Oh thank god, as a feral that was so annoying. After he went down the first time my rotation just was hella messed up after lol, didnt know you had to stand on the edge to fix it. Glad its fixed in general now tho!
now stop it from changing position every 20 seconds and it will be fine. a forty boss taking 3+ mins to kill with BL is insane.
Would be great if they reduce boss hp by at least 15%. This fight is unnecessarily long and boring.
Can you fix the absurdly large hitbox on ritual of bones now?
Thank the lord
So thats why my dps was abysmal as a frost dk?
as bm my pets cant attack the adds, hope they fixed it
Now if only they'd fix the issue of pets not being able to hit the boss or adds when they pop up in certain spots.
Great, now can they do something about the worms before the boss that immediately knock you back the moment the ground effect appears? It kind of, you know, gives you no chance to move. Weird because this bug just randomly appeared.
I feel so dumb that I hadn't checked logs to see why my damage on him is alway so low lol. (Monk)
I am disappointed to see tips like having everyone stand in melee range speeds up kills, but alas a fix to a bug is good enough.
Finally. It was very frustrating on my Warrior before I knew I had to stand right on the boss. Felt bad when warbreaker, thunderclap, dragon roar and Bladestorm would completely miss the boss.
As usual they completely ignored Hunter Pets not able to attack one of the three of these when split.I mean it mostly affects BM Hunters, so who cares right? Whatever, just move along they will get over it just like pets still getting hit by some dots or disappearing for no reason whatsoever and need to re-summon, or the usual pathing issues here and there.BM Hunters are used to being neglected like this for decades now.
Wish they did something with the first 3 packs in there. The void lashes just own bears on 20s.
It's only fixed until the boss moves position during the fight. Once he goes under and returns AOE abilities no longer reach.