MM 68K parses vs. BM 4K parses tells me most hunters play MM. Chances are that the better players are MM, hence the difference. While simmed MM and BM are very close. (source: https://www.simulationcraft.org/reports/T26_Raid.html). I'll stick to BM, because I 'feel' more like a hunter.
Thats what happens when blizzard decides to buff ALL bottom tier specs - except Sub rogue. (no reasoning at all btw, we scale like sh*t)Congratulations Blizzard for pulling off BfA 2.0 on the sub player base - make it kinda playable for the first month and then never touch it again for the whole expansion.By decision you made us the worst spec, you even buffed specs that were already performing better than us.You know Sub is in a really poor state when the cleave/multitarget counterpart Outlaw outdamages us in singletarget - such a fking joke man.Luckily i can just take my 226 Daggers and play sin and actually do Dama... OH WAIT - SIN IS TRASH TOO :)))) historically our raid spec btw heheeeeYou just gotta love & embrace the fact that as a triple DPS class, you get heavily outdamaged by hybrid classes that can (only looking at Balance f.e)- Combat Ress - Innervate Healers- Offheal - Mass Root - AOE Silence- Knockback- Roar ...What do i bring as lowest Dps Spec?- Immunity on a 2min cd.................. uhm.. anyone needs Lockpicking ? heheheee .. i will shroud on this pull guys its so useful (:
Buff havoc.
BLIZZ HAS A PROBLEM WITH SHAMANS? IS THERE SOME PEOPLE WHO HATES SHAMANS IN MANAGING DEPARTMENT?
dps shaman is sure to be spec with the worst utility in raid. Compared to other spec, it has no advantages and is easily replaced.So this spec is always bad in raid, and Blizzard doesn't seem to want to improve this.If the problem of utility is not solved, dps shaman will never be mainstream.
It's more like since the sims are broken for arcane with burn/conserve* phase prerogatives. nobody that uses sims can see what the true build is supposed to be for arcane... Personnaly I have 99 percentile parses on Heroic and I dont follow any guide. Checking the sim sequence of ability I uncovered it was playing like an arcane noob following WowHead guides! (even with my kyrian build)
Don't know why people keep talking about Sub Rogue in raiding. Sub has never ever ever been balanced or viable in PvE, and you're not going to see it here either. It's kit makes it impossible to balance. We all seen what they were doing in PvP at the start of the season. So you either do that and be OP, or you don't do that and be unviable. That's the reality of that kit. You can be mad as you want, but this is straight fact, and the reality of Sub Rogue. The "fun" was there at the beginning, and that is not going to come back. So let's focus more on what is actually able to be balanced and viable.So Outlaw..... it is simply becoming more and more frustrating to play. As more people get gear, Outlaw falls farther and farther behind. And this includes M+ as well, which Outlaw Rogue should be very dominant in, and it just isn't. Even with all it's utility with added stuns, CCs and interrupts, and very good damage mitigation, it just falls way short. Usually in the past, Rogues are kinda struggling, but then they get better because they scale very well with gear. But that isn't the case at all this expansion. Everything is destroying it on the meters, and that is just wrong in every aspect. However, we are forced to play Outlaw in every situation, raiding and M+ both because........Assassination is still hot garbage. I have been giving Ass an honest take this week, and it is a ton of work for less performance than what the other 2 specs can put out. There is really nothing more to say here. It straight up underperforms in both single target and AoE spec. You should be rewarded for playing Ass, because it by far requires the most micro. But there is no reward at all, making this spec once again utterly pointless to play.
The game has always heavily favored ranged classes. In fact, any MMO ever created favors ranged classes. They don't have to stop their damage as often to move out of stuff, if the boss shifts to a new spot they can continue their damage without having to move to reengage, and they certainly don't have to dance around a boss if it drops something at its feet. We will never have a serious of bosses that are seriously detrimental to ranged classes because that's simply how the game (and nearly every other MMO) is designed.