So they have time to fix this little thingy, that only mattered in highest keys (less than 5% of the whole player base, closer to 2-3% realistically), but they have no time to fix Blood DK damage for the 100% of players, which is now somewhere 2 times less than, say, a prot paladin (that 6% dmg buff was close to nothing in terms of fixing anything). Cool prioritizing, what can I say. And I get that its much easier to nerf one old enchant than to tune a whole spec, but then again why in a video game they are now doing only stuff that's easy to fix, and not something that really matters, is beyond me.
It seems like they should have focused on fixing the issues with tanking, not on taking away the thing that "Fixes" there problems.
Why nerf, its accessible by everybody. Doesn't add any unfair advantage.
Think about your comment this way, anything that would help out in content (M+ or Raid) that a Engineer could use would be "Mandatory" since all gadgets can only be used by an engineer. Taking more away from the Engineer Profession, would essentially make it dead (Something it practically is now a days), since every profession in game brings a lot more. The legit only good thing that the Engineer profession has this Xpac is a 5 Yard ranged, 4 second casted B res. Anything else that it has is a flavor of life toy. In addition to this, this has existed for 10 years straight and is just now being noticed. This means two things;1. They missed something on the level Squish2. Tanks are in suck a bad spot, people have to rely on this item in order to survive (Without Kiting).Listen I get it, an item from 10 years ago probably shouldn't work more efficiently as it did 10 years ago, however its not needed to push anything under a 24. This move is going to kill Engineering as a profession while simultaneously promoting the "Kite Tank" M+ play again. Which is two things that Blizz also has spoken about that goes against what they want. Yea they missed something, but its a 2 for 1 trade off.
I understand the need to nerf something for expansions ago, but I would also like them to consider adding consumables and enchants specifically for m+ other than DPS and invis pots.
Yeah, +15s are pretty easy. I facetank +15s on any tank above 210 ilvl. But even just a few keys higher, 19-20s you will struggle to do that in even optimal 226 gear. It scales pretty quick.
Quit crying, old crap never stays.
How about you make the other belts function correctly while you're doing the appropriate nerfs. I'm tired of belts exploding in my face.