You should also prob mention that any of the eternal ornament's you get over 20 are wasted, as once you hand in the quest the rest are lost, so AS SOON as you get 20 you should go turn in the quest.
Thank you! Also wondering how much you get per boss on normal/heroic.
Got up to 11/15 shards without knowing what this questline was all about. Glad I did it so I can craft some 410 mail!
so as a casual... that's 3 per week. 220/3 = 74 weeks to be able to unlock the crafting station. Again crafting isn't an alternative way of playing WoW.
To be fair... as a casual apparently capping out at LFR... you hardly need mythic ilvl gear.
just a heads up, I crafted the 425 tailoring pants while still having the 410 in my bags, it deleted the 410 items for no reasons despite it not being required for the superior version, so be sure to scrap the gear before you craft the new ones. Pretty sure it's a bug, I reported it.
It’s very strange to me that the new Inscription trinkets are not part of this system. IIRC they aren’t even 410 to start with. :(
So; once you make the Rank 1 8.2 BoP item, you learn the Rank 2... but you then need to Raid to be able to make it anyway -- just a different way to get players into Raids to make BfA Raid gear/items.
In my experience, this entire system is kind of useless. If you are raiding enough to actually gather the mats, by the time you do you probably already have better gear than the crafted gear. And since it is BOP you can't sell it. If they want to gate how much of this gear is available they have had better systems before. In WOD you could only produce so much of the material per day, that prevented the market from becoming saturated and made sure that it took a while to make them. It would be much better if they went with a system like the old primal mights, you could produce 1-5 a day depending on how lucky you were with the transmute. Honestly, blizzard has not been kind to crafting in a long time, which is a shame, it used to be a much better investment of time. But then again they continue to focus on forcing you into raids or forcing you to do Mythic + dungeons. I used to raid, but quit when they put in Mythic + dungeons because if you were in a raid they all but demanded that you run Mythic +s when you weren't raiding so you could get better gear. I said what do you think I'm raiding for? Now they keep coming out with they Mythic + only dungeons, I really hate that. Hey bliz, there are some people that don't want to be timed while they are doing dungeons not to mention it completely discourages newcomers from doing dungeons. Good job.
Another unrelated thing that annoys me is the fact jewelcrafting requires so much more materials than any other profession, this made sense when only JC items had guaranteed socket, now all of them have, but somehow all the other items require 150 ore / cloth / leather yet JC requires many more gems than you'd prospect out of 150 ore. And according to wowhead data, the gems required for JC rings have much lower drop chance than the ones needed to cut stat gems. Only 15% chance to get a single gem out of a prospect (5 ore). And the ring requires 90 gems combined. That's a whopping 3000 ore prospected on average to get enough correct coloured gems. Vs 150. Fair and balanced. Thanks Blizz for crapping on jewelcrafters again.
And if you don't raid, too bad!
I honestly don't get the "raid-gating" complaints here, this isn't new, the system was already in 8.0/8.1, except it used to be worse.Now, instead of needing 20/200 raid reagents per crafted item you need 20/200 once to per crafted item tier. E.g.: crafting two Heroic-tier items will not require x20 reagents for each item, but just x20 to "unlock" Heroic-tier crafting. Then, any Heroic item you craft doesn't require you to set foot in the raid. For multi-item professions like Leatherworking (or if you just have two item-crafting professions) this saves you an entire item's worth of raid reagents.As already pointed out in this thread: