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The Arathi's Last Mage - Hallowfall Side Quest Spotlight
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20 дн. назад
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During our travels in Hallowfall, a side quest explains the whereabouts of the expedition's last mage - and why the Arathi fight so hard to defend their new home.
After our initial jaunt through Hallowfall, General Steelstrike offers a few requests for aid of less urgent consequence than the main story, but ones with just as intriguing of premises. One such request is the desire to check in on a mage in the area --
Последний маг
in Hallowfall. According to Steelstrike, everyone but him has given up hope of returning home via a portal, and being the pragmatic type, she wishes for us to give him a reality check.
Wenren Althal, the Last Mage
As we reach the mage's home, we quickly see him in the midst of his arcane experiments, with arcane-infused crabs teleporting around erratically. While Wenren himself seems plenty tossed around, he is equally thrilled at what seems to be teleportation of his own doing.
Upon reaching him inside, he is rather shocked, but rapidly ropes the player into his experiments as well, tasking us with extracting arcane-infused organs from the local crab populace.
Before you depart, you can speak to him on a number of matters regarding his status as a mage, as well as the nature of his current experiments. For Mage players, additional dialogue options are also available, showing your expertise in the craft he seems to be mildly fumbling with.
<Ask about the other mages in the Hallowfall Arathi.>
Sadly, I'm the only mage left of the Hallowfall Expedition. Some conjurers of the Priory toy with the arcane, but none truly wield it.
I was a mere apprentice when we set out, over a decade ago. My masters were core to the mission. They were to set up portals back home whenever we arrived at our destination. That way, we'd have a steady flow of supplies and reinforcements.
It was a stroke of the darkest luck that every single one died in the crash.
<Wenren lets out a long, mournful sigh."
And I never learned how to make a portal home while I had the chance.
<Ask why he can't make a portal right now.>
<Ask how a fellow mage could ever be so foolish as to leave home without learning how to make a portal there.>
Ah! A fellow mage?
To tell the truth... I've never been any good at teleportation magic.
But even if I was a genius, you know teleportation is complicated. Most often, you have to be at the location in order to learn how to make a portal there. Sometimes, a skilled enough master can teach you how to create a portal to somewhere they know, even if you do not.
I wasn't able to master the spell before we left the Empire. We didn't think it would matter, given how many other master mages came with us.
Who could have expected all the others would be lost?
<Ask about his research into teleportation magic.>
Nobody else thinks it will work. To be honest, I'm scared to get my hopes up, myself.
But, if it does work... think of the possibilities! The reinforcements, the supplies!
People can see their families again.
I have a theory. Every living being holds within themselves a memory of where they were born.
If I can tap into that information, perhaps I can combine that with more traditional teleportation to teleport people home.
I just haven't had the right hook into proper teleportation magic, until these crabs appeared!
<His theory is interesting. Ask how he plans to handle the stabilization of the spell's fourth quadrant without an established ley line connection.>
<Wenren blinks in surprise.>
I'm so glad you asked! That one had me stumped for a while. But you see that's exactly what I need from these crabs. It's a roundabout way, but with a series of conversions, I can transform the residual crab energy into a trace ley line connection...
<Wenren continues for some time. You are somewhat dubious but it sounds feasible.>
<Ask about the origin of the crabs.>
Strange, isn't it? What could be causing this sudden arcane energy? It only started recently.
Something in the water, perhaps? Something these particular crabs are particularly sensitive to?
But why now?
<Wenren shrugs.>
Magic works in mysterious ways.
<Tell Wenren about the crash of Dalaran.>
What?!
So that's what that quake was? A massive, arcane-infused city crashing into the island above?!
<Wenren ponders this.>
Yes, if... if some magic residue got into the water, then trickled down here from above... that certainly could be what's affecting the crabs.
Fascinating!
The Portal Experiments
After our lengthy discussions on Wenren's situation, and our retrieval of the arcane-infused crab organs, we return to find another Arathi named Tefferty Ulreth talking with him, offering him a bundle of flowers from someone named Ol' Gail - ones that Tefferty says are the last thing she had of home.
Capitalizing on his theory (after a request for an apology to Ol' Gail), we aid him in setting up his first portal, and from there begin testing their efficacy.
After a few attempts in which Wenren teleports us right into the jaws of many vicious animals around the zone, the task is deemed a success. Wenren has figured out how to attune his portals to the birthplace of a living creature, and the only task that remains is to attune them to one of the Arathi.
Wenren is brought to tears, his years of research finally coming to a head and the possibility of a return home not only for himself but all of his people in Hallowfall now within reach. After some excitement over the possibilities of his return, he bids us return to the lab, but makes the classic mage blunder of using a teleport spell instead of portal, leaving us to follow back on our own time.
The Fruits of His Labor
Unfortunately, Wenren's tale is not a joyous one, and as we return to his home we find that tragedy has struck -- or rather, an assassin has. A shadowy Order of Night dagger is plunged into Wenren's bloody corpse, and his research materials are all burned around him, unusable even by the mage player.
While Wenren's life and labor have been lost, some of his arcane tools survived, and one particular one allows the player to follow a feint trail that leads out of the house, and likely to Wenren's killer.
At the end of the trail lies none other than Tefferty Ulreth, wielding the matching dagger to the one plunged into Wenren's chest. The ruse is quickly discovered and Tefferty killed, and the journal beside him offers some answers as to why he committed this heinous act.
It seems he had been keeping an eye on Wenren for well over a year at this point, much to his chagrin, but even he was surprised by the success thanks to our aid. His orders were ultimately to take the mage out if a chance of success presented itself, in order to keep the Arathi from gathering reinforcements and vastly outnumbering the Order of Night as they work to plunge Hallowfall into darkness.
<You sense faint traces of magic around the mages of this journal. Whatever spell had been cast--possibly to conceal its contents-- Tefferty had nod had time to recast it.>
Day 1
What a fool! This young mage is as hapless as they get. The Order need not have sent me. This is a waste of my time and my talents!
What the boy aims to do is impossible.
<You flip ahead some pages.>
Day 25
No matter what I say, the Order refuses to move my post. "Keep an eye on him." they say, "If he does, against all odds, manage to succeed, our cause will be immediately out-numbered beyond reckoning."
We can't afford to have reinforcements from the Empire swarm Hallowfall. With their accumulated strength in the Light, the tide would turn away from the darkness. The truth of the shadows would only be chased further away.
<You flip through more pages.>
Day 153
Another day. Another failed experiment. What a fool.
Why couldn't I have gotten a better post! I want to take down a dawntower! Or an airship!
I'm beginning to think the rest of the Order doesn't like me.
<You flip through more cynical observations and complaints.>
Day 592
Well, I'll be damned...
Wenren might actually have had a breakthrough. Of course, he's said that many times before, but this time...
And there's all these newcomers around. With their help, could he do it? Could he actually finish his spell?
Maybe all this waiting and watching was worth it all along.
I must watch him now, closer than ever, and sharpen my dagger...
With little more to do but mourn, the player returns to Steelstrike with the solemn news. The General laments her foolish lack of faith, and the cruelty of the ever-growing Order of Night. She resolves to see Wenren's memory honored, but the questline ends without much consolation for the loss suffered.
Once the questline is complete, you can return to Wenren's home to find Ol' Gail, the woman mentioned earlier in the quest, in the midst of cleaning up the mess. The burnt research notes are gone, and she is busy scrubbing the mage's blood from the ground with tears in her eyes. Like our vengeance unleashed upon Tefferty, it does little to fix the injustice done, but it is the right thing to do nonetheless.
With Wenren's death, the Arathi are left in the same situation they have been for the last many years -- stranded, alone, and battling against the encroaching darkness. The death of their one chance of aid from their homeland is another wound in their already battered hope, but we can only hope that the aid of the united Horde and Alliance will be able to help them stave off the Order of Night, as well as the oncoming battle of Renilash.
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