Good riddance. Bye Plunderbust, you will not be missed.
I did not play it because I hate battle royales. I am fine with them existing, but I am resentful of this because I was led to believe 10.2.6 would be content for retail wow, not a seperate game entirely. I felt this was a bait and switch.
I don't understand all the hate. It wasn't for me but that's ok. It's good that they tried stuff, I do need them to know I have no interest in that type of game or even that line of thinking. I like my main character who I have all the time into, I like content for that character. Not little side shows, distractions, or reasons to make yet another alt. So it wasn't for me, and that's ok. I think it missed a lot of the core MMORPG audience, really.But for your average pvp-oriented gamer (not even wow pvper but general pvp/br gaming enjoyer), it seemed like this event was pretty good.
My takeaway from the perspective of someone who doesn't like battle royales: I think the renown gains should have been doubled from the start. My reason being, if you had a good enough game, you could earn one whole entire renown level in one match, so it felt good to survive and have an efficient/strategic run. I was more willing to take risks when I knew that bare minimum, I'd be earning at least 700 rep at the end of the match (assuming my quest got done, which it normally did really fast). I engaged in more pvp knowing that just for doing my quest, I was making progress. It didn't feel like death was as big of a waste of time. And if I had a good enough match, I got that nice dopamine hit of getting a shiny new reward. More dopamine hits faster = good.I also want to say, though I don't like battle royales, I didn't think plunderstorms were bad! I felt a little bored sometimes from the repetition, but I'd be good to do them again during another seasonal lull. But, I'd be a lot happier if each renown level came faster.
I didn't play it, but I'm not going to begrudge the development team working on stuff that doesn't interest me. I acknowledge that I'm not the only player in the game, and other players' interests are valid and worth spending time on.I only resent the ham-fisted implementation that wrecked the UI of the Retail game for rhe sake of implementing Plunderstorm's UI. Deploying the new game using an existing engine is a good practice if you can pull it off, but allowing the deployment to poison the environment of a separate game is criminally lazy and careless.
The event was fun at the beginning when you're still learning the abilities and things are unknown to you, and then after you've learned everything it was fun a few more times to play since you finally knew what you were doing. But after doing 5 or 6 matches once you knew what to do, especially if you've managed to secure a win, the novelty wore off. At that point it just felt like a grind for cosmetics and not something I was really enjoying, so I'd just do one match a day for the bonus XP and be done with it. The event was ok, but after a dozen matches you realize it's pretty barebones and simple and doesn't have long lasting appeal, and even though I unlocked every tier I still dislike FOMO and hope they bring back a way to get the cosmetics for people who weren't interested in the event, because I can't blame anyone who didn't want to play it.
I'd like to see the metric of how many people continued playing after reaching rank 40 for the rewards. My estimate is less than 5% of those that actually played the game so far.
quoting steve jobs in a game mode about pirating kekw well done
Sad to see it go, I hope they do a new season with new cosmetics to earn some day.
" detailing innovation and experimentation that went into creating the limited-time event"/coughAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHAAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHAHAHAHAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHACopying garbage game modes from 10 years ago with mobile game quality is innovation. God i hate these people xD
H8ters will thrash and gnash their teeth, but the truth remains: Plunderstorm absolutely slapped.
I didn't mind Plunderstorm overall. I enjoyed it enough but not enough to continue playing it after I got the cosmetics.I think some missteps they made:1) Locking it behind having a WoW sub. This kind of mode isn't exactly the bread and butter of the WoW community so they could have easily made it free to play to maybe drum up interest in WoW and make it feel less targeted.2) Rep gain at the start. It was far to slow and I think it immediately soured people on it because after the initial bit of farming there wasn't any way to get rep so you were just pvping for the sake of it. They eventually fixed it by adding more rep for winning, getting rep (plunder) for kills, and more plunder in general. I was more willing to stay engaged and participate.3) Reasons to keep playing the mode. As I said once I got the cosmetic stuff I stopped playing because there wasn't an incentive to keep playing. Additional rewards within Plunderstorm itself could have helped.