Uh-oh, so the data must suggest that the MEGAFAILGEON is a resounding failure, then.As usual, the designers had the mindset of fanboys/competitive racers, not average players.Fanboys will run a dungeon just because it's there - and it's OKAY, nothing to discuss.Competitive junkies will run and rerun for same reason, trying to improve times and looking for things to exploit when this is split into two and made a set of two keystone dungeons. Also, nothing to add.But average players?If you are somewhere between 2500-2700 rio, then your main has everything it needs from other sources, and you swing by this place once to take a look-see, and never return.If you are behind, or catching up to 2500-ish rio on your alt, then this place isn't attractive.