The corpulent mass of rotting flesh known as Blightbone was lovingly constructed by Surgeon Stitchflesh. Now the abomination is eager to be unleashed on the Temple of Courage.
In Mythic difficulty, Carrion Worms now eurpt into a pool of Fetid Gas.
Amarth oversees the harvesting of corpses from atop the undead monstrosity Bonefang, flying above the battle. The sadistic commander destroyed the Hand of Courage, and now comes for their Paragon.
Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.
From atop the flying ziggurat Zolramus, Nalthor the Rimebinder commands the forces attacking Bastion. The conniving lich plans rain frozen magic and death on the pristine lands of Bastion.
A monstrosity formed from the fallout of the destruction of the House of Plagues.
Amidst the fallout from the slime eruption, the deranged Doctor Ickus continues his mad experiments with ooze.
A vile and sinister figure of the House of Many Eyes who fought her way to the source of the Plaguefall.
Transformed due to the explosion that destroyed her house, Margrave Stradama is now the source of the plague that continues to ooze across Maldraxxus.
Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.
Tirna Scithe is defended by force of arms, but also cunning. The playful Mistcaller has used the mists to confuse and disorient invaders. With the Drust attack the Mistcaller cannot easily tell friend from foe, and only after her puzzles and games are defeated can you safely reach the heart of Tirna Scithe.
The Gorm have been chewing at the edges or Ardenweald in a desperate search for anima, but the beast called Tred'ova found something else. Lakali, loa of knowledge, is cocooned in Tirna Scithe. Now that Tred'ova has tasted the loa's power and knowledge, she craves more than survival.
Sinstones are meant to be inert records of past transgressions. The machinations of the depraved venthyr have allowed Halkias, a massive golem, to grow from the power of neglected sinstones. The Lord Chamberlain's forces have struggle to contain it, splitting its anima across multiple sinstone golem shards.
The mighty stoneborn known as Echelon has always held outsiders, especially mortals, in contempt. He watched the Halls of Atonement from the sky and will crush any who attempt to transgress the threshold.
This ability hits all players on Mythic Difficulty
This ability is cast upon reaching 100 Energy
Within the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. This is where the High Adjudicator Aleez presides over a congregation of spirits, spreading the dark word of Sire Denathrius to the undeserving.
The Lord Chamberlain climbed steadily and mercilessly through the ranks of venthyr society, becoming a Harvester by aiding in the capture of the rebellious Accuser. Now he rules the Accuser�s halls, hoarding anima and turning the sacred process of atonement to his own deviant purposes.
A Dark Kyrian construct, powered by Anima and honed to a razor edge. The Praetorian's movements are so quick she can seem to disappear before players' eyes, appearing behind them or in cover, and can cut through the air such that she generates tornados in her wake.
[PH]Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.
Successfully depleting this shield will interrupt the Paragon of Loyalty, causing her to lose her grip on the Archon's Spear as she is sent to the skies.
Kul'tharok consumes any soul that reaches her.
Kul'tharok only uses this ability when her primary target is not in melee range.
[PH]
On this difficulty, Spilled Essence no longer shrinks over time while the Son of Hakkar is healing.
Dealer Xy'exa is a cunning aquisitionist, wielding an array of magical contrivances that she has collected over the millennia. She relies on spatial manipulation to stay one step ahead of the innumerable enemies she's made in her dealings.
Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis the Voracious has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.
On Mythic difficulty, the damage from picking up the Living Essence hits all players.
The depraved warden of the Sanguine Depths, Executor Tarvold, takes sick pleasure in tormenting the prisoners here. Freeing the prisoners of their sins and their anima.
Grand Proctor Beryllia has spent an eternity studying the flows of anima in Revendreth. Her skill and knowledge has been put to the test learning about a very curious prisoner deep within the Sanguine Depths, the naaru Z'rali.
General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.
On Mythic difficulty, General creates more than one afterimage with [Piercing Blur].
Tasked with guarding the great hall of Sire Denathrius, the blind Shriekwing locates her prey with sound and smell. The last sound heard by trespassers in Castle Nathria's halls is the monster's shriek as she descends on her prey.
On Heroic Difficulty or higher, Smoldering Plumage leaves [Smoldering Remnants] behind.
[Ember Blast], [Blazing Surge] and the Reborn Phoenixes's [Smoldering Plumage] leave behind Smoldering Remnants.
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[NYI]
As the level of Primal Anima Container increases, Lady Inerva Darkvein's abilities gain new properties.
The amount of Loose Anima in the room increases with each open Primal Anima Container.
At power level 2, The victim's [Bleeding Heart] leaves a pool of [Lingering Anima].
At power level 3, Heart Strike gives nearby targets a [Broken Heart].
At power level 2, each bottle will trigger [Unleashed Volatility] if not caught.
At power level 3, each bottle will bounce and impact a second time.
At power level 2, victims are afflicted with [Scourge].
At power level 3, the Primal Anima Orbs form beams between each other that will inflict massive damage to players caught in them. Random players are teleported inside the shape formed by these beams.
At power level 2, victims are afflicted with Shared Suffering.
At power level 3, victims release waves of Unburdened Sins that damage players in their path.