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News Roundup: Blue Posts, World of StarCraft, WoW in the Classroom
Live
Опубликовано
24.01.2011 в 13:55
Miyari
Not a whole lot of
new
info being provided by Blizzard, but still some interesting Blue posts today and over the weekend! Today's topics include:
Providing Detailed Raid & Dungeon Information In-Game
Using PVP Gear In PVE
Healing Being Hard
Leveling Fast in Outland
In addition, I've found some interesting World of Warcraft-related articles for you guys - one involving the creator of the now-infamous World of StarCraft mod that you guys
may have heard about
and another about a revolutionary "
WoW in School
" program shared between two middle schools! I wish I could have been playing WoW when I was in class... oh well, at least we had
SimCity 2000
!
Be sure to check out the full posts and article links after the break!
Blizzard Posts
...on Providing Detailed Raid & Dungeon Information In-Game
Please put a library or something in game where there are books players can read that describe all the dungeon/raid fights.
We're definitely looking into ways to add more information about raid and dungeon bosses directly into the game client. For example, as discussed at BlizzCon 2010 in the Raids and Dungeons panel, we're already discussing the possibility of incorporating loot tables and boss abilities into zone maps. While "enhanced maps" are still in their formative stages, we love the idea of a player being able to access a variety of information about a specific boss -- including what it drops, what abilities it has, and maybe even some lore about who it is and why everyone in Azeroth wants to kill it -- just by opening her map and mousing over an icon.
This is all still on the horizon, of course, and would likely be something that's implemented in stages. Nevertheless, we agree that the game could provide better tools for players who are adapting to new content and are currently working to bridge that gap for the future (in a meaningful way that doesn't undermine or spoil the experience).
...on Using PVP Gear In PVE
Yeah sure some of your stats get wasted on resilience, but first up there is the higher ilevel on PvP gear, meaning it has more stats on it, second up there are the set bonuses that award 90/180 of your main stat, as well as the 4 set bonus which can be very good in some cases, oh and a couple of the glove bonuses arent bad either.
In this case, you might be happy to read that this is being addressed in the next patch (currently being tested on the PTR realms).
From 4.0.6 PTR Patch Notes:
http://eu.battle.net/wow/en/blog/1652334
Items
All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
We are constantly monitoring gear usage both in PvE and PvP, and when we feel there are grounds for change (such as the one listed above), we make adjustments in order to address those concerns.
So lemme get this straight? Now people will get PVE gear and reforge that into PVP gear?
Actually, no. Resilience as a stat is something that can't be altered via reforging. This means that PvE gear can't be reforged into having resilience, and PvP gear can't have its' resilience lowered to increase damage, healing, or defense stats.
...on Healing Being Hard
Just hit the ilevel for heroics today.
I believe that this is very much at the heart of the issue, and I hope that you'll reconsider your stance.
Essentially, while you may have crossed the barrier that kept you from entering a heroic instance, that doesn't necessarily mean that your character is quite ready for those encounters until you've accrued more gear. It might be easier to view the minimum item level as a way of preventing those who have little hope of success from queuing, rather than carte blanche for assured victory once you hit the threshold.
If you're willing, you might find it beneficial to spend a little bit more time in regular dungeons, as well as acquiring reputation items or crafted gear, before you pass final judgment on whether healing is the right path for you in Cataclysm. After you're wearing gear that's a bit more appropriate to the challenge that the content presents, you might even find it fun.
Regardless, I hope you find the path that's the most enjoyable for you.
It simply shows that Blizzard's attempt to introduce a challenge for healers was by the laziest method possible, nerfing their efficiency into the ground.
Healing was so good, and so efficient, toward the end of Wrath of the Lich King that healing wasn't a challenge for a geared player. Healers were able to make up for any number of mistakes made by their group, and almost never ran out of mana.
That isn't a direction that we are comfortable continuing in since it obviated choices in the healing process, allowed players to effectively ignore encounter mechanics and, dare I say it, minimized skill as a component in healing.
While there may be opposing perceptions of the results, I don't think it's laziness by anyone's standards to put thought, care and work into tuning a game to create a challenging but 'winnable' experience. I believe it would have been laziness to maintain the status quo.
This just proves what most of us have been saying all along; Either Heroics need to be easier or that cap needs to be pushed way up.
Like I said, the cap exists to prevent those with little hope of success from entering heroic instances - not to prevent anyone who might not be ready from facing them. Players with appropriate gear who meet the minimum requirements do have the capability to succeed, though that success might not come easily. For those who are having a frustrating experience, I don't think it's untoward to counsel gear. Gearing up a bit more before tackling heroics is probably a good bet, as it stands to help make their time in those instances more enjoyable.
Healing was so good, and so efficient, toward the end of Wrath of the Lich King that healing wasn't a challenge for a geared player. Healers were able to make up for any number of mistakes made by their group, and almost never ran out of mana.
And it was fun.
I think it's reasonably apparent that some players feel the same way. I think it's fair to say that there are others who are reacting to their initial experiences in heroic instances. There are still others who are genuinely enjoying the new model, despite (or rather, because of) its inherent challenges. Nonetheless, we want to make healing more engaging, challenging and (hopefully) fun.
Since we're not likely to return to the Wrath of the Lich King model for healing because it was destructive to encounter mechanics, it might be best to focus feedback on how to make the current, more challenging healing model more fun. We always welcome constructive and considered feedback.
How about leave it how it is, and stop these rediculous knee-jerk reactions to the vast minority of players who actually post on these forums.
I didn't mean to suggest that there's any kind of imminent change on the table. I merely wanted to encourage the kind of feedback and constructive criticism that we can use, rather than demands for a return to a previous model.
But, I did buy two pieces of PvP gear to get into heroics but thought the little lost on useless resil wouldn't matter too much.
That minimum ilevel doesn't assume wasted stats. It assumes very little, actually, except that you are hopefullly wearing gear that is appropriate for your class and spec. Gaming the system to get into heroics before your character's gear is appropriate for them is a good recipe for frustration - for yourself, and the groups you're likely to play alongside.
Don't bother. Doesn't matter how many people tell them healing isn't fun anymore. They're just going to continue plugging their ears yelling NAH NAH NAH NAH NAH. Maybe enough cancellations will do the trick but who knows. All I know is I had fun healing before this expansion.
The irony of your statement is all the surrounding posts from other players in this thread who claim to be having fun.
I guess they're all just crazy and I should only listen to those who are saying it's awful?
The irony of your statement is all the surrounding posts from other players in this thread who claim to be having fun.
I guess they're all just crazy and I should only listen to those who are saying it's awful?
So you deny that a ton of people aren't switching their healers to dps? You deny all the threads in the healing forum since the launch of people just flat out saying it's no longer fun. I must have dreamed it all and I apologize.
Nothing of the kind. There are obviously players who are frustrated by the current state of things.
I was just pointing out that there is more than one perspective on this and that the feedback we've received is nowhere near unanimous, despite what some seem to believe. That certainly doesn't invalidate your or their perspective, but it's good to be mindful that it is not the only perspective.
...on Leveling Fast in Outland
I'm almost level 69 and I just finished 3 zones in Outland. There are 4 more zones to go, each with around 70 quests. At this pace, I think I'll finish Outland around lvl 73.
So, is this normal? Or should I go to Northrend as soon as reaching lvl 70 and forget the other zones in Outland (to avoid outleveling mobs in Nortrend too much)?
Experience gain in Outland was increased at some point after Wrath of the Lich King. We increased experience gain in Wrath of the Lich King as well slightly to help people get caught up with their friends. It's perfectly acceptable to be heading into Northrend around level 68. You won't experience every zone unless you choose to do so, however.
Everything Else
'World Of StarCraft' Dev Gets Invite To Blizzard HQ
There was quite a bit of controversy in the past few days over an
amazing
StarCraft II mod developed by Ryan Winzen, which created (you guessed it) a World of Warcraft style MMO experience in the StarCraft universe. If you weren't lucky enough to catch the video before it was removed by Activision's lawyers - it was awesome. Many fans of Blizzard were appalled when Activision had the video removed from YouTube, and the mod's developers were extremely insulted. Turns out, Blizzard didn't realize that the mod was built entirely in StarCraft II's
extremely
powerful editor. Wholly impressed, they've been reaching out to Winzen and he was even invited out to the campus to meet with StarCraft II devs! Perhaps we'll see World of StarCraft as an official mod (or a full game, yeah?) in the near future?
Check out the full article!
World of Warcraft in the Classroom
Teaching leadership, teamwork and responsibility through applied use of World of Warcraft in the classroom?
“They’re learning teamwork and leadership skills. They’re learning effective online communication. They’re learning about digital citizenship, their digital footprint, and that yes, these concepts even apply to the online gaming world. Those are things we say we want to teach in education, but that I feel we do a poor job of. Here, though, kids are learning it because they’re doing it in a meaningful context. Take XBox Live for example. Spend any time playing Call of Duty and you’ll quickly see a pressing need for us to address digital citizenship.”
If only everyone was taught at a young age not to be a jerk on the Internet.
Check out the full article!
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