Guy who wrote that original post is clueless. You're right on the money with the amount of ganking that occurs, assuming that "ganking" means high-levels attacking low-levels. I'd love to see some sort of "if you kill anyone 10 levels or more below you then you get a 10-minute debuff penalizing you 90% of you stats (sort of like the rez-at-the-gy debuff). That would clear the jackasses out of the leveling zones.
I think if a player kills another player that is >=20 levels lower they should get a debuff that shows them on the world map and that player would reward more honor. Honor gain increases with every player killed sub20 levels. I do think some players would take this as more of a reward to be flagged for killing low level players though. Its a tough problem to tackle. Taking honor away if killing lowbies is also a problem because sometimes lowbies grief other lowbies which forces them to get their main. I like this 30% if under represented if it's a per zone buff. An Ally in Ewynn forest getting more xp because there are a lot of horde in Ghostlands is a bit unfair.
I think you have it right. I'm starting to think that Blizzard isn't trying to fix PVP or server imbalances with this feature. This isn't bait for Alliance to turn on War Mode again. I think what they're really doing is just evening out the PVE bonuses for leveling toons. It's already been pointed out that not a single Alliance 120 is going to turn War Mode back on because this bonus doesn't do a damned thing for helping out against overwhelming numbers at WQ spots or just out in the field. I'm not sure I agree with the final disposition though: this nets out to 1) Alliance has an easier time getting toons to 120 but then they're screwed, and 2) Horde has an easier time at 120 but a harder time getting there. Fourteen years into the game and with a full roster of toons at 120, I think I'd prefer the end-game bonus.
War Mode should be giving rewards that only PVP-focused players would want, like Honor. Yes, it will mean those players aren't being compensated for the slower XP gain involved with fighting people, but they're being compensated in saving time Honor-grinding elsewhere like Arenas or BGs. If the reward for Warmode was honor gain, either % increase or X honor per kill threshold, then only people who WANT to pvp would bother turning it on, and it would eliminate the incentive for people who just want to get "free" XP despite having no intention in engaging in pvp.
Be honest: you're wearing a "Make Orgrimmar Great Again" hat, aren't you?
Make Horde Even Greater!
ill pass to many dam pvp troll gankers
They really need to open up free faction changes on servers with crazy imbalances. Some of the ratios are just ridiculous which is part of the issue.
Why not also let the underrepresented faction turn it on and off in any rested area?
Well it should be easy to let each shard of the world track their number of players of each faction and so even out the sides regardless of realms. It's a MMO, realms shouldn't prevent balance in PvP.
As someone on Beta that saw the enlisted buff change from 20 to 15 to 10%, I was outraged enough to say WM at 10% was hardly 'worth it' from an xp / WQ gain alone. I left feedback that folks who usually don't pvp (or wish to be subjugated to ganking) would take 10% buff as a worthy reward to being frustrated to world pvp 'ailments'.Maybe, a 30% change could be deemed to be 'worthy'; but, I'm not going to turn WM on.
I thought of that, but it would just make the situation even worse. They don't dare do that as we'd end up with 100% Horde and 100% Alliance servers.
Perhaps if they let the faction with an imbalance freely activate WM in a given zone, say on a 5 minute timer for activation/deactivation and cannot be done within 30 seconds of combat. This at least gives the imbalanced side the option of arriving at a destination, giving it a once over, then deciding if they can manage there or not.
I just wanna know how this "imbalance" will be address by shards, because when I try to do my Call to arms of the week, i usually go to maps to make wq and try to kill some horde if I find any, and I always find a 40 man party, got ganked, 2 or 3 times, give up, heart back and turn wm off to finish my wq's or find a group (that almost of the time got ganked too, never find a group with more than 20 aly).Meanwhile, I saw Boralus just crowded with AFK'ing players.So, in short terms, shards will count those afk'ing players in my realm/crz for this buff or every zone have it's own shard?
That 30% bonus will never make me to turn on warmode in any BfA zone. Why? Because the number of % bonus is irrelevant when you are corpse runing and can´t complete any world quest. Even if Blizzard buffed it to 100% I would still kept it off.But where it gets more interesting, is old world leveling: leveling low lv alts will be 30% quicker now. So I welcome this change. It works as an compensation afterall. Horde gets hordemode and passive 10% buff while doing BfA content and aliance gets 30% more xp while leveling. Every faction gets something at least.But I guess it is not what Blizzard was intending to do.
First get rid of the bonus. I agree that there should be no PvE benefit for PvP activities. Next take the level scaling tech and apply it to PvP. My idea would be to make players appear to be the max level for a zone as long as war mode is on. So in Elwynn Forest all players are scaled to level 20 but in Hinterlands they are scaled to level 60. You would still gain XP and loot as if you are the level you are but for PvP purposes you are treated like the max level for a zone. This could be used to scale up low level people and scale down high level people. If you are not the zone minimum level then you are not scaled at all and just appear as your natural level. This will likely not eliminate ganking but it would give levelling players a fighting chance to at least escape from their tormentors.
Not gona lie, as Horde i always trying kill ally then see one and not gona stop even you low ilvl or not even 120. All alliance can say thx to blizzard.
World PVP is never going to be "fair" in terms of numbers. For that you need instanced PVP like BGs.Warmode was a decent attempt to bring back world PVP and there is nothing wrong with the concept. The reality is the numbers are more often weighted in the Horde's favour which led to a snowball effect when players learned this as more Horde turned it on and more Alliance turned it off exacerbating the initial problem.I don't see this doing much to change that.