Did Blizzard deliberately decide to invest resources in expanding Torghast when they know players hate it? No, of course not, that would be insane. This is WoW. Patch X.1 is already deep in development by the time patch X.0 releases. That's why patch X.1 is always full of bandaid fixes, while X.2 really fixes the problems in the expansion's systems. Patch 8.1 added a new Warfront and 2 new islands. Same deal, they didn't know those features were terrible when they started to develop the 8.1 content.
Meanwhile I still don't get the recommended ilvl thing while I can (even though I am definitely a rather bad player) can do recommended ilvl 220 at 181 alt.
Tbh, they should make each layer 12 floors instead of 6 and reduce the required amount of wings for max soul ash from 2 to 1. 6 floors are too short. Just when you become a instoppable destroying machine, wing ends and you go to next one without any power which is boring.
I dont know why torghast is so hated by some people. It is one of the most fun and fresh things that WoW has had for a long time. It is always different and way better than just doing more repetitive worldquests, etc. or the same dungeon. What more do people want to have a fun experience where they get to try new things and have new playstyles than just pressing the same 4 buttons over and over to kill a monster.
jaja the fact that many didnt get what was blizzard added to torgast is funnier that the actual content.
I'm really hoping we start to see more cosmetic rewards attached to Torghast. A lot of people disliked islands because it was grindy AP farming that made them feel obligated/were actually required by some guilds as they expected a certain level of Heart of Azeroth, but Islands gave so much cool transmog, mounts and pets. There are only a few battle pets to be earned from Torghast that I can tell from my own runs, and Twisting Corridors loses any desire (for me, at least) to repeat it since I've been done with it since the first week. I actually enjoyed Twisting Corridors a lot, so having other ways to make players return to it for non-power gain rewards would be a good idea, in my opinion. Torghast just becomes very samey right now, with some classes having kinda boring or unimpressive powers, and others having some cool stuff.I would argue that the due to Torghast being the main Soul Ash acquisition source (Outside of some follower missions) is a big portion of why it has been poorly received, since it has taken the place of the mandatory content of the expansion, at least until people have whatever legendaries they want at whatever rank they want. It draws a lot of parallels to Island Expeditions in that regard, as both sounded very promising prior to their respective expansion launches but seemed to have fallen short of expectations. I'm hopeful they will be expanding on it more, as I still think it has potential to be a fun and very different experience in WoW.
Is torghast always different? It's basically the same thing as island expeditions-- except those at least looked pretty. It's a dungeon with only trash.
Wonder if they're going to re-tune the Soul Ash reward curve. If it keeps going as it has been, these new layers would reward something like 35, 30, 25, and 20 Soul Ash. Doing a layer tuned for 40 itemlevels higher (and thus being even more of a slog, even if you have higher itemlevel than that) just for an extra ~110 ash per week per wing seems...unrewarding.
These are layers, not floors.