I would like to see a way to customize crafting. For example: Let the crafter chose the base stats (agil and stam, str and stam, int and sprit), select whether the piece is for pve or pvp, then create the item. The game would determine the amount for the stats and the secondary items. This would allow for those that would want a pve set instead of a pvp set or armor.
The problem with the legendary shards is that you either weight for 10 or 25. The only way to satisfy both parties (mostly anyway) would be to make both 10 and 25 available each week so all got an equal shard opportunity. However, then you get into whatever problem caused them to do a single raid lock anyway...so yeah. Not exactly a easy way to handle this. It may be easier to give more to 25s considering that it is harder to put together. Ten mans will still happen, regardless of whether it is retarded for legendary gaining or not. This isn't the spark for casual revolution, not yet anyway. Otherwise, nice Q&A Blizz and can't wait to see the new questline :)
This post was from a user who has deleted their account.
Paychecks?Utilities?Advertising?
Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.Lol on Guild Wars they have dyes and everyone uses them all the time and change their gear colour every day(I know that from experience playing there)but honestly looking different than another mage or warrior is really cool so please Blizzard apply this.You won't regret it.
The "need rolls become soulbound" presents three major problems to legitimate WoW players:Problem 1: Raid groups will lose the ability to think on their own two feet with loot distribution. Most raids made up of REAL LIFE friends or at least well acquainted WoW friends do not have any issues regarding BOE roll fairness, since they can talk it out over Ventrillo on a case-by-case basis. If it's a HUGE upgrade for someone, then the group can let him/her have it. If it's a slight upgrade, then many groups will mutually agree to let everyone roll for the free gold.Problem 2: This becomes another "OH $H!#, I clicked the wrong button!" risk when someone accidently clicks need, or needs on the item thinking it is an upgrade, but upon further comparison, it's more of a "side-grade." (which happens more often than you think) Currently, the person can just do a "re-roll" or sell it and put the gold in the guild bank. With this new system, there's going to be a lot of frustration if one, just ONE person from a 25-man raid group wastes a 20,000 gold BOE because he/she thought it might kinda sorta almost be an upgrade.Problem 3: Some guilds allow players to roll need on BOE's for alts, especially if the alt is also a lvl 85 raiding toon. You could still have everyone else pass on loot and let these people Greed, but it would be quite annoying, and if someone hit Disenchant then the item would be sharded, since DE rolls beat Greed rolls (but not need rolls).The only time this change could actually be beneficial is if you're flat out pugging. Personally, I think this should be an optional loot rule that the Raid Leader can configure on a case-by-case basis. I get annoyed when Blizz keeps changing the rules of the game under the assumption that everyone in WoW is a greedy, loot ninja bastard.
You just quoted yourself....and commented on your own comment?
Wait, what? The DE roll was a 97 which was the highest roll. How are you getting that DE gets priority off of that?There's no real proof there, just an incident of the RNG not working in your favor. Stuff happens, move on. Don't try to read into it more than what it is.