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Dragonflight Beta Build 45969 Class and Spell Tuning
Dragonflight
Опубликовано
05.10.2022 в 19:16
Squishei
Here are all the datamined class and spell tuning changes for Dragonflight Beta build 45969! While largely similar to the
developer notes
already posted, there may be a few more changes hidden throughout!
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Instantly strike the target and 1 other nearby enemy, causing (35.92% of Attack power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec
Heart Strike
Generates 5 bonus Runic Power
Heartbreaker
plus 0 Runic Power per additional enemy struck
Cost changed from 0 Health / -10 Runic Power to 0 Health / -15 Runic Power
Specialization (1)
Effect #6 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 58 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 58 more.)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 58 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 58 more.)
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: 50
Effect #4 Apply Aura: Effect Aura #531 Modifies Damage/Healing Done
Value: 50
Talents (17)
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing (21.4%22.47% of Attack power) Frost damage.
Continuously deal 50.3%60.7373% of Attack power) * -- 2H, DW / Attack power] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.
Generates 2 Rune at the start and end.
Deals (81%85.05% of Attack power) Frost damage to the target and reduces their movement speed by 70% for 4 sec.
Chill Streak bounces up to 9 times between closest targets within 6 yards.
Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (10.7%11.235% of Attack power) Frost damage. Stacks up to 20 times.
When Pillar of Frost expires, your Strength is increased by 5%10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 1: When Pillar of Frost expires, your Strength is increased by 5%10% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Rank 2: When Pillar of Frost expires, your Strength is increased by 10%20% for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
Effect #1 Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 510
Affected Spells:
Obliterate deals 10%15% increased damage and has a 12%15% chance to refund 2 runes.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Chill your 49.1%61.8563% of Attack power)] Frost damage.]33.17%41.8% of Attack power) + (33.17%41.8% of Attack power)] Frost damage.]
A sweeping attack that strikes all enemies in front of you for (14.98%17.227% of Attack power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Effect #2 School Damage
Value: 0 (AP mod: 0.14980.17227)
Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (20%21% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 2% Mastery for 15 sec, up to 10%.
Rank 1: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (20%21% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 4% Mastery for 15 sec, up to 20%.
Rank 2: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for (20%21% of Attack power) Frost damage. Each unique enemy hit by Frostwhelp's Aid grants you 8% Mastery for 15 sec, up to 40%.
Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (321%337.05% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
Blast the target with a frigid wind, dealing 14.37%16.901% of Attack power) * -- 2H, DW / Attack power]
Northrend Winds
Frost damage and applying Frost Fever to the target
Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Fever
A disease that deals -- 2H, DW / Attack power] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
Effect #1 School Damage
Value: 0 (AP mod: 0.14370.16901)
A brutal attack 72.554%87.603% of Attack power)] Physical damage.]49.023%59.192% of Attack power) + (49.023%59.192% of Attack power)] Physical damage.]
Enemies suffer 5%10% increased damage from Chill Streak each time they are struck by it.
The power of frost increases your Strength by 20%25% for 12 sec.
Each Rune spent while active increases your Strength by an additional 1%.2%.
Effect #1 Apply Aura: Mod Stat - % Modifies Damage/Healing Done
Value: 2025
Effect #2 Apply Aura: Dummy
Value: 12
Drain the warmth of life from all nearby enemies within 8 yards, dealing 5.885%6.8% of Attack power) * -- 2H, DW / Attack power] Frost damage over 8 sec and reducing their movement speed by 20%.
When Frost Strike damages an enemy with 5 stacks of Razorice it will consume them to deal an additional 60%100% damage.
Effect #1 Apply Aura: Dummy Modifies Critical Strike Damage
Value: 60100
Damaging an enemy with a Runic Power ability increases your Strength by 1%2% for 6 sec, stacks up to 3 times.
Effect #1 Apply Aura: Proc Trigger Spell With Value Modifies Damage/Healing Done
Value: 12
Talents (11)
Deals (55.2%50.784% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.5520.50784)
Death Coil causes the target to take an additional 35%30% of the direct damage dealt over 4 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3530
Dark Transformation also empowers your
Dark Arbiter
Dark Arbiter
Gargoyle and Army of the Dead for 30 sec, increasing their damage by 30%.35%.
Strikes for (116% of Attack power) Physical damage and infects the target with 2-3 Festering Wounds.
Festering Wound
A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (23%20.7% of Attack power) Shadow damage and generating (30 / 10) Runic Power.
Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 4%0%.
Rank 1: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 6%.
Rank 2: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 12%10%.
Effect #1 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: 40
Affected Spells:
Effect #2 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #2's Value (Label)
Value: 40
Affected Spells:
Festering Strike and Festering Wound damage increased by 10%.
Rank 1: Festering Strike and Festering Wound damage increased by 10%.
Rank 2: Festering Strike and Festering Wound damage increased by 20%.
Sudden Doom causes your next Death Coil to also increase your
Clawing Shadows
Clawing Shadows
Scourge Strike damage against the target by 30%50% for 6 sec.
An unholy strike that deals (41.4%38.088% of Attack power) Physical damage and (22.8%20.98% of Attack power)% Shadow damage, and causes 1 Festering Wound to burst.
Effect #2 School Damage
Value: 0 (AP mod: 0.4140.38088)
Your Virulent Plague also applies Frost Fever and Blood Plague at 80% effectiveness.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 080
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -20%
Affected Spells:
NEW Effect #3 Apply Aura: Add Modifier - Flat (Label) Modifies Effect #1's Value (Label)
Value: -10
Affected Spells:
Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal Shadow damage over 15 sec to enemies between you and your pet.
While active, your strength is increased by 5%.
Inflict disease upon your enemies spreading Festering Wounds equal to the amount currently active on your target to 87 nearby enemies.
Effect #1 Dummy
Value: 87
Spells (3)
Fires a blast of unholy energy at the target, causing (50.3%42.755% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Eternal Agony
Increases the duration of Dark Transformation by 1 sec
Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (23%20.7% of Attack power) Shadow damage and generating 3 Runic Power.
Stacks up to 6 times on any target.
Engrave your weapon with a rune that causes 1.127% of Attack power)%% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times.
Modifying your rune requires a Runeforge in Ebon Hold.
Talents (1)
Blood:
Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 1] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
Frost, Unholy, Initial:
Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to 1] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
Anima Powers (2)
Fires a blast of unholy energy at the target, causing (50.3%42.755% of Attack power) Shadow damage to an enemy or healing an Undead ally for (265% of Attack power) health.
Unholy Command
Reduces the cooldown of Dark Transformation by 1 sec
Engrave your weapon with a rune that causes 1.127% of Attack power)%% extra weapon damage as Frost damage and increases enemies' vulnerability to your Frost attacks by 3%, stacking up to 5 times.
Modifying your rune requires a Runeforge in Ebon Hold.
Class Tools
Havoc
Talents
Vengeance
Talents
Talents (5)
The chance that Chaos Strike will refund 20 Fury is increased by by 25% of your critical strike chance.
Rank 1: The chance that Chaos Strike will refund 20 Fury is increased by by 25% of your critical strike chance.
Rank 2: The chance that Chaos Strike will refund 20 Fury is increased by by 50% of your critical strike chance.
Chaos Strike damage increased by 15%.
Eye Beam deals guaranteed critical strikes.
Blade Dance now reduces targets' healing received by 50% for 56 sec.
Reduces the Fury cost of Chaos Nova by 50% and its cooldown by 20%.
Talent position has changed.
Specialization (1)
Viciously strike up to 5 enemies in front of you for (124.7% of Attack power) Physical damage and heal yourself for (50% of Attack power).
Consumes up to 2 available Soul Fragments
Vengeance (Level 14)
and heals you for an additional (50% of Attack power) for each Soul Fragment consumed
Talents (3)
Reduces the cooldown of Throw Glaive by 6 sec.
When Fiery Brand expires on your primary target, you gain a shield that absorbs up damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for (30.9% of Attack power) Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
Talents (16)
Increases your chance to parry by 3%.
Talent position has changed.
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Talent position has changed.
Unleash an eruption of fel energy, dealing (24.32% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
Chaos Fragments
Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment
Talent position has changed.
Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.
Talent position has changed.
Sigil of Flame generates 2 additional Fury per target hit.
Reduces magic damage taken by 2%.
Rank 1: Reduces magic damage taken by 2%.
Rank 2: Reduces magic damage taken by 4%.
Talent position has changed.
Reduces the cooldown of Sigil of Misery by 30 sec.
Talent position has changed.
Increases your Mastery by (2 * $mas)%.
Talent position has changed.
You deal 20% increased damage to enemies for 5 sec after Sigil of Misery's effect on them ends.
Talent position has changed.
Mastery increases your movement speed.
Place a Sigil of Misery at the target location that activates after 2 sec.
Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec.
Talent position has changed.
Place a Sigil of Silence at the target location that activates after 2 sec.
Silences all enemies affected by the sigil for 6 sec.
Now a Vengeance spell
Talent position has changed.
NEW
Afflicting an enemy with a Sigil generates 1 Lesser Soul Fragment.
Increase the damage over time effect of The Hunt by 30%.
Increases maximum Fury by 10.
Rank 1: Increases maximum Fury by 10.
Rank 2: Increases maximum Fury by 20.
Increases maximum health by 2%.
Rank 1: Increases maximum health by 2%.
Rank 2: Increases maximum health by 4%.
Talent position has changed.
Covenant Abilities (6)
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350%378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350%378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 3.53.78)
Place a Kyrian Sigil at your location that activates after 2 sec.
Detonates to deal (350%378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350%378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Place a Kyrian Sigil at the target location that activates after 2 sec.
Detonates to deal (350%378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Place a Sigil at your location that activates after 2 sec.
Detonates to deal (350%378% of Attack power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (8)
Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec, up to 28 sec.
Rank 1: Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec, up to 28 sec.
Rank 2: Casting Starfall extends the duration of active Moonfires and Sunfires by 4 sec, up to 28 sec.
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 28
Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 sec.
Removed
Category changed from Talents to Uncategorized
Celestial bodies align, maintaining both Eclipses and granting 10% haste for 20 sec.
REMOVED Effect #1 Apply Aura: Learn Spell
Value: 0
REMOVED Effect #2 Apply Aura: Learn Spell
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Name changed from Incarnation: Chosen of Elune to Celestial Alignment
Now a Balance spell
Category changed from Uncategorized to Talents
Starfall's stars have a chance to deal an additional 25% damage to nearby enemies when they damage an enemy afflicted by Moonfire. Deals reduced damage beyond 8 targets.
Moonfire, Sunfire, and Stellar Flare damage over time has a chance to call down a falling star, dealing (36% of Spell power) Astral damage and generating 3 Astral Power.
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 2515
Starsurge has a 10% chance to apply Stellar Flare to the target.
Starfall has a 15% chance to extend Moonfire and Sunfire by 4 sec, up to 28 sec.
NEW Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 28
Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50% additional damage.
Rank 1: Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 50% additional damage.
Rank 2: Dealing Astral damage has a chance to cause your next Wrath or Starfire to become Astral and deal 100% additional damage.
Eclipse's damage bonus to Wrath and Starfire is 10% stronger.
Rank 1: Eclipse's damage bonus to Wrath and Starfire is 10% stronger.
Rank 2: Eclipse's damage bonus to Wrath and Starfire is 20% stronger.Solar Eclipse increases the damage of Wrath by an additional 10%.
Lunar Eclipse increases the critical strike chance of Starfire by an additional 10%.
Rank 1: Solar Eclipse increases the damage of Wrath by an additional 10%.
Lunar Eclipse increases the critical strike chance of Starfire by an additional 10%.
Rank 2: Solar Eclipse increases the damage of Wrath by an additional 20%.
Lunar Eclipse increases the critical strike chance of Starfire by an additional 20%.
REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 10
Affected Spells:
Talents (18)
Your melee attacks have a chance to activate Incarnation: Avatar of Ashamane for 6 sec, without the ability to enter stealth in combat.
OR
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Go Berserk for 20 sec. While Berserk:
Finishing moves have a 20% chance per combo point spent to refund 2 combo point.
Swipe generates 1 additional combo point.
Rake and Shred deal damage as though you were stealthed.
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
During
Incarnation: Avatar of Ashamane
Incarnation: Avatar of Ashamane
Berserk your combo point-generating abilities bleed the target for an additonal 150%125% of their damage over 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 150125
When you use 3 different combo point-generating abilities within 4 sec, the damage of your next 2 Rips or Ferocious Bites is increased by 30%25%.
Strikes all nearby enemies with a massive slash, inflicting (109.3%98.37% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.
Awards 1 combo point.
Effect #2 School Damage
Value: 0 (AP mod: 1.0930.9837)
Rip damage increased by 15%20%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 1520%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1520%
Affected Spells:
An improved Cat Form that grants all of your known Berserk effects and lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation:
Energy cost of all Cat Form abilities is reduced by 20%, and Prowl can be used once while in combat.
Berserk
Finishing moves have a 0% chance per combo point spent to refund 2 combo point.
Rake and Shred deal damage as though you were stealthed
Berserk: Frenzy
Combo point-generating abilities bleed the target for an additonal 150% of their damage over 8 sec
Rake damage increased by 30%, and Rake causes an Infected Wound in the target, reducing the target's movement speed by 20% for 12 sec.
Your auto attacks have a
Moment of Clarity
high
chance to cause a Clearcasting state, making your next Shred, Thrash, or
Brutal Slash
Brutal Slash
Swipe cost no Energy
Moment of Clarity
and deal 15% more damage
Cat's Curiosity
Clearcast abilities generate 25% of their Energy cost
Moment of Clarity
Clearcasting can accumulate up to (0u + 1) charges
Your finishing moves have a 20% chance per combo point to make your next Regrowth or Entangling Roots instant, free, and castable in all forms.
Finishing move that deals instant damage and applies Rip to all enemies within 8 yards. Lasts longer per combo point.
1 point : 7.26%6.54% of Attack power) * 2] plus Rip for 4 sec
2 points: 7.26%6.54% of Attack power) * 3] plus Rip for 6 sec
3 points: 7.26%6.54% of Attack power) * 4] plus Rip for 8 sec
4 points: 7.26%6.54% of Attack power) * 5] plus Rip for 10 sec
5 points: 7.26%6.54% of Attack power) * 6] plus Rip for 12 sec
Effect #1 School Damage
Value: 0 (AP mod: 0.07260.0654)
Ferocious Bite hits all nearby enemies affected by your Rip for 25%20% of the damage dealt. Damage reduced beyond 5 target.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2520
Energy cost of Ferocious Bite reduced by 20%.
Applying Rip to a target also applies a Tear that deals 6% of the new Rip's damage over 68 sec.
Ferocious Bite deals 20%15% increased damage and increases all damage dealt by Rip by 4%5% per Combo Point spent for 4 sec.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2015%
Affected Spells:
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 45
Ferocious Bite deals 3% increased damage for each of your Bleeds on the target.
Rank 1: Ferocious Bite deals 2% increased damage for each of your Bleeds on the target.
Rank 2: Ferocious Bite deals 4% increased damage for each of your Bleeds on the target.
Primal Wrath consumes up to 4 sec of Rip damage on targets it hits and deals 75%60% of it instantly.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 7560
Instantly restores 50 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 10 sec.
Raging Fury
Finishing moves increase duration by 0.4 sec per combo point spent
Talents (4)
Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown on Mangle, and to cause it to generate an additional 4 Rage.
Survival Instincts now has 2 charges.
An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%.
Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
Now a Guardian spell
Category changed from Uncategorized to Talents
Incarnation: Guardian of Ursoc:
Every 20 Rage you spend reduces the cooldown of Incarnation: Guardian of Ursoc by 1 sec.
Convoke the Spirits:
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Effect #1 NEW Effect #6 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Talents (15)
While channeling Tranquility, your other Druid spell cooldowns are reduced by up to 1215 seconds.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -2400-3000
Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (62.5%75% of Spell power).
Rank 1: Wild Growth has a 50% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (62.5%75% of Spell power).
Rank 2: Wild Growth has a 100% chance to momentarily shift your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation for (62.5%75% of Spell power).
Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
Wild Growth heals 1 additional target.
Refreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 100%200% faster.
The healing bonus to Regrowth from Nature's Swiftness is increased by 50%35%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 5035
Affected Spells:
When your Rejuvenation heals a full health target, its duration is increased by 21 sec, up to a maximum total increase of 63 sec per cast.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 21
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 63
Your healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next Regrowth cost no mana.
Nature's Swiftness's cooldown is reduced by 12 sec.
Wild Growth has a 40% chance to cause your next Rejuvenation or Regrowth to apply to 32 additional allies within 20 yards of the target.
Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 32
Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200%, or your next Wild Growth by 75%60%.
Wild Growth's healing falls off 40% less over time.
Rank 1: Wild Growth's healing falls off 20%15% less over time.
Rank 2: Wild Growth's healing falls off 40%30% less over time.
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (80%180% of Spell power).
Ysera's Gift now heals every 4 sec and its healing is increased by 5% for each of your active Rejuvenations.
Effect #1 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 5
(Pvp Multiplier: 01)
Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead.
Spells (4)
Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
Sabertooth
Ferocious Bite increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec
1 point : 1 point : damage
2 points: damage
3 points: damage
4 points: of Attack power) * 1 / 5] damage
2 points: damage
3 points: damage
4 points: damage
5 points: 4 / 5] damage
5 points: of Attack power) * 5 / 5] damage
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.29731.05)
Infuse a friendly target with the power of the wild, increasing their Speed and critical strike chance by 3% and reducing their magic damage taken by 2%Versatility by 3% for 60 minutes.
If target is in your party or raid, all party and raid members will be affected.
REMOVED Effect #1 Apply Aura: Increase Run Speed % - Stacks Modifies Damage/Healing Done
Value: 3
REMOVED Effect #2 Apply Aura: Mod Crit Chance % - All Modifies Damage/Healing Done
Value: 3
REMOVED Effect #3 Apply Aura: Mod % Damage Taken
Value: -2
NEW Effect #1 Apply Aura: Mod Versatility % Modifies Damage/Healing Done
Value: 3
Shred the target, causing (60.72%54.65% of Attack power) Physical damage to the target.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.60720.5465)
Strikes all nearby enemies, dealing (8.712%9.8% of Attack power) Bleed damage and an additional (27.7%31.2% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.087120.098)
Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.05540.0624)
Talents (10)
Increases the range of all of your abilities by 3 yards.
Rank 1: Increases the range of all of your abilities by 3 yards.
Rank 2: Increases the range of all of your abilities by 5 yards.
Increases your movement speed by 15%.
Rank 1: Increases your movement speed by 8%.
Rank 2: Increases your movement speed by 15%.
Duration increased by 4 sec.
Rejuvenation's duration is increased by 3 sec.
Cooldown reduced by 60 sec.
Sunfire now applies its damage over time effect to all enemies within 8 yards.
Balance, Feral, Guardian, Initial:
When you shift into a form you haven't been in for 15 sec, abilities cost no Mana, Energy, Rage, or Astral Power for 4 sec.
Restoration:
When you shift into a form you haven't been in for 15 sec, abilities cost no Mana, Energy, Rage, or Astral Power for 4 sec.Store 10% of your damage, up to (Spell power * 1.20). Your next Regrowth consumes all stored damage to increase its healing.
Restoration:
Store 10% of your effective healing, up to (Spell power * 1.20). Your next Moonfire consumes all stored healing to increase its damage dealt.
Effect #2 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1510
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5
Name changed from Furor to Protector of the Pack
Rake the target for (24.06%27% of Attack power) Bleed damage and an additional (102.7%115.55% of Attack power) Bleed damage over 15 sec.
Infected Wounds
Reduces the target's movement speed by 20% for 12 sec
Double-Clawed Rake
Also applies Rake to 1 additional nearby target
Awards 1 combo point.Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.24060.27)
Finishing move that causes Bleed damage over time. Lasts longer per combo point.
1 point : 36.96%36.6% of Attack power) * 2] over 8 sec
2 points: 36.96%36.6% of Attack power) * 3] over 12 sec
3 points: 36.96%36.6% of Attack power) * 4] over 16 sec
4 points: 36.96%36.6% of Attack power) * 5] over 20 sec
5 points: 36.96%36.6% of Attack power) * 6] over 24 sec
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (AP mod: 0.18480.183)
For 3 sec after leaving Cat Form or Travel Form, you retain up to 40% movement speed.
Class Tools
Devastation
Talents
Preservation
Talents
Talents (2)
Focus your energies to release a salvo of pure magic, dealing Spellfrost damage to an enemy. Damages additional enemies within 12 yds of the target when empowered.
I: Damages
Eternity's Span
2 enemies
1 enemy.
II: Damages
Eternity's Span
4 enemies
2 enemies.
III: Damages
Eternity's Span
6 enemies
3 enemies.
Fire Breath deals 20% more damage over time.
Rank 1: Fire Breath deals 20% more damage.
over time.
Rank 2: Fire Breath deals 40% more damage.over time.
Effect #1 NEW Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
Talents (8)
Verdant Embrace increases the healing of your next Dream Breath by 40%, or your next Living Flame by 100%.
Talent position has changed.
Every 3 Emerald Blossoms leaves behind a tiny sprout which gathers 10% of your healing over 15 sec. The sprout then heals allies within 2530 yards, divided evenly among targets.
Disintegrate deals 20% more damage and generates (1800 * 4) mana over its duration.
Effect #2 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 20%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Empower spells cause time to flow 10% faster for you for 510 sec.
Rank 1: Empower spells cause time to flow 5% faster for you for 510 sec.
Rank 2: Empower spells cause time to flow 10% faster for you for 510 sec.
Verdant Embrace temporarily bonds your life with an ally, causing healing either of you receive to also heal the bonded partner for 40% of the amount. Lasts 5 sec.
Talent position has changed.
Living Flame and Fire Breath deal additional damage and healing equal to 0% of your maximum health.
Rank 1: Living Flame and Fire Breath deal additional damage and healing equal to 1% of your maximum health.
Rank 2: Living Flame and Fire Breath deal additional damage and healing equal to 2% of your maximum health.Rank 3: Living Flame and Fire Breath deal additional damage and healing equal to 3% of your maximum health.
Maximum rank has changed from 3 to 2
Rewind
Erasure
25%
50% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (160% of Spell power).
Healing increased by 100% when not in a raid.Spell power * 0.4 * 4).
Healing increased by 100% when not in a raid.
NEW Added: Reset cooldown when boss encounter ends
Divert spiritual energy, healing an ally for (508.5% of Spell power). Splits to injured allies within 2530 yards when empowered.
I: Heals one ally.
II: Heals a second ally.
III: Heals a third ally.
Spells (1)
Inhale, stoking your inner flame. Release to exhale, burning enemies in a cone in front of you for 133.4%113.4% of Spell power)) + ((Fire damage. Deals reduced damage27.4% of Spell power) * 10)] Fire damage, reduced beyond 5 targets.
I: Deals damage over 4 sec.
II: Deals Empowering causes more of the damage to be dealt immediately instead of over time.
I: Deals of Spell power)] 0.666667] damage over 8 sec.
III: Deals damage instantly and over 20 sec.
II: Deals of Spell power) + ((damage over 12 sec.
Font of Magic
IV: Deals 27.4% of Spell power) * 3)] damage instantly and over 14 sec.
III: Deals of Spell power) + ((1.33333] damage over 16 sec
27.4% of Spell power) * 6)] damage instantly and over 8 sec.
Talents (2)
Fire Breath's instant damage is increased by 10%damage over time lasts 0 sec longer.
Rank 1: Fire Breath's instant damage is increased by 10%damage over time lasts 2 sec longer.
Rank 2: Fire Breath's instant damage is increased by 20%.damage over time lasts 4 sec longer.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Conjure an updraft to lift your party members within 25you and your 4 nearest allies within 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec.
Effect #1 Apply Aura: Mod AoE Damage Taken %
Value: -20
(Radius: 250)
(Radius 2: 020)
Effect #2 Apply Aura: Increase Run Speed % Modifies Damage/Healing Done
Value: 30
(Radius: 250)
(Radius 2: 020)
Effect #3 Apply Aura: Levitate / Hover Modifies Damage/Healing Done
Value: 04
(Radius: 250)
(Radius 2: 020)
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (6)
Barbed Shot reduces the cooldown of Bestial Wrath by 12.0 sec.
After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% of the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 50% of the damage
for the next 3.0 sec. Deals reduced damage beyond 8 targets.
Rank 1: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% of the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 35% of the damage
for the next 3.0 sec. Deals reduced damage beyond 3000 targets.
Rank 2: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 75% of the damage
Kill Cleave
and Kill Command strikes all nearby enemies for 75% of the damage
for the next 6.0 sec. Deals reduced damage beyond 6000 targets.
Increases your maximum Focus and your pet's maximum Focus by 20.
Rank 1: Increases your maximum Focus and your pet's maximum Focus by 10.
Rank 2: Increases your maximum Focus and your pet's maximum Focus by 20.
Passive Focus generation increased by 100%.
Your auto shot critical strikes have a 20% chance to reset the cooldown of Barbed Shot.
While Call of the Wild is active, Barbed Shot has a 25% chance to gain a charge any time Focus is spent.
Range changed from 40 yd range to None
Talents (5)
Steady Shot now generates 10 Focus.
Increases your damage by 10% when you do not have an active pet.
Aimed Shot causes your next 1-2
Chimaera Shot
Chimaera Shots
Arcane Shots or Multi-Shots to deal 35% more damage.
Rank 1: Aimed Shot causes your next 1-2
Chimaera Shot
Chimaera Shots
Arcane Shots or Multi-Shots to deal 35% more damage.
Rank 2: Aimed Shot causes your next 1-2
Chimaera Shot
Chimaera Shots
Arcane Shots or Multi-Shots to deal 75% more damage.
Chimaera Shot
Chimaera Shot
Arcane Shot and Multi-Shot damage increased by 25%.
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 55% of normal damage.
Talents (1)
Wildfire Bomb deals 8% additional damage.
Rank 1: Wildfire Bomb deals 12% additional damage.
Rank 2: Wildfire Bomb deals 25% additional damage.
Talents (4)
Survival, Initial:
has a chance to fling an Arctic Bola at your target, dealing Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Marksmanship:
Aimed Shot has a chance to fling an Arctic Bola at your target, dealing Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Beast Mastery:
Cobra Shot has a chance to fling an Arctic Bola at your target, dealing Frost damage and snaring the target by 20% for 3 sec. The Arctic Bola strikes up to 2 target.
Kill Shot's critical damage is increased by 25%.
While the Sentinel Owl is active, your party gains 5% Leech.and takes 10% reduced Magic damage.
Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Rank 1: Mend Pet heals for an additional 25% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Rank 2: Mend Pet heals for an additional 50% of your pet's health over its duration, and has a 50% chance to dispel a magic effect each time it heals your pet.
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (9)
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Talent position has changed.
Conjures a Mana Gem that can be used to instantly restore 25% mana and grant 5% Spellpowerspell damage for 12 sec. Holds up to 3 charges.
Conjured Items
Conjured items disappear if logged out for more than 15 minutes.
Arcane Blast has a 10% chance to generate an additional Arcane Charge. If you were to gain an Arcane Charge while at maximum charges instead gain 10% Arcane damage for 10 sec.
Talent position has changed.
Clearcasting can stack up to 2 additional times.
Prismatic Barrier further reduces magical damage taken by an additional 5% and duration of harmful Magic effects by 10%.
Arcane Barrage grants you 2% of your maximum mana per Arcane Charge spent.
Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20%.
Talent position has changed.
Arcane Barrage deals 15% increased damage per target it hits.
Talent position has changed.
Clearcasting allows Arcane Missiles to be channeled while moving.
Evocation can be channeled while moving.
Talent position has changed.
Specialization (2)
Effect #6 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -60%
Affected Spells:
(and 46 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -60%
Affected Spells:
(and 46 more.)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -60%
Affected Spells:
(and 46 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -60%
Affected Spells:
(and 46 more.)
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: -60
Effect #4 Apply Aura: Effect Aura #531 Modifies Damage/Healing Done
Value: -60
Throws a fiery ball that causes (78%73.32% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 0.780.7332)
Talents (14)
Phoenix Flames gains 1 additional charge.
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 5 min.
Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Rank 1: Your spells have a 7% increased chance to deal a critical strike.
You gain 5% more of the Critical Strike stat from all sources.
Rank 2: Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Fire Blast increases your Mastery by (4 * $mas)% for 35 sec. This effect stacks up to 3 times.
Rank 1: Fire Blast increases your Mastery by (4 * $mas)% for 35 sec. This effect stacks up to 3 times.
Rank 2: Fire Blast increases your Mastery by (8 * $mas)% for 35 sec. This effect stacks up to 3 times.
Blasts the enemy for (100.2%94.188% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.0020.94188)
Damaging an enemy with 30 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.
Talent position has changed.
If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 30%40% reduced cast time.
Rank 1: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 20% reduced cast time.
Rank 2: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 40% reduced cast time.
Effect #2 Apply Aura: Add Modifier - % Modifies Cast Time
Value: -30-40%
Affected Spells:
REMOVED Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 43
Flamestrike leaves behind a patch of flames which burns enemies within it for 5.4%5.076% of Spell power)] Fire damage over 8 sec.
Calls down a pillar of fire, burning all enemies within the area for (54.756%51.4706% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.547560.514706)
Ignite deals 25% more damage while Combustion is not active. Fire Blast spreads Ignite to 4 additional nearby targets during Combustion.
Talent position has changed.
Hurls a Phoenix that deals (90%84.6% of Spell power) Fire damage to the target and reduced damage to other nearby enemies.
Hurls an immense fiery boulder that causes (151.71%142.607% of Spell power) Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.51711.42607)
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to instantly reactivate Hot Streak.
Talent position has changed.
Scorches an enemy for (17.7%16.638% of Spell power) Fire damage. Castable while moving.
Effect #1 School Damage
Value: 0 (SP mod: 0.1770.16638)
Specialization (1)
Effect #6 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -90%
Affected Spells:
(and 46 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -90%
Affected Spells:
(and 46 more.)
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -90%
Affected Spells:
(and 46 more.)
Effect #2 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: -90%
Affected Spells:
(and 46 more.)
Effect #3 Apply Aura: Mod Pet Damage % Modifies Damage/Healing Done
Value: -90
Effect #5 Apply Aura: Effect Aura #531 Modifies Damage/Healing Done
Value: -90
Talents (6)
Ice shards pelt the target area, dealing 11.264%10.247% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Launch a bolt of ice at the enemy, dealing (200% of Spell power) Frost damage and granting you Brain Freeze.
Splitting Ice
Deals Frost damage to a second nearby target
Unleash a flurry of ice, striking the target 3 times for a total of 34.76%31.632% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70 for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Launches an orb of swirling ice up to 40 yards forward which deals up to 14.3176%12.9% of Spell power)] Frost damage to all enemies it passes through. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (341.55%310.81% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Quickly fling a shard of ice at the target, dealing (34.02%30.96% of Spell power) Frost damage
Splitting Ice
and 34.02%30.96% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Spells (3)
Launches a bolt of frost at the enemy, causing (55.188%50.2211% of Spell power) Frost damage and slowing movement speed by 50% for 8 sec.
NEW
Creates a portal, teleporting group members that use it to Valdrakken.
NEW
Teleports you to Valdrakken.
Talents (1)
The cooldown of Blink is reduced by 0.52.0 sec.
Rank 1: The cooldown of Blink is reduced by 1.0 sec.
Rank 2: The cooldown of Blink is reduced by 2.0 sec.
Effect #2 Effect #1 Apply Aura: Mod Cooldown Ms
Value: -500-2000
Effect #2 Apply Aura: Mod Cooldown Ms
Value: -500-2000
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (3)
Vivify healing is increased by 40%.
Specializations changed from Brewmaster/Windwalker to Brewmaster
Summons an effigy of Niuzao, the Black Ox for 25 sec. Niuzao attacks your primary target, and frequently Stomps, damaging all nearby enemies
Improved Invoke Niuzao, the Black Ox
for (16.38% of Attack power) plus 25% of Stagger damage you have recently purified
.
While active, 25% of damage delayed by Stagger is instead Staggered by Niuzao.
Purifying Stagger damage while Niuzao is active increases the damage of Niuzao's next Stomp by 25% of damage purified, split between all enemies.
Name changed from Invoke Niuzao, the Black Ox to Improved Invoke Niuzao, the Black Ox
Talents (3)
After casting Essence Font or Faeline Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for of the damage done. Lasts 15 sec.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 125150
Wraps the target in healing mists, healing for (288%324% of Spell power) over 6 sec, and increasing healing received from your other spells by 30%.
Effect #3 Heal
Value: 0 (SP mod: 2.883.24)
Effect #1 Apply Aura: Periodic Heal Modifies Damage/Healing Done
Value: 0 (SP mod: 0.480.54)
Your Enveloping Mists heal the target for 2.0% of their maximum health each time they take damage.
Rank 1: Your Enveloping Mists heal the target for 1.5%1.0% of their maximum health each time they take damage.
Rank 2: Your Enveloping Mists heal the target for 3.0%2.0% of their maximum health each time they take damage.
Specialization (6)
Disable will root targets that are already snared for 8 sec.
Category changed from Specialization to Uncategorized
Expel Harm now generates 1 Chi.
Now available to all specs
Category changed from Specialization to Abilities
Reduces the cooldown of Flying Serpent Kick by 5 sec.
Category changed from Specialization to Uncategorized
Xuen strikes your enemies with Empowered Tiger Lightning every 4 sec, dealing 10% of the damage you have dealt to those targets in the last 4 sec.
Category changed from Specialization to Uncategorized
Rising Sun Kick deals 70% increased damage.
Category changed from Specialization to Uncategorized
Storm, Earth, and Fire has 2 charges.
Category changed from Specialization to Uncategorized
Talents (7)
Your abilities reset Faeline Stomp 100% more often. Enemies and allies hit by Faeline Stomp are affected by Fae Exposure, increasing your damage and healing against them by 8% for 10 sec.
Effect #2 REMOVED Effect #2 Dummy
Value: 100
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 100
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
Summons an effigy of Xuen, the White Tiger for 24 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (23% of Attack power) Nature damage.
Windwalker (Level 58)
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Empowered Tiger Lightning
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks.
Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing (65% of Attack power) Nature damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
Every 5.215 sec, your next Tiger Palm will generate 1 additional Chi and deal 100% additional damage.
REMOVED Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1
Effect #1 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 1001
NEW Effect #2 Apply Aura: Periodic Dummy Modifies Damage/Healing Done
Value: 100
Strike with both fists at all enemies in front of you, dealing 933% + 933%250% of Attack power) + (150% of Attack power)] damage and reducing movement speed by 50% for 6 sec.
Rushing Jade Wind
Rushing Jade Wind
Blackout Kick and Rising Sun Kick increase damage dealt by your next Fists of Fury by 3%, stacking up to 10 times.
Range changed from 100 yd range to None
Increases the initial damage of Faeline Stomp by 10.0% per target hit by that damage, up to a maximum of 50.0% additional damage.
Spells (2)
Expel negative chi from your body, healing for (120% of Spell power) and dealing 10% of the amount healed as Nature damage to an enemy within 8 yards.
Brewmaster (Level 43)
Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm
Mistweaver (Level 54)
May be cast during Soothing Mist, and will additionally heal the Soothing Mist target
Windwalker (Level 43)Expel Harm
Generates 0 Chi.
Reverse Harm
Generates 1 Chi.
Heals the target for (900% of Spell power) over 20 sec.
While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel.
Cost changed from 0.0% of base mana, plus 0.3% per second to 0 Mana
Talents (6)
You and your allies within 10 yards have 2% increased Leechhealing taken from all sources.
Rank 1: You and your allies within 10 yards have 2% increased Leech4% increased healing taken from all sources.
Rank 2: You and your allies within 10 yards have 4% increased Leech.8% increased healing taken from all sources.
Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks.
Windwalker (Level 41)Disable
Targets already snared will be rooted for 8 sec instead
Reduces the cooldown of Paralysis by 15 sec.
Name changed from Paralysis to Improved Paralysis
Kick upwards, dealing
Windwalker
-- 2H, DW / Attack power]
Brewmaster, Mistweaver
(143.8% of Attack power)
Physical damage
Windwalker (Level 14)
and reducing the effectiveness of healing on the target for 10 sec
Cost changed from 1.5% of base mana / 2 Chi to 2.5% of base mana / 2 Chi
Heals the target for (440% of Spell power) over 8 sec. While channeling, Enveloping Mist
Surging Mist
Surging Mist
Zen Pulse
Zen Pulse
and Vivify may be cast instantly on the target.
Mistweaver (Level 10)
Each heal has a chance to cause a Gust of Mists on the target
Unison
Soothing Mist heals a second injured ally within 15 yds for 100% of the amount healed
Cost changed from 0.0% of base mana, plus 0.4% per second to 0 Mana / 0 Energy, plus 15 per sec
Summons a White Tiger Statue at the target location for 30 sec, pulsing (125% of Attack power) damage to all enemies every 2 sec for 30 sec.
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (6)
Imbue a friendly target with a Barrier of Faith, healing them for (65% of Spell powerabsorbing damage for 12 sec. For the next 18 sec, Barrier of Faith accumulates 40% of effective healing from your Flash of Light or Holy Light spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Effect #1 REMOVED Effect #1 Heal
Value: 0 (SP mod: 0.65)
Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for (16%19.2% of Spell power) or healed for (38%45.6% of Spell power).
You may have Glimmer of Light on up to 8 targets.
Triggers a burst of Light on the target, dealing (68% of Spell power) Holy damage to an enemy, or (155% of Spell power) healing to an ally.
Holy (Level 18)
Has an additional 30% critical effect chancestrike chance
Generates 1 Holy Power.
Crusader Strike now has 2 charges.
Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power.
Light of the Martyr's damage and healing is increased by 8% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
Talents (4)
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Protection.
Cooldown changed from 3 min recharge to 5 min recharge
Talent position has changed.
Grand Crusader's chance is increased to 20% and it grants you 2% Strength for 8 sec.
Cast Time changed from Instant to None
Duration changed from -1 ms to 0 ms
For the next 15 sec, you generate an absorb shield for 20% of all damage you deal, and Avenger's Shield damage is increased by 20% and its cooldown cooldown is reduced by 75%.
Effect #1 Effect #3 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 5020
Your Lay on Hands, Divine Shield, and
Blessing of Spellwarding
Blessing of Spellwarding
Blessing of ProtectionBlessing of Protection, and Blessing of Spellwarding have 20% reduced cooldown.
Talents (6)
Unleashes a whirl of divine energy, dealing (147.4% of Attack power) Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.474)
(Pvp Multiplier: 0.91)
Blasts the target with Holy Light, causing (100% of Attack power) Holy damage and burns the target for an additional Holy Damage over 12 sec. Stuns Demon and Undead targets for 5 sec.
Applies the damage over time effect to up to 7 nearby enemies if the target is standing within your Consecration.
NEW Effect #2 Dummy
Value: 7
Increases your Mastery by 2%.
Effect #2 Apply Aura: Mod Mastery % Modifies Damage/Healing Done
Value: 21.25
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 2
Replaces Wake of Ashes with Path of Ruin.Radiant Decree.
Radiant Decree
3 Holy PowerInstant15 sec cooldownRequires PaladinLash out at your enemies, dealing (250% of Attack power) Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Deals reduced damage beyond 5 targets.
Demon and Undead enemies are also stunned for 5 sec.
Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light for (27% of Attack power) damage to nearby enemies.
REMOVED Effect #2 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Judgment has a 25% chance to throw a second hammer dealing an additional (28% of Attack power) Holy damage to the target.
Effect #2 Dummy
Value: 250 (AP mod: 00.28)
REMOVED Effect #2 Dummy
Value: 0 (AP mod: 0.28)
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 25
Talents (7)
After you spend 20 holy power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
Range changed from 40 yd range to None
Protection:
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec.
Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Shares a cooldown with Blessing of Spellwarding.
Cleanses a friendly target, removing all Poison and Disease effects.
Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 1: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 1 sec.
Rank 2: Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.
Judgment causes the target to take 25% increased damage from your next Holy Power ability.
Protection:
Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Your attacks have a chance to cause your target to take 5% increased Holy damage for 5 sec.
Rank 1: Your attacks have a chance to cause your target to take 5% increased Holy damage for 5 sec.
Rank 2: Your attacks have a chance to cause your target to take 10% increased Holy damage for 5 sec.
Range changed from 40 yd range to None
Covenant Abilities (1)
NEW
Bless an ally for 30 sec, causing their attacks to have a 40% chance to deal 30% additional damage as Holy.
Blessing of the Seasons: Turns to Autumn after use.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (2)
Discipline Priest core passive
Effect #4 Effect #9 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -19.140%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 1
Affected Spells:
Effect #9 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: -19.140%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 1
Affected Spells:
Focused Will now stacks up to 2.
Category changed from Specialization to Uncategorized
Talents (3)
Mind Blast and Shadow Word: Death cause your Shadowfiend or Mindbender to teleport behind your target, slashing up to 5 nearby enemies for
Mindbender
190% of Spell power) * ]
0.442] Shadow damage and increasing the duration of Shadowfiend or Mindbender by 1.0 sec.
Effect #1 NEW Effect #5 School Damage
Value: 0 (SP mod: 1.9)
Power Word: Radiance gains an additional charge.
Shadow Word: Pain and Purge the Wicked have a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.
Specialization (1)
Holy Priest core passive
Effect #2 NEW Effect #13 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 1
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - Flat Modifies Max Stacks
Value: 1
Affected Spells:
Talents (2)
Divine Hymn heals for 8% more. Stacks of Divine Hymn increase healing taken by an additional 1% per stack.
Rank 1: Divine Hymn heals for 8% more. Stacks of Divine Hymn increase healing taken by an additional 1% per stack.
Rank 2: Divine Hymn heals for 15% more. Stacks of Divine Hymn increase healing taken by an additional 2% per stack.
Effect #2 REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Effect #2's Value
Value: 1%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 1
Affected Spells:
Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 15%.
Rank 1: Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 25%.
Rank 2: Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by 50%.
NEW Effect #2 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Specialization (4)
Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 64 Insanity during combat.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Buff Duration
Value: 64
Assaults the target's mind with Shadow energy, causing (128.4% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 1812 Insanity over the duration.
Effect #3 Apply Aura: Periodically give power
Value: 300200
REMOVED Effect #9 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
Effect #9 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 800600
Affected Spells:
REMOVED Effect #9 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 15%
REMOVED Effect #10 Apply Aura: Charge Recovery Affected By Haste Regen
Value: 100
REMOVED Effect #11 Apply Aura: Modifies Cooldown by Haste Modifies Damage/Healing Done
Value: 100
Affected Spells:
Effect #9 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 800600
Affected Spells:
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 5 Insanity.4 Insanity.
Talents (32)
Voidform and Dark Ascension increase your critical strike chance by 10% for 20 sec, reducing by 0.5% every sec.
Rank 1: Voidform and Dark Ascension increase your critical strike chance by 10% for 20 sec, reducing by 0.5% every sec.
Rank 2: Voidform and Dark Ascension increase your critical strike chance by 20% for 20 sec, reducing by 1.0% every sec.
Talent position has changed.
Your Shadowy Apparitions now deal 15% increased damage and generate 21 Insanity.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 200100
Affected Spells:
Talent position has changed.
Mind Sear and Shadow Word: Pain damage has a 4% chance to grant you Coalescing Shadows and Mind Flay has a 15% chance to grant you Coalescing Shadows, stacking up to 3 times.
Mind Blast and Mind Spike consume all Coalescing Shadows to deal 20%10% increased damage per stack, and consuming at least 1 increases the damage of your periodic effects by 10% for 15 sec.
Talent position has changed.
Increases your non-periodic Shadow damage by 25% for 20 sec.
Generates 30 Insanity.
Talent position has changed.
Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 1: Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.
Rank 2: Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 2%, stacking up to 5 times.
Talent position has changed.
Unleashes an explosion of dark energy around your target, dealing (68% of Spell power) Shadow damage and applying Shadow Word: Pain to your target and 7 nearby enemies.
Generates 20 Insanity.15 nearby enemies.
Generates 15 Insanity.
Effect #2 Dummy
Value: 816
Talent position has changed.
Afflicts the target with a disease that instantly causes (49.036%63.7468% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Effect #2 Apply Aura: Periodically Leech Health Modifies Damage/Healing Done
Value: 0 (SP mod: 0.407560.529828)
Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec and healing you for
Intangibility
50
25% of your maximum health over its duration, but you are unable to attack or cast spells.
Increases movement speed by 50% and makes you immune to all movement impairing effects.
Castable while stunned, feared, or silenced.
Talent position has changed.
Damage dealt by Shadow Word: Pain, Vampiric Touch, and Devouring Plague has a 20% chance to apply Echoing Void.
Each time Echoing Void is applied, it has a chance to collapse, dealing (50%25% of Spell power) Shadow damage to all nearby enemies until no stacks remain.
After conjuring 200100 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for (25.1%301.2% of Spell power) Shadow damage.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 200100
Dispersion heals you for an additional 25% of your maximum health over its duration and its cooldown is reduced by 30 sec.
Talent position has changed.
Reduces the cooldown of Silence by 15 sec.
Talent position has changed.
Vampiric Touch has a 50% chance to generate 1 Insanity each time it deals damage.
Rank 1: Vampiric Touch has a 50%30% chance to generate 10.3000 Insanity each time it deals damage.
Rank 2: Vampiric Touch has a 100%60% chance to generate 1 Insanity each time it deals damage.
Healing from Vampiric Touch and Devouring Plague when you are at maximum health will shield you for the same amount. Shield cannot exceed (Total health * 10 / 100) damage absorbed.
Talent position has changed.
Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 sec.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (188.32% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 2416 Insanity over the duration.
Mind Spike reduces the cast time of your next Mind Blast by 50% and increases its critical strike chance by 50%25%, stacking up to 2 times.
Lasts 10 sec.
25 Insanity, plus 25 every 0.8 sec
Channeled
Corrosive shadow energy radiates from the target, dealing 29.484%63.3906% of Spell power) * 4] Shadow damage over 3 sec to all enemies within 10 yards of the target.
Talent position has changed.
Blasts the target for (80%40% of Spell power) Shadowfrost damage.
Mind Melt
Mind Spike reduces the cast time of your next Mind Blast by 50% and increases its critical strike chance by 50%25%, stacking up to 2 times
Generates 6 Insanity4 Insanity
Whispers of the Damned
and an additional 0 Insanity from a critical strike.
.
Effect #1 School Damage
Value: 0 (SP mod: 0.80.4)
Talent position has changed.
Summons a Mindbender to attack the target for 15 sec.
Generates 53 Insanity each time the Mindbender attacks.
Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.
Talent position has changed.
Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 1: Increases the damage dealt by Shadow Word: Death by 13%.
Shadow Word: Death deals 20%30% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Rank 2: Increases the damage dealt by Shadow Word: Death by 25%.
Shadow Word: Death deals 40%60% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.
Terrifies the target in place, stunning them for 4 sec.
Talent position has changed.
Mind Blast, Mind Flay, and Mind Spike deal 15% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 1: Mind Blast, Mind Flay, and Mind Spike deal 15% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Rank 2: Mind Blast, Mind Flay, and Mind Spike deal 30% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Talent position has changed.
Your Shadowfiend and Mindbender grant you Coalescing Shadows each time they deal damage.
Damage from your Shadowy Apparitions has a 8% chance to grant you Coalescing Shadows.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Talent position has changed.
When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing (17% of Spell power)% Shadow damage.
Critical strikes will cause two Apparitions to be created.
Talent position has changed.
Mind Blast gains an additional charge.
Shadow Word: Pain periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Talent position has changed.
Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Talent position has changed.
Your Vampiric Touch and Devouring Plague damage has a chance to cause your next Mind Spike to be instant cast and deal 50%200% additional damage. Stacks up to 3 times.
Talent position has changed.
Your Shadow Word: Pain damage has a 5% chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch.
Critical strikes increase the chance to 10%.
Talent position has changed.
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals (105.4% of Spell power) Shadow damage immediately.
This effect cannot occur more than once every 15 sec.
Talent position has changed.
Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.
Talent position has changed.
Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.
Rank 1: Your Mind Blast and Mind Spike critical strikes generate an additional 32 Insanity.
Rank 2: Your Mind Blast and Mind Spike critical strikes generate an additional 54 Insanity.
Spells (9)
Fade out, removing all your threat
Fade
and reducing enemies' attack range against you
for 10 sec.
Effect #1 Effect #2 Apply Aura: Mod Aggro Range of Mobs Against You Modifies Damage/Healing Done
Value: 0-10
Fade now reduces the range at which enemies will attack you.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: -100
Affected Spells:
Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec
Discipline, Holy (Level 43)
stacking up to 1 times
Focused Will
stacking up to 1 times
Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall, and allowing travel over water.
Discipline, Holy, Initial:
Blasts the target's mind for (97.92%78.336% of Spell power) Shadow damage.
Shadow:
Blasts the target's mind for (97.92%78.336% of Spell power) Shadow damage.
Generates 0 Insanity
Effect #1 School Damage
Value: 0 (SP mod: 0.97920.78336)
Soothes enemies in the target area, reducing the range at which they will attack you by 10 yards. Only affects Humanoid and Dragonkin targets. Does not cause threat. Lasts 20 sec.
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
Shadow:
A word of darkness that causes (12.92% of Spell power) Shadow damage instantly, and an additional (76.704% of Spell power) Shadow damage over 16 sec.
Generates 4 Insanity.3 Insanity.
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (100%180% of Spell power) Shadow damage.
Requires Voidform.
Generates 12 Insanity.
Talents (1)
Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10% of damage absorbed.
Rank 1: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10% of damage absorbed.
Rank 2: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 20% of damage absorbed.
Effect #1 NEW Effect #3 Heal
Value: 0 (SP mod: 0.42)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Talents (4)
Garrote increases the damage of Ambush and Mutilate on the target by 30%.
Fan of Knives's damage is increased by 15%, and it has a 5% increased critical strike chance.
Envenom duration increased by 3 sec.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 33000
Affected Spells:
Ambush and Mutilate deal an additional 15% damage as Nature.
Rank 1: Ambush and Mutilate deal an additional 10%15% damage as Nature.
Rank 2: Ambush and Mutilate deal an additional 20%30% damage as Nature.
Talents (13)
Between the Eyes has a 4% chance per combo point spent to grant 4 combo points.
Talent position has changed.
Finishing move that deals damage with your pistol, increasing your critical strike chance against the target by 20%.
1 point : damage, 3 sec
2 points: damage, 6 sec
3 points: damage, 9 sec
4 points: damage, 12 sec
5 points: damage, 15 sec
damage, 18 sec]
damage, 21 sec]
Category changed from Talents to Specialization
Stamina increased by 10%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Stat % Modifies Threat
Value: 10
NEW Effect #1 Apply Aura: Mod Stat - % Modifies Damage/Healing Done
Value: 10
Increases the range of your melee attacks by 2 yards while Blade Flurry is active.
Talent position has changed.
Strike at an enemy, dealing (95% of Attack power) Physical damage and empowering your weapons for 10 sec, causing your Sinister Strike,
Ghostly Strike
Ghostly Strike
Sepsis
Sepsis
Echoing Reprimand
Echoing Reprimand
Serrated Bone Spike
Serrated Bone Spike
Ambush, and Pistol Shot to fill your combo points, but your finishing moves consume 5% of your current health.
Cost changed from 30 Energy to 50 Energy
Cooldown changed from 1.5 min cooldown to 2 min cooldown
Movement speed increased by 15%.
Talent position has changed.
NEW
Generate full combo points when you gain Adrenaline Rush, and again when it ends.
Effect #1 Apply Aura: Dummy
Critical strikes with Between the Eyes deal four times normal damage.
Name changed from Between the Eyes to Improved Between the Eyes
Category changed from Uncategorized to Talents
Increase the remaining duration of your active Roll the Bones combat enhancements by 30 sec.
Cooldown changed from 5 min cooldown to 7 min cooldown
Restless Blades also affects party members within 40 yds, reducing the remaining cooldown of a major offensive ability by 0.2 sec per combo point spent.
Each party member may only benefit from this effect once per 2.0 sec.
Removed
Category changed from Talents to Uncategorized
Infect the target's blood, dealing (162.89% of Attack power) Nature damage over 10 sec. If the target survives its full duration, they suffer an additional (77.5667% of Attack power) damage and you gain 1 use of any Stealth ability for 5 sec.
Cooldown reduced by 30 sec if Sepsis does not last its full duration.
Awards 1 combo point.
Talent position has changed.
Roll the Bones has a 10% increased chance of granting additional matches.
Sinister Strike has a 10% chance to strike with both weapons after it strikes an additional time.
Rank 1: Sinister Strike has a 10% chance to strike with both weapons after it strikes an additional time.
Rank 2: Sinister Strike has a 20% chance to strike with both weapons after it strikes an additional time.
PvP Talents (1)
Every 3 sec you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 15 stacks.
Talents (8)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.
Shadowed Finishers
All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow
1 point : damage
2 points: damage
3 points: damage
4 points: damage
5 points: damage
damage]
damage]
Talent position has changed.
Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec.
Rank 1: Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec.
Rank 2: Eviscerate and Black Powder increase your Shadow damage dealt by 20% for 8 sec.
Shadow Dance has 21 sec increased duration.
Rank 1: Shadow Dance has 21 sec increased duration.
Rank 2: Shadow Dance has 42 sec increased duration.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 20001000
Affected Spells:
Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 1: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 20%. Max 5 stacks.
Rank 2: Shadowstrike increases the damage of your next
Gloomblade
Gloomblade
Backstab by 40%. Max 5 stacks.
Symbols of Death increases your critical strike chance by 5%.
Rank 1: Symbols of Death increases your critical strike chance by 5%.
Rank 2: Symbols of Death increases your critical strike chance by 10%.
Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%.
Symbols of Death has 5 sec reduced cooldown.
REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -5000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms
Value: -5000
Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.
Talent position has changed.
Spells (1)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy which instantly inflicts (6.3%4.95% of Attack power) Nature damage.
Talents (1)
Slice and Dice heals you for up to 1% of your maximum health per 2 sec.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Talents (2)
Your damaging critical strikes deal 250% damage instead of the usual 200%.
Increases the chance for Earthquake to knock enemies down by 3.0%.
Effect #2 REMOVED Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #2's Value
Value: 3
NEW Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3
Talents (4)
Crash Lightning damage increased by 40%.
Chain Lightning now jumps to 2 extra targets.
Lava Lash cooldown reduced by 3.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 1: Lava Lash cooldown reduced by 3.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Rank 2: Lava Lash cooldown reduced by 6.0 sec, and Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target.
Stormbringer now also causes your next Stormstrike to deal 25% additional damage as Nature damage.
Windfury Weapon has a 100% chance to trigger a third attack.
Specialization (1)
Restoration Shaman core passive
Effect #5 Effect #15 Apply Aura: Add Modifier - % (Label) Modifies Effect #3's Value (Label)
Value: -50%
Affected Spells:
NEW
REMOVED
REMOVED Effect #15 Apply Aura: Add Modifier - % (Label) Modifies Effect #4's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % (Label) Modifies Effect #2's Value (Label)
Value: -50%
Affected Spells:
REMOVED Effect #15 Apply Aura: Add Modifier - % (Label) Modifies Effect #4's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - % (Label) Modifies Effect #2's Value (Label)
Value: -50%
Affected Spells:
Talents (5)
Restoration:
Casting Flame Shock reduces the mana cost of your next heal by 10% and increases its healing effectiveness by 15%.7.5%.
Effect #1 NEW Effect #5 Dummy
Value: 75
Elemental, Initial:
Summons a totem at your feet for 15 sec that restores 0 mana to party members2 min that restores 200 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava Burst
Restoration:
Burst
Allies can only benefit from one Mana Spring Totem at a time, prioritizing healers.
Restoration:
Summons a totem at your feet for 15 sec that restores 0 mana to party members2 min that restores 200 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava Burst or Riptide
Enhancement:
Riptide
Allies can only benefit from one Mana Spring Totem at a time, prioritizing healers.
Enhancement:
Summons a totem at your feet for 15 sec that restores 0 mana to party members2 min that restores 200 mana to you and 4 allies nearest to the totem within 30 yards when you cast Lava Burst or StormstrikeBurstStormstrike
Allies can only benefit from one Mana Spring Totem at a time, prioritizing healers.
NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 30
Cooldown changed from 45 sec cooldown to None
Duration changed from 15 sec to 120 sec
Summons a totem at your feet for 15 sec that reducing physical damage taken party members within grants 10% physical damage reduction to you and the 4 allies nearest to the totem within
Totemic Focus
34.5
30 yards.by 10%.
Restoration:
Increases the radius of your totemstotem effects by 15%.
Increases the duration of your Earthbind and Earthgrab TotemTotems by 5 sec.
Increases the duration of your Healing Stream, Mana Spring, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush TotemTotems by 1.5 sec.
Elemental, Enhancement, Initial:
Increases the radius of your totemstotem effects by 15%.
Increases the duration of your Earthbind and Earthgrab TotemTotems by 5 sec.
Increases the duration of your Healing Stream, Mana Spring, Tremor, Poison Cleansing, and Wind Rush TotemTotems by 1.5 sec.
Summons a totem at your feet for 20 sec that prevents cast pushback and reduces the duration of all incoming interrupt effects by 50% for party members within you and the 4 allies nearest to the totem within
Totemic Focus
34.5
30 yards.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (4)
A ghostly soul haunts the target, dealing (68.75% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 18 sec.
If the target dies, Haunt's cooldown is reset.
Effect #1 NEW Effect #5 Apply Aura: Mod Attack Power for every 'School' Resistance Point Modifies Damage/Healing Done
Value: 0
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing (50% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 50 / 100) damage from your spells.
When you kill a target, its soul bursts into flames, dealing 20%40% of Spell power) * (1)] Shadowflame damage to all nearby enemies.
Rank 1: When you kill a target, its soul bursts into flames, dealing ((20%40% of Spell power) * (1)) Shadowflame damage to all nearby enemies.
Rank 2: When you kill a target, its soul bursts into flames, dealing ((20%40% of Spell power) * (2)) Shadowflame damage to all nearby enemies.
NEW Effect #3 Apply Aura: Proc Trigger Spell Modifies Damage/Healing Done
Value: 0
Corruption is instant cast and instantly deals (13.8% of Spell power) damage.
Talents (3)
You passively summon a Wild Imp to fight for you every 12 sec. andWhile in combat, you also have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 1: You passively summon a Wild Imp to fight for you every 12 sec. andWhile in combat, you also have a 5% chance to also summon an additional Demon to fight for you for 15 sec.
Rank 2: You passively summon a Wild Imp to fight for you every 12 sec. andWhile in combat, you also have a 10% chance to also summon an additional Demon to fight for you for 15 sec.
Summoning your Demonic Tyrant instantly generates 3 Soul Shards.
Rank 1: Summoning your Demonic Tyrant instantly generates 3 Soul Shards.
Rank 2: Summoning your Demonic Tyrant instantly generates 5 Soul Shards.
When your Wild Imps cast Fel Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 60% increased damage or your next Shadow Bolt deals 60% increased damage.
Talents (4)
Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Rank 1: Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Rank 2: Chaos Bolt and Incinerate deal 10% increased damage to targets afflicted by Immolate.
Conflagrate reduces the cast time of your next Incinerate, Chaos Bolt, or Soul Fire by 30%. Maximum
Flashover
4
2 charges.
Your Infernal's melee attacks cause its target to take 3% increased damage from its Immolation, stacking up to 15 times.
Rank 1: Your Infernal's melee attacks cause its target to take 15%3% increased damage from its Immolation, stacking up to 15 times.
Rank 2: Your Infernal's melee attacks cause its target to take 30%6% increased damage from its Immolation, stacking up to 15 times.
Calls down a rain of hellfire, dealing Fire damage over 8 sec to enemies in the area.
Inferno
Rain of Fire has a 20% chance to generate a Soul Shard Fragment
Spells (1)
Drains life from the target, causing 25 Shadow damage over 5 sec, and healing you for 500% of the damage done.
Cost changed from 0.0% of base mana, plus 3.0% per second to 0 Mana
Talents (5)
Drain Life heals for 15% of the amount drained over 10 sec.
Rank 1: Drain Life heals for 15% of the amount drained over 10 sec.
Rank 2: Drain Life heals for 30% of the amount drained over 10 sec.
Your next Curse of Exhaustion, Curse of Tongues or Curse of Weakness is amplified.cast within 15 sec is amplified.
Curse of Exhaustion
Reduces the target's movement speed by an additional 20%.
Curse of Tongues
Increases casting time by an additional 40%.
Curse of Weakness
Enemy is unable to critically strike.
Stamina increased by 10%.
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 1: Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 2: Reduces the chance you will be critically struck by 4%. All damage your primary demon takes is reduced by 15%.
Effect #4 Effect #1 Apply Aura: Mod Attacker Melee Crit Chance - % Modifies Damage/Healing Done
Value: 2-2
Effect #2 Apply Aura: Mod Chance to be Critically Hit % Modifies Damage/Healing Done
Value: 2-2
REMOVED Effect #3 Apply Aura On Pet: Add Modifier - Flat (Label) Modifies Effect #5's Value (Label)
Value: -8
Affected Spells:
NEW Effect #3 Apply Aura On Pet: Add Modifier - Flat (Label) Modifies Effect #4's Value (Label)
Value: -8
Affected Spells:
Unending Resolve reduces damage taken by an additional 15%.
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (1)
Your auto attack critical strikes generate 30%20% more Rage.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 3020
Talents (10)
Transform into a colossus for 20 sec, causing you to deal 20% increased damage
Immovable Object
take 10% reduced damage
and removing all roots and snares.
Generates 15 Rage.10 Rage.
Slam and Whirlwind deal 30% more damage but now cost 510 more rage.
Effect #1 Effect #2 Apply Aura: Add Modifier - Flat Modifies Power Cost
Value: 50100
Affected Spells:
Colossus Smash damage increased by 30% and its effect duration is increased by 3.0 sec.
Talent position has changed.
Critical Strike chance increased by 1% and Execute immediately refunds 10%5% of the Rage spent.
Rank 1: Critical Strike chance increased by 1% and Execute immediately refunds 10%5% of the Rage spent.
Rank 2: Critical Strike chance increased by 2% and Execute immediately refunds 20%10% of the Rage spent.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 105
Mastery increased by (1 * $mas)% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 1: Mastery increased by (1 * $mas)% and Tactician's chance to trigger is increased by an additional 0.5%.
Rank 2: Mastery increased by (2 * $mas)% and Tactician's chance to trigger is increased by an additional 1.0%0.9%.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #1's Value
Value: 5045
Affected Spells:
Damage of Overpower increased by 5%10%.
Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 510%
Affected Spells:
Warbreaker
Warbreaker
Colossus Smash increases your Haste by 10%, or by 25% if
Warbreaker
any
the target is below 35% health. Lasts 10 sec.
Talent position has changed.
Whirlwind costs 30 more Rage and has a 14.0 sec cooldown. It now deals 200%175% more damage.
Effect #2 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 200175%
Affected Spells:
When
Warbreaker
Warbreaker
Colossus Smash expires, your Strength is increased by 1% for every 10 Rage you spent during
Warbreaker
Warbreaker
Colossus Smash. Lasts 12 sec.
Talent position has changed.
Smash the ground and shatter the armor of all enemies within 8 yds, dealing (181.5% of Attack power) Physical damage and increasing damage you deal to them by 30% for 10 sec.
Talent position has changed.
Soulbind Conduits (1)
(Potency Conduit) When
Ravager
Ravager
Bladestorm ends, Whirlwind deals 100%32% increased damage for
Ravager
7
9 sec.
Rank changes:
100%
110%
120%
130%
140%
150%
160%
170%
180%
190%
200%
210%
220%
230%
240%
32%
34%
36%
38%
40%
42%
44%
46%
48%
50%
52%
54%
56%
58%
60%
Specialization (1)
Category changed from Specialization to Uncategorized
Talents (6)
Whirlwind deals 25%20% more damage and now affects your next 4 single-target melee attacks, instead of the next 2 attacks.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 2520%
Affected Spells:
Unleashes your power, dealing Physical damage and an additional (84% of Attack power) Physical damage over 4 sec to all enemies within 12 yards.
Generates 20 Rage.15 Rage.
A mighty blow with both weapons that deals a total of 58%63% of Attack power) + (58%63% of Attack power)] Physical damage.
Raging Blow
Raging Blow has a 20% chance to instantly reset its own cooldown
Generates 12 Rage.
While dual-wielding a pair of one-handed weapons, your damage done is increased by 5% and your movement speed is increased by 5%.
Ravager's damage is reduced by 40% but it now has 2 charges and generates 15 Rage each time it deals damage.
Whirlwind has a 6.07.0 sec cooldown, but deals 100% increased damage. 70% increased damage.
Slam has a 12.0 sec cooldown and generates 10 Rage, but deals 100% increased damage.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: 60007000
Affected Spells:
Effect #3 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 10070%
Affected Spells:
Specialization (1)
Effect #5 Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -3000-5000
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #3 Apply Aura: Add Modifier - Flat Modifies Cooldown
Value: -3000-5000
Affected Spells:
Effect #16 Apply Aura: Mod Auto Attack Damage % Modifies Damage/Healing Done
Value: -20-25
NEW Effect #18 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Talents (11)
Revenge deals 30%20% increased damage but now costs 10 more rage.
Effect #1 Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 3020%
Affected Spells:
Shield Charge critical strike chance and critical strike damage increased by 15%, and Shield Charge increases your auto-attack speed by 20% for 20 sec.
REMOVED Effect #2 Apply Aura: Add Modifier - % Modifies Critical Strike Chance
Value: 15%
Affected Spells:
REMOVED Effect #3 Apply Aura: Add Modifier - % Modifies Critical Strike Damage
Value: 15%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 15
Affected Spells:
NEW Effect #3 Apply Aura: Mod Melee Critical Damage % Modifies Buff Duration
Value: 15
Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15%10% increased damage.
Rank 1: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 15%10% increased damage.
Rank 2: Deep Wounds, Rend and Thunderous Roar's Bleed effects deal 30%20% increased damage.
Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 1510%
Affected Spells:
Demoralizing Shout also generates 4030 Rage, and increases damage you deal to affected targets by 20%.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #5's Value
Value: 400300
Affected Spells:
Shield Charge deals 20% increased damage, grants you Shield Block, Revenge!, and generates an additional 3020 Rage.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 300200
Affected Spells:
If your Ravager helps kill an enemy, your next Ravagerit lasts 2.0 sec longer and deals 20% increased damage.damage.
This effect also applies to future Ravagers for the next 2 min.
Shield Slam generates 32 more Rage and extends the duration of Shield Block by 1.0 sec.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 3020
Affected Spells:
Shield Slam generates an additional 53 Rage and reduces the remaining cooldown of Shield Wall by 5 sec.
Effect #2 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 5030
Affected Spells:
Swing in a wide arc, dealing (53%45% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Effect #1 School Damage
Value: 0 (AP mod: 0.530.45)
Devastate, Thunder Clap, Revenge, and Execute have a 30% chance to reset the remaining cooldown on Shield Slam.
Increases the radius of Demoralizing Shout by 5 yards.
Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.0 sec, up to 4.0 sec.3.0 sec.
Effect #2 Apply Aura: Dummy Modifies Cooldown
Value: 43
Talents (9)
Intimidating Shout can withstand 200% more damage before breaking.
Rallying Cry's duration is increased by 3 sec and it grants a further 5% maximum health.
Spear of Bastion's instant damage increased by 50% and its Rage generation is increased by 100%.
Arms, Fury, Initial:
If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 50% damage.30% damage.
Effect #2 Effect #3 Apply Aura: Add Modifier - % (Label) Modifies Damage/Healing Done (Label)
Value: -50-30%
Affected Spells:
Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -20-30
Your auto-attacks have a 15%20% chance to hurl weapons at your target and 3 other enemies in front of you, dealing an additional (20% of Attack power) Physical damage.
Effect #2 Dummy
Value: 1520
Increases the duration of Thunderous Roar's Bleed effect by 2.0 sec and increases the damage of your bleed effects by 20%15% at all times.
Effect #1 Apply Aura: Add Modifier - % Modifies Periodic Damage/Healing Done
Value: 2015%
Affected Spells:
Throws your weapon at the enemy, causing (35% of Attack power) Physical damage to it and 5 nearby enemies.
Generates high threat.
Cooldown changed from 6 sec cooldown to 8 sec cooldown
Thunderous Roar's cooldown reduced by 30 sec.
Heroic Leap pulls the 5 farthest enemies within 10 yds to you but has a 45 sec increased cooldown.
Removed
Category changed from Talents to Uncategorized
Dragonflight Beta Build 45969
Vault Raid Testing
Features
Mythic+ Rewards Scale to +18
Season 1 Keystone Master Reward
Seasonal Mythic+ Affix: Thundering
Solo Shuffle Title: Crimson Soloist
Partial Transmog Datamined
Class Changes
Tier Set Test Vendor
Class Tuning Dev Notes
Datamined Spell Changes
UNHIDE AS NECESSARY
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