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Diabolocles, Tormentor of Children!
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Опубликовано
13.01.2009 в 00:14
SBMrClean
Everybody likes a good story, right? Everybody loves a good story about a hero overcoming tremendous odds to achieve victory even more, right?
No, those weren't rhetorical questions.
I
certainly do.
In particular, I'm a
huge sucker
for stories in which the main character is able to save the day and do the right thing exclusively because of the strength of his/her convictions. The quality that makes him/her able to save the day is that he/she wants to do the right thing more than anything else in the world.
What can I say? I'm a romantic. And yet, that's not really something that the story of my WoW characters can be about.
I don't play on an RP server, and despite my love of storytelling, I've never put much thought into who my WoW characters are and what they're doing. They're members of the Horde, generally out to be awesome, gain wealth and status, and assist the Horde in accomplishing its many goals. Maybe this is a feature of the fact that I'm playing Horde-side, but I never found that the quests I was given had much of a moral disposition. Mostly, you're dealing with trying to defuse threats to the Horde through various means, some more legitimate (preemptively raiding the camp of an opposing force) than others (the plague quests), but as necessary, there's no real moral compass.
Allow me to explain. In
Fallout 3
,
Fable
,
Oblivion
,
KOTOR
, or any other game where the alignment of your character makes a big difference in the course of the game, by choosing certain courses of action you necessarily limit yourself from choosing others. There wouldn't be much of a choice if you were expected/allowed to do everything.
And yet, in WoW, one of the biggest appeals is the huge variety of experience, zones, quests, items, playstyles. Can you imagine what it would be like if, after you did a certain percentage of quests in a zone, you could suddenly only do quests in that zone? There's a certain amount of that exclusivity in things like the
Oracles vs. the Frenzyheart
, but that mostly represents access to items. You notice that after the initial release of
The Stockade
and
Ragefire Chasm
, there haven't been any other faction-specific dungeons? That's because Blizzard realized people would
hate
it.
If I really want to play an evil character, then presumably I would only go around completing the
evil
quests, but what kind of a way to play is that?
“Hey, we need another person for Naxx, you in?”
“Eh, I don't know. Diabolocles, Tormentor of Children, was really kinda hoping to throw in with the Lich King, and the Lich King probably wouldn't like it if I went around killing his dudes...”
If you stop and think about it...
what
is
your game?
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