hmm Paladin Hunter Rogue going from allmost dead to full nice :D
I for one welcome our new trollish overlords. If it means we see less blood elves I cannot complain. Hell give them demon hunters (demoniacs) and we don't need blood elves anymore.
Instead of nerfing racials make each race have powerful and meaningful abilities. Give the players some flavours to play with, make it fun. Nerfing racials to the point of them not doing much is just boring. Also, to the people crying over racials favouring certain class/ race combo, get your heads on your necks, the majority of players will chose a race based on aesthetics. Only the min-maxxers will look into these combos. And those are a minority.
Just a reminder, the uninterruptible part is fixed on the PTR but there is more to come. More changes are on the way, as a blue post states, the values are not final.
It was so obvious that it was unintended and that they are gonna fix this for sure but so many people just love to whine and hate so they do what they love.
People are still upset about the racial? Seriously? It's pretty bad now unless you're playing a Hunter or a Paladin. The situations being brought up are IN COMBAT situations - if you're in combat, chances are you'll be hit before you heal - either through DoTs or just boss damage.For PvP, just play around it. Like, seriously. You have your trinket and such for a reason.
What does it matter if it's unbalanced anyway? it's not like ANY aspect of rated PVP is balanced in this xpac, so this wont really break the system as it's already broken way beyond repair.
Since it can be interrupted the cooldown should be lowered by half as well.
Are Horde babies really comparing a 100% hp heal usable in pvp-pve with a 1 1/2 minute cool down to other meaningless Alliance racials?LOL Wtf....
They could make the heal progressive: for example the first tick only heals you for 10% of your hp, the next tick heals you for 20%, then 30% and finally 40% in 4s, this way the racial remains healing you for 100% over 4s if you manage to pull a full cast, but is not as great if you try to sneak in 1~2 ticks in the middle of the combat.
DUUDEEE THEY ARE DAMAGE IMMUNITIES COOLDOWNS AROUND THE GAME IF DEVELOPERS DON'T KNOWW - LAWLL? what are wrong with these developers after wod the developers are exagerete so much in some changes and buff to some things they don't make the difference-so a mele vs a zandalari troll paladin just bop himself and use racial full hp - after lay on hand after self heal and after divine shield and after another bop and racial again GOOD GAME WELL UNSUBSCRIBD
Well, this trait had it coming. Was quite busted. With or without crying alliance, this needed to be changed, and I'm a horde guy myself so I am not bias. But is this enough? Not sure, probably not. Why not keep the 100% healing but make it only useable outside of fights? Would still be pretty strong but far less abuseable then it is now.
I'm still astounded it's 100% of your health total.I assumed an un-interruptable, 25% of your health OVER 4 seconds (that's 6.25% a second) heal was what was intended.