mastering the way of the monk -- World of Warcraft’s newest playable class.
To get an inside look at the upcoming World of Warcraft race and class options, the Blizzard Insider recently sat down with Lead Systems Designer Greg “Ghostcrawler” Street to discuss the design decisions that went into creating the pandaren monk. So read on, and be among the first to meet the brawling heroes who are, even now, secretly training within the mists.
Blizzard Insider:
How will the pandaren race differ from the other races of Azeroth? What ideas are being explored for their racial abilities?
Ghostcrawler:
Ultimately, the challenge with races is to make them feel unique without actually providing them with so much power that players feel like they don’t have a choice in which race they want to be. If tauren are the best warriors, then Horde players might feel like they are sacrificing too much in order to try out a different race or stick with a race they really like. With t
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Explanation of 4.3 Balance Changes, Part One
Back in June, I wrote a blog explaining the context behind some of the changes in the upcoming patch that might not be intuitively obvious. That blog ended up being one of the most popular ones we’ve ever done; even players who disagreed with the specific changes appreciated our explanations for what we were trying to accomplish. Therefore, we’d like to continue in that fashion and we figured there was
no reason to wait until 4.3
was "on the shelves" to get the ball rolling.
One note before I dive into things. If you haven’t read the previous blog, "
Rate of Change
," now might be a good time. There are some changes that we want to make to class mechanics or balance in general that we don’t think are fair or appropriate to spring on players in the middle of an expansion. These include things like the power of interrupts or the active mitigation model we want to implement for tanks. We’ll get there, but in short term we fundamentally believe that it’s important to pick our battles.
On with the show. Note that most of these changes are mech
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4.3 Preview: Warrior Tier 13 Colossal Dragonplate
It looks like Blizzard's started to share more 4.3 content, this time showing us the warrior set of tier 13! Inspired heavily by Deathwing himself, this set is pretty ferocious and very red.
We'd like to remind you that
we have several huge and in-depth guides to transmogrifying
--Blizzard links images in this preview of previous warrior tiers, but doesn't tell players where to get the items. But don't worry, we do!
Don't forget earlier that
hotfixes
were posted, either.
Adventurers will be tested like never before in 4.3 as they take on Deathwing and his minions, emerging with powerful new treasures. Please enjoy this preview of the warrior tier 13 set, as well as a visual guide to tiers 1 through 12 for
Transmogrification
purposes.
[img src=
http://us.media2.battle.net/cms/gallery/C4PQPPPNPU0A1315407825299.jp
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New Ghostcrawler Blog: Bloody Mitigation
A few weeks ago, we had
a small debate
about what the best tank was on Wowhead's forums. It got brought up time and time again that death knights had some issues, despite being an amazing class for PvP and PvE DPS. Many players, even those like myself who don't tank, just felt that they were an extremely situational tank that was worse on more fights than they were better--such as Heroic Ragnaros.
Ghostcrawler seems to be on a similar wavelength, choosing this blog to explain the DK model more in-depth and tanking as a whole as well as his plans for the class and role in 4.3.
The end result is that 4.3 will have some major changes for DKs as well as tanks in general. Blizzard isn't done refining how tanking happens, particularly cooldown management and mitigation itself.
What Active Mitigation Actually Means, and the Future of the Blood Death Knight
We recently buffed tank threat significantly and suggested that we would fill in any potential lost gameplay with new gameplay. What I meant by that was that if tanks don’t need to hit their buttons to generate threat, they may realize th
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New Epic Ghostcrawler Blog Explains 4.2 Class Changes
In what is probably one of the best and most in-depth Blizzard blogs yet, Ghostcrawler takes the time to discuss the class balancing changes that have been made in Patch 4.2, giving specific examples of changes that were made, and why they were made. This new blog provides an interesting look into the development process (as Ghostcrawler's blogs always do) and will definitely answer some players' questions regarding Blizzard's justification of specific changes being made.
We understand that raw patch notes don’t always provide enough context for changes to the game, so we thought we’d take a moment to explain some of our logic behind the buffs and nerfs coming in the 4.2 "Rage of the Firelands" patch. We particularly want to try to combat the perception that classes end up nerfed in PvE as collateral damage from PvP nerfs (or vice versa). The number of PvP buffs versus PvP nerfs were about equal this time around, and we make careful consideration to keep the impact outside of PvP minimal. So, if we nerfed your class’s PvE damage, it’s most likely because we thought your class was doing too much damage in PvE.
No doubt you’
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New Ghostcrawler Blog: Cataclysm Talent Tree Post-Mortem
Ghostcrawler's back after a hiatus from posting his developer blogs and this time he wants to talk talent trees. A lot of us aren't a big fan of the new trees, especially because it feels foreign to take an entire tree without looking up; frequently a good spec boils down to a cookie cutter spec with 1-2 points in a different ability or two.
Then again, cookie cutters
were
always popular--even in vanilla. Cataclysm just
streamlined
them. All in all, this is an excellent post-mortem into why Blizzard changed talents and how they feel about it currently, even if the system has its detractors. It's also a good examination into mastery and early leveling as well as endgame goals.
You may have noticed we changed class talent trees for Cataclysm. We changed not just the trees themselves, as you might expect for an expansion, but the entire structure of the trees and the way you choose talents. Now that the Cataclysm model has been in play for several months, the team has been discussing what we like and don’t like about it, and I thought that might be of interest to some of you. As always with this series, this is design rumination,
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New Ghostcrawler Blog: How Big is Your Spellbook?
Ghostcrawler is at it again and this time he's talking about abilities--particularly the number of them for each class. When designing classes, developers aim for a magic number but, as he explains, it never quite works out. It's just not as simple as one would believe and it's an interesting balancing act making each class have the right amount of abilities to both challenge and meet a player's expectations.
There are quite a lot of differences between situational abilities and ones used frequently in rotations as well. Ghostcrawler eventually closes with tackling the humanity of it all, explaining that it's not as simple as developing for a simulation; developers have to account for players and their ability levels as well as their personal experiences. Abilities change from PvE and PvP situations quite drastically. It's no walk in the park designing not only the right number of abilities, but the right variety.
Of course, that's the fun of it--right?
How Big Is Your Spellbook?
How many abilities should a max-level class have? This is something I ponder at least once a day and is a regular topic in nearly all of our class de
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