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Devastation Evoker: Revisiting the Reworked Talent Tree - Bridging the Gap Between Red & Blue
Dragonflight
Опубликовано
08.08.2022 в 12:20
Preheat
The Devastation Talent Tree for Evoker has been massively reworked with the
most recent build on Alpha
. This overhaul looks to bridge the gap between Red and Blue aspects of the class to provide more cohesiveness and depth to the new Ranged DPS spec. We break down all the changes to Devastation Talent Tree including the powerful new talent,
Заряженный взрыв
, that provides incredible burst AoE and new single target interactions.
Devastation Changes in Build 44999
Note: with the new build some class talents have changed.
This will likely break the class talent examples below.
Огненная буря
- increased damage.
Древнее пламя
- Position changed. Now requires
Настройка на Сон
.
Тяжелый удар
- New talent, buffs racial abilities.
Регенеративная магия
- New follow up talent for
Магический источник
.
Частица Света
effect for 20% of healing while below 50% health.
Панацея
- New talent, instant heal from
Изумрудный цветок
.
Evoker Dragonflight Talent Rework - What's Changed?
The Dragonflight expansion is introducing a revised version of the talent trees with branching paths and many choices for players. Evoker talents are looking pretty interesting, and the Devastation talents for Evoker have been massively reworked with the
most recent build on Alpha
. But what is the reason for the rework?
In a recent Blue post
, Blizzard has responded to some of the top pieces of feedback on the Devastation Evoker. The post is pretty long and goes into a lot of detail, so we will only focus on the relevant parts as they come up.
Blue Post Summary
With the current Devastation tree, a few things stood out to us amongst the discourse here and in other parts of the community. Namely:
The tree strongly signals that there is a “Red dragonflight build” on the left, and a separate “Blue dragonflight build” on the right.
Effects that scale with empower level, such as
Растущая мощь
and
Превосходство чароплета
, remove gameplay by indicating that it is always correct to fully empower your spells.
Поддержание огня
&
Обжигающие угли
are an awkward combination.
Алая адаптация
is having a larger impact than intended on builds.
Blue-focused single-target builds don’t flow as well as they could.
So to answer the question of why rework, we have an answer: They are listening to feedback and making changes to improve the spec! After playtesting for a bit I think they have actually improved the gameplay quite a bit. There are still some issues, but
overall the changes are great
. Honestly, you love to see it.
Devastation Evoker is a specialization that excels in many areas. There are a lot of ways you can build your Evoker but the general highlights of this design are:
Playstyle that is easy to understand at a surface level, with surprising depth
Damage buff stacking for insane burst AoE
Strong cooldowns with with an interesting extension gimmick
Amazing utility that is unique to the class
Powerful self-healing that increases your damage output
Exciting and diverse build variety
Excellent Mobility
Short Range
Dragon!
All of these points will be explained in greater detail, but let's start with the obvious.
Devastation Spec Tree Changes
The
talent tree
is different. These are not small changes, this is a full on rework. Old talents are on the left and new talents are on the right for comparison:
As you can see, many talents in the tier 2 section of the tree were moved up, which gives us a lot more options on how to start off before unlocking more of the tree. In addition to this, many talents were moved or changed completely. We are not going into full detail on every change, but if you want to know more
click here
.
Quick summary of changes:
Алая адаптация
has been nerfed but evoker still wants to help heal for damage, and it still gets a huge benefit.
Ярость дракона
is considerably stronger now thanks to new interactions.
Ярость дракона
cooldown can no longer be reduced, but it can be extended.
Empowering spells during
Ярость дракона
is now a benefit with
Враждебность
.
Превосходство чароплета
has been reworked and the cooldown reduction for
Глубокий вдох
has been turned into a separate talent,
Ониксовое наследие
.
Interactions between talents that amplify damage provide incredible synergy and build variety.
Многоцветность
,
Заряженный взрыв
,
Гнев титанов
,
Тирания
,
Мгновенный огонь
,
Сокрушающая звезда
,
Алая адаптация
, and
Прыгучее пламя
are a few examples.
Заряженный взрыв
allows players to bank damage for AoE, and can be used with
Ярость дракона
/
Тирания
and other above examples for further potency.
Растущая мощь
is a base duration, regardless of empowerment level.
Устрашающее присутствие
has been moved up and placed as a choice with
Внутреннее сияние
. One of these is required for
Ярость дракона
.
Поддержание огня
reworked to benefit from Single Target and Aoe.
Обжигающие угли
and
Поддержание огня
are now a choice capstone.
Gap between Red and Blue has been bridged with talents like
Катализация
,
Многоцветность
,
Заряженный взрыв
, and
Острая агрессия
Заряженный взрыв
We are skipping ahead a little, but to start things off strong I want to highlight one talent to give you an idea of what is in store for us later. This brand new talent deserves to be more than just a
sub-header
because it is absolutely insane.
Заряженный взрыв
adds another layer to Devastation gameplay where Blue spells ramp your
Погребальный костер
damage. As previously mentioned, each tick of
Дезинтеграция
and target hit by
Всплеск вечности
/
Лазурный удар
provides one stack. This means that talents like
Длинные когти
and
Охват вечности
make you build the stacks quicker. The buff from
Заряженный взрыв
is 30 seconds long which makes it easy to bank stacks for the perfect opportunity. Note:
Глубокий вдох
is a black spell and is not affected.
The idea of building damage on your next
Погребальный костер
makes the skill actually have a use-case in Single Target, and also lets you build burst damage for AoE opportunities. In general, Devastation Evoker feels really strong in situations where you know adds are spawning on a certain timer and this talent adds to this strength. Having an
Взрывная сущность
proc with the new
Гнев титанов
talent will further increase the power of your
Заряженный взрыв
juiced
Погребальный костер
, but that's not all! If you remember,
Ярость дракона
(your main cooldown) also fires off up to 3
Погребальный костер
s and
I'm happy to report that they actually get buffed by
Заряженный взрыв
as well!
To quote Billy Mays, "But wait ... there's more!" Doing this gives you
3x the value
and with
Тирания
you also get the
full value of your mastery,
Искусность: убийца великанов
.
Сокрушающая звезда
(another new spell) can also be used to prime two of your targets for your
Заряженный взрыв
ed super
Погребальный костер
, assuming you also picked up
Охват вечности
. That's 20% more damage for two of the targets!
These are some of the coolest interactions I have ever seen in this game. Now that you've had a sample, let's talk about
Ярость дракона
and the changes that have made this a proper cooldown.
Ярость дракона
/
Взрывная сущность
Changes
There are two big changes for
Ярость дракона
with this rework that are making the main cooldown for Devastation Evokers feel a lot better to use, and more impactful. These are summarized as increased value of
Взрывная сущность
and incentives to use empowered Spells during
Ярость дракона
. Note:
Ярость дракона
cooldown can no longer be reduced, but it can be extended.
Превосходство чароплета
has been reworked and the cooldown reduction for
Глубокий вдох
has been turned into a separate talent,
Ониксовое наследие
.
Increased Value of
Взрывная сущность
The power of
Ярость дракона
is directly tied to the value of
Взрывная сущность
and
Искусность: убийца великанов
. In general, the power of
Ярость дракона
has been increased. Previously, this cooldown felt a bit weak and was mainly used with
Тирания
as a way to activate the full power of
Искусность: убийца великанов
when the target had already lost health.
Взрывная сущность
was often ignored during other buffs, like
Выгорание
, because it didn't provide further damage scaling for spells that cost
Сущность
.
Thanks to a couple of talent changes,
Взрывная сущность
is now more powerful than before.
Гнев титанов
- This is a new talent that adds a direct buff to all spells that cost
Сущность
with an
Взрывная сущность
proc. This is a 2 point talent which means that
Взрывная сущность
is a 20% buff with this slotted. This talent is under
Ярость дракона
, which makes sense because it is the primary reason why
Ярость дракона
is stronger now. You can think of this interaction as a 20% buff to the damage of
Ярость дракона
.
Поддержание огня
(capstone) - This has also been reworked. We will talk more about it in a bit, but the big takeaway is that
Огненное дыхание
cooldown reduction is now tied to
Взрывная сущность
. This means that the talent has applications in single target now, since
Дезинтеграция
and
Погребальный костер
both consume
Взрывная сущность
.
Причина и следствие
- This talent isn't specifically tied to
Взрывная сущность
, but more
Взрывная сущность
procs generally mean more
Сущность
ability casts.
Взрывная сущность
being stronger means
Ярость дракона
is
also stronger
.
Похищенная сила
(capstone) also technically affects
Взрывная сущность
by giving it a chance to not be consumed.
Incentives to use Empowered Spells during
Ярость дракона
Previously, there was an issue with Empowered Spells and
Ярость дракона
which caused hiccups in your damage cooldown when
Всплеск вечности
or
Огненное дыхание
came off cooldown during
Ярость дракона
. This led to strange gameplay decisions like delaying
Ярость дракона
and ignoring your Empowered Spells or
Ярость дракона
, depending on the situation. Spending time empowering spells during
Ярость дракона
felt awkward, and incorrect. This is no longer the case.
Враждебность
is a new talent directly under
Ярость дракона
. This talent gives a heavy incentive to use Empowered spells (
Всплеск вечности
and
Огненное дыхание
) during
Ярость дракона
because they
extend the buff by 6 seconds, regardless of empowerment level
. This is an amount larger than the time it takes to empower the spell, even to max. New talents like
Многоцветность
provide additional incentives to cast empowered spells during
Ярость дракона
, but let's talk about this later.
This is a fantastic change but I want to highlight that it was a very good decision to make this extension a set amount! Empowering spells longer means you get less benefit, but that trade-off is good because it means that the decision on what empowerment level to send the spell with still matters. This talent has some synergies with other traits on the tree, as well.
Всплеск вечности
becomes a talent you will almost always want because a level 1
Всплеск вечности
is around 5 seconds added to
Ярость дракона
.
Anything that reduces the cooldown of
Всплеск вечности
and
Огненное дыхание
enough to enable multiple casts during
Ярость дракона
also become hugely more important since they extend the
Ярость дракона
buff. The main drivers of cooldown reduction are
Поддержание огня
(capstone) and
Причина и следствие
.
As mentioned before,
Огненное дыхание
cooldown reduction is now tied to
Взрывная сущность
with the
Поддержание огня
(capstone) talent.
Ярость дракона
is our main source of
Взрывная сущность
and
Огненное дыхание
extends
Ярость дракона
. The cooldown of
Огненное дыхание
is long enough that this will not cause a feedback loop, but it will allow for some really fun gameplay.
Причина и следствие
also provides cooldown reduction, but is only half as effective as
Поддержание огня
. The difference is that it doesn't require
Взрывная сущность
but it still benefits. More
Взрывная сущность
procs generally mean more
Сущность
ability casts.
Поддержание огня
and
Ярость дракона
extending with
Враждебность
A lot of this has already been explained but I want to drive this point home.
Ярость дракона
is a cooldown we will always use, but the interactions with it
depend on your build
. Taking
Враждебность
means you will also want to take
Всплеск вечности
, but it doesn't necessarily mean that you want
Поддержание огня
and
Причина и следствие
.
Поддержание огня
is a capstone, after all. Let's assume that you are using
Поддержание огня
, though.
Follow this logic with me:
With
Поддержание огня
,
Огненное дыхание
cooldown reduction is tied to
Взрывная сущность
generation.
Ярость дракона
provides a
Взрывная сущность
with every
Живой жар
and
Лазурный удар
.
With
Прыгучее пламя
(class talent) every
Огненное дыхание
makes
Живой жар
hit an additional target per empowerment level. Each of these
Живой жар
that hit an enemy have a chance to proc
Взрывная сущность
. This means you will get two
Взрывная сущность
procs if you take
Единосущность
.
Огненное дыхание
extends
Ярость дракона
.
With
Причина и следствие
, more
Взрывная сущность
generation /
Сущность
spending also means cooldown reduction for
Всплеск вечности
.
Ярость дракона
means more
Взрывная сущность
, which means more
Огненное дыхание
/
Всплеск вечности
, which means more
Ярость дракона
uptime, which means more
Взрывная сущность
, etc., etc., etc. It's a circle.
Before you get too excited, the cooldown of
Огненное дыхание
and
Всплеск вечности
are long enough (compared to the cooldown reduction of
Поддержание огня
and
Причина и следствие
) that this will not cause a feedback loop but it does mean that haste buffs like
Искажение времени
give your cooldown
additional scaling in the form of increased duration
! This makes for fun and interesting gameplay and is a huge win in my book. All of this is thanks to the incredible synergy that
Враждебность
allows.
And that's not all! We haven't even gotten to the
Многоцветность
capstone, more on this in a bit.
Interrupt Cooldown Reduction -
Устрашающее присутствие
One of the best changes in this tree is that
Устрашающее присутствие
has been moved up and placed in a spot where the node for it is required for
Ярость дракона
. This has become a choice between
Устрашающее присутствие
/
Внутреннее сияние
which means that you must take the node but you can swap off of the cooldown reduction if you want. The big takeaway is that you
don't give up any damage
to pick up
Устрашающее присутствие
but if you want you can instead grab more self healing with
Внутреннее сияние
. This is an absolutely fantastic change because both talents are situationally useful. In raid
Внутреннее сияние
is fantastic but
Устрашающее присутствие
will be best for times when you want a shorter interrupt cooldown, like Mythic+.
Blue Single Target Flow:
Сокрушающая звезда
This talent is a rework of a previous Blue talent called Charged Blast, which addresses some general problems that Blue builds had before the rework. Blizzard did a really good job explaining their rationale, click the toggler below for their summary.
Blue Post Summary
Blue dragonflight-focused single-target builds don’t flow as well as they could.
Two key talents to these builds are Charged Blast and Focusing Iris, both of which have been the subject of insightful discussion and concern.
Charged Blast is intended to be something that can spice up single-target gameplay for those who want an additional layer of complexity within the rotation. Many of you have expressed that the current design, requiring 2 Azure Strikes before casting Charged Blast, isn’t quite hitting the mark because although it does add complexity, it doesn’t add interaction.
Focusing Iris is intended to be a more passive option that accomplishes similar goals as Charged Blast. However, the combination of timing an ability immediately after finishing a channeled spell, with the relatively high uptime of the debuff, makes Focusing Iris both more burdensome & less potent than it could potentially be.
To address this, we’re combining what we feel are the best parts of both into a new ability! Charged Blast and Focusing Iris as they currently exist are being removed, and replaced with a spell called
Сокрушающая звезда
.
Сокрушающая звезда
is a short cooldown that makes the target take increased damage for a short time.
Охват вечности
can be used to make this cleave. Contrary to the tooltip, this does not cost
Сущность
currently. Hopefully this is intended, because I'm not entirely sold on the design otherwise.
Радужное средоточие
/
Чародейская бодрость
are talents that empower this spell.
Радужное средоточие
increases the damage amp duration by 50% and
Чародейская бодрость
gives 1
Сущность
on cast (even if it cleaves).
Сокрушающая звезда
is best used when amplifying your biggest spells. More on this later.
Empower Level Decision Making Improvements
There was an issue before with Empower Levels, since talents like
Растущая мощь
and old
Превосходство чароплета
heavily incentivized you to ignore the empowerment system and always full send for maximum value. Blizzard has addressed this by making
Растущая мощь
a flat duration and reworking
Превосходство чароплета
entirely. This is a fantastic change.
Separation of Red and Blue
Another aspect of the rework is an effort to bridge the gap between Red and Blue builds.
Blue Post Summary
Having thematic groupings on either side is a great introduction to the talent tree. It resonates as something you would expect for the specialization, and makes it easier to know where to look for modifiers to certain abilities. However, Devastation utilizes both Red
and
Blue magic, and the current tree isn’t celebrating that theme well enough. Builds that use both types of magic should be the norm, with all-Red or all-Blue being much more niche. To make using both colors more effective, we’ve adjusted many talents’ locations or function, as well as added new nodes.
Essentially the idea here is that both sides of the tree should work together. There are a lot of things that have been changed to help bridge the gap, but we are going to focus on the most effective parts.
Острая агрессия
- This talent now affects both
Лазурный удар
and
Живой жар
Катализация
- New talent, this makes
Дезинтеграция
boost the damage over time frequency of
Огненное дыхание
during the duration. This gives Red another Single Target talent, which helps it move away from the AoE focus most of the Red themed talents had previously.
Многоцветность
(capstone) - New talent,
Огненное дыхание
and
Всплеск вечности
boost the damage of the next two spells of the same color within 10 seconds.
Заряженный взрыв
- New talent, Blue damage causes you to build stacks to increase the damage of
Погребальный костер
, the Red
Сущность
spender. Each tick of
Дезинтеграция
and target hit by
Всплеск вечности
/
Лазурный удар
/
Сокрушающая звезда
provide one stack each. It's super effective!
With the rework, Blizzard certainly made mixing Red and Blue talents better, but a lot of this is due to other interactions and synergies we have already covered.
Острая агрессия
and
Катализация
help, but they are not that interesting or impactful.
Многоцветность
and
Заряженный взрыв
, on the other hand, are worth expanding on.
Многоцветность
Previously we talked about how empowering spells during
Ярость дракона
is good now thanks to
Враждебность
, and
Многоцветность
gives us an additional benefit! This talent is beneficial to both Red and Blue, and focusing on just one will reduce the effectiveness. I love the idea of this talent and the interesting gameplay decisions it helps bring about. This talent is best paired with other damage increases, for maximum synergy. Examples include:
Заряженный взрыв
,
Гнев титанов
,
Мгновенный огонь
,
Сокрушающая звезда
,
Алая адаптация
, and
Прыгучее пламя
.
Заряженный взрыв
- Red and Blue
Charged Blast is a key part of the new design that merges Red and Blue. Blue damage causes you to build stacks to increase the damage of
Погребальный костер
, the Red
Сущность
spender. Did I mention this talent is crazy? We have
previously discussed this talent at length here
.
Поддержание огня
and
Обжигающие угли
These talents both increase your
Огненное дыхание
uptime, they just do it in different ways. With the rework, they have been placed into a capstone together as a choice node.
Blue Post Summary
Поддержание огня
&
Обжигающие угли
are an awkward combination.
Taken together, these two talents quickly push Devastation into a space of having
Огненное дыхание
off cooldown for a length of time while an existing
Огненное дыхание
damage over time effect gets extended. That said, both talents offer interesting potential gameplay and impact builds in different ways. They will now be in a choice node against each other, and
Поддержание огня
is being redesigned to fit into more builds:
Поддержание огня
was the stronger of the two previously, so it makes sense for it to be moved down to the capstone level. With the rework,
Огненное дыхание
cooldown reduction is now tied to
Взрывная сущность
. This means that the talent has applications in single target now, since
Дезинтеграция
and
Погребальный костер
both consume
Взрывная сущность
.
Обжигающие угли
has also been adjusted to include
all
Red spells. For AoE, this is a great change because it indirectly buffs
Огненная буря
, a Red spell that hits constantly in an area. As of right now, one
Огненная буря
ticks 7 times. A level 4 empowered
Огненное дыхание
lasts 16 seconds, so this means that two full
Огненная буря
s alone are enough to reach 100% uptime. This makes
Обжигающие угли
a decent option for AoE builds, but
Поддержание огня
still seems like the better option generally.
Class Tree Changes
When it comes to the class tree, the big thing here is
Алая адаптация
.
Алая адаптация
This is a class talent, which means that it is not exclusive to Devastation. In the
recent Blue Post
, Blizzard explained the issue with this talent and their solution to fix it.
Blue Post Summary
Алая адаптация
is having a larger impact than intended on builds.
The current value of
Алая адаптация
causes a warping effect on how Devastation builds their talent loadouts, in particular due to the interaction with
Прыгучее пламя
– when
Живой жар
hits additional targets via
Прыгучее пламя
, all of the
Живой жар
benefit from any
Алая адаптация
damage the Evoker has. The
Прыгучее пламя
interaction is intended, and the response to it has been one of excitement. However, it is important for there to be multiple options for how to build your character for area-of-effect damage situations.
The intent of
Алая адаптация
is to encourage, and reward, hybridization for both specializations. Preservation Evokers who enjoy dealing damage can easily access the node, but aren’t required to pick it up in their path to other high-power healing talents. Devastation Evokers who want to help their group with additional healing can take it to be rewarded for taking action when their group is in a dangerous situation. To better meet those goals,
Алая адаптация
's damage cap is being reduced to 2x Spellpower, down from its current value of 6x Spellpower.
Before this change,
Алая адаптация
was absolutely busted. Fully stacking it up with healing and other buffs could result in over a million
Живой жар
damage with a single cast. It was a lot of fun but very broken. Simply put, the cap is now 1/3rd of what it was before. This change is very well thought out because it keeps the same potency per heal (20%) for the
Алая адаптация
buff while making Evokers
feel less pressured
spend a ton of time healing to cap it out.
Алая адаптация
highlights from a dungeon stream, before it was nerfed.
On my current Evoker on Alpha, I only need to heal 40% of my own health to get the full benefit. A single
Обновляющее пламя
, or a couple heals with
Живительные объятия
,
Живой жар
, or
Изумрудный цветок
are enough to fully charge my
Алая адаптация
. This means that the incentive to heal is still there, it's just easier to get the full benefit from and far less ridiculous to abuse for damage. The nerf fixed extreme cases while keeping the gameplay the same.
Evoker still wants to help heal for damage, and it still gets a huge benefit!
Huge Kudos to Blizzard for making this change without removing the fun.
Other Class Tree changes
There are some other minor changes to the class tree, like a
Магический источник
nerf, but nothing else is impactful enough to highlight at this time. Below is an example of class tree talents for 5 man content. Many of these choices are situational.
Угнетающий рык
and
Благоговейный ужас
are obvious choices for
Разъяренный
weeks, for instance.
View on Dragonflight Talent Tree
Issues that Remain
The biggest issue I see for this spec is
Выгорание
. Tying this to a duration is weird because
Живой жар
is either ignored for other casts or prioritized as more important than anything else during the buff, depending on your build. An easy solution here would be to extend the duration and cap the amount of casts it speeds up.
Огненная буря
still feels very weak without a
Мгновенный огонь
buff. I would like to see this talent make
Огненная буря
always do 40% more damage, with the proc only resetting the cooldown and making it instant cast.
Похищенная сила
as a capstone also feels a bit weaker than the alternatives, but this could be easily fixed with tuning.
Other issues that are more Alpha specific remain.
Глубокий вдох
sometimes bugs and keeps you in place while doing nothing. Spells that cost
Сущность
still often show that they cannot be casted even if you have the
Сущность
to spend. Empowering spells still feels weird because there is a small window where you don't incur a global cooldown if you queue a cast right as they finish.
Example Builds
Devastation has a bit of flexibility with its talents. Keep in mind these are just examples.
Blue Focus Build with
Заряженный взрыв
View on Dragonflight Talent Tree
This example is a general use Raid build with
Заряженный взрыв
.
Заряженный взрыв
adds another layer to Devastation gameplay where Blue spells ramp your
Погребальный костер
damage. Each tick of
Дезинтеграция
and target hit by
Всплеск вечности
/
Лазурный удар
provides one stack. The buff from
Заряженный взрыв
is 30 seconds long which makes it easy to bank stacks for add spawns.
Заряженный взрыв
stacks also make
Ярость дракона
do more damage with the
Погребальный костер
s it fires off. With
Тирания
we also get the
full value of your mastery,
Искусность: убийца великанов
.
If hitting 2 or more targets,
Сокрушающая звезда
should be used to prime two of your targets for your
Заряженный взрыв
ed super
Погребальный костер
.
Охват вечности
is picked so that
Всплеск вечности
procs from
Мерцание
and
Сокрушающая звезда
s cleave.
Дезинтеграция
with
Мерцание
and
Выгорание
with
Окутывающее пламя
are our primary single target damage drivers.
Сокрушающая звезда
is used primarily to boost
Всплеск вечности
and
Дезинтеграция
, unless there is AoE happening.
Превосходство чароплета
is generally good, since it boosts crit damage by 20%.
For capstones we go with
Многоцветность
and
Поддержание огня
.
Поддержание огня
is an obvious choice because
Огненное дыхание
extends
Ярость дракона
, provides
Выгорание
, gives us
Растущая мощь
uptime, and with
Прыгучее пламя
provides extra free healing or damage during cleave.
Многоцветность
also synergizes here since it makes
Огненное дыхание
buff our next two Red spells. More
Огненное дыхание
means more
Многоцветность
effectiveness. There are a lot of small changes you could make to this build depending on the situation, but for general use it feels very strong to play in Raid, Mythic+, and questing.
Class talents are very situational and would change depending on the encounter, like
Устрашающее присутствие
instead of
Внутреннее сияние
. On the Devastation side, you could also swap
Сокрушающая звезда
and
Мерцание
out for
Волна жара
and
Ониксовое наследие
for more AoE.
Острая агрессия
and
Неминуемое разрушение
could be swapped in for single target / sustained AoE at the cost of burst AoE.
Red Focus AoE Build with
Заряженный взрыв
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Огненная буря
, but it is a source of uncapped AoE.
Поддержание огня
can be swapped for
Обжигающие угли
but I generally prefer the cooldown reduction since it means more single target with
Выгорание
for bosses.
Заряженный взрыв
adds another layer to Devastation gameplay where Blue spells ramp your
Погребальный костер
damage. Each tick of
Дезинтеграция
and target hit by
Всплеск вечности
/
Лазурный удар
provides one stack. The buff from
Заряженный взрыв
is 30 seconds long which makes it easy to bank stacks for add spawns.
Выгорание
with
Окутывающее пламя
is our primary single target damage driver.
Превосходство чароплета
is generally good, since it boosts crit damage by 20%.
Ониксовое наследие
is a big pick for AoE and provides a 1min stun with
Ужас небес
. It also does more damage with
Разгром
.
Нексус силы
is missing, but with
Погребальный костер
as a 2
Сущность
cost and additional
Взрывная сущность
from
Похищенная сила
it doesn't feel like you're missing out on much.
For capstones we go with only
Поддержание огня
because
Заряженный взрыв
is a bit out of the way. We also grab
Охват вечности
to make getting stacks faster.
Поддержание огня
makes
Огненное дыхание
extend
Ярость дракона
, gives us
Выгорание
, and with
Прыгучее пламя
provides extra free healing or damage during cleave.
Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Катализация
that would make sense depending on how much focus on AoE you would like to shift to single target.
Red Focus AoE Build (No
Заряженный взрыв
)
View on Dragonflight Talent Tree
This example is a build that focuses a bit more on AoE. I'm still not entirely sold on
Огненная буря
, but it is a source of uncapped AoE.
Поддержание огня
can be swapped for
Обжигающие угли
but I generally prefer the cooldown reduction since it means more single target with
Выгорание
for bosses.
Выгорание
with
Окутывающее пламя
is our primary single target damage driver.
Превосходство чароплета
is generally good, since it boosts crit damage by 20%.
Ониксовое наследие
is a big pick for AoE and provides a 1min stun with
Ужас небес
. It also does more damage with
Разгром
.
Нексус силы
is missing, but with
Погребальный костер
as a 2
Сущность
cost and additional
Взрывная сущность
from
Похищенная сила
it doesn't feel like you're missing out on much.
For capstones we go with
Поддержание огня
and
Похищенная сила
. Generally speaking, I think
Похищенная сила
feels weaker than other capstones but it still has synergies.
Поддержание огня
makes
Огненное дыхание
extend
Ярость дракона
, gives us
Выгорание
, and with
Прыгучее пламя
provides extra free healing or damage during cleave.
Похищенная сила
gives us a chance to not consume
Взрывная сущность
. Despite what the tooltip says, it does seem to work with talents like
Поддержание огня
.
Biggest strike against this build is no easy way to get
Заряженный взрыв
. With the current tuning I think you always want this talent, especially in AoE. Class talents are very situational and would change depending on the encounter. On the Devastation side, there are a ton of swaps like
Катализация
that would make sense depending on how much focus on AoE you would like to shift to single target.
Conclusion
The Devastation tree is much better now with the rework. Devastation has exciting and diverse build variety and play styles that are easy to understand at a surface level, with surprising depth. You have strong options for cleave, burst, and sustained aoe that nicely fit in with the single target playstyle.
Ярость дракона
feels much stronger with
Гнев титанов
. It also has a lot of neat interactions with
Враждебность
for extending the buff,
Заряженный взрыв
and
Многоцветность
for increasing the damage of the 3
Погребальный костер
s, and
Тирания
for
Искусность: убийца великанов
scaling. Evoker also has amazing utility that is unique to the class and powerful self-healing that increases your damage output with
Алая адаптация
.
There are still some things that might be an issue with
Выгорание
and
Огненная буря
but these are fairly minor compared to where we were before. Overall the rework has made Devastation a much more interesting and exciting spec. I hope you are as excited as I am to play Evoker in Dragonflight! I only have one final request: Blizzard, if you are reading this, can we get the team that worked on this rework to look at other classes like Mage and Priest next?
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