Mythic raiding is in the worst state it's ever been because the raids are quite literally designed for 2 guilds who spend hundreds of thousands of dollars to win the 5-6 day race.Classic and especially SoD is popular because the raids are easy and people can login to get loot and have fun.SoD developers decide to release a raid not even those 2 guilds can beat. Literally 9D Intergalactic chess from the devs here.
Good, nice to see some raids that will feel good to finally accomplish, not everyone needs to be able to clear all the bosses first week
Imagine being so out of touch and release this untested, massively overtuned trash content on live server...Only incompetent Blizzard developers are capable of such thing...
wait, it's bad the raid hasn't been cleared in the first 24 hours of the phase?
I mean, if we're getting new raids for SoD, there should be a proper race at least like in OG TBC/Wrath ways.
Guilds back in 2005-2006 weren't even crying this much about a raid when they couldn't complete it in a few hours.Nope. They farmed the the raid they were trying to progress in, the raid before it and even others to down a boss that took days or weeks to down..Don't think they cried about it being over tuned, they also didn't quit the first night.
So, if I can get this straight, Classic came out and the raids were supposed to be hard and take weeks to clear and that was good, but fast forward a few years and we get the first raid to not be full cleared in like 10 hours and suddenly it's massively overtuned and not fun at all?
Devs need to realize that Classic players just want to turn off their brains for an hour or two, blast the bosses and get the best loot. And that's totally fine, there should be a version of the game that appeals to those players. We all know you are capable of making interesting, complex and difficult raids just don't bother doing that in Classic, know your audience.
Extremely difficult 😆😆