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News Roundup: Blizzard Posts on New Ink Traders, LFD, Tol Barad and more!
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Опубликовано
03.02.2011 в 17:51
Miyari
Yay for Blue posts finally starting up again! Unfortunately, it seems that most of the threads addressed today involve topics which have already been commented on in the past. However, further clarification from Blizzard on
anything
is always appreciated!
Today's topics include:
Ink Traders Coming to Stormwind and Orgrimmar
Improving Looking For Dungeon Queues
"Linear" Cataclysm Leveling Content
Potential Tol Barad Changes
Improving Outland Leveling
Check out the full Blizzard posts after the break!
Blizzard Posts
...on Ink Traders Coming to Stormwind and Orgrimmar
Can we get a ink trader in ogri or twilight highlands? or is there a reason for them not to be there? o.o
Ink Traders are being added to Stormwind and Orgrimmar in 4.0.6.
...on Improving Looking For Dungeon Queues
The LFD tool is currently unacceptable with 45 minute queue times. Saying "more people need to play tanks" is not a solution. I don't know what the solution is, but it's Blizzards JOB to come up with some kind of solution, not just say "Sorry, customer, suck it up!"
TLDR: Blizzard needs to fix the long wait times on LFD and not just say "play a tank if you don't like it!"
There's a false perception that we don't want to change things or iterate on things regularly. This is not true. We are always looking at ways to improve the game and the systems within it. Finding the right solution though doesn't always happen as quickly as some would like, and when trying to account for human nature, things get a bit more difficult to predict. We can only provide the tools, see how things go, iterate on them, and see if things improve for you. But, these things take time and there's an awful lot of differing opinions out there.
No one is saying, "This is it, take it or leave it", we're simply saying, "This is our intention. Here's how we designed this to work/play out. Try it out and let us know how it goes."
We're still going to keep pushing to do better, to make things as balanced as possible, and to provide an epic and entertaining gaming experience. We just won't be able to do it overnight.
The Looking For Dungeon queue times are understood to be of issue for some people. If/when we find a better way to get you in to a dungeon quicker, we'll let you know.
...on "Linear" Cataclysm Leveling Content
For Cataclysm, we wanted to create more immersion with better storytelling, and we wanted your characters to feel connected to ebb and flow of Azeroth. This was something we hoped to accomplish through a number of mediums including quests.
Overall, we think we were successful in achieving those goals and making the leveling experience more story-driven, but we realize we may not have hit the nail perfectly on the head. For example, we've received a lot of feedback that suggests we made questing a bit too linear this expansion, and we're not in total disagreement. It's cool that your character has a visual impact on the world and can watch as key events unfold, sure, but sometimes it can feel a bit awkward when you're unable to explore content at your own pace because you're still locked to a particular phase. We also hear your concerns about cut-scenes, tradeskill nodes, and phasing in general.
We're taking all these criticisms in stride and will be using them to improve the questing experience for future expansions and, to an extent, future patches. When it comes to questing, it's matter of finding a good balance between story and gameplay, and that tightrope can be a hard one to walk. Your feedback keeps us from swaying too far in any one direction, though, so we greatly appreciate threads like this one. Keep it up.
/high five
/respek knuckles
...on Potential Tol Barad Changes
Thank you for taking the time to create this post and the constructive nature of it.
I'll try to answer for you what little I can. As I'm sure you've seen, we've made some smaller adjustments to Tol Barad to help some right now, but we know that these changes are just that, minor. That said though, we spent a lot of time developing Tol Barad and want to make sure that it is utilized and enjoyed as originally intended. We are continuing to discuss ways in which we can do this, but it's going to need additional development time. We do have some plans that we'd like to put into play, but I can't enlighten you on what those are as of yet and can only say that they will be done in the future at some point. Unfortunately, I can't give a better time table than that. I know that seems lacking, but Tol Barad is not "out of sight, out of mind for us."
Hi General Forums and Neighbourhood Blues. I would just like to ask nicely for some open dialog on what is going on in Tol Barad as far as plans for the future hold.
Any information, however small, would be greatly appreciated as the community (as far as I can tell, and I've done some research) are very dissapointed with the current implementation of Tol Barad, and would love to see just a hint of Blizzard wizardry going on behind the scenes.
...on Improving Outland Leveling
Hi Syrenea. While I certainly commend your desire for difficulty, I don't think we want to slow down the leveling experience. I think most people will agree that they're either leveling an alt and want to catch it up quickly, or they just started playing and want to catch up to their friends.
Certainly some of the lessons we've learned in quest flow, mechanics, rewards, etc. could make Outland quests better, but we don't have any plans at this time to go back. And certainly not to slow the process down. While the Outland zones maybe aren't as awesome as Cataclysm zones, they definitely aren't horrible, and the speed at which you rocket through them certainly helps the majority hit their end game goals.
If you're finding the process of being a minor god squishing Outland creatures in your palm a little tedious, maybe find some ways to up the challenge. Pull a few more mobs at a time. Maybe even challenge yourself and add one more every time. Or how about every enemy you kill in under X seconds you remove one piece of gear. I don't know, I think there are things you can do to keep it interesting. If you have any you use and enjoy, share them!
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