They're not competitors, they are using Overwolf's databases and bandwidth to serve addons, they don't do any hosting. It costs Overwolf money to serve those addons through these third party clients, and ads help pay for the bandwidth and the author of the addon's work.I can see why Overwolf would want to turn off their public API. Everyone is now downloading their addons with these new clients and Overwolf is getting zero ad revenue to pay for their bandwidth.If they wanted to be a competitor, they would have to open their own website and create their own database of addons which authors would happily contribute to. (with incentive such as monthly rewards)Much less addon authors would be interested in contributing their addons to a database that gives them no revenue at all.Some people have attempted to create these databases by scraping Curseforge and hosting the addons themselves, while this may seem like a nice gesture, they are doing it without consent from the addon authors. It is the author's right to choose their addons distribution channels.There is really no way to go about this other than the current solution used by Curseforge and now Overwolf.I haven't seen Overwolf's client, but if it works like WoWUp and only serves ads in a dedicated ad box within the client's interface (like the Curseforge client before it), then I really don't see the problem.If they do end up displaying ads outside of the client's interface, THEN we have a problem.
Overwatch are bulliesJust use wowup its perfect, small, doesn't scrape your computer to share with 3rd parties and open source. Its how utilities should be. Not bloated, ad platforms with all sorts of junk going on in the background that is nothing to do with the job at hand.
Overwolf can pound sand.
Once I did download Overwolf for smth.. don't remember.Then I deleted it in an instant.So I guess it was bad and useless
They already contacted the dev of WowUP to join overwolf or they'll revoke access to curseforge api's here is the patreon post about it WowUP
Lol someone's mad they wasted their money buying out a failed add-on launcher!They should've seen the backlash from the begging and just dropped this, or sold curse to someone else.Unless I'm mixing up stories!
Bruh if they get rid of third party apps and somehow limit or get rid of manual modding I'll .... Probably just quit WoW honestly.I legitimately rely on add-ons to play WoW due to my %^&*ty vision so if it goes that far I'll just find another MMO for once in my life.
We will never be slaves!
There a few a few places that host addons outside of curse forge. We could start something that makes it easy for addon creators to move to another platform or make it automatic maybe and the community could also only use the new platform.Addon managers like wowup already use these platform seamlessly.Overwolf cant control addon developers or the addon users thats up to us.
Mod author is not allowed to get pay for addon that he make because of EULA but Overwolf want get pay by taking users data and showing adds that give them money. And all that addons are free!
But you buying access to that addons by trading your personal information. It is goods trading so they are selling them. If acces to addons it not restricted and you no need any account to download them then they are free. But if you need give something then it is trading and selling products. currency for this example is not a money but your personal data that is worth a lot more.
They could make an authentication to the API, and asking 2-3 USD sub fee for using it. The user would register, pay for them, and the client would authenticate by the registered credentials.Probably wouldnt get so many subscriber, but then you would have a choice to use api for fee, web page with ad, or client with ad. You could also use different sources for addons as well, but I guess there would be addon creators who wouldn't put as much effort into the addon management just for love, and then we all can cry for update whenever a wow-api change coming out.