Makes sense, honestly. These bosses got absolutely steamrolled if you did this strat.
I love how they can fix this quickly, and a few other issues, but have "no solution" for the weapon currency requirements for Sire Denathrius 298 weapons. 298 weapons requiring 207 currency, and being completely ignored, is pretty awful.
I hope this doesn't make moving the trap boss a pain. I would use LoS to move it if melee was overwhelmed by traps.
Reminds me of the old days when Halls of Reflection came out and people stacked all the mobs into a corner to kill them faster.
This is an easy boss fight even if you never used this as a strategy.
i have never seen or done this , had no idea it was a thing til i saw this post lol
Okay, good fix we knew it was coming, looking forward to the class tuning you're 100% doing tomorrow right?
Grimrail Depot last boss also hotfixed literally just now. Within the past 1-2 hours I'd say.Cheese no longer works - but they added a visual telegraph for where the dot lands!
Cool I guess. I'd never actually seen a group do this so it shouldn't impact things too much.We had a weirder bug in 21 Grimrail over the weekend. We got to the end and every time we pulled the trash on the final boss platform it would fly off the train like we'd knocked them off the edge of it.
Meh WoD dungeon drop are really bad compared to other Fated Dungeon in my opinion. No cloak/ring effect and boring useless Trinket. I love the Fated concept but they really choce some bad dungeon (WoD)
They didn't choose sh1t. You did. It was player vote. The Iron docs is OKEISH. But Depot is garrrrrrrbage.
That Cheese strat was incredibly boring to watch... especially when they would die to the waves lol