Nooooo, I was excited to see this part! :(
well warlocks had it coming
This is not only removed because of class variety fairness, but because it hurts casual players more than it does competitive players. Imagine the average guys in LFR that are randomly matched with 2 bears, then they randomly get out of bear form for 30 seconds and are oneshoted; or the one with 10 paladins that start spawning hammers like crazy and turn the boss into a giant bullet hell. You can argue that you can make some (or all) of them have a cap but then, why do you have the mechanic at this point? Just throw in some of this attacks as Neltharion own attacks and circunvent all the possible exploits and problems attached to the class mechanic.
Nothing is final, this stuff could return for higher diff if not for last season fun whenever that'll be. Old class-calls was bugged to hell too often, they could very well still be building the encounter and realized there's a smarter way to code this or even balance it as part of the rest of the encounter.
The main issue in my mind was simply that the abilities were just all over the place. You would need them to kill the adds, but when you can't control where the random summons explode to kill the adds, then what is the point of dealing 400k damage to friend and foe? And for some classes it wasn't even doing any damage at all, so how would these classes deal with the adds only they could see, but which were balanced around dealing a bunch of additional damage to them?For example Evokers would just fly around and roast their allies, without even doing extra damage to the adds at all and being basically silenced for the duration. But a priest could just run up to an add and fear it for 30k dps while doing full healing/damage on top, just stay clear of your allies. Although lets be honest, the mage ability was bonkers through and through, dealing 640k damage 5 times over 30 seconds.
If they don't want to waste the work or the flavor, just make it an achievement for the fight. Have a Nefarian themed object somewhere that you can click on to activate this 'hard mode' and grant an achievement for finishing the fight with all classes represented in your raid group.
Well this is incredibly lame. I mean given what the Warcraft community is these days I anticipated that people would try to class stack, but to remove this ability completely? It seems like a nice call back and .... idk....fun? I like to have fun when I raid.
That's pretty lame. Looked like a really fun and cool callback mechanic. But I get WHY it was removed... balance issues and class stacking and all that.But hell, it was basically the identity of the boss. So they're gonna have to replace it with something pretty substantial and interesting for this boss to not be lame.Regardless, I think there are numerous ways it could've been altered without being outright removed. Oh well.
The 1% cause the other 99% to miss out on a fun game mechanic.
this kinda proves how badly the community ties blizzard's hands in terms of making cool %^&*, and then complain when stuff comes out bland to not offend anyone
Makes sense. This could have worked 18 years ago in 40 man raids but now it would just be a balancing nightmare. Better to scrap it quickly especially since this is penultimate boss of the raid and the first one.
I am honestly disappointed.
sounds interesting, I feel it was more of a logistical nightmare for balancing more then the fears folks would just not bring classes, cause if that was the case its easier to just add a punishment for missing classes, dont bring a lock then demons just spawn the hole fight & so on, not fair? then play it they way they wanted it too, after 14+yrs I'm just so tired of the "we dont want people to feel forced" when it ONLY comes to what class to play.