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Quest-Driven Story Mode Difficulty Will Be Very Low in The War Within
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Опубликовано
28 дн. назад
Archimtiros
In a special pre-launch group interview, World of Warcraft Game Producer George Velev revealed a few more details about the upcoming
Story Mode for Nerub'ar Palace
, which will allow players to experience the culmination of the initial War Within campaign by facing off against a significantly reduced difficulty version of Queen Ansurek!
Specifically, the story mode difficulty will be very low, and although the boss will not drop any loot, there will be an associated quest which will reward players for completing it.
Not much has actually been announced about the story mode for raids. How difficult do you think it will be? Is there anything players need to do to unlock it? Will there be any rewards? I remember it being announced, and a lot of people being very excited about it.
The goal of story mode is to allow players who just want to see the story and have a chance to participate with the encounter, so the difficulty will be very low. In terms of how you sort of get into story mode, players would be driven towards it by a quest, and while there will be no rewards for defeating the boss, there will be rewards for completing the quest.
Revealed
this past May
, Story Mode allows players to experience the culmination of the initial War Within campaign by facing off against a significantly reduced difficulty version of Queen Ansurek in groups of
1-10 players
. Although initially set to release Story mode alongside the final wing of LFR, the date
was moved up
to release alongside Mythic raids on September 17th.
Blizzard
Hello!
As mentioned in the article above, we’ve been working on a new raid experience for The War Within called Story difficulty.
Throughout World of Warcraft’s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we’ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.
With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet’s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game’s story, but is repeatable for players who want to revisit that part of the adventure.
We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who’ve reached the appropriate point in the questing experience of The War Within. We’d love to hear your feedback on this feature once it’s released.
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