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Anger'rel
Encounter Journal
Heroic | Mythic | |
Deadly | Important | |
Tank | DPS | |
Healer | Interruptible | |
Magic | Curse | |
Poison | Disease | |
Enrage |
- Overview – The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal. While Corporeal, each member of the Seven inflicts and suffers full damage and has access to more powerful abilities. Anger'rel and Gloom'rel will remain Corporeal through the entire encounter while the third Corporeal member of the Seven changes as the encounter progresses. When a member of the Seven reaches full energy, they will use their most powerful ability.
- Tanks –
Gloom'rel and Anger'rel will remain [Corporeal] through the entire encounter.
Anger'rel will charge a distant player and use [Bladestorm] when he reaches full energy.
Gloom'rel will use [Recklessness] when he reaches full energy.
Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven. - Damage Dealers –
Three of the Seven will be [Corporeal] at a time and suffer full damage.
Seeth'rel's [Blizzard] creates a deadly hazard targeting a random player.
Vile'rel's [Power Word: Respite] creates an absorb that heals its target while it persists.
Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven. - Healers –
Doom'rel will [Banish] a random player when he is [Corporeal].
Dope'rel's [Smoke Cloud] will reduce spell range while it persists.
Hate'rel's [Magma Burn] will become deadly if it stacks too high.
Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
- Anger'rel
- Sunder Armor – Inflicts 1483 Physical damage and increases Physical damage taken by 5% for 15 sec.
- Mortal Strike – Inflicts 2225 Physical damage and reduces healing taken by 50% for 6 sec.
- Bladestorm – Charges to an enemy and becomes an unstoppable storm of destructive force,
inflicting 20 Physical damage every 1 sec for 10 sec to players within 20 yards.
- Gloom'rel
- Rampage – Unleashes a series of 4 brutal strikes, each inflicting 667 Physical damage.
- Recklessness – Gloom'rel flies into a frenzy, inflicting 100% increased damage for 15 sec.
- Doom'rel
- Corporeal – While corporeal, the Seven gain energy over time and are able to use powerful abilities.
- Banish – Banishes an enemy, preventing any action for 30 sec. Reduces damage received by 100% and healing received by 100%.
- Summon Felguard – Summons a Felguard; a powerful melee combatant.
- Dope'rel
- Corporeal – While corporeal, the Seven gain energy over time and are able to use powerful abilities.
- Fan of Knives – Sprays knives at all enemies within 200 yards, inflicting 1483 Physical damage.
- Smoke Bomb – Fills the room with clouds of thick smoke for 6 sec. Player range is reduced by 100% while the smoke persists.
- Hate'rel
- Magma Bolt – Hate'rel hurls magma at a player. While Hate'rel is corporeal Magma Bolt applies Magma Burn
- Corporeal – While corporeal, the Seven gain energy over time and are able to use powerful abilities.
- Summon Fire Elemental – Summons a powerful fire elemental. While the fire elemental is alive, Hate'rel's Magma Bolt targets all players.
- Fire Nova – Inflicts 667 Fire damage and applies Magma Burn to all players.
- Seeth'rel
- Blizzard – Ice shards pelt the target area, inflicting 20 Frost damage every 1 sec for 1 min and reducing movement speed by 30%.
- Corporeal – While corporeal, the Seven gain energy over time and are able to use powerful abilities.
- Bitter Cold – Wreathes all players in rime. After 5 sec, players erupt inflicting 1483 Frost damage to players within 8 yards and rooting them for 3 sec.
- Vile'rel
- Power Word: Respite – Grants a shield absorbing 1138 damage. While this shield persists it restores 190 health every 1 sec for 30 sec.
- Terrify – Fears and inflicts 556 Shadow damage to all players within 12 yards of the impact every 1 sec for 6 sec.
- Corporeal – While corporeal, the Seven gain energy over time and are able to use powerful abilities.
- Mind Torrent – Vile'rel assaults the mind of a player, inflicting 3708 Shadow damage every 1 sec for 10 sec. Damage is split between players within 8 yards of the target.
- Incorporeal – While incorporeal the Seven inflict 50% reduced damage, suffer 95% reduced damage, and are immune to interrupts.
- Shared Health – The Seven share health.
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