1. There's those hunter tweaks! Let's see how that works out now. :3(the initial reaction from the "sky is falling" sect of hunters is "TOO BIG A NERF TOO BIG A NERF" so I think I need to wait for EJ to do their crunching.)2. Yay some re-upping of Beast Cleave damage! Even if it's a tiny amount, I'll take it.
figured the baneling was a CE petwhy so small patch though? i guess they needed to fix things. Hope we get another one latter in the weekshaman nerfs Yaaaayyyyyy............ : /Blizzard knew what class i was sticking to in MoP :P jk
I can only hope for affliction :(
It looks like they did a lot of armor model fixes, maybe they'll have more scenarios open to test.
What did I miss... what is "Elite" designation on loot, where does that come from?
So with the changes to Jewelcrafting, does this mean no more dailies to get new Gem recipes?
So... Shadow Word: Insanity. Is that correct? I really hope not. Hitting SW:I within .006 seconds of SW:P ending seems a tad tricky.
Moonkin nerfs make me a sad moonkin.
Any ideas when is this patch coming, because i want to finish Flight training: full speed ahead. quest^^
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I kinda hope so.It gets....dull...after a while...Jaded...even.
Is it just me, or is the Rogue class the least loved of all classes by Blizzard since the launch of WoW years ago? It get's the least changes each time.
Blizzard has said in their big Beta Class Balance Analysis thread that the devs are most happy with the Rogue's core design--they like energy as a resource and how rogues have strong niche areas with some strengths and weaknesses for each spec. They don't feel that they need a ton of tweaking, but after legendaries in DS and a flat melee damage buff in T13 were needed to get players excited about melee...I'm anxious thinking about Tier 14.
But since Rogues are pure dps class/spec and die easily (I know there are various abilities to prevent that, but when caught, Rogues die faster than cloth classes) shouldn't they have both the best burst damage and dps (at least melee) in the game to compensate for the weaknesses?It's my most favourite class, that's why I'm asking.They feel pretty "standard" and "sub-par" now.Every class has brand new mechanics each expansion, but rogues are stilll... the same since vanilla. Oh, right... now they can heal themseslves.There must be a reason why they are the least played class (maybe after Warlocks) for sure."Assassin" in Diablo 2 had some interesting abilities, Blizzard should look at that. I feel too limited while playing a rogue, like too much "situationally"This is not a rant post... the rotations are also pretty simple, why don't Rogues have an "activation" ability like Riposte used to be?Well, now they have added Dispatch, but I'd like them to bring back Riposte in an updated form, different for all 3 specs or something similar, so the rotation isn't "cp-builder, finisher, repeat"Also more "interesting/epic" and "rogueish" abilities like Shadowstep are welcome
Heck, I just kinda wish CPs stack on self (they haven't done that yet, have they?)Edit: And because I'm almost certain someone's gonna bring up Holy Power, the idea's more about QoL. Sameness be damned.
I have MANY ideas for the Rogue class, just by looking at the talent tree I can see flaws... Deadly Throw... a talent, seriously?
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