I cannot lie I started with little enthusiasm for MoP but after just looking at the mage glyphs and thinking of the PVP and PVE fun coming I am now officially stoked.
I love that inscriptionists get to make the shoulder enchants now. Gonna be much easier to make some money now. I was never good at trying to play the glyph field.And while I like the changes to glyphs in general, bear druids aren't getting that many good major glyphs, or many at all. Although I will always take fae silence. Because it's about dang time we bears had a ranged silence.
Aww. They're nerfing my glyphed death strike. :c Arguably well needed, but depressing all the same.
Looking forward to a lot of the minor glyphs for my Paladin :)
Hummm, so sad tha most of the new or changed glyphs used to be abilities or improvements given by the old talent system... so it all comes down to the fact that the new talent and glyph systems are stripping down the actual class/ability sets and forcing you to make hard choices on what "you used to be able to do" but can't anymore. Some specs are only receiving nerfs and cut downs. I play combat rogue and arms warrior and to be honest I see no real improvements. Sure hope further testing provides new and better glyph ideas, at least for those two class/spec combinations...
so rogues are geting !@#$ed
I honestly don´t see the problem with what they are doing.In Cata you had1. Talents that modified your major spec abilities that were mostly mandatory2. 3 prime glyphs that were basically mandatory for your spec, major glyphs which were pretty useless and didn´t change anything and minor glyphs which were for the most part not even noticeable. There were a few interesting ones like the polymorph ones, but most of them just removed mana for spells you never cast.In Mop1. Talents no longer affect your spec much, but are mostly 3 options depending on your playstyle. They seem like they will only have modest effects on your gameplay.2. Prime glyphs are baked into your main abilities. Major glyphs seem to be more of what spec talents were back in BC and Wotlk. they take the abilities your spec uses the most and changes them fairly drastically. There also now seems to FINALLY be a lot of creativity with the minor glyphs.The problem I think is going to end up being the major glyphs... that is really the only place we have customization anymore.. and from what I am seeing so far... they are just becoming prime glyphs again.. each spec will have their 3 best that everyone will use. There really needs to be a major glyph for every ability a spec uses.. so of those 5-10 abilities, we modify 3.
So. instead of grinding rep, we'll be grinding gold to pay scribes. I for one welcome our new Scribe overlords.
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RIP Prime Glyphs. At least I get to sell shoulder enchants now :D
BUBBLEHEARTH IS BACK! <3 <3 <3
So if the old glyphs that are not going to be in the game anymore share an ID with a new glyph and we're automatically going to know how to create that glyph what about those of us who have spent time farming and creating glyphs in an attempt to have a nice nest egg of them waiting for MOP release? Are the glyphs we already made going to be switched over to the new ones as well or are they just going to disappear thus wasting the mats we've farmed?
That is completely untrue. As it stands through glyphs Holy paladins can either increase their healing or increase their damage, perhaps bringing back shockadins.