Are they still not addressing the temporary/FOMO nature of the seasonal story content? It's the biggest thing that keeps me from playing Destiny, and I hate to see it here.
They 100% did this because people cried too much and still shocked how many dont know how seasons work in games
If I had a choice between the content or the loot getting a simultaneous release in both seasonal and non-seasonal realms, I'd rather have the content. Loot isn't as big a deal to me, especially if there isn't going to be new stuff to do with it (in the non-seasonal realms).
1: Seasons will have something akin to side quests in the present game, to make the seasonal content have an in-world fit to it, nothing more. It is not going to be suddenly bring Azmodan back into the spotlight, or finding out Tyrael had a daughter in the last 50 years we never knew about until a specific season. Those types of things are for expansions. This also means no new zones or regions will be added in Seasons. Once again, that is Expansion content.2: Seasonal content will NOT be carried past that Season. This was already clarified months ago. So when Season 1 ends, the mechanics of the Seasonal theme, will be gone. This will not be like Path of Exile, stacking systems on systems on systems, every three months, to the detriment of the game's overall health for the sake of complexity and not wasting dev time (which is harder to justify when you are a F2P game). If you want that, go play that game, it already exists, and is free to play. There has been the implication that some Seasonal content might become part of the base game in an expansion, if it is well-received and fits well. This is overall a GOOD thing for the health of the game.3: If you want the cosmetics of the Season Pass, even the free stuff, then you gotta play Seasons. If you came into this with no prior knowledge of how this works in the genre as a whole, that is on you for not asking the question. It's been established for 23 years now (Diablo II's release with the first Ladder). That is how it worked in Diablo III, be it the armor set that got constantly recycled, the pets, the portrait frames, extra stash tabs: All of it was locked to be earned by Seasonal characters. Once you get them, you can use them on your Eternal characters.4: This post actually changes the standard in the ARPG Seasonal model: New Legendary/Unique items (and other Seasonal equipment), would not see use in Non-Seasonal play until post-season. This is how it worked in Diablo II with Runewords, Path of Exile with any new League drops, and any other ARPG really over the last 20 years that used a Seasonal model.Seasonal content for seasonal rewards. That is how it goes, it is how a live service drums up continued player interaction. Other games like say Fortnite, or Call of Duty, do not have any permanent form of progression like a character in Diablo. That is why they work differently, in that you just play the game to get the Battle Pass content. To draw a comparison, it would be like playing those games, but you start every match with your choice end match loadout.
do you know what else would be great, if I didn't have to make a new character every season, I don't want or need 20 sorcerers :(