Squishei lurking in Dorki's stream grabbing this tech fresh out the oven
In before hotfix.
I do question why people are so disappointed in exploits being discovered and potentially fixed.
Will be hotfixed in like 2 hours
Instead of saying "Players" could've given credit to Dorki for showing it
Can't wait for the hotfix since you people can't keep your mouths shut.
Me who didn't know about this 5 minutes ago: How dare y'all not keep your mouths shut about this.
Hopefully a nerf will be coming along with the fix, this boss is mega overtuned.
IMO stuff like this is just a hidden mechanic, that's why this boss is so hard without it
People being made about it getting fixed... Youre literally exploiting a big which is a ban able offense 😂 get over yourselves.. I agree they should fix it but nerf the boss a tiny bit. Havnt had any issues with boss on +20s..
Huh. I'm normally against cheesy things like bringing in old items/buffs from old expansions or exploiting the terrain. But this feels a bit more like "part of the dungeon" like any other time there's interactables and extra action buttons, including other bosses in this same dungeon, as well beers in HoV are another example. I think it adds depth to have an option. If it's not balanced and they have to change it, I hope they still leave the option to play it escalating enraged or half-enraged for the whole fight.
Almost feels like it's almost needed. Almost.
This boss is ridiculously difficult on a 20+ Tyr. I end up sustaining 150k HPS for significant portions of the fight as a Holy Priest which means if I have to move someone is going to die. I've only ever timed this place with multiple immunities in my group (at least spell warding + cloak) to help me out. I love the early season difficulty but sheeesh, this is just on a razor's edge every time.
Is it possible they may have intended us to use the tincture during the fight?
1- Nerf incoming soon™ if not already applied.... Duh!2- Fingers crossed 🤞🤞 Blizz actually changes the tentacles growth mechanic of this boss, it was fine for M0 during season 1 but with M+ scaling, it ends up being stupidly harder, the longer fight goes.
Sure , this might be useful for people who like to torture themselves by doing 20+ keys burning out of the game first few weeks , but some of us , we get all the gear at chill pace by doing easy 17s , and here and there some 20s just for the weekly ... for real , what reward does doing higher than 20 key bring to people ? Neither better gear , nor extra crest , for what , higher rating ? Its like choosing to be beaten by professional boxer or an amateur one for the same amount of money , with the difference that being beaten by the professional one might be written in some local newspaper for some "glory points". Doing 20+ keys is just self torture by poor ballace and zero reward.