Kyrian- Тотем вечернего колокола - A versatile Totem that gives you lots of control in how you're able to use it. In real gameplay however this turns out to almost be a press-and-forget button unless you're very mindful of the damage part. It has 3 damage charges and 3 healing charges which you can use separately, so you could cast it on friendly targets, cast 3 healing spells, move it to the boss and use the 3 damage charges for a little bit of extra damage. Moving the totem does not invoke the GCD.
The 8 yard range isn't fantastic, even if you can move it around, as getting 6 targets inside of that isn't always easy so this naturally will be worse when people or enemies are spread. Throughput wise its powerful and you won't be held back by this ability.
Элизийская панихида Conduit - Improves the healing or damage to the closest target of the totem a little. Most of the time this will just go on random targets as you can't really control who stands closest, but is decent for Mythic+ to get a bit more healing out on the tank in particular, or if you want to get more single target damage out.
Призыв распорядителя - summons a follower that can give you a few bonuses, for example talent changes. Most importantly, he gives you
Флакон безмятежности which is a great ability. It can be used to save your life in various ways, be it due to the heal or via the removal of dangerous effects.
Necrolord- Первозданная волна - From all the feedback about this spell that I've heard so far, people either love it or hate it. It is the only one that really impacts your gameplay in a significant fashion, and the only one that interacts with our toolkit, so its quite invasive.
Similar to the old monk ability Uplift back in the day, you apply hots, Быстрина in this case, activate Первозданная волна and your next Волна исцеления will cause a heal on all targets that have your Быстрина. That heal is a slightly tuned down Волна исцеления (currently at 60% of a real Волна исцеления) and doesn't depend on your casted Волна исцеления. The copy-Волна исцеленияs have their own scaling (Crit, Vers, Mastery and other effects) per target.
The Быстрина applied by it does work with Поток, but that doesn't really improve Потокs current situation sadly.
You can activate Первозданная волна either offensively, causing a bit of damage and applying a Огненный шок, or on a friendly target for a little bit of healing and applying a Быстрина - but you will always only get the buff for Волна исцеления to cleave, there is no further damage part to this covenant ability which makes it quite low impact damage wise.
There are cool interactions with the new Legendaries in Shadowlands:
Изначальное сердце волн allows you to have 1-2 more Быстрина active for Первозданная волна, which means 1-2 more Волна исцеления copies each use which is very strong. The Быстрина applied by Первозданная волна does count towards the count of this legendary.
Природное средоточие Джоната also receives stacks from the copied Волна исцеленияs of Первозданная волна, which means that if you have at least 4 Быстринаs out, you'll instantly receive 5 stacks of the Природное средоточие Джоната buff.
Первозданная волна also works with Наводнение by increasing the healing done by the copied Волна исцеленияs while Эхо стихий allows you to get 1 more Быстрина out for an extra copy. Overall that increases the value of both talents by about the same amount, so you want to pick the one that you would have picked anyway!
This ability helps with one of the main issues Restoration Shamans face: We're not great when it comes to healing spread out targets. With Первозданная волна you are able to get AoE healing out no matter how spread people are, as long as you're able to apply a Быстрина to each one. Even during stacked fights you'll still get lots of value from Первозданная волна, as its very cheap and efficient healing, and with how strong Быстрина currently is, you will be casting it on cooldown either way.
Волна за волной Conduit - gives you a chance to reset Первозданная волна when used, which allows you to cast it again (don't forget to Волна исцеления first to use up the buff or you will overwrite it) and use another Волна исцеления on even more targets. Due to the relatively high reset chance this is actually really potent, but you have to factor in that the targets you just healed with Волна исцеления are likely to already be pretty healthy, and that it could mess up your timings on Первозданная волна. Great potential but great RNG.
Скульптор плоти - is a decent shield which can be combined with damage reductions to counter heavy damage. A general good survivability option with the drawback of having to channel it for 4 seconds, although you can usually fit that in somewhere.
Night Fae- Волшебное переливание - A standalone spell that has no real interactions. You're required to use the damage channel on an enemy to be able to get any healing out, as the healing is based on the damage you're doing with it, which isn't always ideal. Compared to other covenants its great for single target damage but weak when it comes to AoE as the spell doesn't scale up, which means that the heal part also doesn't scale up with the amount of enemies. The amount of healing you can get out of this is quite underwhelming, not to mention that it does not scale with our Искусность: глубокое исцеление for unknown reasons, as all other covenants do that just fine. Another drawback of the healing part is that its 8 yards around your character, meaning you'll have to be aware of your own positioning as well, maybe even run into the melee camp - overall not a fan of that mechanic, I would have preferred a way to select an area similar to Целительный ливень.
Splitting the damage and healing has a positive part in theory, as you could charge up and save the healing for later use, but its just too little to really matter.
Извлечение сути Conduit - Cooldown reduction helps the ability overall as the cooldown is really long - but this also means that you'll be standing around channeling it even more.
Облик души - This ability is just fantastic. It might sound like an off-brand
Призрачный волк but its actually much quicker and includes a few jumps. Great for quick repositioning during raids in particular.
Venthyr- Цепная жатва - This class ability is quite simple, as it combines Цепное исцеление and Цепная молния into the same spell. It doesn't matter if you target a friendly or an enemy target, it will always hit (up to) 5 friendly and (up to) 5 enemy targets at the same time, so up to 10 targets total each cast. In general use this is a large AoE heal with some off-damage if there happens to be any enemies close to whoever you casted the spell on, and as its buffed by Высвободить чары жизни you always want to be doing that.
The naming and visuals of this spell are a bit misleading though, as its not actually a chained spell but simply a 20 yard radius around your target, similar to what a Ливневый дождь does - so definitely don't target anything on the edge as that will just fizzle out the spell. If you can deal with the targeting, it does have the numbers to not hold you back.
Щедрая жатва Conduit - Quite straightforward, it just increases the critical strike chance of Цепная жатва which improves the healing and cooldown reduction a little. It's probably not going to be the go-to conduit considering the other choices we have.
Врата теней - Another mobility option like
Облик души, but this one its a simple teleport. The cast time makes this a little more awkward to use, but can be just as great if you plan it against incoming movement mechanics to get the most of your casts.