Sizeable raid nerfs? It's already been nerfed harder than any raid in the last six years. What more does it need? We have months left of the tier.
Glad this trsh lockout will be removed in WWI, whoever thought about this i hope he was fired within those 1900 people and spit on on his way out. Never got the idea why it was locked for servers only, are u afraid pugs will beat fyrakk before guilds do? Than don't count them in, make guild kills viable only if full party is from guild, are they afraid people who already done it will start selling boost instantly or smth? What was the point of this lmao, u can still have hall of fame, 200 guilds that beat it 1st are still the best, no need to restrict stuff lmao.
Either get rid of the hall of lame or open up cross realm mythic from the get go. The raid released in november and only now it's finally unlocked when most people have stopped raiding already jesus hell they're disconnected from their playerbase.
Aberrus was the sweet spot for raid tuning, minus the private spells.
I have the feeling the CE community is dying out. With M+, bigger vault, crafting and catalyst there are a lot of ways to gear your char now, that is a huge aspect for a lot of players. A lot of guild are still doing mythic, but the amount of guilds that enjoy the grind vs the last 2-3 bosses get less and less. Until blizz completly removes one shot mechanics from these bosses, this will probally get worse and worse.
So Blizzard is catering only top 6000 people that are in raid clearing guild top 200 mythic and everyone elses flavor of what is good video gaming is completely wrong way of playing the video game.
Lets not forget raid ID's, even if its open.
The problem with mythic raising is the ripple effect is has on the rest of the game, and how Blizzard are reluctant to do big balance changes for fear of messing with the mythic raiding teams.