This post was from a user who has deleted their account.
Well the changes to TB haven't done very much at all. I just participated in a relatively small Horde group (10-15) that defended Tol'Barad against a towns full of Alliance attackers (25-30).Anytime the attackers take more than 1 base its time to zerg the base captured before the last, where you know the defense forces will be thin and vulnerable to an outnumbering attack. Although I realize Blizzard have stated that "some" of these changes might not take effect immediately, I didn't notice a 200% buff at all EVER, and the flags were being capped at the same rate as live. In previous patch notes it was stated that portals to the remaining base after 2 were capped might become available. They were not present either. You would think that Blizz would focus in on the issues presented by the community, given that its a prime resource area for both faction in relation to reputation, gear and several currencies.
Why so much nerf for druids (feral).I am playing feral druid since BC and not even 1 time hasnt an upgrade for feral.now that they are very good especially to pvp,now all to nerf the druid.and priests,mages.warlocks keep going to the possible best.nice job!
Realy mate innervate gives 40k mana when i play balance and 20k when resto. So with this glyph you gain 20k while in balance and 10k at resto. And who would actualy use this glyph anyways? so uh-huh >> Edit:i have a maximum mana of 100k
Im sorry people please stop arguing about the Class changes , like it or not they will happen.Can someone break down the T11 Changes to me ... i just don't get it. Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.We'll be able to buy Normal ilvl 359 Shoulders and Helms with Valors ?
I LOVE that they really plan to go through with the changes to ret dps.... x_xTo anyone that hasn't been on the PTR yet to try it out, the change sucks. You're no longer a pally, it's like playing a slot machine. On live I can pull 12-13k easy on a dummy(more in a real fight usually) yet on the PTR I was unable to break 9k 49/50 tests. The 50th I was kinda ticked and ended up breaking about 12k barely but couldn't sustain it for more than about 30 seconds.in addition to losing relatively reliable DPS, ret pallies will no longer be able to heal decently in a pinch with word of glory. Such as on throngus when the healer gets picked up in bad timing and would otherwise bite it.They made crusader our only reliable holy power and basically gave us our 4.0 mastery at 15%
overall bliz is a fail in this whole expansion.Ret is screwed from the start and getting worse each FIX, BALANCE, OR WHATEVER THEY ARE CALLING IT.Healers are bouncing around, and even when they fix something it has so many other things they are messed because of the fix its a try and see attitude and F the player. Maybe we will and maybe we won't.they had over a year of big shot know it all making the game more fun and he failed.
Agree! :D Wish they had done this for WG :(
*cough*